BruhFloranOtten wrote:Can I dibs on
-Move Bag of Holding to its own node after Tier 4 parts (Advanced BS I think?). 5000 tech points.
Search found 19 matches
- Tue Jun 18, 2019 9:02 pm
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 6630
Re: Techweb Related Code Bounties
- Tue Jun 18, 2019 1:09 am
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 6630
Re: Techweb Related Code Bounties
Can i give this a thicc claim
- Tue Sep 04, 2018 2:47 am
- Forum: Ideas
- Topic: Swarmer Game Mode
- Replies: 4
- Views: 1978
Re: Swarmer Game Mode
OHH YESS! THIS IS WHAT I CODE!
- Mon Sep 03, 2018 5:58 pm
- Forum: Ideas
- Topic: Necromancer Game mode Feedback Thread
- Replies: 5
- Views: 1704
Re: Necromancer Game mode Feedback Thread
Wiznerd is just murderbone, very short, necromancer has a linear progression and its simply not just murder everything until you are murdered. I'd even argue that this should replace wiznerdShadowDimentio wrote:This is literally just wizard, stupid
- Mon Sep 03, 2018 5:31 pm
- Forum: Ideas
- Topic: Necromancer Game mode Feedback Thread
- Replies: 5
- Views: 1704
Necromancer Game mode Feedback Thread
A powerful necromancer unexpectedly teleports onto the station. After being exiled from the wizard federation, he needs fresh victims to prove and increase his might. The necromancer starts off weak, but by capturing the souls of the crew-members he can increase his offensive power and grow his ...
- Mon Sep 03, 2018 5:30 pm
- Forum: Ideas
- Topic: Curse Gamemode Feedback Thread
- Replies: 2
- Views: 1150
Re: Curse Gamemode Feedback Thread
HeyHeyHeyHeyHey I am grasping at straws
- Mon Sep 03, 2018 3:38 pm
- Forum: Coding
- Topic: Code bounty: gamemodes!
- Replies: 28
- Views: 13961
Re: Code bounty: gamemodes!
Oh Shit, I better start on curse fasst!
- Mon Sep 03, 2018 3:21 pm
- Forum: Ideas
- Topic: Curse Gamemode Feedback Thread
- Replies: 2
- Views: 1150
Curse Gamemode Feedback Thread
Curse. A number of items (typically high-risk or unique) have been placed under a sentient curse! The items have a power level which increases over time. Power can be spent of cursed abilities, such as stealth ones like going invisible, or short teleportation, or offensive like emps, mind control ...
- Mon Sep 03, 2018 3:18 pm
- Forum: Ideas
- Topic: Brainstorm Mode Feedback Post
- Replies: 11
- Views: 3345
Re: Brainstorm Mode Feedback Post
See the poll
- Mon Sep 03, 2018 5:18 am
- Forum: Ideas
- Topic: Brainstorm Mode Feedback Post
- Replies: 11
- Views: 3345
Re: Brainstorm Mode Feedback Post
I mean, most of the peepol seem to like it on this postoranges wrote:would you stop making fucking shitty conversion game modes
- Sun Sep 02, 2018 3:51 pm
- Forum: Ideas
- Topic: Brainstorm Mode Feedback Post
- Replies: 11
- Views: 3345
Re: Brain Cult Feedback Post
Thank you for your feedback, various beacons will manifest on station during end game, the cultists win if they "control" the beacons for an amount of time. The crew can capture the beacons by holding ground there.Stickymayhem wrote:Too similar to clock cult. Think of a unique win condition
- Sun Sep 02, 2018 3:43 pm
- Forum: Ideas
- Topic: Brainstorm Mode Feedback Post
- Replies: 11
- Views: 3345
Re: Brain Cult Feedback Post
This won't be the name of the finished product.PKPenguin321 wrote:why it gotta be named cult
- Sun Sep 02, 2018 5:00 am
- Forum: Ideas
- Topic: Brainstorm Mode Feedback Post
- Replies: 11
- Views: 3345
Brainstorm Mode Feedback Post
Brain Cult, you start as an AI-esque brain in a small skull, floating through spess similar to a larger Abductor Ship. You passively gain Brainpower, which is used to power your psychic abilities some of which are detailed below:
You can use this Brainpower to create thralls within the Skull ...
You can use this Brainpower to create thralls within the Skull ...
- Thu Aug 30, 2018 8:38 pm
- Forum: Coding
- Topic: Code bounty: gamemodes!
- Replies: 28
- Views: 13961
Re: Code bounty: gamemodes!
The actual conversion doesn't get traction until endgame.
- Thu Aug 30, 2018 4:34 pm
- Forum: Coding
- Topic: Code bounty: gamemodes!
- Replies: 28
- Views: 13961
Re: Code bounty: gamemodes!
Can this bounty be given out multiple times to multiple people or just once to one person, I have an idea for a cyberman gamemode a conversion antag.
- Sun Dec 17, 2017 3:53 am
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 46295
Re: Killing borgs for following laws
In the lore borgs are experimental. "Artificial Intelligence field testing: a new generation of thinking machine has been developed. Rumor has it that it's based on theoretical human brain designs, though darker rumors say that actual brains taken from unwilling 'volunteers' are used in either the ...
- Thu Dec 14, 2017 4:55 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 46295
Re: Killing borgs for following laws
I think we should scrap Assimov altogether and create a service law set like they have in baystation. Or make intensity of the human harm take priority over the time and allow Asimov ai to cause human harm to prevent greater harm.
- Tue Nov 21, 2017 3:55 pm
- Forum: Coding
- Topic: Public runtime logs
- Replies: 17
- Views: 16211
Re: Public runtime logs
How do I fid out if an antag won or not. (I had to leave mid round so I camped out in a escape pod)
- Fri Aug 18, 2017 3:00 am
- Forum: Coding
- Topic: BYOND Coding
- Replies: 5
- Views: 2622
BYOND Coding
How do I start coding a BYOND game. Can someone please point me in the right direction or give me a guide.