Search found 71 matches
- Sat Sep 28, 2024 4:40 am
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11622
Re: Non human heads
I like the idea of this being a "sometimes food", which is why I argued for the idea of it being a station trait.
I pitched this idea to Oranges ages ago and he said he'd merge a non-human head station trait as long as the likelihood of it happening was low enough. No idea how he feels about it ...
- Tue Sep 10, 2024 3:44 am
- Forum: Closed Policy Discussion
- Topic: Make Maintenance Scary Again
- Replies: 42
- Views: 6452
Re: Make Maintenance Scary Again
I'm not opposed to seeing a test run of this, but I don't see it faring well. More spite ahelps done to waste their killer's time over niche cases of "but this not maints??", which is already done a lot when it comes to issues where antags kill unrelated to their target. It hasn't been so bad lately ...
- Fri May 17, 2024 2:58 am
- Forum: Closed Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 38
- Views: 9472
Re: Should we treat flashing roundstart as an antag tell
the only time it's an antag tell is if you are 100% certain you saw someone get stunned by one when facing away from the flasher. i forget if this happens with blood brothers, but rev heads can flash people from behind. but if you go solely based off of this and are wrong then rip.
- Wed Apr 17, 2024 12:55 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 2956
Re: More paranoid hallucinations
Fortunately I made a special verb to do this automatically
This is a probability to pick any given hallucination type when a random hallucination triggers, such as for RDS
https://cdn.discordapp.com/attachments/590051584495321100/1229918332627587123/image.png?ex=66316db5&is=661ef8b5&hm ...
- Tue Apr 16, 2024 6:17 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 2956
- Tue Apr 16, 2024 12:17 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 2956
Re: More paranoid hallucinations
hallucination ideas:
-fake door bolting in the rooms you are in (make them happen one by one so at a glance it seems real)
-fake door shock (we already have stuns from hallucinations just have it proc when using a door with the electrification visual)
-You feel a tiny prick! sleepy pen hallucination ...
-fake door bolting in the rooms you are in (make them happen one by one so at a glance it seems real)
-fake door shock (we already have stuns from hallucinations just have it proc when using a door with the electrification visual)
-You feel a tiny prick! sleepy pen hallucination ...
- Wed Mar 27, 2024 2:45 pm
- Forum: Closed Policy Discussion
- Topic: Apply the security using contraband ruling on LRP
- Replies: 16
- Views: 3886
Re: Apply the security using contraband ruling on LRP
The "act like an antag get treated like one" isn't even really the setback people think it is because sec/heads (the people usually with the antag loot) on LRP will just kill you if you attack them over them being dressed in antag gear under the assumption/excuse that the attacker is the evil one ...
- Tue Dec 19, 2023 9:43 pm
- Forum: Ideas
- Topic: make defib not force a person back to their body
- Replies: 1
- Views: 2420
make defib not force a person back to their body
if you could pick between watching a black screen or staying slightly longer out of your body to watch whatever drama is going on ingame with ghost vision, the decision is kind of obvious. currently with how it works it just incentivizes people succumbing when frustrated that they've spent 10 ...
- Sat Dec 16, 2023 10:54 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193170
Re: Enforce Human Authority: 0
just make non-humans head of staff a somewhat common station trait
Station trait wouldn't work, I've gone into this in the past.
You don't want to promote random people to head of staff, so you have to let them opt in for it.
But letting them opt in for it means them having head of staff ...
- Fri Dec 15, 2023 8:17 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193170
Re: Enforce Human Authority: 0
just make non-humans head of staff a somewhat common station trait
- Fri Dec 15, 2023 4:31 pm
- Forum: Closed Policy Discussion
- Topic: Should Knock/Rust Heretics say fuck due to being uncontainable?
- Replies: 20
- Views: 12672
Re: Should Knock/Rust Heretics say fuck due to being uncontainable?
yooo I heard they added teleport implants that disable the ability to bladebreak out of jail
the grasp of a knock/rust heretic is enough to break them out.
I feel like on the MRP server this should open the door to creative building/solutions to the issue rather than an immediate checklist ...
- Wed Dec 06, 2023 6:56 pm
- Forum: General Chat
- Topic: all i want for christmas is you (to help me with the song editor)
- Replies: 3
- Views: 4118
- Tue Dec 05, 2023 12:29 pm
- Forum: General Chat
- Topic: all i want for christmas is you (to help me with the song editor)
- Replies: 3
- Views: 4118
all i want for christmas is you (to help me with the song editor)
can someone actually get the song editors on the wiki for the instruments to work? I have tried but either I am retarded or they just don't function. I NEED to be able to play Mariah Carey on TG for Christmas
- Fri Nov 10, 2023 10:37 am
- Forum: Closed Policy Discussion
- Topic: Knowledge of Someone's Tactics - Where Does It Become Meta?
- Replies: 42
- Views: 27450
Re: Knowledge of Someone's Tactics - Where Does It Become Meta?
By definition acting based off OOCly knowing someone's playstyle is metagaming. The problem is that unless players are stupid enough to outright admit to it, the admins will in most scenarios find it next to impossible to enforce and not worth pursuing. I've had this happen to me. The only fix is ...
- Fri Oct 13, 2023 10:39 am
- Forum: Closed Policy Discussion
- Topic: Escalation Policy Rewrite
- Replies: 53
- Views: 28769
Re: Escalation Policy Rewrite
I'm not sure on the wording, but I think something to consider with the rewrite is something should be added to specifically include roles with higher metaprotections that people can't escalate regularly against (heads of staff, silicons, and security). I've seen so many situations where people with ...
- Fri Sep 08, 2023 8:28 pm
- Forum: Ideas
- Topic: New Technological Antag Ideas?
- Replies: 23
- Views: 12155
- Fri Sep 08, 2023 8:25 pm
- Forum: Ideas
- Topic: make sentient simple mobs more identifiable
- Replies: 3
- Views: 1396
make sentient simple mobs more identifiable
Easiest way would be to make it an overlay/something similar to a hud icon. An examine message would work too but players would still act like they panicked and attacked before examining to justify a kill.
I only bring this up because often players will pretend that they don't know a sentient mob ...
I only bring this up because often players will pretend that they don't know a sentient mob ...
- Fri Sep 08, 2023 1:31 pm
- Forum: Ideas
- Topic: New Technological Antag Ideas?
- Replies: 23
- Views: 12155
Re: New Technological Antag Ideas?
two people in here have already mentioned synths. the code for it already exists it was just scrapped, but it's still mentioned in the wiki. even when they were in, their disguise code, which was their main gimmick, didn't work. but I imagine it'd be pretty easy to bring back and fix.
- Sat Aug 19, 2023 10:45 pm
- Forum: Closed Policy Discussion
- Topic: The Grand Silicon Policy Rewrite Megathread
- Replies: 128
- Views: 55050
Re: The Grand Silicon Policy Rewrite Megathread
I dont really understand how the interaction between 1 and 3 in Escalating Against Silicons works out.
Don't round remove silicons if they are following their laws, except if they are "acting like an antag". That basically comes down to "dont round remove silicons for no IC reason", which is ...
- Sat Aug 19, 2023 10:39 pm
- Forum: Coding
- Topic: [BOUNTY] Played-time ban
- Replies: 16
- Views: 12667
Re: [BOUNTY] Played-time ban
Living connected hours isn't enough. We already have players that will SSD but stay connected and have SS13 semi-afk in the background with maybe their sounds on so they can check the game. There's no point in having this kind of ban if it can be easily bypassed. Let's maybe extend the code to check ...
- Fri Aug 18, 2023 9:26 pm
- Forum: Closed Policy Discussion
- Topic: Add "upon being caught" Rule 5 Subsection 2
- Replies: 29
- Views: 14279
Re: Add "upon being caught" Rule 5 Subsection 2
Can we extend this policy to people being force borged too? We have a decent amount of people that will sit in an MMI in robotics and wait until the exact second the cyborg suit is finished to ghost just so they can OOCly waste as much of a person's time as possible after getting caught. In the case ...
- Thu Jul 27, 2023 7:29 pm
- Forum: Coding
- Topic: Midround Alternatives to Antags
- Replies: 16
- Views: 13935
Re: Midround Alternatives to Antags
felindhuggers when..
- Thu Jul 06, 2023 12:13 am
- Forum: Closed Policy Discussion
- Topic: Cruel, creative, and very unusual punishments.
- Replies: 10
- Views: 1898
Re: Cruel, creative, and very unusual punishments.
IMO sec should have the ability to stray from spacelaw and opt for kneecappings, beating and other more creative punishments if it fits the crime, but with the knowledge that doing so voids their metaprotections and opens them up to retaliation.
we both know this wouldn't work since even if a ...
- Tue Jul 04, 2023 12:58 pm
- Forum: Coding
- Topic: Midround Alternatives to Antags
- Replies: 16
- Views: 13935
Re: Midround Alternatives to Antags
it's not different. the topic is reintroducing ghosts into the round. respawn with a timer also works but would need to keep people from using the same character
- Mon Jul 03, 2023 9:37 pm
- Forum: Coding
- Topic: Midround Alternatives to Antags
- Replies: 16
- Views: 13935
Midround Alternatives to Antags
After discussing in another thread, it's become pretty clear that a lot of players simply won't take any risks because they are that afraid of round removal. And it's no secret that extended rounds with a ton of players dead leads to pop decreasing. The issue is, our current "regulator" of ghosts re ...
- Mon Jul 03, 2023 4:25 pm
- Forum: Closed Policy Discussion
- Topic: Fugitives Valid!!! or not
- Replies: 13
- Views: 2914
Re: Fugitives Valid!!! or not
They're fugitives. Wouldn't it make more sense to incentivize crew capturing them all alive in perma? This could be made policy at least on Manuel. For it to work with Terry and Sybil, they'd probably have to add a coded incentive though. It'd have the plus side of adding an interesting dynamic ...
- Thu Jun 22, 2023 12:32 pm
- Forum: Closed Policy Discussion
- Topic: Are male nipples in paintings permitted and if not, should they be?
- Replies: 55
- Views: 19675
- Wed Jun 14, 2023 12:04 pm
- Forum: Admin Feedback
- Topic: NamelessFairy
- Replies: 20
- Views: 12865
Re: NamelessFairy
yikes the irony in posting this out of spite in retaliation to negative feedback
...16 days after the initial trigger and after answering in his own feedback? Don't think i consider this out of spite and more like "you asked and ye shall receive"
Also peanut policy still applies to this ...
- Wed Jun 14, 2023 11:31 am
- Forum: Admin Feedback
- Topic: NamelessFairy
- Replies: 20
- Views: 12865
Re: NamelessFairy
Now that I've had some internal experience with them my view has changed. As such, consider this my updated review! The comment I posted here when they first got admin no longer rings true.
Nameless seems to be- with no other way to explain it- thin-skinned, when things don't go their way they ...
- Tue Jun 13, 2023 11:40 pm
- Forum: Closed Complaints
- Topic: [Trexter] SashaIsDead - unwanted event
- Replies: 9
- Views: 9630
Re: [Trexter] SashaIsDead - unwanted event
As someone who played this round, and was really frustrated with how it went, I'll add a few details to this, as my complaining probably put some pressure on to the admins to do something, and I feel Trexter's explanation doesn't do it justice.
Like Trexter said, a person rolled roundstart wizard ...
Like Trexter said, a person rolled roundstart wizard ...
- Sat Jun 10, 2023 8:33 pm
- Forum: Resolved Appeals
- Topic: [Striders13] Ricardomilos
- Replies: 6
- Views: 1674
Re: [Striders13] Ricardomilos
Hi since I'm the person involved, Wally, I figured I'd add a few details relevant to that.
You mentioned the two other lizards that I also randomly started attacking that you were with. Due to their names (they both had the word Lizard in their name) and the fact that they were both spray painted ...
You mentioned the two other lizards that I also randomly started attacking that you were with. Due to their names (they both had the word Lizard in their name) and the fact that they were both spray painted ...
- Thu Jun 08, 2023 1:33 am
- Forum: Closed Policy Discussion
- Topic: What to do what shit hits the fan during a revolution.
- Replies: 40
- Views: 10585
Re: What to do what shit hits the fan during a revolution.
Because there's nothing more mentally and emotionally reassuring than knowing that your chance of being killed indefinitely by rebels has now skyrocketed, right?TheLoLSwat wrote: ↑Wed Jun 07, 2023 4:00 pm only a revolutionary would resist the mental and emotional safety that a nanotrasen mindshield can provide during a revolution

- Thu Jun 08, 2023 1:27 am
- Forum: General Chat
- Topic: Hello!!! i’m a new player I need help
- Replies: 36
- Views: 13849
Re: Hello!!! i’m a new player I need help
The people here can be kind of ruthless at times in terms of "doing whatever they want even at the blatant expense and frustration of others" and you should be prepared for that but this usually changes if they are aware you are new and learning. Tell them you're new to the station and generally you ...
- Sat Jun 03, 2023 10:01 pm
- Forum: Closed Policy Discussion
- Topic: What to do what shit hits the fan during a revolution.
- Replies: 40
- Views: 10585
Re: What to do what shit hits the fan during a revolution.
This isn't an NRP arguement. Its in the sec officer's suggested guidelines that you should be shot in that situation.
And suggested guidelines on Terry/Sybil will often you get mocked/controversy the same way if you follow Space Law to the word as they aren't applicable to an average round and ...
- Sat Jun 03, 2023 5:31 pm
- Forum: Closed Policy Discussion
- Topic: What to do what shit hits the fan during a revolution.
- Replies: 40
- Views: 10585
Re: What to do what shit hits the fan during a revolution.
as a nanotrasen loyalist wouldnt have a reason to do this (during a revolution)
I've already covered this being an NRP argument and don't care for this nonsense. You are arguing there's no reason against it because you are purely thinking of mechanics, rather than the inconvenience of some ...
I've already covered this being an NRP argument and don't care for this nonsense. You are arguing there's no reason against it because you are purely thinking of mechanics, rather than the inconvenience of some ...
- Fri Jun 02, 2023 2:58 pm
- Forum: Closed Policy Discussion
- Topic: What to do what shit hits the fan during a revolution.
- Replies: 40
- Views: 10585
Re: What to do what shit hits the fan during a revolution.
As someone that actively resists both being revved and mindshielding during revs on a regular basis and tends to remain a neutral party for as long as possible, more often than not the people that randomly bust into my department and lethal me are security. There's a weird double standard in play ...
- Sat May 20, 2023 10:55 pm
- Forum: Closed Policy Discussion
- Topic: Add a rule to For No Reason! about transparent AI use.
- Replies: 34
- Views: 6761
Re: Add a rule to For No Reason! about transparent AI use.
Just chiming in that the people using the "doesn't using ChatGPT to apologize makes it insincere" narrative are ignoring the fact that notes/bans can be wrong. Even if they aren't wrong, the bar to appeal notes is ridiculously high, so I wouldn't blame someone to cut that work short over a 2D space ...
- Thu May 18, 2023 10:07 pm
- Forum: Closed Policy Discussion
- Topic: Raise threat.
- Replies: 53
- Views: 15935
Re: Raise threat.
This is less of an "everyone hates greenshift" thing and more of a mixture of "the greenshift haters are the loudest" and "ghosting/SSDing at roundstart might net you an antag roll suspicion, therefore I need to die to valid conflict if I want out of this shitty round" mentality. That being said, it ...
- Sat Apr 15, 2023 11:57 am
- Forum: Closed Policy Discussion
- Topic: Spectral Instruments - Conversion non-antags
- Replies: 51
- Views: 14311
Re: Spectral Instruments - Conversion non-antags
Thank you Jacquerel, Fikou and NecromancerAnne for flagging this and getting it solved so soon. Indeed, with this merged we revert to what it was before where finding the spooky stuff in maints is just a rare treat, almost like an event.
I'll leave this open, but I feel that discussing this is ...
- Wed Apr 12, 2023 9:30 pm
- Forum: Closed Policy Discussion
- Topic: Spectral Instruments - Conversion non-antags
- Replies: 51
- Views: 14311
Re: Spectral Instruments - Conversion non-antags
I don't dislike the feature enough to be axed. I just want a clearly written policy on what skeletons can and can't do, and their interaction with the crew if admins are going to be dishing out notes on them. It's not fair to issue notes or bans on things that are such a grey area. And it's not like ...
- Wed Apr 12, 2023 5:12 pm
- Forum: Closed Policy Discussion
- Topic: Spectral Instruments - Conversion non-antags
- Replies: 51
- Views: 14311
Re: Spectral Instruments - Conversion non-antags
I'm just gonna copy and paste what I said in my other topic since Conrad The Rat beat me to it...
---
They should count as antags, or psuedo antags like abductors, at the bare minimum.
"You are the spooky skeleton! A new life and identity has begun. Help your fellow skeletons into bringing out ...
---
They should count as antags, or psuedo antags like abductors, at the bare minimum.
"You are the spooky skeleton! A new life and identity has begun. Help your fellow skeletons into bringing out ...
- Wed Apr 12, 2023 5:11 pm
- Forum: Closed Policy Discussion
- Topic: conversion skeletons should count as antags
- Replies: 1
- Views: 549
Re: conversion skeletons should count as antags
FUCK YOU, CONRAD. BEAT ME TO IT... IGNORE THIS
- Wed Apr 12, 2023 5:09 pm
- Forum: Closed Policy Discussion
- Topic: conversion skeletons should count as antags
- Replies: 1
- Views: 549
conversion skeletons should count as antags
"You are the spooky skeleton! A new life and identity has begun. Help your fellow skeletons into bringing out the spooky-pocalypse. You haven't forgotten your past life, and are still beholden to past loyalties." - The exact flavour text you get upon being converted.
I got noted for killing one ...
I got noted for killing one ...
- Mon Apr 10, 2023 7:38 pm
- Forum: Resolved Appeals
- Topic: NoxVS - Encouraging Banbaiting Behaviour From Another Admin
- Replies: 5
- Views: 1978
Re: NoxVS - Encouraging Banbaiting Behaviour From Another Admin
A few minor errors on Vox's statements, in order:
-Trying to get uninvolved parties to round remove Lyn by lying and falsely accusing them.
I did lie IC and frame Lyn to get sec to attack her, and with the intent of getting her killed. You made up the round remove tidbit yourself, but even if that ...
-Trying to get uninvolved parties to round remove Lyn by lying and falsely accusing them.
I did lie IC and frame Lyn to get sec to attack her, and with the intent of getting her killed. You made up the round remove tidbit yourself, but even if that ...
- Fri Apr 07, 2023 5:41 am
- Forum: Resolved Appeals
- Topic: NoxVS - Encouraging Banbaiting Behaviour From Another Admin
- Replies: 5
- Views: 1978
NoxVS - Encouraging Banbaiting Behaviour From Another Admin
BYOND account: TypicalRig
Character name: Finn Saylor
Ban type: Severe Note
Ban reason: As a nonantagonist, was attacked by a revolutionary and blinded in the process. Accused the revolutionary of being a headrev to get them killed, and had their tongue removed as retaliation when the rev was ...
Character name: Finn Saylor
Ban type: Severe Note
Ban reason: As a nonantagonist, was attacked by a revolutionary and blinded in the process. Accused the revolutionary of being a headrev to get them killed, and had their tongue removed as retaliation when the rev was ...
- Tue Mar 14, 2023 1:30 am
- Forum: Closed Policy Discussion
- Topic: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
- Replies: 58
- Views: 13376
Re: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
i don't really see how it's good for the game that players are allowed to threaten someone with "use this heretic blade/cult dagger on me or die" and that's an allowed procedure. it's not like this is an intended feature and is instead a byproduct of trying to keep regular players from benefitting ...
- Sun Mar 12, 2023 11:45 pm
- Forum: Resolved Appeals
- Topic: <LiarGG> - TypicalRig - Noting over an IC issue and intentional omission of information in note
- Replies: 10
- Views: 3453
Re: <LiarGG> - TypicalRig - Noting over an IC issue and intentional omission of information in note
You have provided, and specifically pointed this out, yourself: "Notes that contain admin opinions that unfairly paint the player in a bad light are one example."
The note mentions that I and the security officer were "antagonistic towards eachother", but conveniently leaves out the same tidbit of ...
The note mentions that I and the security officer were "antagonistic towards eachother", but conveniently leaves out the same tidbit of ...
- Sat Mar 11, 2023 7:12 pm
- Forum: Resolved Appeals
- Topic: <LiarGG> - TypicalRig - Noting over an IC issue and intentional omission of information in note
- Replies: 10
- Views: 3453
Re: <LiarGG> - TypicalRig - Noting over an IC issue and intentional omission of information in note
It goes without saying that notes which influence future admin decisions pertaining to players should only be given over an actual rule violation. It's unfair because I didn't break any rules and the note understates how layered the situation was. The officer I gulagged was already executable by the ...
- Fri Feb 24, 2023 12:06 am
- Forum: Resolved Appeals
- Topic: <LiarGG> - TypicalRig - Noting over an IC issue and intentional omission of information in note
- Replies: 10
- Views: 3453
Re: <LiarGG> - TypicalRig - Noting over an IC issue and intentional omission of information in note
An additional note: I was wondering why I didn't recall Swamp Water saying give the working man the lasers. Upon checking the timestamp, and matching them with the attack logs, I was being bombarded with disabler spam from both Hates-The-Stuns and Talon Mckendrick at the time. I'm unsure from the ...
- Wed Feb 22, 2023 10:41 pm
- Forum: Resolved Appeals
- Topic: <LiarGG> - TypicalRig - Noting over an IC issue and intentional omission of information in note
- Replies: 10
- Views: 3453
Re: <LiarGG> - TypicalRig - Noting over an IC issue and intentional omission of information in note
To answer the disabler spam, it was not that I think it was or wasn't done in bad faith. It was that I thought my best course of action was just to retaliate with a non-combat citation as it was two players vs one, and tensions were already high, as you said. Particularly with the AI looking for a ...