Search found 643 matches

by Ezel
Fri May 30, 2025 10:43 am
Forum: Coding Feedback
Topic: Thermal Pistols vs Lasers and blob (I DED)
Replies: 5
Views: 8599

Re: Thermal Pistols vs Lasers and blob (I DED)

MooCow12 wrote: Tue Apr 22, 2025 8:44 pm My issue is energy armor is generally rarer than laser armor.

Blob was made to respect that, not the other way around.
Usually armour that has laser is supposed to have half energy aswell
by Ezel
Fri May 30, 2025 10:25 am
Forum: Policy Discussion
Topic: Rule 2 Precedent 5 Needs better rewording
Replies: 7
Views: 275

Rule 2 Precedent 5 Needs better rewording

The precident in question

Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion ...
by Ezel
Thu May 22, 2025 11:18 pm
Forum: Coding
Topic: [Claimed][CODE BOUNTY] True Monochrome
Replies: 0
Views: 187

[Claimed][CODE BOUNTY] True Monochrome

So we have monochrome which makes you full colorblind which is cool and all

But BUT what if it also made every wire in your vision grey(or a shade of grey) just to cause confusion whenever somoene says cut the red wire to disarm the bomb and you get akward and tell them your colorblind

For this ...
by Ezel
Mon May 19, 2025 5:30 am
Forum: Closed Policy Discussion
Topic: Add rape to the hard word filter
Replies: 33
Views: 1189

Re: Add rape to the hard word filter

I hear it very rarely and its usually used by some person that got arrested/kidnapped and screams help sec/antag raping me I don'/ really like the word. but i think its definitly worth putting it in on soft filter so admins get alerted (and its left on their juridisction) like we already have with ...
by Ezel
Fri May 09, 2025 9:42 pm
Forum: Closed Policy Discussion
Topic: Nuke Ops Ship Hunting and Nukie bombing Dilemma
Replies: 13
Views: 1091

Re: Nuke Ops Ship Hunting and Nukie bombing Dilemma



This isn't something you can fix trough code since the core of the problem will exist that a person is deadset on hunting your ship down before you even arrivered/got the disk


>Show up with ship
>Leave the ship
>Send ship back
>Ship is safe
>Get the disk
>Call the ship back somewhere
>Get on ...
by Ezel
Fri May 09, 2025 8:36 pm
Forum: Closed Policy Discussion
Topic: Nuke Ops Ship Hunting and Nukie bombing Dilemma
Replies: 13
Views: 1091

Re: Nuke Ops Ship Hunting and Nukie bombing Dilemma


Would letting the shuttle be remotely controllable break anything? Like putting the control console interface on the Nuke Ops Ipad or something along those lines.


This isn't something you can fix trough code since the core of the problem will exist that a person is deadset on hunting your ship ...
by Ezel
Fri May 09, 2025 7:27 am
Forum: Closed Policy Discussion
Topic: Hydrogen bombs dilemma.
Replies: 5
Views: 871

Hydrogen bombs dilemma.

Ok so hydrogen bombs are spicy maxcaps, scientists get water vapour canisters to make bombs effortless (takes even less effort then tritium while one side is a code issue(them just being able to order water vapour canister for free from their departmental console.) the other isn't. Its a very common ...
by Ezel
Fri May 09, 2025 6:48 am
Forum: Closed Policy Discussion
Topic: Nuke Ops Ship Hunting and Nukie bombing Dilemma
Replies: 13
Views: 1091

Nuke Ops Ship Hunting and Nukie bombing Dilemma

Nobody is saying this, so im gonna bring it up

Nukie ship hunting used to be a policy when the turrets didn't exist which prevented people to hunt the ship unless they had the nuke disk or you were pinpointed to it. Now they have turrets to defend themself cool and fair right
Let me present you ...
by Ezel
Sat May 03, 2025 9:25 am
Forum: Closed Policy Discussion
Topic: remove the assistant cap
Replies: 69
Views: 19608

Re: remove the assistant cap


assistants should be uncapped for sake of A) veteran players who want to make silly little shops


Nothing stops you doing this as any job


new players not yet comfortable enough to be an official part of a department


I can understand this one, we should have some form of encouragement or ...
by Ezel
Wed Apr 23, 2025 9:54 pm
Forum: Spriting and Mapping
Topic: Wawastation
Replies: 9
Views: 7644

Re: Wawastation


A minor tweak I noticed, the Fix it repair bot needs moving away from current spawn point on AI Sat - As at the moment it girders off the AI satellite airlock to space in each round.

https://cdn.discordapp.com/attachments/442021969165156372/1364680587461398558/image.png?ex=680a8d56&is=68093bd6 ...
by Ezel
Wed Apr 23, 2025 8:19 am
Forum: Closed Policy Discussion
Topic: Changing the dangerous events frequency for low population
Replies: 15
Views: 9386

Re: Changing the dangerous events frequency for low population


I'd appreciate a minimum on the extremely destructive events that require a full crew to fight/repair, see: blob, dragon, supermatter surge, meteors, probably something else im forgetting


Hard agree with kinnebian i think for extreme antags like dragons blob lone op, (round ending threats) etc ...
by Ezel
Mon Apr 21, 2025 1:27 pm
Forum: Resolved Appeals
Topic: [Guestify]Improvedname - Flavour of the month
Replies: 4
Views: 4218

Re: [Guestify]Improvedname - Flavour of the month


In hindsight, I should've done that. I'll do that in the future but I'll have to reject this appeal because it's a minor record-keeping note that's standard, but you're free to request a headmin review

Also I literally saw the spray right as you said those words so like, yeah.


Thats fine as i ...
by Ezel
Mon Apr 21, 2025 1:20 pm
Forum: Resolved Appeals
Topic: [Guestify]Improvedname - Flavour of the month
Replies: 4
Views: 4218

Re: [Guestify]Improvedname - Flavour of the month


Heya, I understand your frustration but saying "meme of the flavor month or something" is akin to seeing someone self antag and saying "that guy is self antagging or something".

It's still OOC-IC, it's a minor note, I do this for everyone that I bwoink for OOC-IC/IC-OOC.


Then i don't think its ...
by Ezel
Mon Apr 21, 2025 1:11 pm
Forum: Resolved Appeals
Topic: [Guestify]Improvedname - Flavour of the month
Replies: 4
Views: 4218

[Guestify]Improvedname - Flavour of the month

BYOND account :Improvedname

Ban/note type (Server Ban/Discord Ban/Forum Ban/Note):Biased Note

Ban/note duration :Idk what notes last for
Ban/note reason :OOC - IC, said "meme of the flavor month or something" after seeing "chicken jockey"
Time ban was placed :2025-04-21 12:23:13
Server you ...
by Ezel
Tue Apr 15, 2025 7:34 pm
Forum: Closed Policy Discussion
Topic: Make DNA infused humans considered non human in policy if they show non human features
Replies: 31
Views: 13797

Re: Make DNA infused humans considered non human in policy if they show non human features


What i got from the intent is that Ezel wants to make so that if you have cat infusions/fox infusions/shark infusions which VISIBLY gives you a tail and/or ears ai can ignore you as you're no longer a human, which is i think way more intuitive for ai players. Since as you said it, i don't want to ...
by Ezel
Mon Apr 14, 2025 9:24 am
Forum: Closed Policy Discussion
Topic: Make DNA infused humans considered non human in policy if they show non human features
Replies: 31
Views: 13797

Re: Make DNA infused humans considered non human in policy if they show non human features

I don't want AI's to species check people i just want to set a finer guidelines of what should be considered human and non human whats the difference between felinids and them? why is A considered non human and B still a human
by Ezel
Sun Apr 13, 2025 2:05 am
Forum: Closed Policy Discussion
Topic: Make DNA infused humans considered non human in policy if they show non human features
Replies: 31
Views: 13797

Re: Make DNA infused humans considered non human in policy if they show non human features

spookuni wrote: Sun Apr 13, 2025 2:02 am (I'm fairly sure infusion humans still read as human to analysers currently, but if I'm misremembering and they don't this thread is redundant anyway)
They show up as human.
by Ezel
Sun Apr 13, 2025 12:46 am
Forum: Closed Policy Discussion
Topic: Add more job slots to various jobs.
Replies: 19
Views: 11225

Re: Add more job slots to various jobs.

I swore we used to have two detectives but it got rolled back at some point two detectives felt pretty cool gave the sam and max dynamic to me
by Ezel
Sat Apr 12, 2025 4:02 pm
Forum: Closed Policy Discussion
Topic: Make DNA infused humans considered non human in policy if they show non human features
Replies: 31
Views: 13797

Make DNA infused humans considered non human in policy if they show non human features

Currently they are ruled as human, now i think making them non human is a more of a intresting dynamic if they show non human features, this would allow for more specism potentional, for humans who throw their "humanity" away by infusing their dna with other things may it be a rat or a fish or ...
by Ezel
Sat Apr 12, 2025 11:55 am
Forum: Closed Policy Discussion
Topic: Disable Greed ruin in config
Replies: 11
Views: 6635

Re: Disable Greed ruin in config



Is there logging for greed machine by any chance?


I'm not sure but if you ahelp "Hey this guy keeps doing greed machine every round I think they're antag rolling" there's ways to monitor it.


A way to monitor it yes dependant on admins activity, logging would allow admins to easier dive if ...
by Ezel
Sat Apr 12, 2025 11:51 am
Forum: Closed Policy Discussion
Topic: Disable Greed ruin in config
Replies: 11
Views: 6635

Re: Disable Greed ruin in config

Is there logging for greed machine by any chance?
by Ezel
Sat Apr 12, 2025 10:34 am
Forum: Closed Policy Discussion
Topic: Disable Greed ruin in config
Replies: 11
Views: 6635

Re: Disable Greed ruin in config


I think it's better to leave the Greed ruin for legit greedybois and ban antag rollers instead.


Its hard to difference between greedybois and genuine antag rollers since its a public ruin that everyone can go to roundstart if they pleased to if they cant find the ruin they can just die ...
by Ezel
Fri Apr 11, 2025 5:24 pm
Forum: Closed Policy Discussion
Topic: Disable Greed ruin in config
Replies: 11
Views: 6635

Disable Greed ruin in config

Disable Greed ruin in config, people are rushing it/trying to find it every round for antag rolling.

Those people that do this and not intent to playing the round already have 4 chances
1. Rolling antag roundstart.
2. Getting Midround antag.
3. Rolling die of fate and getting 20(rare but still a ...
by Ezel
Thu Apr 10, 2025 8:14 pm
Forum: Spriting and Mapping
Topic: CatwalkStation - Testmerge and RELEASE!
Replies: 15
Views: 10080

Re: CatwalkStation - Testmerge and RELEASE!

What i listed in this comment https://github.com/tgstation/tgstation/ ... 2794770709 probaly gonna be a pain to redesign though
by Ezel
Thu Apr 10, 2025 5:53 am
Forum: Closed Policy Discussion
Topic: Naming policy Consistency
Replies: 38
Views: 13321

Re: Naming policy Consistency

Uwumi got recently told off for using a single name, she been using that name for 2 years where is the line drawn between A player who doesn't have enough IC reason vs a player who have been "Grandfathered" into it being ok
by Ezel
Wed Apr 09, 2025 6:03 am
Forum: Video Games
Topic: It never ends in Everhood
Replies: 2
Views: 7763

It never ends in Everhood

https://store.steampowered.com/app/1229380/Everhood/

https://store.steampowered.com/app/1984020/Everhood_2/

I think Everhood is a very underrated game since it got released on 4 march and overshadowed by greater games

Nothing ever ends in Everhood
Nothing ever ends in Everhood
Nothing ever ends ...
by Ezel
Tue Apr 08, 2025 7:06 am
Forum: Closed Policy Discussion
Topic: Is the crew manifest OOC?
Replies: 4
Views: 5983

Re: Is the crew manifest OOC?

its OOC but i wouldnt post it eitherway tbh
by Ezel
Tue Apr 08, 2025 3:46 am
Forum: Closed Policy Discussion
Topic: Naming policy Consistency
Replies: 38
Views: 13321

Re: Naming policy Consistency


this thread was made because a green lizard was told they can't be named "creeper". they were asked for their ic reasoning and they said their mother called them the name and they're not going to put more effort into it because it's terry.


Was it? i thought it was the human player that was only ...
by Ezel
Mon Apr 07, 2025 5:49 pm
Forum: Closed Policy Discussion
Topic: Naming policy Consistency
Replies: 38
Views: 13321

Naming policy Consistency

So i was playing a round in Terry when i heard somoene freaking about that Mono names are not allowed since naming policy etc etc(we love it)
Which i brought up the people what about the other people that have "mono" they are fine because they had it for months? that would be unfair for the people ...
by Ezel
Fri Apr 04, 2025 7:57 pm
Forum: Closed Policy Discussion
Topic: Changing the dangerous events frequency for low population
Replies: 15
Views: 9386

Re: Changing the dangerous events frequency for low population

I think sweet spot would be around 10-15 players, probaly enough to have a functional station running if they ignore any events like flux its kinda on them
by Ezel
Fri Apr 04, 2025 7:53 pm
Forum: Closed Policy Discussion
Topic: Opening up admin alerts towards low population
Replies: 9
Views: 7218

Re: Opening up admin alerts towards low population

You just take the words out of my mouth
by Ezel
Fri Apr 04, 2025 7:06 pm
Forum: Closed Policy Discussion
Topic: Add "chat" to the filter
Replies: 25
Views: 12022

Re: Add "chat" to the filter

MooCow12 wrote: Fri Apr 04, 2025 6:46 pm Its more of an issue if someone gives themselves "Chat" as their first or last name because then you have an ic reason for people to ask questions to chat on radio.
In the end context is key
by Ezel
Fri Apr 04, 2025 7:03 am
Forum: Closed Policy Discussion
Topic: Add "chat" to the filter
Replies: 25
Views: 12022

Re: Add "chat" to the filter

i think a community meeting would be great because i think its unclear for people what to do and if they should ahelp X and Y
by Ezel
Thu Apr 03, 2025 11:17 pm
Forum: Closed Policy Discussion
Topic: Add "chat" to the filter
Replies: 25
Views: 12022

Re: Add "chat" to the filter



I'd encourage players to report instances of OOC in IC like this and encourage admins to action it.


But I'd feel bad. I don't want to get people noted or banned unless they are straight-up griefing.


You have to pick a side because not everything can fixed by a filter or coder if you ...
by Ezel
Thu Apr 03, 2025 1:20 pm
Forum: Player's Headmin Election
Topic: Improvedname - 11 years old dog
Replies: 16
Views: 7751

Re: Improvedname - 11 years old dog

I will return you haven't heard the last of me yet... just to Spark more arguements.
by Ezel
Thu Apr 03, 2025 12:39 pm
Forum: Coding
Topic: [Claimed] RD/Robotics Borg camera console. 20$
Replies: 1
Views: 4087

[Claimed] RD/Robotics Borg camera console. 20$

20$ Bounty, please DM Rosyrth on discord or send a forum DM to claim it

So currently how it works you can see borgs on security cameras, my proposed idea is removing the borgs from being viewable by normal security cameras and give robo/RD a exclusive console with only cyborgs on it(or maybe other ...
by Ezel
Wed Apr 02, 2025 10:42 am
Forum: Closed Policy Discussion
Topic: Hide station orbit reports
Replies: 20
Views: 12226

Re: Hide station orbit reports

Well, I mean, again, this is kind of the same thing I said before, where basically what this means is that we have a good thing that people want to interact with (antags), and they don't want to bother playing the game if they don't get to interact with antags. So hiding the report only ...
by Ezel
Wed Apr 02, 2025 9:33 am
Forum: Closed Policy Discussion
Topic: Hide station orbit reports
Replies: 20
Views: 12226

Re: Hide station orbit reports




Orbit reports give a sense of round expectation that might not benefit us. I know that captains are free to keep that info under wraps, but there's no consequence really to sharing it?


it always get outed by another head if not the AI or somoene ordering to get into bridge its hard to not ...
by Ezel
Wed Apr 02, 2025 6:03 am
Forum: Closed Policy Discussion
Topic: Hide station orbit reports
Replies: 20
Views: 12226

Re: Hide station orbit reports


Orbit reports give a sense of round expectation that might not benefit us. I know that captains are free to keep that info under wraps, but there's no consequence really to sharing it?


it always get outed by another head if not the AI or somoene ordering to get into bridge its hard to not get ...
by Ezel
Sun Mar 30, 2025 12:43 pm
Forum: Closed Policy Discussion
Topic: Hide station orbit reports
Replies: 20
Views: 12226

Re: Hide station orbit reports

Yeah but you see 50% of the time the report just straight up lies aswell so your practically already gambling on information that already exists, it could say black orbit when its easily a greenshift or close to it so why would it be any different?
by Ezel
Sun Mar 30, 2025 12:01 pm
Forum: Closed Policy Discussion
Topic: Hide station orbit reports
Replies: 20
Views: 12226

Hide station orbit reports

Hide station orbit reports, crew doesn't not need to know the threat level. its irrelevant and 50% of the time it just lies to you.
I think honestly its more fun to not know the threat level then it is to know it certain orbits can cause the shuttle to be called aswell because your just counting ...
by Ezel
Sat Mar 29, 2025 10:07 pm
Forum: Ideas
Topic: Headmasks for Nonhuman Heads
Replies: 2
Views: 5554

Re: Headmasks for Nonhuman Heads


You guys are unimaginative to the total degree. The entire debate on nonhuman heads can be solved with one very simple addition which highlights the ludicrious nature of the request in the first place sent by Nanotransen middle management.

Face concealing head masks, put one on your hat slot and ...
by Ezel
Fri Mar 28, 2025 10:04 pm
Forum: Candidate Debates
Topic: "Our roleplaying standards are not so good rn"
Replies: 3
Views: 5012

Re: "Our roleplaying standards are not so good rn"


Right, sorry, I meant also for LRP, and also for non-antags, just in general.


i think some standards could be tightened by the admins or atleast talked about with the community in a couple policy threads


How would you, and other potential headmin elects, put this in practice, is what I am ...
by Ezel
Fri Mar 28, 2025 9:23 pm
Forum: Candidate Debates
Topic: "Our roleplaying standards are not so good rn"
Replies: 3
Views: 5012

Re: "Our roleplaying standards are not so good rn"


What do you think of this sentence that keeps being said all the time? I realize there's already a thread for MRP antags but I didn't think it Christian to highjack it so if you think you already generally covered this please link your quote and I promise to read it.

For this thread, do you think ...
by Ezel
Fri Mar 28, 2025 11:07 am
Forum: Spriting and Mapping
Topic: Wawastation
Replies: 9
Views: 7644

Re: Wawastation


If I'm not mistaken, the upstairs of medical just isn't wired at all ever since that section was reworked for the chemistry satellite. Every time I've played engineer on this station I've had to go to that section of maintenance and manually reconnect it to the rest of the grid. So if that could ...
by Ezel
Thu Mar 27, 2025 10:05 pm
Forum: Spriting and Mapping
Topic: Wawastation
Replies: 9
Views: 7644

Wawastation

Was looking for the feedback thread for wawastation, i couldn't find it suprisingly so here we are!
Please post whatever is wrong with wawastation map wise(like hopline having a ticket counter button but no ticket counter) about wawastation and i will eagerly fix it as quick as possible! only ...
by Ezel
Thu Mar 27, 2025 11:06 am
Forum: Player's Headmin Election
Topic: Improvedname - 11 years old dog
Replies: 16
Views: 7751

Re: Improvedname - 11 years old dog

I would appreciate the support, but please don't vote me high, since i want to build up more experience side on the admin line of things, i will definitly run another term in the future and you won't stop hearing from me striving for whats good for the community in overall. and if you do it anyways ...
by Ezel
Wed Mar 26, 2025 10:32 pm
Forum: Player's Headmin Election
Topic: Improvedname - 11 years old dog
Replies: 16
Views: 7751

Re: Improvedname - 11 years old dog

Platform updated regarding non human heads