Search found 12 matches
- Thu Sep 09, 2021 8:50 am
- Forum: Ideas
- Topic: Wearable synthesizer on belt slot
- Replies: 3
- Views: 1051
Wearable synthesizer on belt slot
As someone who plays the synthesizer a lot in rounds, I would love to have it be wearable on the belt slot, as if it was wrapped around the neck with a loop and placed against the waist. The harmonica has a feature where it can be place in a pocket slot so I feel that the synthesizer going in the ...
- Sun May 16, 2021 4:13 am
- Forum: Resolved Appeals
- Topic: [<NoxVS>] Ripyu Anewon / Ophaq - Name Change Opinion & Appeal
- Replies: 3
- Views: 1511
[<NoxVS>] Ripyu Anewon / Ophaq - Name Change Opinion & Appeal
BYOND account: Ophaq
Character name: Ripyu Anewon
Ban type: Server/Role Not so much a ban but rather character name change?
Ban length: Not so much a ban rather character name change?
Ban reason: Asked to change their name from "Ripyu Anewon" because it is just "rip you a new one".
Time ban ...
Character name: Ripyu Anewon
Ban type: Server/Role Not so much a ban but rather character name change?
Ban length: Not so much a ban rather character name change?
Ban reason: Asked to change their name from "Ripyu Anewon" because it is just "rip you a new one".
Time ban ...
- Wed Feb 17, 2021 12:48 am
- Forum: Ideas
- Topic: White Ship Blueprints or Recognizing Additions to Whiteships
- Replies: 3
- Views: 1304
Re: White Ship Blueprints or Recognizing Additions to Whiteships
have their spawning chance increased.
All space ruins are guaranteed to spawn, including the whiteship. Rounds where the whiteship doesn't spawn are errors and not intentional, but are possible.
That's good to know. A little off topic but to branch off what you said, do these white ships that ...
All space ruins are guaranteed to spawn, including the whiteship. Rounds where the whiteship doesn't spawn are errors and not intentional, but are possible.
That's good to know. A little off topic but to branch off what you said, do these white ships that ...
- Tue Feb 16, 2021 9:39 am
- Forum: Ideas
- Topic: White Ship Blueprints or Recognizing Additions to Whiteships
- Replies: 3
- Views: 1304
White Ship Blueprints or Recognizing Additions to Whiteships
Is it possible and/or could we get something like station blueprints, but it works for whiteships when you find them out in space? Each whiteship would have its own unique one. Or perhaps could there be an option in the whiteship navigation console to expand the area where it recognizes what you've ...
- Sat Feb 06, 2021 4:34 am
- Forum: Ideas
- Topic: Upgrades to engi and medbot borgs
- Replies: 6
- Views: 1993
Re: Upgrades to engi and medbot borgs
A hand slot module would defeat the purpose of cyborgs (i.e. specialisation) but a module like you describe for empty handed manipulation in surgeries would be good.
the hug module acts as a substitute for "empty hand" in surgery
If that isn't implemented yet then that's a good idea.
Using the ...
the hug module acts as a substitute for "empty hand" in surgery
If that isn't implemented yet then that's a good idea.
Using the ...
- Fri Feb 05, 2021 11:03 pm
- Forum: Ideas
- Topic: Upgrades to engi and medbot borgs
- Replies: 6
- Views: 1993
Upgrades to engi and medbot borgs
The engineering borg gets a RPED but it would be even nicer if later on in the shift after researching it, you could upgrade it with a Bluespace RPED since it holds more components and thus less trips to the lathe for building or upgrading things. I also feel that the circuit manipulator needs to be ...
- Wed Feb 03, 2021 6:00 am
- Forum: Ideas
- Topic: Rework Ratmen (Regal Rats) Like Normal People
- Replies: 10
- Views: 2691
Re: Rework Ratmen (Regal Rats) Like Normal People
Might I suggest flyperson as a decent maint horror? You could get access to the teleporter pretty easily as a human assistant, and from there you can be a weird abomination with all of the things you're looking for.
I just like the idea of being a ratman whose goal is to either flood main with ...
I just like the idea of being a ratman whose goal is to either flood main with ...
- Wed Feb 03, 2021 3:16 am
- Forum: Ideas
- Topic: Rework Ratmen (Regal Rats) Like Normal People
- Replies: 10
- Views: 2691
Re: Rework Ratmen (Regal Rats) Like Normal People
To my knowledge, admins can give a sentient (player) ratman hands to be able to interact with some stuff to a degree. How difficult would it be to say, copy one of the current species, tweak some basic settings like their diet and ability to see in the dark, and then replace its sprite with the ...
- Tue Feb 02, 2021 4:31 am
- Forum: Ideas
- Topic: Rework Ratmen (Regal Rats) Like Normal People
- Replies: 10
- Views: 2691
Re: Rework Ratmen (Regal Rats) Like Normal People
If you want to be a maint rat just sign up for assistant, be a lizard if it helps. You're kinda swinging for a new species here, and that's a tall order on this codebase.
To my knowledge, admins can give a sentient (player) ratman hands to be able to interact with some stuff to a degree. How ...
To my knowledge, admins can give a sentient (player) ratman hands to be able to interact with some stuff to a degree. How ...
- Tue Feb 02, 2021 4:29 am
- Forum: Ideas
- Topic: Create Nanite Backup Cloud Disks
- Replies: 2
- Views: 1146
Create Nanite Backup Cloud Disks
I feel that people or antags, the power going out, or an EMP deleting all your nanite settings in the cloud server is a pain in the butt. Especially when you make a really good list that takes like 15-20 minutes to set up. It would be nice if we could backup the cloud profile to a disk like how you ...
- Sat Jan 30, 2021 7:33 pm
- Forum: Ideas
- Topic: Rework Ratmen (Regal Rats) Like Normal People
- Replies: 10
- Views: 2691
Re: Rework Ratmen Like Normal People
YesTime-Green wrote:do you mean regal rats?
- Fri Jan 29, 2021 3:09 am
- Forum: Ideas
- Topic: Rework Ratmen (Regal Rats) Like Normal People
- Replies: 10
- Views: 2691
Rework Ratmen (Regal Rats) Like Normal People
- Give ratmen (regal rats) the ability to act like a normal human such as crafting basic things, interacting with machine interfaces, wielding things in hands, a backpack, mask, belt, and hat slot.
- Add in an event that lets a dead player spawn in as a sentient ratman. The player can create their ...
- Add in an event that lets a dead player spawn in as a sentient ratman. The player can create their ...