Search found 26 matches
- Tue Jun 16, 2015 11:12 pm
- Forum: General Chat
- Topic: Defensive Server Response To Shitty ION E3 Trailer
- Replies: 88
- Views: 39327
Re: Defensive Server Response To Shitty ION E3 Trailer
Oh man sec will become a much more fun job to play
- Fri Jun 05, 2015 6:45 pm
- Forum: Coding
- Topic: XHUIS' SUMMER THAW EVENT (ended)
- Replies: 146
- Views: 40467
Re: XHUIS' SUMMER THAW EVENT
Chameleon projectors can scan humans, and allow you to project yourself as them at the time of scanning.
Like the Abductor disguise system? because when AnturK made that I made him make the back end nice and generic, so it could EASILY do this.
I honestly don't really know what abductors are ...
Like the Abductor disguise system? because when AnturK made that I made him make the back end nice and generic, so it could EASILY do this.
I honestly don't really know what abductors are ...
- Fri Jun 05, 2015 6:25 pm
- Forum: Coding
- Topic: XHUIS' SUMMER THAW EVENT (ended)
- Replies: 146
- Views: 40467
Re: XHUIS' SUMMER THAW EVENT
Chameleon projectors can scan humans, and allow you to project yourself as them at the time of scanning.
Like the Abductor disguise system? because when AnturK made that I made him make the back end nice and generic, so it could EASILY do this.
I honestly don't really know what abductors are ...
Like the Abductor disguise system? because when AnturK made that I made him make the back end nice and generic, so it could EASILY do this.
I honestly don't really know what abductors are ...
- Fri Jun 05, 2015 4:08 pm
- Forum: Coding
- Topic: XHUIS' SUMMER THAW EVENT (ended)
- Replies: 146
- Views: 40467
Re: XHUIS' SUMMER THAW EVENT
Chameleon projectors can scan humans, and allow you to project yourself as them at the time of scanning.
- Thu May 21, 2015 5:16 am
- Forum: Video Games
- Topic: Salem: The Time Management Grind Autism MMO, Under New Devs
- Replies: 25
- Views: 7836
Re: Salem: The Time Management Grind Autism MMO, Under New D
This honestly looks like the exact same as original H&H except with 3d graphics
- Mon May 18, 2015 12:31 am
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 29086
Re: Naming Policy
I miss that gimmick (inb4 I steal it), but no someone is actually named old man in game.
He means Oldman Robustin, I'd assume. That's the only "old man" I've ever seen in game. And was my other post really removed because I thought the guy was dumb for using "problematic" as a justification for ...
He means Oldman Robustin, I'd assume. That's the only "old man" I've ever seen in game. And was my other post really removed because I thought the guy was dumb for using "problematic" as a justification for ...
- Sun May 17, 2015 11:55 pm
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 29086
Re: Naming Policy
I've never seen anyone name themselves Old Man... You might be referring to a gimmick I run where I spawn in a character wearing pajamas and edit their step_size to be ridiculously slow so they move 1 pixel every 10 minutes or something and then make them have heart attacks while medbay scrambles ...
- Sun May 17, 2015 10:18 pm
- Forum: Closed Policy Discussion
- Topic: Naming Policy
- Replies: 108
- Views: 29086
Re: Naming Policy
I think its problematic when people name themselves shit like "Old Man" and "Niglet Jones/Nigger Jim" primarily because its difficult to properly refer to them.
Old Man is literally a noun, and I don't want to have to type Nigger/Niglet every time I want to refer to that person. It can be annoying ...
Old Man is literally a noun, and I don't want to have to type Nigger/Niglet every time I want to refer to that person. It can be annoying ...
- Sun May 17, 2015 5:27 pm
- Forum: Coding Feedback
- Topic: Fast Atmos
- Replies: 31
- Views: 13293
Re: Fast Atmos
The logic is that the area becomes uninhabitable very quickly, and then becomes fixed ONLY shortly after someone starts fixing it.
It's also very difficult to repressurize areas that do not have pumps, i.e. maint. (you'll have to open multiple air canisters, not sure how many)
It's also very difficult to repressurize areas that do not have pumps, i.e. maint. (you'll have to open multiple air canisters, not sure how many)
- Sun May 17, 2015 5:17 pm
- Forum: Coding Feedback
- Topic: Fast Atmos
- Replies: 31
- Views: 13293
Fast Atmos
I noticed that atmos has gotten WAY faster in terms of the movement of air throughout a closed room. This has meant that breaches in the hull are much quicker to depressurize any local areas. I'm not sure if I totally agree with this since it is already hard enough to fill a depressurized room up ...
- Mon May 11, 2015 4:35 pm
- Forum: Closed Policy Discussion
- Topic: Increase the bombcap? [POLL]
- Replies: 40
- Views: 9806
Re: Increase the bombcap? [POLL]
I don't see what increasing the bombcap will add to gameplay. The explosions will be marginally bigger, but they will still be the round-ending phenomena they always were.
As peoplearestrange mentioned, I don't think anyone is complaining about their current size being too small either. Plus ...
As peoplearestrange mentioned, I don't think anyone is complaining about their current size being too small either. Plus ...
- Mon May 11, 2015 4:31 pm
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 32916
Re: Locked Nukeop Hardsuits
I don't see how anyone can defend the fact that locked hardsuits prevent outside healing; This seems to me more like an unintended side effect of the locked hardsuits change.
I'd like to see some fixes for this so that Nuke Ops are not so unimaginably fragile as they currently are.
I'd like to see some fixes for this so that Nuke Ops are not so unimaginably fragile as they currently are.
- Sat Jan 03, 2015 3:08 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 955577
Re: Stories of rage, tears and regret
Getting dunked cuz of lag is the most depressing thing ever
- Fri Jan 02, 2015 7:55 am
- Forum: Closed Policy Discussion
- Topic: Sharing dispute resolutions with claimants
- Replies: 39
- Views: 10351
Re: Sharing dispute resolutions with claimants
I used to be an admin on yog for a couple months, andI think its important to let people know that you're acting on an adminhelp. A simple "looking at it" is enough. Regarding informing people of investigation results, there could be something like a "round notes" page that admins can edit during ...
- Fri Jan 02, 2015 7:46 am
- Forum: Closed Policy Discussion
- Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
- Replies: 68
- Views: 18992
Re: [Poll] (Chem and Track) Implanting Hired Sec Officers
Honestly antags that join sec are the least robust people ever. Once you get implanted you automatically get weapons and more importantly trust, which is like the most valuable resource in the game. I think implanting new recruits(with stuff other than loyalty) is metagamey as fuck though, but ...
- Fri Jan 02, 2015 7:39 am
- Forum: General Chat
- Topic: Little things you do in-game while bored
- Replies: 69
- Views: 22753
Re: Little things you do in-game while bored
I like to walk around and chat random people up, sometimes in the bar or something. God forbid, maybe even RP a little.
- Fri Jan 02, 2015 7:36 am
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 18750
Re: The new hunger system
I play chef a lot (i was the chef that alex mentioned with the lunchboxes) and something that I'm grateful for is that this update really increases the number of people who grab food from the kitchen. On the other hand there is still only one chef, so the process of making enough food really strains ...
- Wed Dec 03, 2014 2:40 pm
- Forum: Coding Feedback
- Topic: When is the game "Hard Enough"?
- Replies: 24
- Views: 7782
Re: When is the game "Hard Enough"?
I think you need to define complexity. The one I use is "number of viable options the player must choose between at any given time". Thus false choices don't increase complexity and should be removed. This includes both no-brainer obviously good decisions (as an engineer, you always want to be ...
- Mon Dec 01, 2014 8:27 pm
- Forum: Coding Feedback
- Topic: When is the game "Hard Enough"?
- Replies: 24
- Views: 7782
Re: When is the game "Hard Enough"?
4 does not follow from 3. If X and Y are opposites to eachother, we cannot assume that a value for X or NotX is somehow Neither "too X" or "too NotX." These are undefinable in a concrete manner due to opinions of what qualifies "too much" or "too little" X or NotX. Your logic is overbroad.
Fuck I ...
Fuck I ...
- Mon Dec 01, 2014 5:28 pm
- Forum: Coding Feedback
- Topic: When is the game "Hard Enough"?
- Replies: 24
- Views: 7782
When is the game "Hard Enough"?
Preface:
Let me first explain that I am a relatively on and off player. I often stop playing ss13 for periods of time only to come back to many changes in the game itself. I appreciate the changes that have been made, and I do think that it is very entertaining to constantly discover new things ...
Let me first explain that I am a relatively on and off player. I often stop playing ss13 for periods of time only to come back to many changes in the game itself. I appreciate the changes that have been made, and I do think that it is very entertaining to constantly discover new things ...
- Fri Nov 07, 2014 8:32 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 51847
Re: Higher Standards for Head of Personnel
Let me ask you this.
What's legitimately bad about HoP, objectively the most informed person on the station, making a decision about someone's employment?
If you're gonna talk about how he might do something bad and that is enough to remove that part of his job, then we should have whole station ...
What's legitimately bad about HoP, objectively the most informed person on the station, making a decision about someone's employment?
If you're gonna talk about how he might do something bad and that is enough to remove that part of his job, then we should have whole station ...
- Thu Nov 06, 2014 6:50 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 61361
Re: Telescience & Coordinate Maps
Good shit, at least everyone's on the same page now
- Mon Nov 03, 2014 1:13 am
- Forum: Ideas
- Topic: Suit Sensors 4noraisins
- Replies: 7
- Views: 2343
Re: Suit Sensors 4noraisins
meta ruins everything THANKS OBAMA
- Mon Nov 03, 2014 1:08 am
- Forum: Ideas
- Topic: Suit Sensors 4noraisins
- Replies: 7
- Views: 2343
Suit Sensors 4noraisins
Why do suit sensors seem to set randomly each round? Can't we have persisting maxed or minimum suit sensors? I noticed that suit sensors have been the topic of an early announcements very very often in the round, and it seems like an unnecessary annoyance to have to set them every time.
- Sun Nov 02, 2014 9:16 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 66120
Re: Dont make space slow please
Man low speed sucks so bad how this probably extended the time it takes to make a full station traversal (from the outside) by like 8x
- Mon Jul 07, 2014 7:37 pm
- Forum: Resolved Requests
- Topic: Dacelo: AI Jobban Request
- Replies: 3
- Views: 1859
Re: Dacelo: AI Jobban Request
do not harm the uploader of this law until 5 laws are uploaded
Doesn't this mean he should harm you after you upload 5 laws?
Doesn't this mean he should harm you after you upload 5 laws?