There's ALOT of different of vent/scrubber systems. For instance, command and security both have their own individual scrubbers and vents, despite being besides each other and could easily have theirs interconnected.
This removes any ability for antags to stealthily move around the station using ...
Search found 58 matches
- Mon Mar 01, 2021 1:12 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 71202
- Mon Dec 07, 2020 8:40 pm
- Forum: Ideas
- Topic: Remove tendrils from GPS
- Replies: 19
- Views: 3976
Re: Remove tendrils from GPS
Sigh most of the time there's resource deficiency it's not because the miners are just trying to destroy tendrils or only going for gold/uranium/whatever else. In fact going for those minerals early is how miners actually get you mats faster. Since if none of the miners bother trying to get them on ...
- Mon Dec 07, 2020 8:08 pm
- Forum: Closed Policy Discussion
- Topic: Are uranium golem valid?
- Replies: 30
- Views: 5641
Re: Are uranium golem valid?
Plasma-golems explosion is easily preventable, keep a fire extinguisher on hand as well as a stun baton and they're not a problem.
Uranium golems shouldn't be insta-valid.
If you had say 3-10 uranium golems trying to pack into a enclosed area, occupied by others, then probably valid.
Uranium golems shouldn't be insta-valid.
If you had say 3-10 uranium golems trying to pack into a enclosed area, occupied by others, then probably valid.
- Tue Dec 01, 2020 9:39 pm
- Forum: Closed Policy Discussion
- Topic: Abductors and Mindcontrolling
- Replies: 16
- Views: 5547
Re: Abductors and Mindcontrolling
I edited the initial post to contain a policy change suggestion.
The AOE mind control item affects whole rooms and how would we expect an admin to react to people not following an abductors roomwide orders to immediately suicide? This has happened before and I'd like to know if it was meant to be ...
The AOE mind control item affects whole rooms and how would we expect an admin to react to people not following an abductors roomwide orders to immediately suicide? This has happened before and I'd like to know if it was meant to be ...
- Tue Dec 01, 2020 7:34 pm
- Forum: Closed Policy Discussion
- Topic: Abductors and Mindcontrolling
- Replies: 16
- Views: 5547
Abductors and Mindcontrolling
As a foreword, this isn't about abductors harmbatoning to kill crewmembers, in fact for this I'm going to assume that the current headmins would rule that abductors cannot directly murder anything outside of extreme circumstances.
Policy change: Abductors should be allowed to give kill orders as ...
Policy change: Abductors should be allowed to give kill orders as ...
- Fri Feb 21, 2020 7:04 pm
- Forum: Ideas
- Topic: Remove Hierophant
- Replies: 12
- Views: 3481
Re: Remove Hierophant
Not really, while Heiro club is good, it's not OP for miners.
Advanced plasma cutters are way faster and allow you to move diagonally.
You can't put the club in your backpack or on your belt.
Damage is mostly for show and attacks easily dodged.
Teleport is one way to a single beacon, you can't set ...
Advanced plasma cutters are way faster and allow you to move diagonally.
You can't put the club in your backpack or on your belt.
Damage is mostly for show and attacks easily dodged.
Teleport is one way to a single beacon, you can't set ...
- Tue Feb 11, 2020 7:06 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalkers discussion thread
- Replies: 36
- Views: 10239
Re: Ashwalkers discussion thread
I'm sorry you feel that change list is grudgecoding. Truth be told, I'm rather looking forward to ash lizards showing up on the station again.
I for one am extremely looking forward to your code changes, I just hope it's tied to the race rather than the entity so if you manage to swap your race ...
I for one am extremely looking forward to your code changes, I just hope it's tied to the race rather than the entity so if you manage to swap your race ...
- Tue Feb 04, 2020 6:02 pm
- Forum: Ideas
- Topic: What the super matter with the shuttle call?
- Replies: 21
- Views: 4842
Re: What the super matter with the shuttle call?
Heads, sec and silicons are armed. That's 10-15 players at the server(RP) with 50 players cap. Where's even USA military is like 0.5% :roll:
Robotics is likely to have a combat mech on standby and competent miners will be geared up anywhere from decent to very power anti-xeno weaponry/gear ...
Robotics is likely to have a combat mech on standby and competent miners will be geared up anywhere from decent to very power anti-xeno weaponry/gear ...
- Fri Jan 24, 2020 6:51 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 17432
Re: Manuel: What game modes actually fit the server rules?
Wizard gamemode CAN work with it, you could have a wizard with polymorph staff, heal staff, and soulstones, create a literal army and RP from there with his army of xenos, ashdrakes, and changlings.
But generally speaking wizard fucking ruins rounds. I'd say wizard events needs to be changed to be ...
But generally speaking wizard fucking ruins rounds. I'd say wizard events needs to be changed to be ...
- Fri Jan 17, 2020 9:19 pm
- Forum: Coding Feedback
- Topic: Abductor baton sleeps for too long
- Replies: 59
- Views: 13488
Re: Abductor baton sleeps for too long
Good point. Don't forget holoparasites are obtained on lavaland as well.
Miners are feared by all antags.
Magical guardians* and trust me, I haven't forgotten, I just don't include them since miners will get random ones, oftentimes meaning a slightly geared Abductors(took basic melee weapons ...
Miners are feared by all antags.
Magical guardians* and trust me, I haven't forgotten, I just don't include them since miners will get random ones, oftentimes meaning a slightly geared Abductors(took basic melee weapons ...
- Fri Jan 17, 2020 5:29 pm
- Forum: Coding Feedback
- Topic: Abductor baton sleeps for too long
- Replies: 59
- Views: 13488
Re: Abductor baton sleeps for too long
TheY"RE GONNA FRICKEN MURDERBONE
For once, I feel like oranges is making a good fucking point. If they can't reasonably capture people through normal means, They're going to either kill or beat the everliving shit out of people.
Unless oranges is saying this ironicly, in which case Feel free ...
For once, I feel like oranges is making a good fucking point. If they can't reasonably capture people through normal means, They're going to either kill or beat the everliving shit out of people.
Unless oranges is saying this ironicly, in which case Feel free ...
- Fri Jan 17, 2020 1:46 pm
- Forum: Admin Feedback
- Topic: Hulkamania
- Replies: 49
- Views: 22709
Re: Hulkamania
Good headmin, takes his "job" seriously, makes active efforts to be fair and apologize for any mistakes he's made.
Although almost every interaction we've had has been awkward or tense. Seemed heavy handed in a few situations, though an overwhelming positive force for the server. Sometimes comes off ...
Although almost every interaction we've had has been awkward or tense. Seemed heavy handed in a few situations, though an overwhelming positive force for the server. Sometimes comes off ...
- Fri Jan 17, 2020 1:33 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Peoplearestrange
- Replies: 70
- Views: 31229
Re: Peoplearestrange
Good admin, runs fun events, will actively participate and guide events without being heavy handed and forcing them. Always been pleasant in ahelps.
- Fri Jan 17, 2020 1:15 pm
- Forum: Former Admins
- Topic: [No Longer Admin] J Moldy
- Replies: 11
- Views: 4633
Re: J Moldy
Probably a good admin, hesitant when they're uncertain, but will attempt their best.
- Thu Jan 16, 2020 6:01 pm
- Forum: Video Games
- Topic: Steam Remote Play Together
- Replies: 8
- Views: 2988
Re: Steam Remote Play Together
I'd be down for either. Heck I even have Kingdom Two crowns, though that's really slow paced in comparison.
- Thu Jan 09, 2020 9:00 pm
- Forum: Coding Feedback
- Topic: Abductor baton sleeps for too long
- Replies: 59
- Views: 13488
Re: Abductor baton sleeps for too long
They're side antags Taylork2
They're barely even antags because they cant kill.
Abductors would be banned for n20 flooding with shrink ray cheese.
Just N2O flooding, maybe. But if they're doing it to disable/sleep people for abductions and they do get abductions out of it, I imagine most admins ...
They're barely even antags because they cant kill.
Abductors would be banned for n20 flooding with shrink ray cheese.
Just N2O flooding, maybe. But if they're doing it to disable/sleep people for abductions and they do get abductions out of it, I imagine most admins ...
- Thu Jan 09, 2020 7:52 pm
- Forum: Coding Feedback
- Topic: Abductor baton sleeps for too long
- Replies: 59
- Views: 13488
Re: Abductor baton sleeps for too long
Well, technically Coders can nerf/remove the stun/sleep. That way once the competent abductors finally get their first two abductions, they'll switch to using the shrink Ray, so that way everyone they abduct instantly loses all their worn/carried items. Because it's so much better that abductors ...
- Thu Jan 09, 2020 6:16 pm
- Forum: Coding Feedback
- Topic: what the heck is with these runite armor values
- Replies: 4
- Views: 2001
Re: what the heck is with these runite armor values
Ahh yes the various knight armors.
My personal opinion is that they all have various levels of bad armor values and are not worth it.
The only one that's situationally good is banannium armor as a replacement to a bomb suit.
I looked into the actual armor values about a month ago and decided that ...
My personal opinion is that they all have various levels of bad armor values and are not worth it.
The only one that's situationally good is banannium armor as a replacement to a bomb suit.
I looked into the actual armor values about a month ago and decided that ...
- Tue Dec 03, 2019 5:18 pm
- Forum: Roleplaying
- Topic: Delete on death characters (idk cant think of a name)
- Replies: 29
- Views: 18819
Re: Delete on death characters (idk cant think of a name)
First day of this today, heres what I got during one round for my first character:
https://i.imgur.com/PP3xQeR.png
I'm just putting down what happened, I don't care enough to try and write well for this part. This guy is stranded, so I'll bring him back after a couple days.
haha, I was the miner ...
https://i.imgur.com/PP3xQeR.png
I'm just putting down what happened, I don't care enough to try and write well for this part. This guy is stranded, so I'll bring him back after a couple days.
haha, I was the miner ...
- Tue Nov 26, 2019 12:08 pm
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 10137
Re: Take Terry off Dynamic
What happens to the items dead wizards hold???
You can disagree Takov. But Dynamic Antags and Normal Antags play under two very different sets of gameplay. One where they're the villain to the stations normality, and the other where they're treated as a replaceable minion.
What happens when a ...
You can disagree Takov. But Dynamic Antags and Normal Antags play under two very different sets of gameplay. One where they're the villain to the stations normality, and the other where they're treated as a replaceable minion.
What happens when a ...
- Mon Nov 25, 2019 7:19 pm
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 10137
Re: Take Terry off Dynamic
I'd just add dynamic to secret on all servers and put Terry on regular rotation as well. Having it in secret spices things up while still keeping traditional single antag-type modes.
Personally I disagree, since you can occasionally on high pop get team lings/traitors and nuke ops, but the Tots ...
Personally I disagree, since you can occasionally on high pop get team lings/traitors and nuke ops, but the Tots ...
- Mon Nov 25, 2019 7:05 pm
- Forum: General Chat
- Topic: Free golems: Where did they come from?
- Replies: 3
- Views: 1765
Re: Free golems: Where did they come from?
It should also be noted that legions corpses can be golems pretty often and have various pieces of gear on them, usually for engineering and science and often have references to the Liberator in form of the cape.
This means a few things, the golems have been on lavaland for quite a long time. In ...
This means a few things, the golems have been on lavaland for quite a long time. In ...
- Mon Nov 25, 2019 6:32 pm
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 10137
Re: Take Terry off Dynamic
When did you play grazyn? Changes were made to fix stacking bugs, as well as reduce the frequency of round enders a month or so ago.
Yeah it was a couple months ago. Good to know it was fixed, it made rounds very predictable (cult or rev, and if nothing happens in the first 20 minutes it's nukes ...
Yeah it was a couple months ago. Good to know it was fixed, it made rounds very predictable (cult or rev, and if nothing happens in the first 20 minutes it's nukes ...
- Fri Nov 15, 2019 5:53 pm
- Forum: Ideas
- Topic: An Autistic Look at Gold Slime Spawns
- Replies: 27
- Views: 8212
Re: An Autistic Look at Gold Slime Spawns
Reminder that magicarps also have bolt of death which is an INSTANT RANGED KILL. Im surprised you didnt mention it considering how much you abused it in the past.
Not any more.
Removed.
Yeah it's a real shame too, it's such a blast insta killing shitters who would try to kill magicarps for no ...
Not any more.
Removed.
Yeah it's a real shame too, it's such a blast insta killing shitters who would try to kill magicarps for no ...
- Wed Nov 13, 2019 7:09 pm
- Forum: Coding Feedback
- Topic: Cult Conversation
- Replies: 27
- Views: 7348
Re: Cult Conversation
Well, Other POTENTIAL ways to fight it are lethals and extreme options such as crew militia or mass holy watering, but... yeah, as of recent sec debuffs, and as of cult still having an instastun while sec doesn't, culties can get a pretty strong start VERY early on, and can potentially summon ...
- Tue Oct 08, 2019 4:59 pm
- Forum: Closed Policy Discussion
- Topic: Free Terry
- Replies: 19
- Views: 5740
Re: Free Terry
I'm from America, and I fucking love Terry's dynamic. Originally I was kinda sad about it since I'd basically couldn't get on Terry for Dynamic except during Terry's low-pop hours(which due to how threat level works basically removes the chance of mixed antags), but over time it's gotten more ...
- Mon Oct 07, 2019 12:12 pm
- Forum: Ideas
- Topic: (Ex)terminator Synths
- Replies: 5
- Views: 2123
Re: (Ex)terminator Synths
Yeah, but they're kinda lame, and may not work properly in the code(I don't know, need to test it some more).oranges wrote:synths already exist
I just know Synths from a Pride Mirror don't lose their disguise(though they may not be made into synths at all, so idk)
- Thu Oct 03, 2019 4:40 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Dr. Aura
- Replies: 15
- Views: 5826
Re: Dr. Aura
Needs more experience with admin commands, accidentally set up the Uplink Bomb on my PDA in a traitor round when browsing through items for a TC trade.
Tried to correct the issue the best they could to fix it, but still couldn't find a dual bladed energy sword.
Also was unfamiliar enough with the ...
Tried to correct the issue the best they could to fix it, but still couldn't find a dual bladed energy sword.
Also was unfamiliar enough with the ...
- Tue Sep 24, 2019 6:38 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
- Replies: 35
- Views: 10815
Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
Id love to be able to raid the station as an ashie again, I personally have always taken the ash walker policy as they cannot enter the station under any reason. The problems with ashies going onto station is alot of shit people ruining the fun for everyone. Also the fact that having an ashie main ...
- Tue Sep 24, 2019 5:11 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
- Replies: 35
- Views: 10815
Re: Ashwalker SHOULD be allowed to raid the station (with maybe some nerfs...)
Since when were ashliggers not allowed to raid the station? I remember this being an infrequent but welcome occurrence not too long ago. When/how/why did it change?
Further, I seem to recall something in the on-spawn flavor text mentioning how the people with the lights in the distance are evil ...
Further, I seem to recall something in the on-spawn flavor text mentioning how the people with the lights in the distance are evil ...
- Fri Aug 30, 2019 4:30 am
- Forum: Closed Policy Discussion
- Topic: War Ops 2, electric boogaloo.
- Replies: 30
- Views: 9030
Re: War Ops 2, electric boogaloo.
Nuke Ops is an iffy topic.
Personally I love War Ops, usually 3-5 people become overgeared monsters the crew has to try to fight against, using their own resources they manage to scrounge together before the arrival of the nuclear operatives right after the 20 minute mark. Personally I've had ...
Personally I love War Ops, usually 3-5 people become overgeared monsters the crew has to try to fight against, using their own resources they manage to scrounge together before the arrival of the nuclear operatives right after the 20 minute mark. Personally I've had ...
- Thu Aug 29, 2019 6:57 pm
- Forum: Ideas
- Topic: Mining rework: epic floyd style
- Replies: 50
- Views: 16097
Re: Mining rework: epic floyd style
The biggest reason is that I want to slow down how fast miners get through the z level, change the environment from loot pinata land to a more interesting environment that doesn't rely on combat (most likely not in the first pr) and seperate miners from explorers. If I do any of this on the ...
- Tue Aug 27, 2019 1:39 pm
- Forum: Spriting and Mapping
- Topic: The Gateway Room
- Replies: 27
- Views: 10530
Re: The Gateway Room
Someone could always make a z-level for the necropolis.JStheguy wrote:Yeah, if we want to go the "fuck off to strange new lands and explore shit" route we might as well just have multiple mining maps and not have to load an extra Z-level.
- Fri Jul 19, 2019 8:09 pm
- Forum: Coding
- Topic: I will no longer be updating Assimilation
- Replies: 8
- Views: 3359
Re: I will no longer be updating Assimilation
Thank you for creating and maintaining the mode for so long. Regardless of the opinion of the mode, it did introduce several cool and fun mechanics, such as mind control which allows for some amazing things.
- Fri Jul 19, 2019 5:24 pm
- Forum: Ideas
- Topic: Some sort of teleportation blocking is really needed
- Replies: 49
- Views: 9025
Re: Some sort of teleportation blocking is really needed
There is some type of teleportation blocking, Clockcult can't teleport into telecomms via Reebe, Abductors might also share this limit.
- Tue Jul 16, 2019 6:58 pm
- Forum: Coding Feedback
- Topic: Dynamic gamemode
- Replies: 41
- Views: 13891
Re: Dynamic gamemode
It's pretty damn good. I was a roundstart traitor, TC traded for Revenaunt. Ended up teaming up with a wizard who I helped by stunning Security with malfunction.
- Tue Jul 16, 2019 5:36 pm
- Forum: Coding Feedback
- Topic: ARDS virus symptom is pretty strong - problem?
- Replies: 3
- Views: 1392
Re: ARDS virus symptom is pretty strong - problem?
Yes, it is very strong. But not just ARDS, anything that can cause Oxyloss is Top Tier right now in terms of lethality. I think adding in another chemical that very slowly heals oxyloss(like maybe .5/1 per tick) to medical vendors would dramatically help. Just for it to be strong enough to give you ...
- Fri Jul 12, 2019 2:15 pm
- Forum: Closed Policy Discussion
- Topic: Gulagging should not be equivalent to a regular brig sentence.
- Replies: 32
- Views: 11876
Re: Gulagging should not be equivalent to a regular brig sentence.
I mean, even if the Security gives you a ridiculous goal of 10000+ points then yeah maybe, but at point some Miners can take pity on you or you might even be able to break out on your own given it's not a definite death sentence to cross a single tile of lava(plus ways to get around it.)
Most of the ...
Most of the ...
- Fri Jul 12, 2019 1:26 pm
- Forum: Ideas
- Topic: The Dungeon: An RPG Gateway.
- Replies: 11
- Views: 2831
Re: The Dungeon: An RPG Gateway.
Not hours, just it should average around an hour. Because by then the crew has rocket launchers (Robotics) Romerol Zombification Surgery (Science) Staff Of Change Carps and Staff of Resurrection Carps (Xenobio) and Ash Drake Armor (Mining.)
Making it take long is to make the loot not feel out of ...
Making it take long is to make the loot not feel out of ...
- Thu Jul 11, 2019 7:56 pm
- Forum: Ideas
- Topic: The Dungeon: An RPG Gateway.
- Replies: 11
- Views: 2831
Re: The Dungeon: An RPG Gateway.
VR's gone bro.
I also think it taking forever if your allies aren't as good as you are is a good design choice.
I thought the Rod of Asclepius healed all damage types very slowly. Huh. I know it heals cryo slowly.
It doesn't detract from core gameplay at all IMO. The only people who bum rush ...
I also think it taking forever if your allies aren't as good as you are is a good design choice.
I thought the Rod of Asclepius healed all damage types very slowly. Huh. I know it heals cryo slowly.
It doesn't detract from core gameplay at all IMO. The only people who bum rush ...
- Mon Jul 01, 2019 5:33 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 58136
Re: Stasis beds are shit.
I've said this in other places, but I feel like the relationship between robotics and the borgs is what our medical system wants to be.
You know who repairs borgs when the robo isn't around? Fucking nobody . Engiborgs can keep the borg fleet free of physical damage, but when when wires are in need ...
You know who repairs borgs when the robo isn't around? Fucking nobody . Engiborgs can keep the borg fleet free of physical damage, but when when wires are in need ...
- Fri Jun 28, 2019 4:58 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3788
- Views: 1067321
Re: Minor Suggestions
Make the round end when all blood cultists die, instead of the round just continuing on will mulliganed traitors and changelings.
I think I saw a round on Kilo Station where all the cultists were killed before they go the cult symbol above their head, but the cult went out hard killing about 2 ...
I think I saw a round on Kilo Station where all the cultists were killed before they go the cult symbol above their head, but the cult went out hard killing about 2 ...
- Fri Jun 28, 2019 4:52 pm
- Forum: Coding Feedback
- Topic: zombies are pathetic
- Replies: 28
- Views: 6285
Re: zombies are pathetic
I don't like the zombie mechanic at all and I think it should be banished to halloween and stay there.
Have you ever bought the current version of romerol? It is great fun.
Well, being killed then romeroled is usually more fun than the equivalent of being stunned, cuffed, looted, then spaced or ...
Have you ever bought the current version of romerol? It is great fun.
Well, being killed then romeroled is usually more fun than the equivalent of being stunned, cuffed, looted, then spaced or ...
- Tue Jun 25, 2019 6:17 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 12073
Re: Nerf Lexorin
So, I guess the counters are this is either to prevent it from happening, or to negate it.
So I guess you can become a slime person and remove your liver, keep charcoal on you, keep Perf on you, or keep anti-toxin on you.
Nuke Ops can really only do the charcoal unless chemistry manages to make ...
So I guess you can become a slime person and remove your liver, keep charcoal on you, keep Perf on you, or keep anti-toxin on you.
Nuke Ops can really only do the charcoal unless chemistry manages to make ...
- Tue Jun 25, 2019 5:08 pm
- Forum: Coding Feedback
- Topic: zombies are pathetic
- Replies: 28
- Views: 6285
Re: zombies are pathetic
these zombies you complain about sound like hugbox server players, just come to bagil where we play zombies like you're supposed to, hitting everyone on sight once to spread infection and convert before they can all get surgery
The real big brain plays is to get taken into surgery as a zombie then ...
The real big brain plays is to get taken into surgery as a zombie then ...
- Fri Jun 21, 2019 5:14 pm
- Forum: Ideas
- Topic: addsifhsihgn ADD FISHING NOW
- Replies: 12
- Views: 3671
Re: addsifhsihgn ADD FISHING NOW
One round the admemes kinda did that, putting a tendril on station.bobbahbrown wrote:lets take lavaland and space ruins and put them on the station
I think some kind of "fishing" whether it be in lava or space could be cool though.
- Fri Jun 21, 2019 12:04 pm
- Forum: Closed Policy Discussion
- Topic: IC Netspeak/Chat Filter: Suggestions
- Replies: 107
- Views: 28096
Re: IC Netspeak/Chat Filter: Suggestions
it's revs
ERP
adminhelp
ahelp
the various emojis
I wouldn't include ahelp or adminhelp as Holoparasites, Guardians, imaginary friends and a few other roles commonly act as instructors to new players and blocking such phrases from being spoken can make it more difficult or lengthy to explain ...
ERP
adminhelp
ahelp
the various emojis
I wouldn't include ahelp or adminhelp as Holoparasites, Guardians, imaginary friends and a few other roles commonly act as instructors to new players and blocking such phrases from being spoken can make it more difficult or lengthy to explain ...
- Thu Jun 20, 2019 8:08 pm
- Forum: General Chat
- Topic: reminder to new admins to not use away missions
- Replies: 15
- Views: 4221
Re: reminder to new admins to not use away missions
Ahh, I have good memories of a wizard den that admins kept spawning a new player into as a wizard each time the last died.
I raided that as a blobbernaut with a scientist turned doctor with the staff of alphecius and the Captain. Wizard couldn't manage to do enough damage to anyone at a time to ...
I raided that as a blobbernaut with a scientist turned doctor with the staff of alphecius and the Captain. Wizard couldn't manage to do enough damage to anyone at a time to ...
- Fri Jun 14, 2019 4:30 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 24943
Re: Assimilation Gamemode Feedback
Just had a round where a hive went onemind at the FIFTEEN MINUTE MARK ROUND TIME and roughly 90% of the station population was part of it. nobody had any idea that it was a hive round until that point. nobody did anything wrong. the 10% who wasn't hive got wrecked. At least with revs you can ...
- Wed Jun 12, 2019 6:31 pm
- Forum: Ideas
- Topic: Give luxury miner shelters sleepers instead of stasis units
- Replies: 11
- Views: 3343
Re: Give luxury miner shelters sleepers instead of stasis units
Heh, while a sleeper would be nice, it's not necessary. The current state of healing in mining/lavaland/shelters if a little excessive. They don't need more healing.
Miners can just spend their 20k+ mining points on survival pens and put them into a bag of holding to be better than normal medical ...
Miners can just spend their 20k+ mining points on survival pens and put them into a bag of holding to be better than normal medical ...