Search found 10 matches
- Fri Nov 01, 2024 6:46 pm
- Forum: Off Topic
- Topic: cheese thread
- Replies: 3
- Views: 4893
Re: cheese thread
smoked cheese and sulguni would be my top picks
- Mon Oct 28, 2024 1:23 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106895
Re: damn it's dead
play on sybil before its empty soil gets overtaken by a raving party of europeans or something
signed, a terryite
signed, a terryite
- Mon Oct 28, 2024 12:54 pm
- Forum: Roleplaying
- Topic: The Litmus Test
- Replies: 12
- Views: 8950
Re: The Litmus Test
*BLAM*
- Sun Oct 20, 2024 9:38 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106895
Re: damn it's dead
what the fuck is a wallstation
- Fri Dec 17, 2021 11:26 am
- Forum: Town Hall
- Topic: Trialmin Review: Borb197
- Replies: 9
- Views: 3049
Re: Trialmin Review: Borb197
i love borb
- Wed Dec 08, 2021 9:29 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Chimpston
- Replies: 9
- Views: 4137
Re: Chimpston
during their visit to the cursed land of Terry made Frug and Frug the Return, best events I've seen to date
- Mon Oct 25, 2021 10:31 am
- Forum: Ideas
- Topic: Nuke Ops War mode revamp
- Replies: 12
- Views: 3928
Re: Nuke Ops War mode revamp
its already locked behind 50 pop, threat locking might be a bit of an overkill. look at what happened with wizard events. but it does have some merit, yes.
the gameplay loop of nukies is still very bland, hence why i made this thread so we can maybe come up with some spice. tactical and strategy ...
the gameplay loop of nukies is still very bland, hence why i made this thread so we can maybe come up with some spice. tactical and strategy ...
- Mon Oct 25, 2021 8:18 am
- Forum: Ideas
- Topic: Nuke Ops War mode revamp
- Replies: 12
- Views: 3928
Re: Nuke Ops War mode revamp
Not sure about a forced round time of 40 minutes, maybe lower. Warops tend to be fast paced, and setting the bar too high would lead to nukies losing more strength while the crew potentially gaining more. Some buffs to the gear could be a good asset, maybe even additional discounts popping up.
The ...
The ...
- Fri Oct 22, 2021 10:03 pm
- Forum: Ideas
- Topic: Nuke Ops War mode revamp
- Replies: 12
- Views: 3928
Re: Nuke Ops War mode revamp
this is an issue with any major antag, not warops exlusively. revs, cult, sometimes a wizard or an efficient murderboner - all are overtaking the flow of the round and people don't want to be a part of that round sometimes. i have a requested cult ban for example.
- Fri Oct 22, 2021 8:56 pm
- Forum: Ideas
- Topic: Nuke Ops War mode revamp
- Replies: 12
- Views: 3928
Nuke Ops War mode revamp
Nuke ops are simple: get TC - get disky - blow up the station. War ops are the same except you get more TC and the crew knows you're coming after 20 minutes. Not much of a change there. A lot of warops rounds go on the same scenario: nukies snowball over everyone or fluke and die. This is doubly so ...