Search found 52 matches
- Fri Jan 31, 2020 8:12 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 128334
Re: CLONING REMOVAL FEEDBACK
This is across ALL /tg/ servers. This includes the sybil 2 day long rounds. It includes all of Terry's quick dynamic rounds and it includes the forced balance of no murderbone/rev/cult on Manuel.
Im not really sure you can use that as an accurate measure of game modes.
Is there a better way to ...
- Fri Jan 31, 2020 3:46 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 128334
Re: CLONING REMOVAL FEEDBACK
Antags don't deserve to steamroll the station.
Wheres the fun in the villains always winning?
I think its time to remove the antag freeze so we can get thing lings to replace wizard lings
I don't see how one round of the antags winning means they steamroll all the time.
Win loss ratio for ...
- Fri Jan 31, 2020 4:16 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 128334
Re: CLONING REMOVAL FEEDBACK
https://scrubby.melonmesa.com/round/129299
Looks like an insane round with 58 deaths (the entire crew). Antags were revs, aliums, and whatever dynamic spawned that I missed. All that with only two paramedics and a single MD to try and handle it all.
Honestly to me this looks like exactly what ...
- Fri Jan 31, 2020 3:00 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 128334
Re: CLONING REMOVAL FEEDBACK
Round ID? I'm super curious about the a lot of context behind this picture, station time, number of antags, number of medical staff etc.SpinnerMaster wrote:Spoiler:
- Thu Jan 30, 2020 9:51 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 128334
Re: CLONING REMOVAL FEEDBACK
First of all, my scrubby link as proof I mostly play CMO/MD https://scrubby.melonmesa.com/ckey/muncher21
The cloning changes have made medbay massively more fun to play. MD's and CMO feel like actual crew members who have an impact on the station, not just a special flavor of assistant that hangs ...
The cloning changes have made medbay massively more fun to play. MD's and CMO feel like actual crew members who have an impact on the station, not just a special flavor of assistant that hangs ...
- Wed Jan 29, 2020 2:37 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 128334
Re: CLONING REMOVAL FEEDBACK
nothing can change my mind that this is fucking stupid, i'd rather not spend 15 minutes being revived/reviving somebody because their neck split from their head, also noticed that if somebody went the extra mile and got rid of medical protolathe and defibs through ??? means that basically means ...
- Tue Jan 28, 2020 10:11 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 128334
Re: CLONING REMOVAL FEEDBACK
Setting up the default SM setup is quite quick and takes 0 thought
Absolutely not true, you only think that because you've done it a million times. If you really want to argue this, revival is just mechanical button clicks once you've learned how to do it, same as the SM.
won't be diminishing ...
- Mon Jan 27, 2020 9:03 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 128334
Re: CLONING REMOVAL FEEDBACK
The difference is that the SM is an inanimate object and the dead person is someone who wants to play the video game.
The SM not being setup effects the entire station. Playing on a station without power is boring, and many jobs can't function without it. Why should the entire station's fun be ...
- Mon Jan 27, 2020 8:23 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 128334
Re: CLONING REMOVAL FEEDBACK
Time to make setting up the SM take two button presses on a computer because "Engineer players can't be amazing and perfect" to set it up every time.Arathian wrote: Unfortunately, since the standard player isn't as amazing and perfect at ss13 as you, maybe we should consider that in the balancing?
- Sun Jan 26, 2020 5:35 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 128334
Re: CLONING REMOVAL FEEDBACK
Nah point is that im dead please restart
Death is not fun and waiting single doctor to process 6 dead dudes that will take one hour and average time of shift of 30-40 minutes meh
People having this mentality is exactly why cloning was bad for the game.
Med mains are mostly ecstactic over the ...
- Mon Jan 13, 2020 6:50 pm
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 22225
Re: Manuel feedback and suggestions
people generally don't like spending the rest of the round as a brain in a bag for the sake of wowepway. it's a common tactic to hail people then wait for them to start responding, making them easy pickings. it's so unbelievably cheap that majority of sec officers and master robusters don't bother ...
- Mon Jan 13, 2020 4:39 pm
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 22225
Re: Manuel feedback and suggestions
people generally don't like spending the rest of the round as a brain in a bag for the sake of wowepway. it's a common tactic to hail people then wait for them to start responding, making them easy pickings. it's so unbelievably cheap that majority of sec officers and master robusters don't bother ...
- Fri Jan 10, 2020 2:57 pm
- Forum: General Chat
- Topic: you want longer rounds? make an RP server
- Replies: 60
- Views: 16992
Re: you want longer rounds? make an RP server
Please dooranges wrote:we can just make it the default ruleset at that pointconfused rock wrote:rip every other server
- Tue Aug 13, 2019 7:26 pm
- Forum: General Chat
- Topic: music that compliments ss13 or music you associate with ss13
- Replies: 30
- Views: 11119
Re: music that compliments ss13 or music you associate with ss13
Really good general ss13 playlist from a goon (Not mine)
- Sun Jul 21, 2019 1:52 pm
- Forum: Closed Policy Discussion
- Topic: Incentivizing perma over execution for non-harmful traitors
- Replies: 62
- Views: 18589
Re: Incentivizing perma over execution for non-harmful traitors
Isn't this just the penal colony? Honestly would be fine with removing the perma space of brig and just having life-time penal sentences be the replacement.CPTANT wrote:It would help if perma produced something useful for the station (and without needing lots of logistics effort and constant babysitting)
- Wed Jun 19, 2019 6:52 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 47016
Re: Github Merging
This is markedly untrue, the community has wanted stuff removed plenty. Donut Station is by and far one of the best examples of this. Likewise, there's plenty of things that the community does not care about that would get pushed through without a problem. Sec borgs are arguably another example ...
- Wed Jun 19, 2019 6:23 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 47016
Re: Github Merging
This situation is something that the community likely should be included in because letting it go through acknowledges to those above that they would rather remove rule breaking potential while stopping the merge means that they are fine with the implications therein and may instead prefer harsher ...
- Wed Jun 19, 2019 5:15 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 47016
Re: Github Merging
Anyone arguing for PR's to be managed by popular vote should read this.
Just because people dislike a change doesn't mean it's bad.
Just because people dislike a change doesn't mean it's bad.
- Tue Jun 18, 2019 10:37 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 47016
Re: Github Merging
Because they can't use stun batons
Humans aren't the only antagonists who can stun.
xenomorphs, the demons, holoparasites, spiders
None of these rely on dragging, or have "gimmicks" that rely on it. The line about "requiring more thought as a solo antagonist about how you want to eliminate a ...
- Tue Jun 18, 2019 10:32 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 47016
Re: Github Merging
What reason would you have to intentionally damage mechanics in a large group like that?
I want to kill the meta that I have seen of rushing in, stunning someone in a group and then dragging them into maint at high speed (sometimes with stims, sometimes without and just relying on superior map ...
I want to kill the meta that I have seen of rushing in, stunning someone in a group and then dragging them into maint at high speed (sometimes with stims, sometimes without and just relying on superior map ...
- Tue Jun 18, 2019 10:26 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 47016
Re: Github Merging
I mean they are in the OP.Shadowflame909 wrote:Have I mentioned them at all?
Do you really believe pull nerf effect simple mobs is unintentional?
- Tue Jun 18, 2019 10:14 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 47016
Re: Github Merging
What did removing Null crates, separated chems and binary gender unintentionally effect?Shadowflame909 wrote: So yes. I don't like them. Why would I? It's messing with something unintentionally and making it worse off for it.
Why are you defending this?
- Tue Jun 18, 2019 10:07 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 47016
Re: Github Merging
"Changes I don't like because they're unintentionally tampering with older mechanics and making the game not go as smooth."
Yes, so literally "changes I don't like". Adding more opinions doesn't change that. You're using language like "broken" and "issue" to try and paint the code as non ...
Yes, so literally "changes I don't like". Adding more opinions doesn't change that. You're using language like "broken" and "issue" to try and paint the code as non ...
- Tue Jun 18, 2019 9:31 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 47016
Re: Github Merging
The only things you consider an "issue" are changes you don't like.Shadowflame909 wrote:Just a simple PR "Oil Check" if we're going back to that metaphor. If an obvious issue is brought up.
\threadoranges wrote:itt people with no understanding of how to run a codebase
- Tue Jun 11, 2019 9:38 pm
- Forum: General Chat
- Topic: At what points to people become veterans to game
- Replies: 53
- Views: 18133
Re: At what points to people become veterans to game
He was alive a year and a half ago.Lumbermancer wrote:I thought exadv died or something.
- Fri Jun 07, 2019 5:16 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 31801
Re: Doctor is a shit job
Doctor: ?????? Fuck around contributing nothing to the state of medbay at all, perform the occasional surgery. Organize and track medbay supplies, administer healing chemicals and supplies, stabilize critical patients dragged to medbay, do surgery, attempt defibrillation before cloning
It's a ...
- Fri May 31, 2019 5:33 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 60223
Re: Stasis beds are shit.
I find it highly unlikely on bagil or high pop Sybil.
Well it's not. As a normal doctor, I have walked to cargo, asked them to come to the desk on the radio, then asked the tech that shows up to order medical supplies. The only unlikely part is them delivering it to medical, but it's not hard to ...
Well it's not. As a normal doctor, I have walked to cargo, asked them to come to the desk on the radio, then asked the tech that shows up to order medical supplies. The only unlikely part is them delivering it to medical, but it's not hard to ...
- Fri May 31, 2019 4:33 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 60223
Re: Stasis beds are shit.
And now with sleepers removed they have something else to buy, and a good reason to do so. Why do you have a problem with this?
They wont. they don't. Just because medbay needs medicine doesn't mean Cargo Is going to suddenly give a fuck about them. Nothing works like this. People don't work like ...
They wont. they don't. Just because medbay needs medicine doesn't mean Cargo Is going to suddenly give a fuck about them. Nothing works like this. People don't work like ...
- Fri May 31, 2019 2:35 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 60223
Re: Stasis beds are shit.
And now with sleepers removed they have something else to buy, and a good reason to do so. Why do you have a problem with this?
- Fri May 31, 2019 12:43 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 60223
Re: Stasis beds are shit.
Medbay is honestly not capable to deal with the work-load that is Antagonists going off the rails. I've seen it. I know what I'm talking about.
They are most certainly capable of dealing with it. I've seen it. If you can't, you leave MD and CMO for people who can actually play the roles ...
- Fri May 31, 2019 3:51 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 60223
Re: Stasis beds are shit.
Firstly, The gear of an antagonist doesn't matter. Any murder-boner could tell you that /tg/station offers hundreds if not thousands of ways to cause mass death that security cannot stop, and that medical cannot recover from. The ones off the top of my head include The Colossus, A Tesla, Really ...
- Thu May 30, 2019 9:05 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 60223
Re: Stasis beds are shit.
Unlike antagonist weapons. Medbays healing capacities are finite.
This is such a stupid comment I don't even know where to start.
First of all, most antagonists are limited in some way, either by ammo, or TC's or trading off stealthiness.
Secondly, the implication that medbay should be able to ...
This is such a stupid comment I don't even know where to start.
First of all, most antagonists are limited in some way, either by ammo, or TC's or trading off stealthiness.
Secondly, the implication that medbay should be able to ...
- Thu May 30, 2019 6:42 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 60223
Re: Stasis beds are shit.
In that case he's just wrong. Medbay starts with more than enough medical supplies to deal with any of those threats individually, without sleepers.NoxVS wrote: I don't think hes saying all at once but more so individually.
- Thu May 30, 2019 5:24 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 60223
Re: Stasis beds are shit.
But a neutered medbay cannot handle Nukies, Wizhole, and traitorlings on highpop.
Good. Medbay never should have been able to handle multiple high threat antagonists at once. Medbay (without sleepers) can easily handle each of those individually, and it's not like those would ever all spawn at ...
Good. Medbay never should have been able to handle multiple high threat antagonists at once. Medbay (without sleepers) can easily handle each of those individually, and it's not like those would ever all spawn at ...
- Thu May 30, 2019 1:46 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 60223
Re: Stasis beds are shit.
stasis was the buff that good medbay players needed
this but unironically.
Sleeper removal is the best thing to happen to the medical doctor role. People actually come up to me for healing, I get to use the stuff in vending machines, and I have a reason to keep people out of medical storage ...
this but unironically.
Sleeper removal is the best thing to happen to the medical doctor role. People actually come up to me for healing, I get to use the stuff in vending machines, and I have a reason to keep people out of medical storage ...
- Tue Nov 14, 2017 2:15 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 616223
Re: Simple Questions Thread
Alleged miner or at least a proof of concept.CosmicScientist wrote:>bitcoin miner
>in byond
Byond can't even into GPU.
- Fri Jul 28, 2017 12:43 pm
- Forum: Coding Feedback
- Topic: Let's talk about gamemode odds of happening
- Replies: 32
- Views: 7772
Re: Let's talk about gamemode odds of happening
Its dead Jim.AnonymousNow wrote:I've not seen Ragin' Mages in some time. Were the odds of that lowered that much while I was gone?
- Sat Jul 22, 2017 3:06 pm
- Forum: Coding Feedback
- Topic: Remove gang (again)
- Replies: 37
- Views: 10293
Re: Remove gang (again)
Gang is pretty much 'I hope you're in the mood for shooting people indiscriminately
I have a lot of fun in gang because no matter what side i'm on i've found that I can get a gun and kill people indiscriminately
Everyone keeps saying this, but in my experience this is the fastest way to lose ...
I have a lot of fun in gang because no matter what side i'm on i've found that I can get a gun and kill people indiscriminately
Everyone keeps saying this, but in my experience this is the fastest way to lose ...
- Fri Jul 21, 2017 12:47 pm
- Forum: Coding Feedback
- Topic: Remove gang (again)
- Replies: 37
- Views: 10293
Re: Remove gang (again)
This. (unless gang changed in the last week or so)bman wrote:I can confirm that gang is more fun than it has ever been and that any further complaints are derivatives of salt.
I've never had an un-fun gang round.
- Fri Jul 07, 2017 9:04 pm
- Forum: Coding Feedback
- Topic: Clockcult Improvement Drive
- Replies: 101
- Views: 28253
Re: Clockcult Improvement Drive
I personally am I big fan of clock cult, and just have a few suggestions.
Give components a tiny image or picture associated with each one. My main issue when learning the mode is I didn't understand what the components were or what they did. This is just a shitty mock-up and you'd obviously like ...
Give components a tiny image or picture associated with each one. My main issue when learning the mode is I didn't understand what the components were or what they did. This is just a shitty mock-up and you'd obviously like ...
- Wed Jun 28, 2017 12:41 pm
- Forum: Coding Feedback
- Topic: Changeling Auto-Revival and Antag-power-creep.
- Replies: 99
- Views: 25824
Re: Changeling Auto-Revival and Antag-power-creep.
Can I use my code freeze bypass that I'll never use to merge this?
https://github.com/tgstation/tgstation/pull/28832
https://github.com/tgstation/tgstation/pull/28832
- Mon Jun 26, 2017 1:28 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 1029055
- Wed Jun 14, 2017 7:56 pm
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 25205
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
Well, sorry but if you are unable to navigate the menu you have other problems, because the menu itself is quite simple and i am able to navigate it very well. I just gave an idea of how to use the power fist for interesting purposes, the fact that you dont want to pull it off doesnt mean other ...
- Wed Jun 14, 2017 6:54 pm
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 25205
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
The uplink is also hugely cumbersome and hard to navigate even for people who've played 5ever; I can't imagine what new players think of it. It is redundant, with several items serving multiple functions. Not all of it see use. Paring it down would not only help with all the above but would help ...
- Wed Jun 14, 2017 5:56 pm
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 25205
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
Players will always use the best option, unless there is a very good reason not to. Many of the items mentioned do not have a good enough reason to use them. Using the power first as an example, the only difference from the Esword is pushing people away and doing a little less damage, both of which ...
- Wed Jun 14, 2017 3:49 am
- Forum: Coding Feedback
- Topic: Changeling Auto-Revival and Antag-power-creep.
- Replies: 99
- Views: 25824
Re: Changeling Auto-Revival and Antag-power-creep.
I meant to say give them parasting back as well. Or just revert to oldling and give them tentacle/armblade.ShadowDimentio wrote:Nerfing newling will just take us back to ling being nothing more than a greyshirt with a chameleon suit and medkit, at best it'll be removed again.
- Wed Jun 14, 2017 3:34 am
- Forum: Coding Feedback
- Topic: Changeling Auto-Revival and Antag-power-creep.
- Replies: 99
- Views: 25824
Re: Changeling Auto-Revival and Antag-power-creep.
Bring back oldling, bring back an actually balanced antag.
RIP parastring. I always preferred oldling, if I'm correct was basically parasting + stealth and escape tools. This was perfect because like he said, They could fuck you if you were alone, but just one other person could really fuck up ...
RIP parastring. I always preferred oldling, if I'm correct was basically parasting + stealth and escape tools. This was perfect because like he said, They could fuck you if you were alone, but just one other person could really fuck up ...
- Wed Jun 14, 2017 3:22 am
- Forum: Coding Feedback
- Topic: Gangs and you.
- Replies: 23
- Views: 5681
Re: Gangs and you.
So we just had a gang round with the test merge so here's my opinions.
I started in medbay and got converted early. The gang head wanted us to lay low and just convert people as they come in. It worked really well and we soon had a healthy gang going in medbay. Other gangs got raided and we managed ...
I started in medbay and got converted early. The gang head wanted us to lay low and just convert people as they come in. It worked really well and we soon had a healthy gang going in medbay. Other gangs got raided and we managed ...
- Mon Jun 12, 2017 11:49 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 616223
Re: Simple Questions Thread
AdAstraPerAspera wrote: I really miss the singularity engine.
- Mon Jun 12, 2017 3:23 pm
- Forum: Coding Feedback
- Topic: DAY OF THE BUDGET CUTS: Which uplink items should be removed
- Replies: 90
- Views: 25205
Re: DAY OF THE BUDGET CUTS: Which uplink items should be rem
I don't know shit but here we go
- Powerfist
Never seen this used, and according to the wiki it's bugged anyways. Falls under the just another muderbone tool category
- Various 10mm ammo
I've heard in ghost chat this is bugged/broken? If so it should be removed, or fixed and re-added. Armor ...
- Powerfist
Never seen this used, and according to the wiki it's bugged anyways. Falls under the just another muderbone tool category
- Various 10mm ammo
I've heard in ghost chat this is bugged/broken? If so it should be removed, or fixed and re-added. Armor ...