Search found 349 matches

by Fatal
Thu May 01, 2025 6:22 am
Forum: Closed Policy Discussion
Topic: Add more job slots to various jobs.
Replies: 19
Views: 11251

Re: Add more job slots to various jobs.

If you do this, you'd have to remove HoP

Don't give the HoP even less to do
by Fatal
Tue Apr 08, 2025 8:32 am
Forum: Closed Policy Discussion
Topic: Naming policy Consistency
Replies: 38
Views: 13374

Re: Naming policy Consistency

Mononyms suck, but some players have had them for so long that they're more or less grandfathered in to be allowed, if I had my way, we'd just remove them all, but I'm not a headmin and I don't care enough to argue for it

But players picking shitty ones and then not having a reasonable back story ...
by Fatal
Fri Mar 14, 2025 8:06 pm
Forum: Resolved Appeals
Topic: [FatalX1] iksxde - Ban evasion
Replies: 6
Views: 4597

Re: [FatalX1] iksxde - Ban evasion

Also, so as to not get caught up in our systems, if you could tell us any other accounts you have used, if you can remember them

That way we can make sure those bans aren't blocking you from accessing the game on your main account
by Fatal
Fri Mar 14, 2025 8:03 pm
Forum: Resolved Appeals
Topic: [FatalX1] iksxde - Ban evasion
Replies: 6
Views: 4597

Re: [FatalX1] iksxde - Ban evasion

Alrighty

Rather than throwing this straight to the headmins like before, we had a minor discussion about this in adminbus instead

Given the length of time since your original ban for evasion and subsequent evasions, we're willing to accept this appeal, mostly because your permaban was for ban ...
by Fatal
Mon Dec 23, 2024 6:12 pm
Forum: Closed Policy Discussion
Topic: Make it against the rules, again, to hunt for the nukie ship
Replies: 15
Views: 8999

Re: Make it against the rules, again, to hunt for the nukie ship

Yeah seeing the same people hunt for the nukie ship everytime war is declared and metal foaming the shuttle is boring to watch

Either buff it via code or policy, but it grew stale a long time ago as is
by Fatal
Fri Nov 22, 2024 4:09 pm
Forum: Closed Policy Discussion
Topic: Hardcore random week
Replies: 16
Views: 8871

Re: Hardcore random week

Hardcore random can roll some particularly nasty combinations which I wouldn't force on anyone

If someone wants to play hardcore, let them, but let's not try do any more than that
by Fatal
Mon Sep 09, 2024 6:17 am
Forum: Resolved Appeals
Topic: [FatalX1] Timonk - Nuke Ops misunderstanding
Replies: 4
Views: 1687

Re: [FatalX1] Timonk - Nuke Ops misunderstanding

I'll close this in a day or two if no response
by Fatal
Thu Sep 05, 2024 6:07 pm
Forum: Resolved Appeals
Topic: [FatalX1] Timonk - Nuke Ops misunderstanding
Replies: 4
Views: 1687

Re: [FatalX1] Timonk - Nuke Ops misunderstanding

Note now reads:

As HOS, suicided because ops declared war. Despite the war ops, the expectation is still that you adminhelp if you no longer wish to play as a head of staff, please do so in future. Did ask someone else to take over the job beforehand in the process

I hope this better reflects the ...
by Fatal
Thu Sep 05, 2024 6:03 pm
Forum: Resolved Appeals
Topic: [FatalX1] Timonk - Nuke Ops misunderstanding
Replies: 4
Views: 1687

Re: [FatalX1] Timonk - Nuke Ops misunderstanding

I'm happy to add to the note that you passed on your duties, for sure

Given you disconnected, I couldn't ask you about anything, but, just to be clear

Rule 5 explicitly states Notify admins if you must leave near round start for Command or AI roles.

If you have time to pass on your duties you ...
by Fatal
Sat Aug 31, 2024 3:31 pm
Forum: Coding Feedback
Topic: Darkness Adaptation
Replies: 11
Views: 9086

Darkness Adaptation

For those unsure of what darkness adaptation is, it's a changeling ability, which, despite it's name does nothing regarding anything to do with darkness

It's just a basic "near" invisibility, rather than a total invisibility, at a cost of 15% reduction to chem regen, and I think maybe a drop in ...
by Fatal
Sun Jul 14, 2024 5:20 pm
Forum: Resolved Appeals
Topic: [Fatalx1] - Note for exploit without checking code
Replies: 4
Views: 1086

Re: [Fatalx1] - Note for exploit without checking code

Yeah, I'm not sure where to start with this one

Firstly, I did check this by exploding a TTV in my hand (one of your TTVs after the round had ended, I believe), and I couldn't find it, so we figured this was a bug that having it on your back didn't delete it

All the other admins at the time felt ...
by Fatal
Mon Jul 01, 2024 3:30 pm
Forum: Resolved Appeals
Topic: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
Replies: 7
Views: 971

Re: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)

This ban expired and there's been no response for a while

If you wish to continue this as a note appeal and want to get the headmins involved, that's your call, I've explained all can regarding my ruling on this

Otherwise, I'll tidy this up in a couple of days
by Fatal
Fri Jun 28, 2024 7:54 pm
Forum: Resolved Appeals
Topic: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
Replies: 7
Views: 971

Re: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)

I'll try and explain the lawset, and my understanding of it, in a different way, that hopefully you might understand what went wrong here

You seem caught up on the idea of entropy, saying I don't understand what it means, and why the lawset is broken


Entropy doesn't really matter here, instead ...
by Fatal
Fri Jun 28, 2024 7:44 pm
Forum: Resolved Appeals
Topic: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
Replies: 7
Views: 971

Re: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)

So what your argument is (from your initial post), is that the lawset is utterly flawed and broken?

If that's the case, why did you give it to the AI?

I still stand by my understanding of the lawset, and I've already explained that to you twice already

Your actions caused the deaths of multiple ...
by Fatal
Fri Jun 28, 2024 7:08 pm
Forum: Resolved Appeals
Topic: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)
Replies: 7
Views: 971

Re: [Justice12354] YavuzKaganY - Changing Ai's laws as HoS (with spare)

This is my ban, not from Justice, so I will take care of this,

Under my understanding of the laws, which I will use a lot less words to explain:

Law 1: The entropy of the station must remain as constant as possible

This is telling to the AI to keep the entropy constant

Law 2: The entropy of the ...
by Fatal
Wed Jun 26, 2024 3:43 pm
Forum: Closed Policy Discussion
Topic: What is needed to justify an early shuttle launch?
Replies: 18
Views: 4148

Re: What is needed to justify an early shuttle launch?

Is the shuttle going to be severely fucked up or are people going to die if you DON'T early launch?

If the answer is no to both of these questions, then don't early launch


Most of the early launches on terry are just command being dinguses and leaving people behind because one person swiped and ...
by Fatal
Mon Apr 22, 2024 4:44 pm
Forum: Closed Policy Discussion
Topic: Security and the armory
Replies: 31
Views: 6812

Re: Security and the armory

Given security already has access to their own stuff (which is unrestricted to them) and the armory is restricted, I think taking stuff from the armory without good cause, should be forbidden (such as rushing it roundstart repeatedly)

However, if there's good cause to have it, such as, being a solo ...
by Fatal
Sat Apr 13, 2024 9:54 am
Forum: Resolved Appeals
Topic: [FatalX1]Falsely banned for hellfoam.
Replies: 10
Views: 1908

Re: [FatalX1]Falsely banned for hellfoam.

Well the logging issue for this is already up on github so this is unlikely to happen again

This is resolved so shuffling off
by Fatal
Fri Apr 12, 2024 5:55 pm
Forum: Resolved Appeals
Topic: [FatalX1]Falsely banned for hellfoam.
Replies: 10
Views: 1908

Re: [FatalX1]Falsely banned for hellfoam.

Okay, ban reduced to merely a day and note changed to reflect the new information we have:

Manufactured two hellfire grenades which were stolen by someone else and activated on the emergency shuttle via signaller, sometimes its best to save the super WMD weapons for just when you're an antag ...
by Fatal
Fri Apr 12, 2024 5:42 pm
Forum: Resolved Appeals
Topic: [FatalX1]Falsely banned for hellfoam.
Replies: 10
Views: 1908

Re: [FatalX1]Falsely banned for hellfoam.

Alright, we have done some testing because we did find something after we went through the game log some more

https://tgstation13.org/parsed-logs/terry/data/logs/2024/04/12/round-227091/game.txt

It does appear that someone else pulsed the grenades as you said, and we tested this in the thunderdome ...
by Fatal
Fri Apr 12, 2024 5:26 pm
Forum: Resolved Appeals
Topic: [FatalX1]Falsely banned for hellfoam.
Replies: 10
Views: 1908

Re: [FatalX1]Falsely banned for hellfoam.

Here's the related log if anyone wants to look through it

https://tgstation13.org/parsed-logs/terry/data/logs/2024/04/12/round-227091/attack.txt

As far as I'm aware, our logging system is pretty robust when it comes to these things, and if someone were to fire it off with signaller, it would have ...
by Fatal
Fri Apr 12, 2024 5:21 pm
Forum: Resolved Appeals
Topic: [FatalX1]Falsely banned for hellfoam.
Replies: 10
Views: 1908

Re: [FatalX1]Falsely banned for hellfoam.

I don't really know what to say here, you just posted the logs I pretty much posted to you, as evidence, that you primed those grenades

[2024-04-12 16:08:23.318] ATTACK: Lizardboreansupersoldier/(Michel Garland) (mob_3436) primed a chemical grenade at Emergency Shuttle (89,49,14) containing ...
by Fatal
Wed Nov 08, 2023 4:48 pm
Forum: Closed Policy Discussion
Topic: (Proposal) Rule 4 & 5 changes
Replies: 59
Views: 34987

Re: (Proposal) Rule 4 & 5 changes

The rule 5 change is similar to my own proposed change regarding that so I'm all for it

For those people complaining about being targeted IC for not doing the bare minimum because they're antag I have two words for you

Skill issue

Seriously, if you can't be bothered to do the bare minimum and try ...
by Fatal
Fri Nov 03, 2023 8:53 pm
Forum: Closed Policy Discussion
Topic: Random searching during Cult
Replies: 18
Views: 8727

Re: Random searching during Cult

For clarity sake, I was the one who handled this ticket. I did speak to the detective involved and they said to me during this that they searched anyone suspicious which honestly is like 90% of the crew, rather than it being truly "random"

I think searching people running around in maint though ...
by Fatal
Wed Nov 01, 2023 5:01 pm
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset

I think the CE should try and ensure stuff gets fixed as part of their management of the department, but engineers not fixing stuff is an IC issue (which the CE is well within their rights to demote people for)

And the same for the medical example, CMO should try and ensure people are getting ...
by Fatal
Wed Nov 01, 2023 7:23 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset

Alright, here's where it was at with my current draft:

5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should ensure ...
by Fatal
Tue Oct 31, 2023 4:32 pm
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset

I do feel that revival of bodies is a critical service, and, within reason, should be done by a member of medical staff yes if bodies are piling up (and nobody else is doing it)

Someone else mentioned (this was in admin discussions in discord) about a previous headmin term that was discussing ...
by Fatal
Tue Oct 31, 2023 7:16 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset



This is the rule as it stands now:

5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart.
Notify admins if you cannot play these roles and must leave near round start and ...
by Fatal
Mon Oct 30, 2023 5:29 pm
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset

This is the rule as it stands now:

5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart.
Notify admins if you cannot play these roles and must leave near round start and make ...
by Fatal
Mon Oct 30, 2023 4:34 pm
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset




If you can justify why that service is not being given, from an in-character perspective with a reasonable reason, that's the end of it as far as I'm concerned

I feel a point people have brought up is being ignored here. The issue isn't being able to justify yourself or not. The issue is it ...
by Fatal
Mon Oct 30, 2023 7:32 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset



Some people seem to have misunderstand my proposed rule change

5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role ...
by Fatal
Sun Oct 29, 2023 9:58 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset


As for the security example, I don't know what planet a "basic level of service" means "kill all the antags with no mercy or get bwoinked" comes from, and I don't think rule 5 would cover security anyway because they already have their own expectations

That is not the point of my post at all ...
by Fatal
Sun Oct 29, 2023 8:29 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset

Some people seem to have misunderstand my proposed rule change

5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should ...
by Fatal
Sat Oct 28, 2023 3:42 pm
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset

Yeah, I think there's some leniency here, as I say, I'm open to changes, but the core is basically the frustration of people abandoning their job, on a regular basis, I think if you want to do some gimmick, that's fine, but at least make sure your department isn't going to be fucked over by it (I ...
by Fatal
Sat Oct 28, 2023 8:58 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Re: Add basic job expectations to LRP ruleset

You misunderstand, I'm not forcing people to do anything beyond ensure their department is functional

Your example, if you don't know the SM. If you ask that another engineer does and they take responsibility for it, then as far as I'm concerned, you've fulfilled your obligation

Again, miners, as ...
by Fatal
Sat Oct 28, 2023 7:49 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 46480

Add basic job expectations to LRP ruleset

Alright, let me break it down for you, because that title might have some people wondering what the hell I'm talking about

Basically, over the years, I personally feel the LRP servers are slowly but surely drifting towards NRP. I'm sure some people who've been around as long as I have, probably ...
by Fatal
Wed Oct 25, 2023 4:36 pm
Forum: Closed Policy Discussion
Topic: Just remove ancient minor notes
Replies: 32
Views: 7573

Re: Just remove ancient minor notes

A lot of admins have old notes as well, it's not worth spending any time on honestly because no admin is ever going to bring up such an old note, and nobody cares enough to put any time into removing them all
by Fatal
Mon Sep 11, 2023 7:44 pm
Forum: Closed Policy Discussion
Topic: Lower threat
Replies: 19
Views: 6627

Re: Lower threat

Given every round I play seems to have 85 threat or higher and playing black orbit / midnight sun every round means it's more a battle for survival than a chance to do anything else, these kind of rounds are fun occasionally but not at this volume

So I definitely support a reduction in threat, the ...
by Fatal
Thu Aug 17, 2023 5:23 pm
Forum: Resolved Appeals
Topic: [FatalX1] KickPaw - Notice Appeal
Replies: 4
Views: 1028

Re: [FatalX1] KickPaw - Notice Appeal

Okay the note will now expire in 3 months
by Fatal
Thu Aug 17, 2023 4:45 pm
Forum: Resolved Appeals
Topic: [FatalX1] KickPaw - Notice Appeal
Replies: 4
Views: 1028

Re: [FatalX1] KickPaw - Notice Appeal

Okay, I can understand real life gets in the way sometimes, so this does seem unduly harsh

That being said, it's not been long, and this is more of a "tracking" note, as it were

So I'm willing to make this an expiring note which will delete in 3 months time, does that sound fair?
by Fatal
Thu Jul 27, 2023 12:42 pm
Forum: Resolved Appeals
Topic: [FatalX1] Moocow12 overescalation note adjustment
Replies: 10
Views: 1931

Re: [FatalX1] Moocow12 overescalation note adjustment

Okay great, I'll close this

Otherwise, if you do have security saying "yes that was a random search" by all means, adminhelp it, I know I'd be quite happy to speak to the security doing that and telling them not to (especially for "trolling" because it's really not funny) and I imagine most other ...
by Fatal
Thu Jul 27, 2023 8:55 am
Forum: Resolved Appeals
Topic: [FatalX1] Moocow12 overescalation note adjustment
Replies: 10
Views: 1931

Re: [FatalX1] Moocow12 overescalation note adjustment

Okay, note now reads:

Overescalation, killed the HOS after being permabrigged for having the hand tele, claiming having their heirloom taken off them was reason enough for this, you can't use having a bad character mood as justification for murder - Also partial justification being that they felt ...
by Fatal
Thu Jul 27, 2023 8:45 am
Forum: Resolved Appeals
Topic: [FatalX1] Moocow12 overescalation note adjustment
Replies: 10
Views: 1931

Re: [FatalX1] Moocow12 overescalation note adjustment

Sure, I don't mind adding it, given it was part of your reasoning
by Fatal
Thu Jul 27, 2023 8:38 am
Forum: Resolved Appeals
Topic: [FatalX1] Moocow12 overescalation note adjustment
Replies: 10
Views: 1931

Re: [FatalX1] Moocow12 overescalation note adjustment

If you felt it was a random search, and it wasn't actually a random search..do you want that adding to the note? That's all I'm seeing here
by Fatal
Mon Jul 03, 2023 8:16 pm
Forum: Closed Policy Discussion
Topic: Fugitives Valid!!! or not
Replies: 13
Views: 2883

Re: Fugitives Valid!!! or not

Generally fugitives are "neutral-ish" but if said fugitive is stealing shit and then attacking a moth who tries to arrest him, I'd say that's a fuck about and find out moment

Throwing them into space is a bit much perhaps but if you're not on the manifest, I'd say that voids some of your ...
by Fatal
Wed May 17, 2023 4:08 pm
Forum: Closed Policy Discussion
Topic: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
Replies: 59
Views: 16655

Re: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.

If it ain't broke don't fix it

What we have now, it works, it might not be perfect, but it works, and in place of anyone suggesting any serious alternatives to improve it, I don't see why notes being a punishment or not is even relevant

Notes are notes, they do NOT stop you doing anything in game ...
by Fatal
Fri May 05, 2023 2:54 pm
Forum: Closed Policy Discussion
Topic: Revise the "Lowpop Murderbone" ruling
Replies: 27
Views: 5816

Re: Revise the "Lowpop Murderbone" ruling

As the person who pushed for the original policy of this, yeah, hard agree

Murderboning is a term that's now thrown around for single kills, and the meaning of it just isn't the same (for those not old like myself and vekter, murderboning was the term for trying to murder as many people on the ...
by Fatal
Sun Apr 16, 2023 5:57 pm
Forum: Closed Policy Discussion
Topic: NURP'D UP IDEA: Let's test a NURP server for a few months
Replies: 38
Views: 10022

Re: NURP'D UP IDEA: Let's test a NURP server for a few months

If you put it on event hall I'll admin this shit, my sacred home (although perhaps not for long)
by Fatal
Thu Apr 13, 2023 7:49 am
Forum: Closed Policy Discussion
Topic: Spectral Instruments - Conversion non-antags
Replies: 51
Views: 14183

Re: Spectral Instruments - Conversion non-antags

Is the chances of this spawning related to any config or anything?

I've been here, well, forever, apparently this code has been in the game for a few years now whereby this spectral trumpet can spawn, albeit very very rarely

And then in the space of 2 weeks or so we've had it spawn 3 times whilst ...
by Fatal
Tue Apr 04, 2023 7:21 am
Forum: Closed Policy Discussion
Topic: Escalating Against Shitsec
Replies: 44
Views: 10043

Re: Escalating Against Shitsec



I could be wrong here but as far as I'm aware, escalating in-game doesn't disqualify you from ahelping a situation, but it does make the situation messier for an admin. There is something to be said for the fact that admins are trained for a reason, not everything will be simple and it would be a ...