why would you automate away the most fun part of the job?bingusdingus wrote: ↑Mon Nov 18, 2024 10:53 pm
- "risk-awareness assistance" module that automatically points to the nearest wet floor sign when it detects someone slip
Search found 458 matches
- Sun Nov 24, 2024 2:33 am
- Forum: Coding
- Topic: [BOUNTY] janitorial mod suit
- Replies: 6
- Views: 1277
Re: [BOUNTY] janitorial mod suit
- Sat Nov 23, 2024 6:02 pm
- Forum: Policy Discussion
- Topic: Make drones area unrestricted
- Replies: 12
- Views: 1340
Re: Make drones area unrestricted
It's always annoyed me that drones can't repair the engine room after it explodes or atmos after it burns down.
Solving active problems is a 'no', but if the room is just a massive hole they should be able to fix that.
Solving active problems is a 'no', but if the room is just a massive hole they should be able to fix that.
- Fri Nov 22, 2024 8:30 pm
- Forum: Video Games
- Topic: MOUTHWASHING
- Replies: 6
- Views: 1861
Re: MOUTHWASHING
Having watched people play a decent amount of this game, it's got an amazing story. I think there was some missed potential in that the scanner codes could have been used for branching storylines where you unlock things early in future playthroughs, but it's not necessary and it would probably make ...
- Fri Nov 15, 2024 6:55 am
- Forum: Off Topic
- Topic: &$≠∑𝛿∞𝕏👾𓂀𝒞Ω
- Replies: 3
- Views: 484
Re: &$≠∑𝛿∞𝕏👾𓂀𝒞Ω
Who dares summon ME?
- Sat Nov 09, 2024 6:54 am
- Forum: Roleplaying
- Topic: The Litmus Test
- Replies: 12
- Views: 1823
Re: The Litmus Test
Rip and tear, until he is done.TheSmallBlue wrote: ↑Mon Oct 28, 2024 5:32 am You've done it. You've finally found the absolute chucklefuck that slipped you, stole your insuls, slammed you ontop of many tables, thrown you against an electrified grille, killed your pet lizard, and untied your shoes.
- Wed Oct 23, 2024 10:21 pm
- Forum: General Chat
- Topic: farewell MSO
- Replies: 143
- Views: 21426
Re: farewell MSO
Oh, okay, one last one for the road. Goodbye, stoner guy.gameaddict07 wrote: ↑Sun Oct 20, 2024 6:04 pm BOOOO everyone put your thumbs down in chat for MrStonedOne
- Tue Oct 01, 2024 9:07 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
Im gonna plop this down in here, but would you guys play Sybil if something like https://tgstation13.org/phpBB/viewtopic.php?f=33&t=37215 was implemented? I see mainly Sybil folks in here which is why Im asking
I might show up depending on how i feel on a given day, what day/time it happens. i'm ...
- Mon Sep 30, 2024 5:46 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
- Sun Sep 29, 2024 3:27 pm
- Forum: Closed Policy Discussion
- Topic: [LRP] Rule 4 and deconverting
- Replies: 44
- Views: 2162
Re: [LRP] Rule 4 and deconverting
I think if you leave the word 'reasonable' in there, the person doing the killing will just point to that and continue beheading cultists.
Deconversion usually isn't treated as a reasonable option on LRP because of how cult works. I think it would require code changes for deconversion to be ...
Deconversion usually isn't treated as a reasonable option on LRP because of how cult works. I think it would require code changes for deconversion to be ...
- Fri Sep 27, 2024 10:09 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
I'm not certain coders would agree to any sort of non-coder oversight.
Plus, it's already pretty easy to tell how controversial a given PR is. If people care about the PR at all, there will be some number of reactions to it.
Plus, it's already pretty easy to tell how controversial a given PR is. If people care about the PR at all, there will be some number of reactions to it.
- Fri Sep 27, 2024 6:08 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
Not aimed at you personally. But I genuinely do feel like there's a bit of a gulf between the coders and players. Players want one thing, coders dictate how it is and ignore the players and cut/nerf/change all the fun stuff that is the part of the heart of the game, without good reason. Both sides ...
- Fri Sep 27, 2024 5:48 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
I am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I ...
- Fri Sep 27, 2024 3:35 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
I mean can't y'all host Sybil with blackjack and hookers? fork /tg/ and revert whatever changes you want to revert and have your fun time with your friends like Pepper and Axle?
Yes, but also no. There's a lot that goes into running a server even on a temporary basis, and you're kind of ...
- Thu Sep 26, 2024 11:37 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
The response from the admin team was that they wouldnt post the logs because it contained private/personal info of the accused (+respect btw).
I don't need the entire logs. I just need the relevant part. Overlay it with summarized text if you must include it. Having any sort of thing like this ...
- Thu Sep 26, 2024 10:42 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
??????
This reads out like a conspiracy theory to me. You're actually just going, "Trust me bro, big TG is slowly taking us out. The admins wanted Sybil to die so they started banning players without providing any good reasoning behind the bans."
The unfortunate thing is that at least two major ...
- Mon Sep 23, 2024 1:23 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
they aren't great but i'd take a year of that over a day of 90 minute greenshifts (i did make that choice!). there's obviously more nuance here and still some need for balance besides "get off my lawn", but the pendulum of thought needs to swing hard. but yes, antags fucking kill you. the point of ...
- Mon Sep 23, 2024 6:39 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
yes, the server culture celebrated it. it was separate from other servers. admins put a stop to this, killed the culture, and thus killed the server.
in 'enforcing rules' you guys just killed a big section of the community, and now you have 2 empty servers to show for it. very cool.
First off ...
- Mon Sep 23, 2024 6:16 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
This is going to be a big point of contention but antags had way too much freedom. Having murderboners and medical bombers running around roundstart every fucking round made playing on Sybil abysmal. As soon as someone rolled traitor they immediately bought a bomb or a desword (Or whatever ...
- Sat Sep 21, 2024 8:37 am
- Forum: Video Games
- Topic: I just got 99 summoning in Runescape
- Replies: 6
- Views: 1383
- Fri Sep 20, 2024 4:01 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
That y'all didn't have a manuelcord of your own to organize community nights, chat about the game, pool code knowledge to make changes, and generally chat amongst yourselves definitely didn't help. Get organized gamers, united you bargain divided you beg.
I don't think this would have helped any ...
- Fri Sep 20, 2024 12:01 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
>force antaggies to wait an hour for their syndicate bombs when they dont feel like doing shit busy work call players entitled for complaining about it tell them to play someplace else
I think this is the only part of your post I really disagree with, timelocking the easy chaos buttons wasn't a ...
- Tue Sep 17, 2024 11:34 pm
- Forum: Ideas
- Topic: Please make *scream audible again
- Replies: 11
- Views: 1234
- Mon Sep 16, 2024 11:22 pm
- Forum: General Chat
- Topic: FORUMS DEAD
- Replies: 5
- Views: 789
Re: FORUMS DEAD
posting in the world's smallest internet graveyard.
here lies DOB
here lies DOB
- Sat Sep 14, 2024 6:06 pm
- Forum: General Chat
- Topic: Revert to save pop
- Replies: 43
- Views: 3064
Re: Revert to save pop
Oh boy, it's another 'banned player makes a post about how to save tgstation, implying they're still evading' timeloop. I love these. Let me get my popcorn.
Intents felt way less clunky to me personally, used to be able to just blaze through whatever I wanted to do with 1234 shift and left click ...
Intents felt way less clunky to me personally, used to be able to just blaze through whatever I wanted to do with 1234 shift and left click ...
- Sat Sep 14, 2024 6:39 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
Honestly, 35-40 is a good spot for me, I just never find Sybil in that state when I want to play on it. I thrive on medium pop.
- Sat Sep 14, 2024 6:17 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
- QC bans also taking the friends of the QC banned with them, reducing population far more than intended
- Low pop begets low pop
These are the ones that got me.
A bunch of my friends stopped playing regularly right after the Sinfulbliss ban (i know it wasn't a QC ban but i don't want to get ...
- Thu Sep 12, 2024 6:05 am
- Forum: Video Games
- Topic: satisfactory
- Replies: 11
- Views: 2886
Re: satisfactory
I finally have a pc that can run it, so I'm very satisfied with the game.
I find it extremely satisfying.
It runs at a level of performance most would consider satisfying.
p.s. there are not enough power slugs in existence i even have the stupid handheld scanner thing but i keep finding ones i ...
I find it extremely satisfying.
It runs at a level of performance most would consider satisfying.
p.s. there are not enough power slugs in existence i even have the stupid handheld scanner thing but i keep finding ones i ...
- Tue Sep 03, 2024 12:03 am
- Forum: Video Games
- Topic: Deadlock
- Replies: 11
- Views: 2524
Re: Deadlock
I like viscous, wraith, and paradox.
Warden makes me very upset when I'm not playing viscous, though.
Also my buddy on ivy airlifted me over an enemy's wall into their base while playing as viscous, where I proceeded to turn into a ball of goo and knock everyone around. It was funny.
Warden makes me very upset when I'm not playing viscous, though.
Also my buddy on ivy airlifted me over an enemy's wall into their base while playing as viscous, where I proceeded to turn into a ball of goo and knock everyone around. It was funny.
- Sat Jun 15, 2024 1:28 am
- Forum: Ideas
- Topic: Hacked AIs should have their VOX replaced with TTS
- Replies: 2
- Views: 770
Re: Hacked AIs should have their VOX replaced with TTS
AI vox should be interruptible if you spray water on them.
- Sat Jun 08, 2024 8:19 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3324
- Views: 957414
Re: What are you nerds playing?
hi, i'm still around.
i've been playing persona 5 for the first time.
and also the save our ship 2 mod for rimworld.
i've been playing persona 5 for the first time.
and also the save our ship 2 mod for rimworld.
- Wed May 08, 2024 5:58 am
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 47
- Views: 39557
Re: Playing Long War 1 Day at a Time
fuck, man, that's brutal. best of luck with the next run.
- Thu Apr 04, 2024 2:18 am
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 37
- Views: 6205
Re: How To Make Blob Better Thread
Unironically, let blob pick which ghost inhabits its blobbernaut, its too easy for someone who doesnt know what they are doing to grief blob because the blob is spending over 100 resources to make a blobbernaught just for it to run away and die.
A blobbernaut is a massive investment for a blob ...
- Mon Apr 01, 2024 3:38 am
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 37
- Views: 6205
Re: How To Make Blob Better Thread
how to fix blob: let me spawn as one from observe whenever i choose
Really, though, I love Blob as it is. It tickles an asymmetrical RTS niche that I enjoy, where you're building structures and stuff, then giving orders to other players.
Being a Blob is very fun. Being a blobbernaut or zombie isn't ...
Really, though, I love Blob as it is. It tickles an asymmetrical RTS niche that I enjoy, where you're building structures and stuff, then giving orders to other players.
Being a Blob is very fun. Being a blobbernaut or zombie isn't ...
- Tue Mar 26, 2024 11:23 pm
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 8961
Re: Wasting points during Nuke Ops = Immediate Kill?
This could have been a funny story in the player's club about how the RD researched clown tech during war ops, so the crew built HONK mechs and used them to fuck up some nukies and/or die.
Instead, it's a thread in policy discussion about some whiny dipshit killing their boss over a tiny amount of ...
Instead, it's a thread in policy discussion about some whiny dipshit killing their boss over a tiny amount of ...
- Tue Mar 19, 2024 9:01 pm
- Forum: Closed Policy Discussion
- Topic: should slimepeople remain enabled
- Replies: 28
- Views: 3454
Re: should slimepeople remain enabled
I think we already have multiple alien races that can pass as human while wearing the right clothes. As much as I like slimepeople, we do not need another.
Though I halfway want to keep them in just for the inevitable "ban virology from spreading infectious beneficial viruses" policy thread as one ...
Though I halfway want to keep them in just for the inevitable "ban virology from spreading infectious beneficial viruses" policy thread as one ...
- Mon Mar 11, 2024 7:05 am
- Forum: Ideas
- Topic: funny tarp coverings
- Replies: 5
- Views: 1224
Re: funny tarp coverings
Traitor version that's a chameleon tarp, so you can disguise a locker as a water tank.
- Thu Mar 07, 2024 9:59 pm
- Forum: Closed Policy Discussion
- Topic: Event rounds need to be handled sensibly
- Replies: 12
- Views: 1705
Re: Event rounds need to be handled sensibly
Antag rounds aren't sacred. Get over it.
- Wed Feb 28, 2024 6:41 pm
- Forum: Coding Feedback
- Topic: Antagonist handholding AKA Heretics
- Replies: 32
- Views: 4400
Re: Antagonist handholding AKA Heretics
magic antags are shit and this is just traitor but you have magic instead I don't really know why anyone thinks it has any value.
I like magic in my scifi. Not everyone does and that's okay.
Also just a big fan of the lore it admittedly stole, and the idea of someone running around ritually ...
- Fri Feb 23, 2024 12:56 am
- Forum: Coding Feedback
- Topic: Antagonist handholding AKA Heretics
- Replies: 32
- Views: 4400
Re: Antagonist handholding AKA Heretics
This seems like a complete misevaluation. Comparing Wizard to Heretic should result in Wizard being the far stronger result in every situation.
I agree that Wizard should be stronger than Heretic, the comparisons I made is because I think Heretics outperform Wizard, and that sucks.
If a ...
- Thu Feb 22, 2024 10:30 pm
- Forum: Coding Feedback
- Topic: Antagonist handholding AKA Heretics
- Replies: 32
- Views: 4400
Re: Antagonist handholding AKA Heretics
One thing I never enjoy with Antagonists is its handholding, it's lame when someone has no way to fend for themselves unless they fully prepare to deal with you, and I think that consistently Heretic is the grossest one.
This seems like a complete misevaluation. Comparing Wizard to Heretic ...
- Thu Jan 25, 2024 8:30 am
- Forum: Video Games
- Topic: I just shot a traitor in the head
- Replies: 4
- Views: 3428
Re: I just shot a traitor in the head
Anyone else enjoying Rogue Trader?
Officer's extra turn abilities make bolter bitch go BRRRRRRR
dude i love officer. for my second archetype i picked grand strategist, it's a really good combo with officer. i've been throwing all my extra turns on the first guy you get because he's disturbingly ...
- Tue Dec 26, 2023 8:55 pm
- Forum: General Chat
- Topic: /tg/ wrapped 2023
- Replies: 21
- Views: 14125
Re: /tg/ wrapped 2023
man these lists are gonna look real different next year.
- Tue Dec 19, 2023 5:49 am
- Forum: Closed Policy Discussion
- Topic: Explosive selling
- Replies: 16
- Views: 8393
Re: Explosive selling
It should depend on the size of the bomb.
Personal-sized explosives that might break a singular wall or crit 1 guy are fine, maxcaps are not.
Personal-sized explosives that might break a singular wall or crit 1 guy are fine, maxcaps are not.
- Mon Dec 11, 2023 5:18 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 171882
Re: Enforce Human Authority: 0
honestly, after QM, just turn off human authority.
I like human authority, but QM being the ONLY nonhuman head bothers me immensely from a consistency standpoint. It should be all or nothing.
I look forward to the moth captain/CE/RD bruteforcing its way into the upload to install crewsimov every ...
I like human authority, but QM being the ONLY nonhuman head bothers me immensely from a consistency standpoint. It should be all or nothing.
I look forward to the moth captain/CE/RD bruteforcing its way into the upload to install crewsimov every ...
- Fri Dec 08, 2023 7:36 pm
- Forum: Ideas
- Topic: Making lings cool again
- Replies: 13
- Views: 8224
Re: Making lings cool again
Give the ling an organic stun baton equivalent.
Each stun costs chems instead of charge.
Then they will be fully capable of saying fuck.
Each stun costs chems instead of charge.
Then they will be fully capable of saying fuck.
- Tue Dec 05, 2023 5:46 am
- Forum: General Chat
- Topic: Permanently hub ALL servers FOREVER
- Replies: 17
- Views: 12181
Re: Permanently hub ALL servers FOREVER
This is almost as bad of an idea as splitting the servers into LRP/MRP was.
Almost.
You only say this because the recent rulings cater to MRP over LRP. Shouldn‘t you want a larger divide?
I think that the divide in the first place was a mistake, lowering the quality of all the servers by ...
- Tue Dec 05, 2023 1:21 am
- Forum: General Chat
- Topic: Permanently hub ALL servers FOREVER
- Replies: 17
- Views: 12181
Re: Permanently hub ALL servers FOREVER
This is almost as bad of an idea as splitting the servers into LRP/MRP was.
Almost.
Almost.
- Mon Nov 13, 2023 7:07 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 29447
Re: (Proposal) Rule 4 & 5 changes
I have two concerns about the rule changes regarding team antagonist effort.
A) A running policy of mine is, "If we weren't in a fight and you physically injure me when converting me and make no effort to get me healed, I will not actively help you." Instead of hunting down the objectives/etc, I'll ...
A) A running policy of mine is, "If we weren't in a fight and you physically injure me when converting me and make no effort to get me healed, I will not actively help you." Instead of hunting down the objectives/etc, I'll ...
- Mon Nov 13, 2023 6:49 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 42571
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
As someone who likes to handle scuffles between crew when rarely playing security:
Nah. Forcing people to deal with it is kinda cringe. Let people play how they want.
I'll argue that security should be dealing with these issues, but I won't force people to play the way I do.
Nah. Forcing people to deal with it is kinda cringe. Let people play how they want.
I'll argue that security should be dealing with these issues, but I won't force people to play the way I do.
- Mon Oct 02, 2023 7:59 am
- Forum: Ideas
- Topic: The Thing blood test for lings
- Replies: 9
- Views: 9688