This should be finished within a week.
Just to clarify, I'm not intending on submitting this as the main engine for TGcode. Mainly because I'm not involved in this project anymore, so I will probably not be here to maintain it. The parts will probably be lying in with the other singularity ...
Search found 15 matches
- Fri Aug 08, 2014 2:47 am
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 34219
- Sun Jul 20, 2014 1:31 am
- Forum: Video Games
- Topic: Suggest games.
- Replies: 52
- Views: 20054
Re: Suggest games.
Walking Dead season 2 just for that fucking dog.
Fuck you sam. You made me cry
Fuck you sam. You made me cry
- Fri Jul 18, 2014 3:24 am
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 34219
Re: Tesla Engine
The 'hardest' bit of this was getting the lines to scale nicely, because I've literally forgotten all the maths I ever learnt since I've not used it in like 5 years or so.
matrix(dx/dist, -dy/dist, -16*dx/dist, dy/dist, dx/dist, -16*dy/dist)
took ages because I kept fucking up. it centers the object ...
matrix(dx/dist, -dy/dist, -16*dx/dist, dy/dist, dx/dist, -16*dy/dist)
took ages because I kept fucking up. it centers the object ...
- Fri Jul 18, 2014 3:17 am
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 34219
Re: Tesla Engine
totes gonna repurpose this into chain lightning for the wizard if at all possible
The arc-drawing code is a proc like this:
proc/draw_line(atom/source, atom/target, icon, num_icon_states)
where source is the source (duh), target is what you're drawing a line towards, icon is the icon file (with ...
The arc-drawing code is a proc like this:
proc/draw_line(atom/source, atom/target, icon, num_icon_states)
where source is the source (duh), target is what you're drawing a line towards, icon is the icon file (with ...
- Fri Jul 18, 2014 3:11 am
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 34219
Re: Tesla Engine
Wow this looks amazing carn, did you do the sprites?
No it was this guy http://tgstation13.org/phpBB/viewtopic.php?f=11&t=11&p=18240#p16131
He done an amazing job. I was coding this for facepunch but I'll port it to TG since he provided us with the sprites.
Although, that may be a while yet if ...
No it was this guy http://tgstation13.org/phpBB/viewtopic.php?f=11&t=11&p=18240#p16131
He done an amazing job. I was coding this for facepunch but I'll port it to TG since he provided us with the sprites.
Although, that may be a while yet if ...
- Thu Jul 17, 2014 1:53 am
- Forum: Spriting and Mapping
- Topic: Hair and hair related accessories
- Replies: 35
- Views: 12798
Re: Hair and hair related accessories
the icon_state variable in the hair datum is correct. However your icon_states in the dmi are incorrect. The standing version of the hair needs "_s" at the end, and the laying down version needs "_l".
"_l" is no longer required due to Byond 500 matrix rotations, but yeah, "_s" IS needed.
Sorry ...
"_l" is no longer required due to Byond 500 matrix rotations, but yeah, "_s" IS needed.
Sorry ...
- Thu Jul 17, 2014 1:31 am
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 34219
Tesla Engine
Hi, I haven't forgotten about the new engine, was busy with work and stuff.
http://i.imgur.com/TZKu3m2.png
I need some free sounds similar to these, but these aren't compatible with TG's licence:
+ http://www.freesfx.co.uk/rx2/mp3s/1/940_1245285228.mp3 for the anomaly
+Loud lighting-strike crack ...
http://i.imgur.com/TZKu3m2.png
I need some free sounds similar to these, but these aren't compatible with TG's licence:
+ http://www.freesfx.co.uk/rx2/mp3s/1/940_1245285228.mp3 for the anomaly
+Loud lighting-strike crack ...
- Sat Jul 05, 2014 5:29 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 321790
Re: Sprite Requests
kept you waiting huh
http://i.imgur.com/TZKu3m2.png
http://filesmelt.com/dl/coil.dmi
http://filesmelt.com/dl/lightning.dmi
http://filesmelt.com/dl/particle_accelerator.dmi
http://filesmelt.com/dl/sing.dmi
included in coil dmi is two sprites of the tesla coil, one normal and one hit by ...
- Thu Jun 26, 2014 1:42 am
- Forum: Spriting and Mapping
- Topic: Hair and hair related accessories
- Replies: 35
- Views: 12798
Re: Hair and hair related accessories
You sure you spelled the icon_state correctly?
http://puu.sh/9sZIT/e4576ef9dc.png
http://puu.sh/9sZMf/bd25d4d2a7.png
http://puu.sh/9sZNK/29fe4437aa.png
http://fahimsachedina.com/wp-content/uploads/2012/12/old-man-shrugged-shoulders.jpg
Edit:
http://puu.sh/9t1tA/b6673d5b04.png
>It ...
http://puu.sh/9sZIT/e4576ef9dc.png
http://puu.sh/9sZMf/bd25d4d2a7.png
http://puu.sh/9sZNK/29fe4437aa.png
http://fahimsachedina.com/wp-content/uploads/2012/12/old-man-shrugged-shoulders.jpg
Edit:
http://puu.sh/9t1tA/b6673d5b04.png
>It ...
- Thu Jun 26, 2014 12:03 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 321790
Re: Sprite Requests
Wanted: Sprites for a new anomaly and new engine.
I'm coding an anomaly which will behave similarly to the current singularity. However, instead of eating stuff and pulling it with gravity, it will simply float around and shoot bolts of lighting at any mobs or machinery, frying them to a crisp ...
I'm coding an anomaly which will behave similarly to the current singularity. However, instead of eating stuff and pulling it with gravity, it will simply float around and shoot bolts of lighting at any mobs or machinery, frying them to a crisp ...
- Thu Jun 12, 2014 11:20 pm
- Forum: Spriting and Mapping
- Topic: Hair and hair related accessories
- Replies: 35
- Views: 12798
Re: Hair and hair related accessories
>:[Ikarrus wrote:What about a long braid that doesn't look terrible???
- Thu Jun 12, 2014 11:16 pm
- Forum: Coding
- Topic: Intricacies of byond
- Replies: 24
- Views: 9300
Re: Intricacies of byond
Pickweight() also does not like nums, unless they're in strings, e.g.:
Bad:
pickweight(10 = 1, 5 = 2)
Good:
text2num(pickweight("10" = 1, "5" = 2))
Trying to do it the bad way WILL compile without errors but will cause a runtime: "array index out of bounds" when called.
I have a class for ...
Bad:
pickweight(10 = 1, 5 = 2)
Good:
text2num(pickweight("10" = 1, "5" = 2))
Trying to do it the bad way WILL compile without errors but will cause a runtime: "array index out of bounds" when called.
I have a class for ...
- Thu Jun 12, 2014 4:58 pm
- Forum: Coding
- Topic: Intricacies of byond
- Replies: 24
- Views: 9300
Intricacies of byond
General thread for informing others about hidden-features, quirks, tricks etc with byond.
Try to provide as much info as possible about stuff, as to avoid misunderstandings.
Preferably avoid submitting anything which is in the DMreference, which you simply only just found out about, this is more ...
Try to provide as much info as possible about stuff, as to avoid misunderstandings.
Preferably avoid submitting anything which is in the DMreference, which you simply only just found out about, this is more ...
- Thu Jun 05, 2014 8:41 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 321790
Re: Sprite Requests
Wanted: Sprites for a new anomaly and new engine.
I'm coding an anomaly which will behave similarly to the current singularity. However, instead of eating stuff and pulling it with gravity, it will simply float around and shoot bolts of lighting at any mobs or machinery, frying them to a crisp.
If ...
I'm coding an anomaly which will behave similarly to the current singularity. However, instead of eating stuff and pulling it with gravity, it will simply float around and shoot bolts of lighting at any mobs or machinery, frying them to a crisp.
If ...
- Sat Apr 19, 2014 11:57 am
- Forum: Coding Feedback
- Topic: Many bugs go unreported
- Replies: 37
- Views: 16749
Re: Many bugs go unreported
Bugs go unreported because bugs don't get fixed, so there's no point reporting them.
Bugs don't get fixed because people keep introducing more bugs, so there's no point fixing them.
More bugs keep getting introduced because of feature flip-flop and directionless development.
The only time we got ...
Bugs don't get fixed because people keep introducing more bugs, so there's no point fixing them.
More bugs keep getting introduced because of feature flip-flop and directionless development.
The only time we got ...