
Search found 20 matches
- Sat Jun 29, 2019 11:51 pm
- Forum: General Chat
- Topic: The LibbySnow Conundrum
- Replies: 60
- Views: 16858
Re: Sprites
https://cdn.discordapp.com/attachments/326826573951008769/553632741539708973/Null.png https://cdn.discordapp.com/attachments/326826573951008769/553644871513014486/McGray.png https://cdn.discordapp.com/attachments/326826573951008769/553649208071159808/Velikaya_II.png https://cdn.discordapp.com ...
Sprites
https://cdn.discordapp.com/attachments/326826573951008769/553464823674044416/Viceroy.png https://cdn.discordapp.com/attachments/326826573951008769/553466740257062923/Vanleer.png https://cdn.discordapp.com/attachments/326826573951008769/553468995026681856/Storm.png https://cdn.discordapp.com ...
- Tue Nov 13, 2018 12:57 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 773697
Re: Little things you learned that are game changing
"O" is the Hotkey for OOC. Now I can Iccy Okky 5 times faster.
You can view your admin notes from the OOC tab, so you can see all the shit the staff have written about you, like how smelly they think you are.
Your AdminHelps can actually be rejected. Outright. You get the ping back and in big red ...
You can view your admin notes from the OOC tab, so you can see all the shit the staff have written about you, like how smelly they think you are.
Your AdminHelps can actually be rejected. Outright. You get the ping back and in big red ...
- Tue Nov 13, 2018 12:52 pm
- Forum: General Chat
- Topic: Isometric Station
- Replies: 36
- Views: 13082
Re: Isometric Station
This.calzilla1 wrote:We habbo hotel now
- Tue Nov 13, 2018 12:51 pm
- Forum: General Chat
- Topic: Excessive Vote Manipulation on /tg/
- Replies: 98
- Views: 25826
Re: Excessive Vote Manipulation on /tg/
You think I can read?Qustinnus wrote:https://en.m.wikipedia.org/wiki/Instant-runoff_voting
- Tue Nov 13, 2018 12:37 pm
- Forum: General Chat
- Topic: Excessive Vote Manipulation on /tg/
- Replies: 98
- Views: 25826
Excessive Vote Manipulation on /tg/
This isn't relegated to just the recent and controversial feline vote. It seems at every turn when it comes to counting votes the desired results of the people in charge somehow always become the default option, or the option with 4 ways of voting for it, and only a single way to vote against it. On ...
- Tue Nov 13, 2018 12:10 am
- Forum: Resolved Appeals
- Topic: [Nervere] JS38 - Discord Ban
- Replies: 8
- Views: 1688
[Nervere] JS38 - Discord Ban
Discord ID and (if not the same) your commonly used names: JS38#2108
Banning admin (if known): Ari#1000
Time ban was placed (approximate): 6:30 EST
Your side of the story: I was pining the headmins concerning the cat ban in a way that could be construed as annoying.
Why you think you should be ...
Banning admin (if known): Ari#1000
Time ban was placed (approximate): 6:30 EST
Your side of the story: I was pining the headmins concerning the cat ban in a way that could be construed as annoying.
Why you think you should be ...
- Mon Nov 12, 2018 11:15 pm
- Forum: General Chat
- Topic: SELLING CATGIRL SLOT
- Replies: 16
- Views: 4454
Re: SELLING CATGIRL SLOT
Was that the point of the ban, to make cat girls something exclusive to only the coolest of kids and staff? It should be available to everyone.oranges wrote:Selling catgirl slots (i can make unlimited due to my admin ability)
10 dollars per.
- Mon Nov 12, 2018 11:11 pm
- Forum: General Chat
- Topic: SELLING CATGIRL SLOT
- Replies: 16
- Views: 4454
SELLING CATGIRL SLOT
I'm selling my Byond ID login, currently possessing a single cat girl slot. This rare, removed character customization slot is only avalible to players who previously had a cat girl before their removal. Bids start at $100.00, and the auction ends at 11/31/2018 at Noon, EST.
- Mon Sep 10, 2018 3:26 am
- Forum: Player's Headmin Election
- Topic: Headadmins have no influence on the code repo
- Replies: 23
- Views: 17655
Re: Headadmins have no influence on the code repo
In light of this, and in conjunction with the ruling from the last election with regards to "coding favors", can we just ban codebase/coding talk in candidate threads entirely? I can't think of any relevance and it just opens the gateway to behavior that is, to quote Kor, disingenuous and unfair to ...
- Mon Apr 04, 2016 4:47 am
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 98041
Re: Character Bio Thread
Centcom Staff File #45131
Staff Member Name: Gray Tyde
Gender: Male
Race: Caucasian
Age: 38
Eye Colour: Dark
Hair Colour: Black
Height: 5'11
Weight: 190 lbs.
Prior Work History: A short and scattered list of entry level positions occupy a small time frame between ages 17 to 20, ending ...
Staff Member Name: Gray Tyde
Gender: Male
Race: Caucasian
Age: 38
Eye Colour: Dark
Hair Colour: Black
Height: 5'11
Weight: 190 lbs.
Prior Work History: A short and scattered list of entry level positions occupy a small time frame between ages 17 to 20, ending ...
- Fri Mar 11, 2016 4:39 pm
- Forum: Resolved Appeals
- Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
- Replies: 52
- Views: 15777
Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the
Isn't that literally what happens when people keep abusing the system to powergame, thus forcing a nerf and them moving on to the next thing?
It's a vicious cycle , powergaming.
I would call that keeping up with the meta. I don't know if anyone notices, but nearly every round I play as Gray Tyde ...
It's a vicious cycle , powergaming.
I would call that keeping up with the meta. I don't know if anyone notices, but nearly every round I play as Gray Tyde ...
- Mon Mar 07, 2016 7:07 pm
- Forum: Resolved Appeals
- Topic: [technoalchemist] TheJohnSmith - Cult Round/Captain
- Replies: 3
- Views: 1380
[technoalchemist] TheJohnSmith - Cult Round/Captain
This ban is an appeal for a Head of Staff permaban from 6 months ago.
Byond account and character name: TheJohnSmith / Gray Tyde
Banning admin: technoalchemist
Ban type (What are you banned from?): Job ban, perma
Ban reason and length: As captain constructing a death squad and killing ...
Byond account and character name: TheJohnSmith / Gray Tyde
Banning admin: technoalchemist
Ban type (What are you banned from?): Job ban, perma
Ban reason and length: As captain constructing a death squad and killing ...
- Thu Sep 17, 2015 11:56 am
- Forum: Resolved Appeals
- Topic: [technoalchemist] TheJohnSmith - Cult Round/Captain
- Replies: 6
- Views: 2571
Re: [technoalchemist] TheJohnSmith - Cult Round/Captain
Question: was the chaplain alive and well? If so, why the fuck didn't the chaplain deconvert or let you know that deconversion was an option?
I think there should be some liability there on the chaplain's part because that's the chaplain's whole point during cult rounds.
EDIT: unless cult rounds ...
I think there should be some liability there on the chaplain's part because that's the chaplain's whole point during cult rounds.
EDIT: unless cult rounds ...
- Thu Sep 17, 2015 5:45 am
- Forum: Resolved Appeals
- Topic: [technoalchemist] TheJohnSmith - Cult Round/Captain
- Replies: 6
- Views: 2571
Re: [technoalchemist] TheJohnSmith - Cult Round/Captain
Yes, making a deathsquad and gunning down everyone in the hallways was horrible behavior. This level of abuse of power and horrible behavior is absurd. However, I will half the ban length. Since you have had relatively good behavior for the last year. If you don't think this reduction is enough ...
- Thu Sep 17, 2015 5:22 am
- Forum: Resolved Appeals
- Topic: [technoalchemist] TheJohnSmith - Cult Round/Captain
- Replies: 6
- Views: 2571
[technoalchemist] TheJohnSmith - Cult Round/Captain
Byond account and character name: TheJohnSmith
Banning admin: technoalchemist
Ban type (What are you banned from?): Job/week ban
Ban reason and length: As captain constructing a death squad and killing everyone in the halls, who was not part of the deathsquad because of an active cult ...
Banning admin: technoalchemist
Ban type (What are you banned from?): Job/week ban
Ban reason and length: As captain constructing a death squad and killing everyone in the halls, who was not part of the deathsquad because of an active cult ...
- Fri Aug 28, 2015 1:51 pm
- Forum: Coding
- Topic: New & (Nearly) Finished Jobs - Bridge Crew & Commander
- Replies: 25
- Views: 8391
Re: New & (Nearly) Finished Jobs - Bridge Crew & Commander
Like say, turning the empty office into an actual occupied office and giving the arrival area of the station more life?Ricotez wrote:This sounds like something that belongs in an Operations department, akin to the Ops deck in System Shock 2.
- Sun Aug 23, 2015 4:03 pm
- Forum: Coding
- Topic: New & (Nearly) Finished Jobs - Bridge Crew & Commander
- Replies: 25
- Views: 8391
New & (Nearly) Finished Jobs - Bridge Crew & Commander
Enclosed within the .zip file attached to this post in an ass old version of /tg/code with some minor cosmetic changes as well as two (Nearly) finished new jobs, adding a total of 5 new job slots to the game.
http://boards.38chan.net/test/src/1440341774388.png
I had always hated how empty and ...
http://boards.38chan.net/test/src/1440341774388.png
I had always hated how empty and ...
- Sat Mar 14, 2015 7:44 pm
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 38298
Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
I object to you not allowing for a "No" option, but Chem top is my vote.