Search found 157 matches
- Thu Apr 28, 2022 9:42 am
- Forum: Coding Feedback
- Topic: Power consumption rebalance
- Replies: 19
- Views: 4401
Re: Power consumption rebalance
Power running out isnt fun, It's a barrier to the fun, It stops the fun, But it isn't fun. So the simple question is why is the hard-pressed desire to make the SM so solely important?
Since the decision to make the SM the sole engine for the station we started giving it more importance in the ...
- Sun Apr 10, 2022 12:13 pm
- Forum: Coding Feedback
- Topic: Power consumption rebalance
- Replies: 19
- Views: 4401
Power consumption rebalance
Feedback thread of Rebalanced power consumption
Leave a comment if you experienced the test merge or if you tested it local
Leave a comment if you experienced the test merge or if you tested it local
- Sun Mar 27, 2022 8:49 pm
- Forum: Closed Policy Discussion
- Topic: Expand the definition of rule 11 to include disability based bigotry
- Replies: 67
- Views: 24389
Re: Expand the definition of rule 11 to include disability based bigotry
and the slope is getting slipperier
- Mon Feb 14, 2022 5:07 pm
- Forum: Off Topic
- Topic: What weird creepypasta/fandom do you have a interest in
- Replies: 155
- Views: 25088
Re: What weird creepypasta/fandom do you have a interest in
found this one when searching for analog horror BTFH
- Thu Dec 16, 2021 9:23 pm
- Forum: Coding Feedback
- Topic: Tint
- Replies: 58
- Views: 15380
Re: Tint
it’s funny that you people see this as anything other than an attempt by ghilker to nerf things protecting the crew against his retardedly overpowered shitpissium gases, not like he had something like 11 PRs already, that are all designed to nerf gas masks or EVA helmets. Practically every feature ...
- Sun Nov 07, 2021 6:14 pm
- Forum: Spriting and Mapping
- Topic: What makes MetaStation be, well, Meta?
- Replies: 14
- Views: 12370
Re: What makes MetaStation be, well, Meta?
God i hate it, too many maps in rotationMothblocks wrote: ↑Tue Nov 02, 2021 10:07 am Basically every feature that requires map placement updates all five (!!!) maps in the game at the same time.
- Sat Sep 18, 2021 1:36 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Laws and dont be a dick (Rule 1)
- Replies: 30
- Views: 7264
Re: Silicon Laws and dont be a dick (Rule 1)
I've always took Silicon laws as literal regarding grammar, if instead of HANZ you write HANS is your problem. There is leeway when speaking on the interpretation of it if is ambiguos but you either ask the crew for clarifications or you stick to one interpretation and roll with it the whole round ...
- Wed Sep 15, 2021 5:12 pm
- Forum: General Chat
- Topic: what the hell is wyci
- Replies: 9
- Views: 4029
- Sat May 15, 2021 5:47 pm
- Forum: Coding Feedback
- Topic: Start atmos optimised
- Replies: 28
- Views: 7138
Re: Start atmos optimised
This is a player issue not a gameplay issue
This is the same as saying "let's start with the SM already on what if every engi fucks off to space"
Teach new players to increase the distro output and to set up properly the waste loop, cause a pr to do something like this will never pass
This is the same as saying "let's start with the SM already on what if every engi fucks off to space"
Teach new players to increase the distro output and to set up properly the waste loop, cause a pr to do something like this will never pass
- Sat May 08, 2021 8:13 pm
- Forum: Coding Feedback
- Topic: Merging Shenanigans
- Replies: 68
- Views: 23146
Re: Merging Shenanigans
Medical for instance. I fucking absolutely hate playing as any medical job now because it's just a fucking slog to do. You have to sit on a body for ten minutes just to have a chance of reviving them. No one wants to do this.
Medical is objectively more engaging now. Triage used to consist of ...
Medical is objectively more engaging now. Triage used to consist of ...
- Mon Apr 19, 2021 10:55 pm
- Forum: Closed Policy Discussion
- Topic: Assistant slots population scaling
- Replies: 54
- Views: 15459
Assistant slots population scaling
The greytide has become a stale meme, we should now move to population scaling
https://github.com/tgstation/tgstation/pull/58549
https://github.com/tgstation/tgstation/pull/58549
- Thu Apr 08, 2021 7:37 am
- Forum: Coding Feedback
- Topic: Smart Pipes TM
- Replies: 23
- Views: 8116
Re: Smart Pipes TM
https://imgur.com/a/BDueHKa
I made a few videos on how the pipes work, just a few seconds long, showcasing the basics of the pipes
I made a few videos on how the pipes work, just a few seconds long, showcasing the basics of the pipes
- Wed Apr 07, 2021 4:53 pm
- Forum: Coding Feedback
- Topic: Smart Pipes TM
- Replies: 23
- Views: 8116
Re: Smart Pipes TM
I will update the wiki and try and make a few gifs on how to work with the new pipes
- Wed Apr 07, 2021 3:24 pm
- Forum: Coding Feedback
- Topic: Smart Pipes TM
- Replies: 23
- Views: 8116
Re: Smart Pipes TM
Needing to use a pipe bridge is the bane of my existence.
it'd be nicer to just be able to click drag one pipe colour to another on the same tile with a wrench in hand and have them bridge automatically tbh.
it already places a bridge pipe automatically when placing a pipe on top of another one ...
it'd be nicer to just be able to click drag one pipe colour to another on the same tile with a wrench in hand and have them bridge automatically tbh.
it already places a bridge pipe automatically when placing a pipe on top of another one ...
- Sun Apr 04, 2021 8:03 pm
- Forum: Coding Feedback
- Topic: Smart Pipes TM
- Replies: 23
- Views: 8116
Re: Smart Pipes TM
A lot has changed now, please read the PR body to learn how to use the new pipes
https://github.com/tgstation/tgstation/pull/58038
https://github.com/tgstation/tgstation/pull/58038
- Sat Apr 03, 2021 6:52 pm
- Forum: Coding Feedback
- Topic: Smart Pipes TM
- Replies: 23
- Views: 8116
Smart Pipes TM
https://github.com/tgstation/tgstation/pull/58038
Leave feedbacks, ideas, comments, questions here on the new pipes (yes, they'll be the only pipes)
Leave feedbacks, ideas, comments, questions here on the new pipes (yes, they'll be the only pipes)
- Thu Apr 01, 2021 8:22 am
- Forum: Coding Feedback
- Topic: Smart Pipes TEST MERGE MAPS
- Replies: 0
- Views: 2771
Smart Pipes TEST MERGE MAPS
This post is only to seek and fix smart pipes on maps if you encounter issues
post must contain:
Map name
An image with the issue
Please refrain to post anything else here
post must contain:
Map name
An image with the issue
Please refrain to post anything else here
- Sun Mar 28, 2021 9:15 pm
- Forum: Coding Feedback
- Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
- Replies: 21
- Views: 9280
Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Well the issue with this is that atmos leaks are something widespread that affect vast areas of the station invisibly with immense ease, and are something the average crewmember cant do anything about anyway. Crew outside engineering only care about atmos in that its something unfun that ...
- Sun Mar 28, 2021 8:50 pm
- Forum: Coding Feedback
- Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
- Replies: 21
- Views: 9280
Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
I feel like people take breathing for granted, in most rounds you don't even need an internal to breathe and if you do the issue becomes a minor inconvenience of just taking the tank and go on your merry way without a second thought or a doubt.
Atmos doesn't feel impactful, many people don't even ...
Atmos doesn't feel impactful, many people don't even ...
- Fri Mar 26, 2021 10:25 am
- Forum: Coding Feedback
- Topic: Thermomachine rework (freezers and heaters)
- Replies: 3
- Views: 2625
Thermomachine rework (freezers and heaters)
Leave your feedback/ideas/comment/death threats here about Oh my god what appened to the freezers
- Sat Mar 20, 2021 9:30 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47446
Re: ChilledStation: Coming soon to a server near you
Everything got changed, but the whole engi department. Please don't keep on copy pasting the same layout for every map (no i'm not talking about improving the roundstart setup to make it work better). Having a new layout would be much more interesting.
- Wed Mar 17, 2021 8:01 pm
- Forum: Coding
- Topic: Feature coder thread
- Replies: 5
- Views: 10244
- Sun Mar 14, 2021 9:29 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 156
- Views: 98340
Re: Tramstation (choo CHOO)
From an atmos and engi pov is a torture
There are many little details that are just bad, like multiz adapters on wall, on ladders and on SMES
https://i.imgur.com/QZA6WUw.png
In many places there are double or triple walls for no reason,
piping under windows and walls
SM doesn't have freezers ...
There are many little details that are just bad, like multiz adapters on wall, on ladders and on SMES
https://i.imgur.com/QZA6WUw.png
In many places there are double or triple walls for no reason,
piping under windows and walls
SM doesn't have freezers ...
- Fri Mar 05, 2021 1:14 pm
- Forum: Coding Feedback
- Topic: Atmos changes feedback thread
- Replies: 32
- Views: 20067
Re: Atmos changes feedback thread
>no one seems to want to make a PR to fix the most glaring issue every single round faces now.
Ok to be fair I did make a PR that tried to ease the impact of firelocks a bit by making them openable by hand after five seconds. LemonInTheDark wasn't even interested in it temporarily while he does ...
Ok to be fair I did make a PR that tried to ease the impact of firelocks a bit by making them openable by hand after five seconds. LemonInTheDark wasn't even interested in it temporarily while he does ...
- Mon Mar 01, 2021 9:00 pm
- Forum: Closed Policy Discussion
- Topic: Tighten up RP expectations on LRP
- Replies: 38
- Views: 8563
Re: Tighten up RP expectations on LRP
Proposed rule 5 rewrite (rough): (just for the job part)
Players in a job which is critical to the basic functions of a round (security, command, medbay, engineering) are expected to make a reasonable effort in carrying out the expected functions of their job. Heads of Staff are expected to make ...
Players in a job which is critical to the basic functions of a round (security, command, medbay, engineering) are expected to make a reasonable effort in carrying out the expected functions of their job. Heads of Staff are expected to make ...
- Thu Dec 03, 2020 10:22 pm
- Forum: Coding Feedback
- Topic: [Poll] Do you like current deltastation SM emitter room?
- Replies: 8
- Views: 2671
Re: [Poll] Do you like current deltastation SM emitter room?
no need for the pool anymore, i've decided on a "do it yourself" emitter room, have a nice day everyone!
- Thu Dec 03, 2020 4:42 pm
- Forum: Coding Feedback
- Topic: [Poll] Do you like current deltastation SM emitter room?
- Replies: 8
- Views: 2671
Re: [Poll] Do you like current deltastation SM emitter room?
Yeah that's the main complain i heard, personally i don't like it very much mostly because is fun the first 2/3 times you do it, but then it become a chore
- Thu Dec 03, 2020 9:51 am
- Forum: Coding Feedback
- Topic: [Poll] Do you like current deltastation SM emitter room?
- Replies: 8
- Views: 2671
- Sat Nov 28, 2020 7:19 pm
- Forum: Coding Feedback
- Topic: Cryo does not cool people down anymore?
- Replies: 10
- Views: 3210
Re: Cryo does not cool people down anymore?
huh then my bad, most people forget about gloves and i assumed from what you wrote that he caught on fire
- Sat Nov 28, 2020 5:11 pm
- Forum: Coding Feedback
- Topic: Cryo does not cool people down anymore?
- Replies: 10
- Views: 3210
Re: Cryo does not cool people down anymore?
Here's your problem, they burn in air if they don't have suit + helmet + glovesSuper Aggro Crag wrote:plasmaman
- Mon Nov 23, 2020 8:12 pm
- Forum: Closed Policy Discussion
- Topic: Borged Antags - Still Antagonists or Slaves to the system
- Replies: 37
- Views: 10778
Re: Borged Antags - Still Antagonists or Slaves to the system
Borged antag should get their antag status revoked to stop them from just silently and secretly murdering non-humans
This is because borging antags should make it safe for ALL people on the station, not only for humans (and non-humans can still be killed by just ordering silicons to murder)
Edit ...
This is because borging antags should make it safe for ALL people on the station, not only for humans (and non-humans can still be killed by just ordering silicons to murder)
Edit ...
- Thu Nov 19, 2020 10:23 pm
- Forum: Coding Feedback
- Topic: Hypertorus Fusion Reactor (HFR)
- Replies: 25
- Views: 8652
Re: Hypertorus Fusion Reactor (HFR)
Hypertorus has been merged
Please leave suggestions and feedback to improve/fix the machine
Please leave suggestions and feedback to improve/fix the machine
- Sat Nov 07, 2020 7:35 pm
- Forum: Coding Feedback
- Topic: Hypertorus Fusion Reactor (HFR)
- Replies: 25
- Views: 8652
Re: Hypertorus Fusion Reactor (HFR)
Very cool, wish there was a good spot to set it up though on the station somewhere in atmospherics. Possibly some sort of blank project area for this or other projects that engineer/atmos techs want to set up would be really cool like how Chemistry gets their large plumbing area.
Maybe i'll do ...
Maybe i'll do ...
- Fri Nov 06, 2020 11:31 am
- Forum: Coding Feedback
- Topic: Hypertorus Fusion Reactor (HFR)
- Replies: 25
- Views: 8652
Re: Hypertorus Fusion Reactor (HFR)
You want people to use this nonsense you'll write a guide for dumbfucks, the ADD and the pathologically lazy.
Edit: I see that you wrote a high frame rate doctor x which is a nice start and makes me feel like this won't be more 2deep4u deliberately opaque metaclique fuckery
Yeah I'm currently ...
Edit: I see that you wrote a high frame rate doctor x which is a nice start and makes me feel like this won't be more 2deep4u deliberately opaque metaclique fuckery
Yeah I'm currently ...
- Fri Nov 06, 2020 8:30 am
- Forum: Coding Feedback
- Topic: Hypertorus Fusion Reactor (HFR)
- Replies: 25
- Views: 8652
Re: Hypertorus Fusion Reactor (HFR)
Other than heat, you get the ability to create almost every gas in the atmos list. From the easy ones to the harder ones like stim, Nitryl and the new ones.thehogshotgun wrote:What benefit does fusion give me? What do I get for putting all the work in?
- Thu Nov 05, 2020 8:05 pm
- Forum: Coding Feedback
- Topic: Hypertorus Fusion Reactor (HFR)
- Replies: 25
- Views: 8652
Hypertorus Fusion Reactor (HFR)
It's currently Test Merged on Terry (planning to ask for all servers)
Please post questions, opinions, suggestions and ideas here about it
https://github.com/tgstation/tgstation/pull/54379
Please post questions, opinions, suggestions and ideas here about it
https://github.com/tgstation/tgstation/pull/54379
- Tue Sep 22, 2020 9:30 am
- Forum: Coding Feedback
- Topic: crystal invasion event (cheese skellies)
- Replies: 43
- Views: 15420
Re: crystal invasion event (cheese skellies)
Thank you for taking your time to write this feedback, it is very appreciated!
Now let's talk about the bads.
-1. The no warning is part of the experience, nothing else gives you a warning that something bad is approaching, so i don't really see why this too should. For the people naruto running ...
Now let's talk about the bads.
-1. The no warning is part of the experience, nothing else gives you a warning that something bad is approaching, so i don't really see why this too should. For the people naruto running ...
- Mon Sep 21, 2020 7:15 am
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 69
- Views: 23292
Re: Please stop habitually breaking game: list of some bugs that are still live
We do test merge the big changes and big additions, we ask players for feedbacks.. Most of the times we don't get an answer. Just see my healium gas, when I was adding the new gases we did a week of TM, I opened a thread on the forum, asked on discord, asked in game often, even a post on reddit ...
- Fri Sep 11, 2020 8:28 am
- Forum: Coding Feedback
- Topic: Atmos new stuff feedbacks
- Replies: 9
- Views: 3222
Re: Atmos new stuff feedbacks
So the PR https://github.com/tgstation/tgstation/pull/53013 has been merged, please post here feedbacks on thoughts, ideas, problems on the new stuff 

- Wed Sep 02, 2020 4:03 pm
- Forum: Coding Feedback
- Topic: crystal invasion event (cheese skellies)
- Replies: 43
- Views: 15420
crystal invasion event (cheese skellies)
Please give feedbacks on the new event, the crystal invasion. Don't just say is shit, because your opinion will not be considered.
- Wed Aug 26, 2020 10:20 pm
- Forum: Coding Feedback
- Topic: Atmos new stuff feedbacks
- Replies: 9
- Views: 3222
Re: Atmos new stuff PR feedbacks
I adore it. It's inspired me to get back into atmos after ages. Healium is also mega brutal when piped into distro since even the smallest amount of it knocks people out instantly and it isnt detectable. The google drive is shit though, haha.
One thing that kinda bothered me was the fact that the ...
One thing that kinda bothered me was the fact that the ...
- Tue Aug 25, 2020 12:08 pm
- Forum: Coding Feedback
- Topic: Atmos new stuff feedbacks
- Replies: 9
- Views: 3222
- Fri Apr 17, 2020 9:21 pm
- Forum: Coding Feedback
- Topic: Hydrogen gas feedback thread (Test Merge on Terry and Manuel)
- Replies: 8
- Views: 3319
Re: Hydrogen gas feedback thread (NOT YET MERGED)
Bump. The PR (https://github.com/tgstation/tgstation/pull/50510 changed because of the git problems) is now Test Merged on Terry and Manuel. Please let me know what you think about it.
- Mon Apr 13, 2020 4:09 pm
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 172
- Views: 73424
Re: Ban the N word
terranaut wrote:playing a black character basically invites people to call you the no no word, which would get them banned.
playing a black character should be against the rules, since its ban baiting.
- Thu Apr 09, 2020 8:13 pm
- Forum: Coding
- Topic: /tg/ Github Suspended Megathread
- Replies: 82
- Views: 74970
Re: /tg/ Github Suspended Megathread
can't we just go to gitlab already?
Re: I want to make my first PR
Don't, just don'tJack7D1 wrote:Scramble fusion and bomb equations
- Thu Mar 26, 2020 11:18 am
- Forum: Coding Feedback
- Topic: Hydrogen gas feedback thread (Test Merge on Terry and Manuel)
- Replies: 8
- Views: 3319
Hydrogen gas feedback thread (Test Merge on Terry and Manuel)
Please post feedbacks, suggestion and question about this PR https://github.com/tgstation/tgstation/pull/50284/ (NOT YET MERGED)
- Thu Mar 26, 2020 11:16 am
- Forum: Coding Feedback
- Topic: Freon feedback thread
- Replies: 2
- Views: 1228
Freon feedback thread
So freon is in the game, please post your feedbacks and suggestion here about this PR https://github.com/tgstation/tgstation/pull/49821
please keep in mind that a Fix, balancing and tweaks PR is on the way https://github.com/tgstation/tgstation/pull/50153
please keep in mind that a Fix, balancing and tweaks PR is on the way https://github.com/tgstation/tgstation/pull/50153
- Sun Mar 15, 2020 11:39 pm
- Forum: Closed Policy Discussion
- Topic: Ban the N-word POLL
- Replies: 2
- Views: 1359
Ban the N-word POLL
Denton wrote:Can you guys just open a vote instead of opening the same thread that leads to nowhere five times
- Sun Mar 15, 2020 12:20 am
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 172
- Views: 73424
Re: Ban the N word
For example, people hated people spamming WGW. Precedent is set that reading it makes you valid. Robot kills human reading WGW, people complain and the precedent is set that reading WGW makes you non-human. People start using voice-changers to read WGW as other people, people complain, new ...