Usually armour that has laser is supposed to have half energy aswell
Search found 643 matches
- Fri May 30, 2025 10:43 am
- Forum: Coding Feedback
- Topic: Thermal Pistols vs Lasers and blob (I DED)
- Replies: 5
- Views: 8599
- Fri May 30, 2025 10:25 am
- Forum: Policy Discussion
- Topic: Rule 2 Precedent 5 Needs better rewording
- Replies: 7
- Views: 275
Rule 2 Precedent 5 Needs better rewording
The precident in question
Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion ...
Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion ...
- Thu May 22, 2025 11:18 pm
- Forum: Coding
- Topic: [Claimed][CODE BOUNTY] True Monochrome
- Replies: 0
- Views: 187
[Claimed][CODE BOUNTY] True Monochrome
So we have monochrome which makes you full colorblind which is cool and all
But BUT what if it also made every wire in your vision grey(or a shade of grey) just to cause confusion whenever somoene says cut the red wire to disarm the bomb and you get akward and tell them your colorblind
For this ...
But BUT what if it also made every wire in your vision grey(or a shade of grey) just to cause confusion whenever somoene says cut the red wire to disarm the bomb and you get akward and tell them your colorblind
For this ...
- Mon May 19, 2025 5:30 am
- Forum: Closed Policy Discussion
- Topic: Add rape to the hard word filter
- Replies: 33
- Views: 1189
Re: Add rape to the hard word filter
I hear it very rarely and its usually used by some person that got arrested/kidnapped and screams help sec/antag raping me I don'/ really like the word. but i think its definitly worth putting it in on soft filter so admins get alerted (and its left on their juridisction) like we already have with ...
- Fri May 09, 2025 9:42 pm
- Forum: Closed Policy Discussion
- Topic: Nuke Ops Ship Hunting and Nukie bombing Dilemma
- Replies: 13
- Views: 1091
Re: Nuke Ops Ship Hunting and Nukie bombing Dilemma
This isn't something you can fix trough code since the core of the problem will exist that a person is deadset on hunting your ship down before you even arrivered/got the disk
>Show up with ship
>Leave the ship
>Send ship back
>Ship is safe
>Get the disk
>Call the ship back somewhere
>Get on ...
- Fri May 09, 2025 8:36 pm
- Forum: Closed Policy Discussion
- Topic: Nuke Ops Ship Hunting and Nukie bombing Dilemma
- Replies: 13
- Views: 1091
Re: Nuke Ops Ship Hunting and Nukie bombing Dilemma
Would letting the shuttle be remotely controllable break anything? Like putting the control console interface on the Nuke Ops Ipad or something along those lines.
This isn't something you can fix trough code since the core of the problem will exist that a person is deadset on hunting your ship ...
- Fri May 09, 2025 7:27 am
- Forum: Closed Policy Discussion
- Topic: Hydrogen bombs dilemma.
- Replies: 5
- Views: 871
Hydrogen bombs dilemma.
Ok so hydrogen bombs are spicy maxcaps, scientists get water vapour canisters to make bombs effortless (takes even less effort then tritium while one side is a code issue(them just being able to order water vapour canister for free from their departmental console.) the other isn't. Its a very common ...
- Fri May 09, 2025 6:48 am
- Forum: Closed Policy Discussion
- Topic: Nuke Ops Ship Hunting and Nukie bombing Dilemma
- Replies: 13
- Views: 1091
Nuke Ops Ship Hunting and Nukie bombing Dilemma
Nobody is saying this, so im gonna bring it up
Nukie ship hunting used to be a policy when the turrets didn't exist which prevented people to hunt the ship unless they had the nuke disk or you were pinpointed to it. Now they have turrets to defend themself cool and fair right
Let me present you ...
Nukie ship hunting used to be a policy when the turrets didn't exist which prevented people to hunt the ship unless they had the nuke disk or you were pinpointed to it. Now they have turrets to defend themself cool and fair right
Let me present you ...
- Sat May 03, 2025 9:25 am
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 19608
Re: remove the assistant cap
assistants should be uncapped for sake of A) veteran players who want to make silly little shops
Nothing stops you doing this as any job
new players not yet comfortable enough to be an official part of a department
I can understand this one, we should have some form of encouragement or ...
- Mon Apr 28, 2025 12:44 pm
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 13797
Re: Make DNA infused humans considered non human in policy if they show non human features
The PR got merged glory to Nanotrasen and their human supremancy 

- Wed Apr 23, 2025 9:54 pm
- Forum: Spriting and Mapping
- Topic: Wawastation
- Replies: 9
- Views: 7644
Re: Wawastation
A minor tweak I noticed, the Fix it repair bot needs moving away from current spawn point on AI Sat - As at the moment it girders off the AI satellite airlock to space in each round.
https://cdn.discordapp.com/attachments/442021969165156372/1364680587461398558/image.png?ex=680a8d56&is=68093bd6 ...
- Wed Apr 23, 2025 8:19 am
- Forum: Closed Policy Discussion
- Topic: Changing the dangerous events frequency for low population
- Replies: 15
- Views: 9386
Re: Changing the dangerous events frequency for low population
I'd appreciate a minimum on the extremely destructive events that require a full crew to fight/repair, see: blob, dragon, supermatter surge, meteors, probably something else im forgetting
Hard agree with kinnebian i think for extreme antags like dragons blob lone op, (round ending threats) etc ...
- Mon Apr 21, 2025 1:27 pm
- Forum: Resolved Appeals
- Topic: [Guestify]Improvedname - Flavour of the month
- Replies: 4
- Views: 4218
Re: [Guestify]Improvedname - Flavour of the month
In hindsight, I should've done that. I'll do that in the future but I'll have to reject this appeal because it's a minor record-keeping note that's standard, but you're free to request a headmin review
Also I literally saw the spray right as you said those words so like, yeah.
Thats fine as i ...
- Mon Apr 21, 2025 1:20 pm
- Forum: Resolved Appeals
- Topic: [Guestify]Improvedname - Flavour of the month
- Replies: 4
- Views: 4218
Re: [Guestify]Improvedname - Flavour of the month
Heya, I understand your frustration but saying "meme of the flavor month or something" is akin to seeing someone self antag and saying "that guy is self antagging or something".
It's still OOC-IC, it's a minor note, I do this for everyone that I bwoink for OOC-IC/IC-OOC.
Then i don't think its ...
- Mon Apr 21, 2025 1:11 pm
- Forum: Resolved Appeals
- Topic: [Guestify]Improvedname - Flavour of the month
- Replies: 4
- Views: 4218
[Guestify]Improvedname - Flavour of the month
BYOND account :Improvedname
Ban/note type (Server Ban/Discord Ban/Forum Ban/Note):Biased Note
Ban/note duration :Idk what notes last for
Ban/note reason :OOC - IC, said "meme of the flavor month or something" after seeing "chicken jockey"
Time ban was placed :2025-04-21 12:23:13
Server you ...
Ban/note type (Server Ban/Discord Ban/Forum Ban/Note):Biased Note
Ban/note duration :Idk what notes last for
Ban/note reason :OOC - IC, said "meme of the flavor month or something" after seeing "chicken jockey"
Time ban was placed :2025-04-21 12:23:13
Server you ...
- Wed Apr 16, 2025 8:29 am
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 13797
- Tue Apr 15, 2025 7:34 pm
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 13797
Re: Make DNA infused humans considered non human in policy if they show non human features
What i got from the intent is that Ezel wants to make so that if you have cat infusions/fox infusions/shark infusions which VISIBLY gives you a tail and/or ears ai can ignore you as you're no longer a human, which is i think way more intuitive for ai players. Since as you said it, i don't want to ...
- Mon Apr 14, 2025 9:24 am
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 13797
Re: Make DNA infused humans considered non human in policy if they show non human features
I don't want AI's to species check people i just want to set a finer guidelines of what should be considered human and non human whats the difference between felinids and them? why is A considered non human and B still a human
- Sun Apr 13, 2025 2:05 am
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 13797
- Sun Apr 13, 2025 12:46 am
- Forum: Closed Policy Discussion
- Topic: Add more job slots to various jobs.
- Replies: 19
- Views: 11225
Re: Add more job slots to various jobs.
I swore we used to have two detectives but it got rolled back at some point two detectives felt pretty cool gave the sam and max dynamic to me
- Sat Apr 12, 2025 4:02 pm
- Forum: Closed Policy Discussion
- Topic: Make DNA infused humans considered non human in policy if they show non human features
- Replies: 31
- Views: 13797
Make DNA infused humans considered non human in policy if they show non human features
Currently they are ruled as human, now i think making them non human is a more of a intresting dynamic if they show non human features, this would allow for more specism potentional, for humans who throw their "humanity" away by infusing their dna with other things may it be a rat or a fish or ...
- Sat Apr 12, 2025 11:55 am
- Forum: Closed Policy Discussion
- Topic: Disable Greed ruin in config
- Replies: 11
- Views: 6635
Re: Disable Greed ruin in config
Is there logging for greed machine by any chance?
I'm not sure but if you ahelp "Hey this guy keeps doing greed machine every round I think they're antag rolling" there's ways to monitor it.
A way to monitor it yes dependant on admins activity, logging would allow admins to easier dive if ...
- Sat Apr 12, 2025 11:51 am
- Forum: Closed Policy Discussion
- Topic: Disable Greed ruin in config
- Replies: 11
- Views: 6635
Re: Disable Greed ruin in config
Is there logging for greed machine by any chance?
- Sat Apr 12, 2025 10:34 am
- Forum: Closed Policy Discussion
- Topic: Disable Greed ruin in config
- Replies: 11
- Views: 6635
Re: Disable Greed ruin in config
I think it's better to leave the Greed ruin for legit greedybois and ban antag rollers instead.
Its hard to difference between greedybois and genuine antag rollers since its a public ruin that everyone can go to roundstart if they pleased to if they cant find the ruin they can just die ...
- Fri Apr 11, 2025 5:24 pm
- Forum: Closed Policy Discussion
- Topic: Disable Greed ruin in config
- Replies: 11
- Views: 6635
Disable Greed ruin in config
Disable Greed ruin in config, people are rushing it/trying to find it every round for antag rolling.
Those people that do this and not intent to playing the round already have 4 chances
1. Rolling antag roundstart.
2. Getting Midround antag.
3. Rolling die of fate and getting 20(rare but still a ...
Those people that do this and not intent to playing the round already have 4 chances
1. Rolling antag roundstart.
2. Getting Midround antag.
3. Rolling die of fate and getting 20(rare but still a ...
- Thu Apr 10, 2025 8:14 pm
- Forum: Spriting and Mapping
- Topic: CatwalkStation - Testmerge and RELEASE!
- Replies: 15
- Views: 10080
Re: CatwalkStation - Testmerge and RELEASE!
What i listed in this comment https://github.com/tgstation/tgstation/ ... 2794770709 probaly gonna be a pain to redesign though
- Thu Apr 10, 2025 5:53 am
- Forum: Closed Policy Discussion
- Topic: Naming policy Consistency
- Replies: 38
- Views: 13321
Re: Naming policy Consistency
Uwumi got recently told off for using a single name, she been using that name for 2 years where is the line drawn between A player who doesn't have enough IC reason vs a player who have been "Grandfathered" into it being ok
- Wed Apr 09, 2025 6:03 am
- Forum: Video Games
- Topic: It never ends in Everhood
- Replies: 2
- Views: 7763
It never ends in Everhood
https://store.steampowered.com/app/1229380/Everhood/
https://store.steampowered.com/app/1984020/Everhood_2/
I think Everhood is a very underrated game since it got released on 4 march and overshadowed by greater games
Nothing ever ends in Everhood
Nothing ever ends in Everhood
Nothing ever ends ...
https://store.steampowered.com/app/1984020/Everhood_2/
I think Everhood is a very underrated game since it got released on 4 march and overshadowed by greater games
Nothing ever ends in Everhood
Nothing ever ends in Everhood
Nothing ever ends ...
- Tue Apr 08, 2025 7:06 am
- Forum: Closed Policy Discussion
- Topic: Is the crew manifest OOC?
- Replies: 4
- Views: 5983
Re: Is the crew manifest OOC?
its OOC but i wouldnt post it eitherway tbh
- Tue Apr 08, 2025 3:46 am
- Forum: Closed Policy Discussion
- Topic: Naming policy Consistency
- Replies: 38
- Views: 13321
Re: Naming policy Consistency
this thread was made because a green lizard was told they can't be named "creeper". they were asked for their ic reasoning and they said their mother called them the name and they're not going to put more effort into it because it's terry.
Was it? i thought it was the human player that was only ...
- Mon Apr 07, 2025 5:49 pm
- Forum: Closed Policy Discussion
- Topic: Naming policy Consistency
- Replies: 38
- Views: 13321
Naming policy Consistency
So i was playing a round in Terry when i heard somoene freaking about that Mono names are not allowed since naming policy etc etc(we love it)
Which i brought up the people what about the other people that have "mono" they are fine because they had it for months? that would be unfair for the people ...
Which i brought up the people what about the other people that have "mono" they are fine because they had it for months? that would be unfair for the people ...
- Fri Apr 04, 2025 7:57 pm
- Forum: Closed Policy Discussion
- Topic: Changing the dangerous events frequency for low population
- Replies: 15
- Views: 9386
Re: Changing the dangerous events frequency for low population
I think sweet spot would be around 10-15 players, probaly enough to have a functional station running if they ignore any events like flux its kinda on them
- Fri Apr 04, 2025 7:53 pm
- Forum: Closed Policy Discussion
- Topic: Opening up admin alerts towards low population
- Replies: 9
- Views: 7218
Re: Opening up admin alerts towards low population
You just take the words out of my mouth
- Fri Apr 04, 2025 7:06 pm
- Forum: Closed Policy Discussion
- Topic: Add "chat" to the filter
- Replies: 25
- Views: 12022
- Fri Apr 04, 2025 7:03 am
- Forum: Closed Policy Discussion
- Topic: Add "chat" to the filter
- Replies: 25
- Views: 12022
Re: Add "chat" to the filter
i think a community meeting would be great because i think its unclear for people what to do and if they should ahelp X and Y
- Thu Apr 03, 2025 11:17 pm
- Forum: Closed Policy Discussion
- Topic: Add "chat" to the filter
- Replies: 25
- Views: 12022
Re: Add "chat" to the filter
I'd encourage players to report instances of OOC in IC like this and encourage admins to action it.
But I'd feel bad. I don't want to get people noted or banned unless they are straight-up griefing.
You have to pick a side because not everything can fixed by a filter or coder if you ...
- Thu Apr 03, 2025 1:20 pm
- Forum: Player's Headmin Election
- Topic: Improvedname - 11 years old dog
- Replies: 16
- Views: 7751
Re: Improvedname - 11 years old dog
I will return you haven't heard the last of me yet... just to Spark more arguements.
- Thu Apr 03, 2025 12:39 pm
- Forum: Coding
- Topic: [Claimed] RD/Robotics Borg camera console. 20$
- Replies: 1
- Views: 4087
[Claimed] RD/Robotics Borg camera console. 20$
20$ Bounty, please DM Rosyrth on discord or send a forum DM to claim it
So currently how it works you can see borgs on security cameras, my proposed idea is removing the borgs from being viewable by normal security cameras and give robo/RD a exclusive console with only cyborgs on it(or maybe other ...
So currently how it works you can see borgs on security cameras, my proposed idea is removing the borgs from being viewable by normal security cameras and give robo/RD a exclusive console with only cyborgs on it(or maybe other ...
- Wed Apr 02, 2025 10:42 am
- Forum: Closed Policy Discussion
- Topic: Hide station orbit reports
- Replies: 20
- Views: 12226
Re: Hide station orbit reports
Well, I mean, again, this is kind of the same thing I said before, where basically what this means is that we have a good thing that people want to interact with (antags), and they don't want to bother playing the game if they don't get to interact with antags. So hiding the report only ...
- Wed Apr 02, 2025 9:33 am
- Forum: Closed Policy Discussion
- Topic: Hide station orbit reports
- Replies: 20
- Views: 12226
Re: Hide station orbit reports
Orbit reports give a sense of round expectation that might not benefit us. I know that captains are free to keep that info under wraps, but there's no consequence really to sharing it?
it always get outed by another head if not the AI or somoene ordering to get into bridge its hard to not ...
- Wed Apr 02, 2025 6:03 am
- Forum: Closed Policy Discussion
- Topic: Hide station orbit reports
- Replies: 20
- Views: 12226
Re: Hide station orbit reports
Orbit reports give a sense of round expectation that might not benefit us. I know that captains are free to keep that info under wraps, but there's no consequence really to sharing it?
it always get outed by another head if not the AI or somoene ordering to get into bridge its hard to not get ...
- Sun Mar 30, 2025 12:43 pm
- Forum: Closed Policy Discussion
- Topic: Hide station orbit reports
- Replies: 20
- Views: 12226
Re: Hide station orbit reports
Yeah but you see 50% of the time the report just straight up lies aswell so your practically already gambling on information that already exists, it could say black orbit when its easily a greenshift or close to it so why would it be any different?
- Sun Mar 30, 2025 12:01 pm
- Forum: Closed Policy Discussion
- Topic: Hide station orbit reports
- Replies: 20
- Views: 12226
Hide station orbit reports
Hide station orbit reports, crew doesn't not need to know the threat level. its irrelevant and 50% of the time it just lies to you.
I think honestly its more fun to not know the threat level then it is to know it certain orbits can cause the shuttle to be called aswell because your just counting ...
I think honestly its more fun to not know the threat level then it is to know it certain orbits can cause the shuttle to be called aswell because your just counting ...
- Sat Mar 29, 2025 10:07 pm
- Forum: Ideas
- Topic: Headmasks for Nonhuman Heads
- Replies: 2
- Views: 5554
Re: Headmasks for Nonhuman Heads
You guys are unimaginative to the total degree. The entire debate on nonhuman heads can be solved with one very simple addition which highlights the ludicrious nature of the request in the first place sent by Nanotransen middle management.
Face concealing head masks, put one on your hat slot and ...
- Fri Mar 28, 2025 10:04 pm
- Forum: Candidate Debates
- Topic: "Our roleplaying standards are not so good rn"
- Replies: 3
- Views: 5012
Re: "Our roleplaying standards are not so good rn"
Right, sorry, I meant also for LRP, and also for non-antags, just in general.
i think some standards could be tightened by the admins or atleast talked about with the community in a couple policy threads
How would you, and other potential headmin elects, put this in practice, is what I am ...
- Fri Mar 28, 2025 9:23 pm
- Forum: Candidate Debates
- Topic: "Our roleplaying standards are not so good rn"
- Replies: 3
- Views: 5012
Re: "Our roleplaying standards are not so good rn"
What do you think of this sentence that keeps being said all the time? I realize there's already a thread for MRP antags but I didn't think it Christian to highjack it so if you think you already generally covered this please link your quote and I promise to read it.
For this thread, do you think ...
- Fri Mar 28, 2025 11:07 am
- Forum: Spriting and Mapping
- Topic: Wawastation
- Replies: 9
- Views: 7644
Re: Wawastation
If I'm not mistaken, the upstairs of medical just isn't wired at all ever since that section was reworked for the chemistry satellite. Every time I've played engineer on this station I've had to go to that section of maintenance and manually reconnect it to the rest of the grid. So if that could ...
- Thu Mar 27, 2025 10:05 pm
- Forum: Spriting and Mapping
- Topic: Wawastation
- Replies: 9
- Views: 7644
Wawastation
Was looking for the feedback thread for wawastation, i couldn't find it suprisingly so here we are!
Please post whatever is wrong with wawastation map wise(like hopline having a ticket counter button but no ticket counter) about wawastation and i will eagerly fix it as quick as possible! only ...
Please post whatever is wrong with wawastation map wise(like hopline having a ticket counter button but no ticket counter) about wawastation and i will eagerly fix it as quick as possible! only ...
- Thu Mar 27, 2025 11:06 am
- Forum: Player's Headmin Election
- Topic: Improvedname - 11 years old dog
- Replies: 16
- Views: 7751
Re: Improvedname - 11 years old dog
I would appreciate the support, but please don't vote me high, since i want to build up more experience side on the admin line of things, i will definitly run another term in the future and you won't stop hearing from me striving for whats good for the community in overall. and if you do it anyways ...
- Wed Mar 26, 2025 10:32 pm
- Forum: Player's Headmin Election
- Topic: Improvedname - 11 years old dog
- Replies: 16
- Views: 7751
Re: Improvedname - 11 years old dog
Platform updated regarding non human heads