If you do this, you'd have to remove HoP
Don't give the HoP even less to do
Search found 349 matches
- Thu May 01, 2025 6:22 am
- Forum: Closed Policy Discussion
- Topic: Add more job slots to various jobs.
- Replies: 19
- Views: 11251
- Tue Apr 08, 2025 8:32 am
- Forum: Closed Policy Discussion
- Topic: Naming policy Consistency
- Replies: 38
- Views: 13374
Re: Naming policy Consistency
Mononyms suck, but some players have had them for so long that they're more or less grandfathered in to be allowed, if I had my way, we'd just remove them all, but I'm not a headmin and I don't care enough to argue for it
But players picking shitty ones and then not having a reasonable back story ...
But players picking shitty ones and then not having a reasonable back story ...
- Fri Mar 14, 2025 8:06 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] iksxde - Ban evasion
- Replies: 6
- Views: 4597
Re: [FatalX1] iksxde - Ban evasion
Also, so as to not get caught up in our systems, if you could tell us any other accounts you have used, if you can remember them
That way we can make sure those bans aren't blocking you from accessing the game on your main account
That way we can make sure those bans aren't blocking you from accessing the game on your main account
- Fri Mar 14, 2025 8:03 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] iksxde - Ban evasion
- Replies: 6
- Views: 4597
Re: [FatalX1] iksxde - Ban evasion
Alrighty
Rather than throwing this straight to the headmins like before, we had a minor discussion about this in adminbus instead
Given the length of time since your original ban for evasion and subsequent evasions, we're willing to accept this appeal, mostly because your permaban was for ban ...
Rather than throwing this straight to the headmins like before, we had a minor discussion about this in adminbus instead
Given the length of time since your original ban for evasion and subsequent evasions, we're willing to accept this appeal, mostly because your permaban was for ban ...
- Mon Dec 23, 2024 6:12 pm
- Forum: Closed Policy Discussion
- Topic: Make it against the rules, again, to hunt for the nukie ship
- Replies: 15
- Views: 8999
Re: Make it against the rules, again, to hunt for the nukie ship
Yeah seeing the same people hunt for the nukie ship everytime war is declared and metal foaming the shuttle is boring to watch
Either buff it via code or policy, but it grew stale a long time ago as is
Either buff it via code or policy, but it grew stale a long time ago as is
- Fri Nov 22, 2024 4:09 pm
- Forum: Closed Policy Discussion
- Topic: Hardcore random week
- Replies: 16
- Views: 8871
Re: Hardcore random week
Hardcore random can roll some particularly nasty combinations which I wouldn't force on anyone
If someone wants to play hardcore, let them, but let's not try do any more than that
If someone wants to play hardcore, let them, but let's not try do any more than that
- Mon Sep 09, 2024 6:17 am
- Forum: Resolved Appeals
- Topic: [FatalX1] Timonk - Nuke Ops misunderstanding
- Replies: 4
- Views: 1687
Re: [FatalX1] Timonk - Nuke Ops misunderstanding
I'll close this in a day or two if no response
- Thu Sep 05, 2024 6:07 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Timonk - Nuke Ops misunderstanding
- Replies: 4
- Views: 1687
Re: [FatalX1] Timonk - Nuke Ops misunderstanding
Note now reads:
As HOS, suicided because ops declared war. Despite the war ops, the expectation is still that you adminhelp if you no longer wish to play as a head of staff, please do so in future. Did ask someone else to take over the job beforehand in the process
I hope this better reflects the ...
As HOS, suicided because ops declared war. Despite the war ops, the expectation is still that you adminhelp if you no longer wish to play as a head of staff, please do so in future. Did ask someone else to take over the job beforehand in the process
I hope this better reflects the ...
- Thu Sep 05, 2024 6:03 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Timonk - Nuke Ops misunderstanding
- Replies: 4
- Views: 1687
Re: [FatalX1] Timonk - Nuke Ops misunderstanding
I'm happy to add to the note that you passed on your duties, for sure
Given you disconnected, I couldn't ask you about anything, but, just to be clear
Rule 5 explicitly states Notify admins if you must leave near round start for Command or AI roles.
If you have time to pass on your duties you ...
Given you disconnected, I couldn't ask you about anything, but, just to be clear
Rule 5 explicitly states Notify admins if you must leave near round start for Command or AI roles.
If you have time to pass on your duties you ...
- Sat Aug 31, 2024 3:31 pm
- Forum: Coding Feedback
- Topic: Darkness Adaptation
- Replies: 11
- Views: 9086
Darkness Adaptation
For those unsure of what darkness adaptation is, it's a changeling ability, which, despite it's name does nothing regarding anything to do with darkness
It's just a basic "near" invisibility, rather than a total invisibility, at a cost of 15% reduction to chem regen, and I think maybe a drop in ...
It's just a basic "near" invisibility, rather than a total invisibility, at a cost of 15% reduction to chem regen, and I think maybe a drop in ...
- Sun Jul 14, 2024 5:20 pm
- Forum: Resolved Appeals
- Topic: [Fatalx1] - Note for exploit without checking code
- Replies: 4
- Views: 1086
Re: [Fatalx1] - Note for exploit without checking code
Yeah, I'm not sure where to start with this one
Firstly, I did check this by exploding a TTV in my hand (one of your TTVs after the round had ended, I believe), and I couldn't find it, so we figured this was a bug that having it on your back didn't delete it
All the other admins at the time felt ...
Firstly, I did check this by exploding a TTV in my hand (one of your TTVs after the round had ended, I believe), and I couldn't find it, so we figured this was a bug that having it on your back didn't delete it
All the other admins at the time felt ...
- Mon Jul 01, 2024 3:30 pm
- Forum: Resolved Appeals
- Topic: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
- Replies: 7
- Views: 971
Re: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
This ban expired and there's been no response for a while
If you wish to continue this as a note appeal and want to get the headmins involved, that's your call, I've explained all can regarding my ruling on this
Otherwise, I'll tidy this up in a couple of days
If you wish to continue this as a note appeal and want to get the headmins involved, that's your call, I've explained all can regarding my ruling on this
Otherwise, I'll tidy this up in a couple of days
- Fri Jun 28, 2024 7:54 pm
- Forum: Resolved Appeals
- Topic: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
- Replies: 7
- Views: 971
Re: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
I'll try and explain the lawset, and my understanding of it, in a different way, that hopefully you might understand what went wrong here
You seem caught up on the idea of entropy, saying I don't understand what it means, and why the lawset is broken
Entropy doesn't really matter here, instead ...
You seem caught up on the idea of entropy, saying I don't understand what it means, and why the lawset is broken
Entropy doesn't really matter here, instead ...
- Fri Jun 28, 2024 7:44 pm
- Forum: Resolved Appeals
- Topic: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
- Replies: 7
- Views: 971
Re: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
So what your argument is (from your initial post), is that the lawset is utterly flawed and broken?
If that's the case, why did you give it to the AI?
I still stand by my understanding of the lawset, and I've already explained that to you twice already
Your actions caused the deaths of multiple ...
If that's the case, why did you give it to the AI?
I still stand by my understanding of the lawset, and I've already explained that to you twice already
Your actions caused the deaths of multiple ...
- Fri Jun 28, 2024 7:08 pm
- Forum: Resolved Appeals
- Topic: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
- Replies: 7
- Views: 971
Re: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
This is my ban, not from Justice, so I will take care of this,
Under my understanding of the laws, which I will use a lot less words to explain:
Law 1: The entropy of the station must remain as constant as possible
This is telling to the AI to keep the entropy constant
Law 2: The entropy of the ...
Under my understanding of the laws, which I will use a lot less words to explain:
Law 1: The entropy of the station must remain as constant as possible
This is telling to the AI to keep the entropy constant
Law 2: The entropy of the ...
- Wed Jun 26, 2024 3:43 pm
- Forum: Closed Policy Discussion
- Topic: What is needed to justify an early shuttle launch?
- Replies: 18
- Views: 4148
Re: What is needed to justify an early shuttle launch?
Is the shuttle going to be severely fucked up or are people going to die if you DON'T early launch?
If the answer is no to both of these questions, then don't early launch
Most of the early launches on terry are just command being dinguses and leaving people behind because one person swiped and ...
If the answer is no to both of these questions, then don't early launch
Most of the early launches on terry are just command being dinguses and leaving people behind because one person swiped and ...
- Mon Apr 22, 2024 4:44 pm
- Forum: Closed Policy Discussion
- Topic: Security and the armory
- Replies: 31
- Views: 6812
Re: Security and the armory
Given security already has access to their own stuff (which is unrestricted to them) and the armory is restricted, I think taking stuff from the armory without good cause, should be forbidden (such as rushing it roundstart repeatedly)
However, if there's good cause to have it, such as, being a solo ...
However, if there's good cause to have it, such as, being a solo ...
- Sat Apr 13, 2024 9:54 am
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 1908
Re: [FatalX1]Falsely banned for hellfoam.
Well the logging issue for this is already up on github so this is unlikely to happen again
This is resolved so shuffling off
This is resolved so shuffling off
- Fri Apr 12, 2024 5:55 pm
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 1908
Re: [FatalX1]Falsely banned for hellfoam.
Okay, ban reduced to merely a day and note changed to reflect the new information we have:
Manufactured two hellfire grenades which were stolen by someone else and activated on the emergency shuttle via signaller, sometimes its best to save the super WMD weapons for just when you're an antag ...
Manufactured two hellfire grenades which were stolen by someone else and activated on the emergency shuttle via signaller, sometimes its best to save the super WMD weapons for just when you're an antag ...
- Fri Apr 12, 2024 5:42 pm
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 1908
Re: [FatalX1]Falsely banned for hellfoam.
Alright, we have done some testing because we did find something after we went through the game log some more
https://tgstation13.org/parsed-logs/terry/data/logs/2024/04/12/round-227091/game.txt
It does appear that someone else pulsed the grenades as you said, and we tested this in the thunderdome ...
https://tgstation13.org/parsed-logs/terry/data/logs/2024/04/12/round-227091/game.txt
It does appear that someone else pulsed the grenades as you said, and we tested this in the thunderdome ...
- Fri Apr 12, 2024 5:26 pm
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 1908
Re: [FatalX1]Falsely banned for hellfoam.
Here's the related log if anyone wants to look through it
https://tgstation13.org/parsed-logs/terry/data/logs/2024/04/12/round-227091/attack.txt
As far as I'm aware, our logging system is pretty robust when it comes to these things, and if someone were to fire it off with signaller, it would have ...
https://tgstation13.org/parsed-logs/terry/data/logs/2024/04/12/round-227091/attack.txt
As far as I'm aware, our logging system is pretty robust when it comes to these things, and if someone were to fire it off with signaller, it would have ...
- Fri Apr 12, 2024 5:21 pm
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 1908
Re: [FatalX1]Falsely banned for hellfoam.
I don't really know what to say here, you just posted the logs I pretty much posted to you, as evidence, that you primed those grenades
[2024-04-12 16:08:23.318] ATTACK: Lizardboreansupersoldier/(Michel Garland) (mob_3436) primed a chemical grenade at Emergency Shuttle (89,49,14) containing ...
[2024-04-12 16:08:23.318] ATTACK: Lizardboreansupersoldier/(Michel Garland) (mob_3436) primed a chemical grenade at Emergency Shuttle (89,49,14) containing ...
- Wed Nov 08, 2023 4:48 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 34987
Re: (Proposal) Rule 4 & 5 changes
The rule 5 change is similar to my own proposed change regarding that so I'm all for it
For those people complaining about being targeted IC for not doing the bare minimum because they're antag I have two words for you
Skill issue
Seriously, if you can't be bothered to do the bare minimum and try ...
For those people complaining about being targeted IC for not doing the bare minimum because they're antag I have two words for you
Skill issue
Seriously, if you can't be bothered to do the bare minimum and try ...
- Fri Nov 03, 2023 8:53 pm
- Forum: Closed Policy Discussion
- Topic: Random searching during Cult
- Replies: 18
- Views: 8727
Re: Random searching during Cult
For clarity sake, I was the one who handled this ticket. I did speak to the detective involved and they said to me during this that they searched anyone suspicious which honestly is like 90% of the crew, rather than it being truly "random"
I think searching people running around in maint though ...
I think searching people running around in maint though ...
- Wed Nov 01, 2023 5:01 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
I think the CE should try and ensure stuff gets fixed as part of their management of the department, but engineers not fixing stuff is an IC issue (which the CE is well within their rights to demote people for)
And the same for the medical example, CMO should try and ensure people are getting ...
And the same for the medical example, CMO should try and ensure people are getting ...
- Wed Nov 01, 2023 7:23 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
Alright, here's where it was at with my current draft:
5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should ensure ...
5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should ensure ...
- Tue Oct 31, 2023 4:32 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
I do feel that revival of bodies is a critical service, and, within reason, should be done by a member of medical staff yes if bodies are piling up (and nobody else is doing it)
Someone else mentioned (this was in admin discussions in discord) about a previous headmin term that was discussing ...
Someone else mentioned (this was in admin discussions in discord) about a previous headmin term that was discussing ...
- Tue Oct 31, 2023 7:16 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
This is the rule as it stands now:
5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart.
Notify admins if you cannot play these roles and must leave near round start and ...
- Mon Oct 30, 2023 5:29 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
This is the rule as it stands now:
5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart.
Notify admins if you cannot play these roles and must leave near round start and make ...
5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart.
Notify admins if you cannot play these roles and must leave near round start and make ...
- Mon Oct 30, 2023 4:34 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
If you can justify why that service is not being given, from an in-character perspective with a reasonable reason, that's the end of it as far as I'm concerned
I feel a point people have brought up is being ignored here. The issue isn't being able to justify yourself or not. The issue is it ...
- Mon Oct 30, 2023 7:32 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
Some people seem to have misunderstand my proposed rule change
5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role ...
- Sun Oct 29, 2023 9:58 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
As for the security example, I don't know what planet a "basic level of service" means "kill all the antags with no mercy or get bwoinked" comes from, and I don't think rule 5 would cover security anyway because they already have their own expectations
That is not the point of my post at all ...
- Sun Oct 29, 2023 8:29 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
Some people seem to have misunderstand my proposed rule change
5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should ...
5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should ...
- Sat Oct 28, 2023 3:42 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
Yeah, I think there's some leniency here, as I say, I'm open to changes, but the core is basically the frustration of people abandoning their job, on a regular basis, I think if you want to do some gimmick, that's fine, but at least make sure your department isn't going to be fucked over by it (I ...
- Sat Oct 28, 2023 8:58 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Re: Add basic job expectations to LRP ruleset
You misunderstand, I'm not forcing people to do anything beyond ensure their department is functional
Your example, if you don't know the SM. If you ask that another engineer does and they take responsibility for it, then as far as I'm concerned, you've fulfilled your obligation
Again, miners, as ...
Your example, if you don't know the SM. If you ask that another engineer does and they take responsibility for it, then as far as I'm concerned, you've fulfilled your obligation
Again, miners, as ...
- Sat Oct 28, 2023 7:49 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 46480
Add basic job expectations to LRP ruleset
Alright, let me break it down for you, because that title might have some people wondering what the hell I'm talking about
Basically, over the years, I personally feel the LRP servers are slowly but surely drifting towards NRP. I'm sure some people who've been around as long as I have, probably ...
Basically, over the years, I personally feel the LRP servers are slowly but surely drifting towards NRP. I'm sure some people who've been around as long as I have, probably ...
- Wed Oct 25, 2023 4:36 pm
- Forum: Closed Policy Discussion
- Topic: Just remove ancient minor notes
- Replies: 32
- Views: 7573
Re: Just remove ancient minor notes
A lot of admins have old notes as well, it's not worth spending any time on honestly because no admin is ever going to bring up such an old note, and nobody cares enough to put any time into removing them all
- Mon Sep 11, 2023 7:44 pm
- Forum: Closed Policy Discussion
- Topic: Lower threat
- Replies: 19
- Views: 6627
Re: Lower threat
Given every round I play seems to have 85 threat or higher and playing black orbit / midnight sun every round means it's more a battle for survival than a chance to do anything else, these kind of rounds are fun occasionally but not at this volume
So I definitely support a reduction in threat, the ...
So I definitely support a reduction in threat, the ...
- Thu Aug 17, 2023 5:23 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] KickPaw - Notice Appeal
- Replies: 4
- Views: 1028
Re: [FatalX1] KickPaw - Notice Appeal
Okay the note will now expire in 3 months
- Thu Aug 17, 2023 4:45 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] KickPaw - Notice Appeal
- Replies: 4
- Views: 1028
Re: [FatalX1] KickPaw - Notice Appeal
Okay, I can understand real life gets in the way sometimes, so this does seem unduly harsh
That being said, it's not been long, and this is more of a "tracking" note, as it were
So I'm willing to make this an expiring note which will delete in 3 months time, does that sound fair?
That being said, it's not been long, and this is more of a "tracking" note, as it were
So I'm willing to make this an expiring note which will delete in 3 months time, does that sound fair?
- Thu Jul 27, 2023 12:42 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Moocow12 overescalation note adjustment
- Replies: 10
- Views: 1931
Re: [FatalX1] Moocow12 overescalation note adjustment
Okay great, I'll close this
Otherwise, if you do have security saying "yes that was a random search" by all means, adminhelp it, I know I'd be quite happy to speak to the security doing that and telling them not to (especially for "trolling" because it's really not funny) and I imagine most other ...
Otherwise, if you do have security saying "yes that was a random search" by all means, adminhelp it, I know I'd be quite happy to speak to the security doing that and telling them not to (especially for "trolling" because it's really not funny) and I imagine most other ...
- Thu Jul 27, 2023 8:55 am
- Forum: Resolved Appeals
- Topic: [FatalX1] Moocow12 overescalation note adjustment
- Replies: 10
- Views: 1931
Re: [FatalX1] Moocow12 overescalation note adjustment
Okay, note now reads:
Overescalation, killed the HOS after being permabrigged for having the hand tele, claiming having their heirloom taken off them was reason enough for this, you can't use having a bad character mood as justification for murder - Also partial justification being that they felt ...
Overescalation, killed the HOS after being permabrigged for having the hand tele, claiming having their heirloom taken off them was reason enough for this, you can't use having a bad character mood as justification for murder - Also partial justification being that they felt ...
- Thu Jul 27, 2023 8:45 am
- Forum: Resolved Appeals
- Topic: [FatalX1] Moocow12 overescalation note adjustment
- Replies: 10
- Views: 1931
Re: [FatalX1] Moocow12 overescalation note adjustment
Sure, I don't mind adding it, given it was part of your reasoning
- Thu Jul 27, 2023 8:38 am
- Forum: Resolved Appeals
- Topic: [FatalX1] Moocow12 overescalation note adjustment
- Replies: 10
- Views: 1931
Re: [FatalX1] Moocow12 overescalation note adjustment
If you felt it was a random search, and it wasn't actually a random search..do you want that adding to the note? That's all I'm seeing here
- Mon Jul 03, 2023 8:16 pm
- Forum: Closed Policy Discussion
- Topic: Fugitives Valid!!! or not
- Replies: 13
- Views: 2883
Re: Fugitives Valid!!! or not
Generally fugitives are "neutral-ish" but if said fugitive is stealing shit and then attacking a moth who tries to arrest him, I'd say that's a fuck about and find out moment
Throwing them into space is a bit much perhaps but if you're not on the manifest, I'd say that voids some of your ...
Throwing them into space is a bit much perhaps but if you're not on the manifest, I'd say that voids some of your ...
- Wed May 17, 2023 4:08 pm
- Forum: Closed Policy Discussion
- Topic: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
- Replies: 59
- Views: 16655
Re: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
If it ain't broke don't fix it
What we have now, it works, it might not be perfect, but it works, and in place of anyone suggesting any serious alternatives to improve it, I don't see why notes being a punishment or not is even relevant
Notes are notes, they do NOT stop you doing anything in game ...
What we have now, it works, it might not be perfect, but it works, and in place of anyone suggesting any serious alternatives to improve it, I don't see why notes being a punishment or not is even relevant
Notes are notes, they do NOT stop you doing anything in game ...
- Fri May 05, 2023 2:54 pm
- Forum: Closed Policy Discussion
- Topic: Revise the "Lowpop Murderbone" ruling
- Replies: 27
- Views: 5816
Re: Revise the "Lowpop Murderbone" ruling
As the person who pushed for the original policy of this, yeah, hard agree
Murderboning is a term that's now thrown around for single kills, and the meaning of it just isn't the same (for those not old like myself and vekter, murderboning was the term for trying to murder as many people on the ...
Murderboning is a term that's now thrown around for single kills, and the meaning of it just isn't the same (for those not old like myself and vekter, murderboning was the term for trying to murder as many people on the ...
- Sun Apr 16, 2023 5:57 pm
- Forum: Closed Policy Discussion
- Topic: NURP'D UP IDEA: Let's test a NURP server for a few months
- Replies: 38
- Views: 10022
Re: NURP'D UP IDEA: Let's test a NURP server for a few months
If you put it on event hall I'll admin this shit, my sacred home (although perhaps not for long)
- Thu Apr 13, 2023 7:49 am
- Forum: Closed Policy Discussion
- Topic: Spectral Instruments - Conversion non-antags
- Replies: 51
- Views: 14183
Re: Spectral Instruments - Conversion non-antags
Is the chances of this spawning related to any config or anything?
I've been here, well, forever, apparently this code has been in the game for a few years now whereby this spectral trumpet can spawn, albeit very very rarely
And then in the space of 2 weeks or so we've had it spawn 3 times whilst ...
I've been here, well, forever, apparently this code has been in the game for a few years now whereby this spectral trumpet can spawn, albeit very very rarely
And then in the space of 2 weeks or so we've had it spawn 3 times whilst ...
- Tue Apr 04, 2023 7:21 am
- Forum: Closed Policy Discussion
- Topic: Escalating Against Shitsec
- Replies: 44
- Views: 10043
Re: Escalating Against Shitsec
I could be wrong here but as far as I'm aware, escalating in-game doesn't disqualify you from ahelping a situation, but it does make the situation messier for an admin. There is something to be said for the fact that admins are trained for a reason, not everything will be simple and it would be a ...