
Search found 395 matches
- Sun May 16, 2021 6:50 pm
- Forum: Off Topic
- Topic: I didn't retire :(
- Replies: 34
- Views: 10340
- Wed May 12, 2021 12:42 pm
- Forum: Closed Policy Discussion
- Topic: Prevent Admins from adminning while playing
- Replies: 94
- Views: 25463
Re: Prevent Admins from adminning while playing
There are two sides to this, I think.
1: People who play adminned while there are one or more observed admins online.
Fuck you, stop. I have been vocal about this in the past as well, there is no reason to do this unless you are supporting a new trial admin or some shit. You are making me have ...
1: People who play adminned while there are one or more observed admins online.
Fuck you, stop. I have been vocal about this in the past as well, there is no reason to do this unless you are supporting a new trial admin or some shit. You are making me have ...
- Tue May 11, 2021 5:45 am
- Forum: Closed Policy Discussion
- Topic: Prevent Admins from adminning while playing
- Replies: 94
- Views: 25463
Re: Prevent Admins from adminning while playing
snip
So we have a problem with admins burning out, and an unhealthy obsession with being adminned all the time. I am pretty confident in saying there is a connection here. Nobody should feel forced to admin, and people who admin every round should remember to (only) play once in a while (or ...
So we have a problem with admins burning out, and an unhealthy obsession with being adminned all the time. I am pretty confident in saying there is a connection here. Nobody should feel forced to admin, and people who admin every round should remember to (only) play once in a while (or ...
- Tue May 11, 2021 12:09 am
- Forum: Town Hall
- Topic: Trialmin Review: Fikou
- Replies: 18
- Views: 6402
Re: Trialmin Review: Fikou
Im not around that much, but from what Ive seen he seems to be doing good.
- Tue May 11, 2021 12:05 am
- Forum: Closed Policy Discussion
- Topic: Prevent Admins from adminning while playing
- Replies: 94
- Views: 25463
Re: Prevent Admins from adminning while playing
I'm not sure why this was brought up at a time when staff retention is terrible, we just lost an entire new litter of gameadmins to burnout already.
This won't help.
So we have a problem with admins burning out, and an unhealthy obsession with being adminned all the time. I am pretty confident ...
This won't help.
So we have a problem with admins burning out, and an unhealthy obsession with being adminned all the time. I am pretty confident ...
- Mon May 10, 2021 5:50 am
- Forum: Closed Policy Discussion
- Topic: Prevent Admins from adminning while playing
- Replies: 94
- Views: 25463
Re: Prevent Admins from adminning while playing
Tickets go without getting handled all the time, the server will not blow up because you werent around to deal with the griefy edgelord that was killed by sec 20 minutes ago.
are you saying to just ignore ahelps??????
I may be reading your post wrong but getting ahelps ignored because there's no ...
are you saying to just ignore ahelps??????
I may be reading your post wrong but getting ahelps ignored because there's no ...
- Sun May 09, 2021 8:33 pm
- Forum: Closed Policy Discussion
- Topic: Prevent Admins from adminning while playing
- Replies: 94
- Views: 25463
Re: Prevent Admins from adminning while playing
There are two sides to this, I think.
1: People who play adminned while there are one or more observed admins online.
Fuck you, stop. I have been vocal about this in the past as well, there is no reason to do this unless you are supporting a new trial admin or some shit. You are making me have to ...
1: People who play adminned while there are one or more observed admins online.
Fuck you, stop. I have been vocal about this in the past as well, there is no reason to do this unless you are supporting a new trial admin or some shit. You are making me have to ...
- Tue Apr 27, 2021 1:50 am
- Forum: Closed Policy Discussion
- Topic: Security scaling increase should be reversed
- Replies: 44
- Views: 13772
Re: Security scaling increase should be reversed
Nooo you cant just go make config changes without arguing publicly about it for a week!!!!NecromancerAnne wrote:If nothing has functionally changed except on the extreme end, what's even the point of this thread?
It's not like you can make people play security.

- Tue Apr 27, 2021 1:46 am
- Forum: Admin Feedback
- Topic: Fikou
- Replies: 45
- Views: 34878
Re: Fikou
Yeah, keep the cringe fresh for best results. The players build up a tolerance, and stale cringe doesn't do the job. You know this, I expect more of you.
- Tue Apr 27, 2021 1:04 am
- Forum: Admin Feedback
- Topic: Fikou
- Replies: 45
- Views: 34878
Re: Fikou
I've been on a few rounds when Fikou was adminned, and I am very disappointed in what I saw. He only played like one (kinda bad I guess..) song, and did some tired among us thing with the ghosts. I'd have to rate it a weak 2/10 cringe, Fikou has not lived up to expectations at all.
- Mon Feb 22, 2021 10:40 pm
- Forum: Coding Feedback
- Topic: Hitscan laser feedback thread
- Replies: 62
- Views: 23670
Re: Hitscan laser feedback thread
Observed a round or two with it without being aware it was a TM, and I must say it looks beautiful. Emitters should use this regardless of outcome with handheld lasers.
- Tue Feb 16, 2021 10:37 pm
- Forum: Former Admins
- Topic: [No Longer Admin] ExcessiveUseOfCobby
- Replies: 85
- Views: 40561
Re: ExcessiveUseOfCobby
cobby is ok I guess 

- Fri Feb 05, 2021 8:26 am
- Forum: Off Topic
- Topic: Who is more toxic? me or oranges: the vote
- Replies: 27
- Views: 5728
- Thu Feb 04, 2021 9:26 pm
- Forum: Coding Feedback
- Topic: Atmos changes feedback thread
- Replies: 32
- Views: 20026
Re: Atmos changes feedback thread
Well, yes. But remember that the temperature limit was set assuming old atmos. They can likely be tweaked a bit now.
- Wed Feb 03, 2021 8:16 pm
- Forum: Coding Feedback
- Topic: Atmos changes feedback thread
- Replies: 32
- Views: 20026
Re: Atmos changes feedback thread
Fire alarms constantly go off for frivolous reasons now, and they keep going off. I've played more than a few rounds where the hallway fire alarms constantly go off for the entire round because some part of some hallway is slightly overpressured or too warm. Atmos/engineering often can't fix it ...
- Wed Feb 03, 2021 3:28 pm
- Forum: Coding Feedback
- Topic: Atmos changes feedback thread
- Replies: 32
- Views: 20026
Re: Atmos changes feedback thread
Plasma fires have been dumb for a long time, the ratio between significance and effort is way off. Boomers will disagree Im sure, and I will go on not caring what they think.
- Tue Feb 02, 2021 4:45 am
- Forum: Site, Forums, And Wiki
- Topic: Atlanta Ned Dot Space
- Replies: 44
- Views: 28060
Re: Banbus
Nah, we exist.
Showing 0 bans attached to skoglol
Between your first connection 3 years ago and your most recent connection 17 days ago, you have connected 6469 times.
- Mon Jan 25, 2021 3:01 pm
- Forum: Off Topic
- Topic: Windows: You like this background? Yes? Ok, you'll never see it again
- Replies: 14
- Views: 4292
Re: Windows: You like this background? Yes? Ok, you'll never see it again
I preferTWATICUS wrote:top tier backround coming throughSpoiler:
Spoiler:
- Sun Jan 03, 2021 7:12 pm
- Forum: General Chat
- Topic: Share your obscure/useful TGstation tricks and secrets.
- Replies: 17
- Views: 5721
Re: Share your obscure/useful TGstation tricks and secrets.
Prove itpugie wrote:Literally fake.Smoke spreads much more reagents than foam ever will. If your goal is chem volume over direct damage, smoke is your friend.
- Fri Jan 01, 2021 6:53 am
- Forum: General Chat
- Topic: Share your obscure/useful TGstation tricks and secrets.
- Replies: 17
- Views: 5721
Re: Share your obscure/useful TGstation tricks and secrets.
Im not reading that ancient shit thread 

- Fri Jan 01, 2021 6:24 am
- Forum: General Chat
- Topic: Share your obscure/useful TGstation tricks and secrets.
- Replies: 17
- Views: 5721
Re: Share your obscure/useful TGstation tricks and secrets.
The old thread is from 2014. I bet large parts of it is no longer valid, why would anyone ever read through all that?
Anyway I'll bite. Here's a few chem related tricks, though not the holy grails.
Sleepy pens are refillable, this makes them a 4TC instant transfer 45u stealthy injector. Enough ...
Anyway I'll bite. Here's a few chem related tricks, though not the holy grails.
Sleepy pens are refillable, this makes them a 4TC instant transfer 45u stealthy injector. Enough ...
- Thu Dec 31, 2020 3:26 am
- Forum: Closed Policy Discussion
- Topic: remove reddit from the list of blacklisted IC words
- Replies: 7
- Views: 2397
Re: remove reddit from the list of blacklisted IC words
You are space retarded.ATHATH wrote:space reddit
- Wed Dec 23, 2020 9:42 pm
- Forum: Admin Feedback
- Topic: Mothblocks/Jaredfogle
- Replies: 27
- Views: 20079
Re: Jaredfogle
The man clearly knows how to enjoy life. I wonder how he ended up here of all places
- Tue Dec 22, 2020 4:32 pm
- Forum: Ideas
- Topic: Fix Prisoner Latejoin already
- Replies: 2
- Views: 1806
Re: Fix Prisoner Latejoin already
Sorry, what was unclear?
kriskog commented 25 days ago
Checked the log for the round
[2020-04-05 16:07:14.357] GAME: Random Event triggering: Bureaucratic Error (/datum/round_event/bureaucratic_error)
Its as I thought, not a bug.
@kriskog kriskog closed this 25 days ago
- Sat Dec 19, 2020 1:17 am
- Forum: Closed Policy Discussion
- Topic: Is breaking into bolted dorms rooms to check for antags legal.
- Replies: 104
- Views: 26138
Re: Is breaking into bolted dorms rooms to check for antags legal.
If they are hunting valids, it isn't just a mugging.SkeletalElite wrote:Except if an assistant does it, it's not searching it's called getting muggedskoglol wrote:If a validhunting assistant does it its basically the same thing.
- Fri Dec 18, 2020 11:43 pm
- Forum: Closed Policy Discussion
- Topic: Is breaking into bolted dorms rooms to check for antags legal.
- Replies: 104
- Views: 26138
Re: Is breaking into bolted dorms rooms to check for antags legal.
I frequently see silicons and security check bolted dorm rooms just because they are bolted, as if the bolting wasnt an intended function of the room. I dont do antag stuff in there, for reasons mentioned earlier in the thread, but I have definetely gotten in trouble for having contraband on me and ...
- Tue Dec 15, 2020 12:51 pm
- Forum: Coding
- Topic: Remove the locker staff for the love of god.
- Replies: 28
- Views: 9822
Re: Remove the locker staff for the love of god.
Frankly, wizard should have more stuff like this instead of the death and destruction stuff.
- Mon Dec 07, 2020 8:49 pm
- Forum: Town Hall
- Topic: Trialmin Review: Jaredfogle
- Replies: 10
- Views: 25781
Re: Trialmin Review: Jaredfogle
Another moth, but I guess promote.
- Mon Dec 07, 2020 8:46 pm
- Forum: Closed Policy Discussion
- Topic: Make Rule 1 consistent on killing non-human players
- Replies: 22
- Views: 5739
Re: Make Rule 1 consistent on killing non-human players
Agreed, make all nonhumans valid.
- Mon Dec 07, 2020 8:44 pm
- Forum: Closed Policy Discussion
- Topic: Comms agents sniping AIs and cyborgs.
- Replies: 36
- Views: 10075
Re: Comms agents sniping AIs and cyborgs.
Its already in silicon policy, AI do not need to follow orders to depower/suicide while on basic asimov or equivalent. Shame it happened, but this discussion is moot.
- Mon Nov 30, 2020 10:23 am
- Forum: Closed Policy Discussion
- Topic: Mimes talking with emotes = valid?
- Replies: 43
- Views: 10961
Re: Mimes talking with emotes = valid?
No. Let admins be the judge of whats past the line of acceptable emoting, players can continue to ahelp retarded mimes.
- Thu Nov 26, 2020 12:42 am
- Forum: Ideas
- Topic: Genetics rework ideas
- Replies: 27
- Views: 9149
Re: Genetics rework ideas
Happy to help
- Wed Nov 25, 2020 9:19 pm
- Forum: Ideas
- Topic: Genetics rework ideas
- Replies: 27
- Views: 9149
Re: Genetics rework ideas
Delete hulk.
Delete the one hit fireball.
Make printing activators/mutators cost a dna resource, and get rid of the timer. This can be harvested from people, on a long cooldown. Ideally, mutators should require a lot of this (several people worth) while activators can be cheaper since your ...
Delete the one hit fireball.
Make printing activators/mutators cost a dna resource, and get rid of the timer. This can be harvested from people, on a long cooldown. Ideally, mutators should require a lot of this (several people worth) while activators can be cheaper since your ...
- Tue Nov 24, 2020 2:22 am
- Forum: Admin Feedback
- Topic: Mothblocks/Jaredfogle
- Replies: 27
- Views: 20079
Re: Jaredfogle
He will be broken in soon enough, don't sweat it.Domitius wrote:They yell at me for trying to handle tickets that involve bugs so they can properly investigate the issue and report it instead of letting me use proverbial duct-tape.
- Wed Nov 11, 2020 4:21 am
- Forum: Town Hall
- Topic: Trialmin Review: Wineallwine
- Replies: 6
- Views: 2826
Re: Trialmin Review: Wineallwine
Good terrymin, madman seems to enjoy it
- Mon Nov 09, 2020 2:11 am
- Forum: Resolved Appeals
- Topic: [Skoglol]Skoglol PedroasdPT - Proper ban appeal
- Replies: 2
- Views: 1119
Re: [Skoglol]Skoglol PedroasdPT - Proper ban appeal
Ahelp mutes only last out the round, you should be able to ahelp again.
- Sat Nov 07, 2020 4:06 am
- Forum: Ideas
- Topic: Invisible clothes
- Replies: 22
- Views: 6223
Re: Invisible clothes
Why dont you just mime some clothes
- Sat Nov 07, 2020 12:43 am
- Forum: Resolved Appeals
- Topic: [Skoglol] Rany_rain - Re-wiring An Event Borg
- Replies: 14
- Views: 4965
Re: [Skoglol] Rany_rain - Re-wiring An Event Borg
Please stop arguing between you two, it wont lead to anything.
Here's the full ahelp:
[2020-11-05 23:33:26.620] ADMINPRIVATE: PM: Skoglol/(Scott Smith)->Rany_Rain/(Gannon Digson): Hi there, wanna let me in on what you are doing there?
[2020-11-05 23:33:54.145] ADMIN: Skoglol/(Scott Smith ...
Here's the full ahelp:
[2020-11-05 23:33:26.620] ADMINPRIVATE: PM: Skoglol/(Scott Smith)->Rany_Rain/(Gannon Digson): Hi there, wanna let me in on what you are doing there?
[2020-11-05 23:33:54.145] ADMIN: Skoglol/(Scott Smith ...
- Wed Nov 04, 2020 2:05 pm
- Forum: Closed Policy Discussion
- Topic: Dynamic Team and solo antags.
- Replies: 18
- Views: 7284
Re: Dynamic Team and solo antags.
The code wise solution to this is to (temporarily) remove lower priority antag datums on conversion. So say if you get culted as a traitor, you lose the traitor datum and your traitor objectives and would get those back if you get deconverted. Does this matter if you're just doing it to bone with ...
- Tue Nov 03, 2020 9:09 pm
- Forum: Closed Policy Discussion
- Topic: Dynamic Team and solo antags.
- Replies: 18
- Views: 7284
Re: Dynamic Team and solo antags.
I think one of the dumbest things that has happened to me is getting Fuu ma'jin'd and shipped off to the syndicate by a cult contractor. 

- Tue Nov 03, 2020 4:46 am
- Forum: General Chat
- Topic: Less is more
- Replies: 33
- Views: 8316
Re: Less is more
lol
- Sat Oct 31, 2020 1:53 am
- Forum: Resolved Appeals
- Topic: Coconutwarrior97 - Note appeal
- Replies: 4
- Views: 1742
Re: Coconutwarrior97 - Note appeal
Maybe a bit irrelevant to the note given, but surely these two are valid clown names? Based off his claim that "Negroid" was a clown name in the OP.Coconutwarrior97 wrote:"Jimmy James John III" or "Egg Eater"
- Sat Oct 31, 2020 1:06 am
- Forum: Ideas
- Topic: Skeleton Healing
- Replies: 13
- Views: 4820
Re: Skeleton Healing
I dont remember if it works, but synthflesh?
- Mon Oct 26, 2020 10:43 pm
- Forum: Ideas
- Topic: enviroskirts for female plasmamen
- Replies: 5
- Views: 1623
Re: enviroskirts for female plasmamen
If only someone had thought of this before. Oh wait, they did: https://github.com/tgstation/tgstation/pull/47231
Also, add hardskirts and make the CE/engineering/atmos/CMO/Sec ones spawn based on gender percentage.
Also, add hardskirts and make the CE/engineering/atmos/CMO/Sec ones spawn based on gender percentage.
- Mon Oct 26, 2020 10:41 pm
- Forum: Coding
- Topic: Code Bounty:FIX THE FUCKING ADMIN MENU $60
- Replies: 53
- Views: 16871
Re: Code Bounty:FIX THE FUCKING ADMIN MENU $60
I set fit-viewport to manual, set it to 4 columns, leave, rejoin, and I can literally see the menu force itself back to 3 column width.
I think it is something related to widescreen because when i set widescreen off (fit-viewport auto on) then set it back to on it's at the same position aka 3 ...
I think it is something related to widescreen because when i set widescreen off (fit-viewport auto on) then set it back to on it's at the same position aka 3 ...
- Mon Oct 26, 2020 9:37 pm
- Forum: General Chat
- Topic: fuck coders
- Replies: 75
- Views: 19126
Re: fuck coders
Thank you we need intimacy too
- Mon Oct 26, 2020 2:18 pm
- Forum: Off Topic
- Topic: The future is so bright I can hardly see
- Replies: 15
- Views: 5499
- Thu Oct 22, 2020 1:59 am
- Forum: Closed Policy Discussion
- Topic: Headmin Rulings from Discord
- Replies: 29
- Views: 9682
Re: Headmin Rulings from Discord
This thread isnt about the specific ruling in the OP, but if rulings should be recorded referencing only a screenshot from discord. I think taking the couple minutes to put something on the forums about it is well worth the hassle for the reasons given.
- Wed Oct 21, 2020 4:41 pm
- Forum: Closed Policy Discussion
- Topic: Headmin Rulings from Discord
- Replies: 29
- Views: 9682
Re: Headmin Rulings from Discord
Rulings are usually made with some context in mind, and that context is often important to judge whether a ruling is applicable in whatever situation you are wondering about. That said, what I meant was just make a thread somewhere on the forums that states a ruling has been made and lock the thread ...
- Wed Oct 21, 2020 2:06 pm
- Forum: Closed Policy Discussion
- Topic: Headmin Rulings from Discord
- Replies: 29
- Views: 9682
Re: Headmin Rulings from Discord
Keeping rulings on forums over discord screenshots is probably a good idea. It keeps a better record of who the person writing the ruling is (nicknames and discord colors doesn't say that much since they can change), the date and time it was given and context is easier to read. If, god forbid, we ...