Weekban for trashing xenobio after one scientist taunted me into doing it.
And the other scientist died in xenobio because he tried to fight me in hard vacuum unprotected, lost the fight and whined in ahelps.
HERE is the more complete description of what happened
Weakest defense i've seen in a ...
Search found 35 matches
- Sun Nov 05, 2017 11:43 am
- Forum: Former Admins
- Topic: [No longer Admin] Daturix
- Replies: 70
- Views: 26890
- Sun Nov 05, 2017 10:53 am
- Forum: Former Admins
- Topic: [No longer Admin] Daturix
- Replies: 70
- Views: 26890
Re: Daturix
Weekban for trashing xenobio after one scientist taunted me into doing it.
And the other scientist died in xenobio because he tried to fight me in hard vacuum unprotected, lost the fight and whined in ahelps.
HERE is the more complete description of what happened
And the other scientist died in xenobio because he tried to fight me in hard vacuum unprotected, lost the fight and whined in ahelps.
HERE is the more complete description of what happened
- Sat Nov 04, 2017 5:35 pm
- Forum: Resolved Appeals
- Topic: [daturix] Saul_Myers - weekban
- Replies: 17
- Views: 4913
Re: [daturix] Saul_Myers - weekban
If you think I want this lifted, you are mistaken. I can take my punishment, I can do my time.
Mama didn't raise a little bitch.
I intend to end my input here and reply no more.
Have a good day and thank you for your time.
delet this if i'm wrong
but if you do not want it lifted
should this not ...
- Sat Nov 04, 2017 5:15 pm
- Forum: Resolved Appeals
- Topic: [daturix] Saul_Myers - weekban
- Replies: 17
- Views: 4913
Re: [daturix] Saul_Myers - weekban
The person asked for their place to be trashed, saying "yes please" then ahelp when their place gets trashed????
What are you going to do, stab me?
No, he was sharing it with one other guy. When I came to trash them, the "Yes please" man fled to safety, the other one stayed trying to fight me ...
What are you going to do, stab me?
No, he was sharing it with one other guy. When I came to trash them, the "Yes please" man fled to safety, the other one stayed trying to fight me ...
- Sat Nov 04, 2017 5:12 pm
- Forum: Resolved Appeals
- Topic: [daturix] Saul_Myers - weekban
- Replies: 17
- Views: 4913
Re: [daturix] Saul_Myers - weekban
I'm seeing no way where "science didn't upgrade my ORM so I trashed science and killed them" is ok.
I trashed workplace of one man for his manner of talking, and his collegue died because he didn't want to flee the area and thought he can take an armed assaulter with bare hands. Even then, I did ...
I trashed workplace of one man for his manner of talking, and his collegue died because he didn't want to flee the area and thought he can take an armed assaulter with bare hands. Even then, I did ...
- Sat Nov 04, 2017 5:10 pm
- Forum: Resolved Appeals
- Topic: [daturix] Saul_Myers - weekban
- Replies: 17
- Views: 4913
Re: [daturix] Saul_Myers - weekban
I spilled their beaker of liquid plasma, not opened a can of plasma in science. The only area damaged was xenobiology.Armhulen wrote:yeah i guess releasing plasma for no good reason is shitty nevermind
- Sat Nov 04, 2017 12:23 pm
- Forum: Resolved Appeals
- Topic: [daturix] Saul_Myers - weekban
- Replies: 17
- Views: 4913
Re: [daturix] Saul_Myers - weekban
1. you were aggressive when science didnt upgrade the ORM fast enough to your liking. - I asked them to upgrade ORM a few times and I came back to ORM not being upgraded, me being ignored. I mean, not even "ok" or "yeah sure". Silence, just plain ignoring.
2. you threatened science when they said ...
2. you threatened science when they said ...
- Sat Nov 04, 2017 12:02 pm
- Forum: Resolved Appeals
- Topic: [daturix] Saul_Myers - weekban
- Replies: 17
- Views: 4913
Re: [daturix] Saul_Myers - weekban
1. you were aggressive when science didnt upgrade the ORM fast enough to your liking. - I asked them to upgrade ORM a few times and I came back to ORM not being upgraded, me being ignored. I mean, not even "ok" or "yeah sure". Silence, just plain ignoring.
2. you threatened science when they said ...
2. you threatened science when they said ...
- Sat Nov 04, 2017 11:09 am
- Forum: Resolved Appeals
- Topic: [daturix] Saul_Myers - weekban
- Replies: 17
- Views: 4913
[daturix] Saul_Myers - weekban
Byond account and character name: Saul_Myers / Pocket Karman
Banning admin: Daturix
Ban type (What are you banned from?): Sybil, weekban
Ban reason and length: The ban reason is: Told science to upgrade the ORM, was snarky when science responded that they would get to it when they had time. Got ...
Banning admin: Daturix
Ban type (What are you banned from?): Sybil, weekban
Ban reason and length: The ban reason is: Told science to upgrade the ORM, was snarky when science responded that they would get to it when they had time. Got ...
- Tue Sep 12, 2017 4:26 pm
- Forum: Resolved Appeals
- Topic: [ausops] Permaban
- Replies: 13
- Views: 3500
Re: [ausops] Permaban
There's /vg/station, paradise and citadel.
You could try those, too.
You could try those, too.
- Mon Aug 21, 2017 4:22 pm
- Forum: Ideas
- Topic: Chameleon kit suggestion
- Replies: 3
- Views: 1370
Chameleon kit suggestion
What?
My suggestion is add some kind of presets for chameleon kit. Like, security, engineering, assistant, scientist and so on
What it do?
You press a button, choose a preset and all parts of chameleon kit on you change into the job's clothes. Example: You wear full chameleon kit. Choose ...
My suggestion is add some kind of presets for chameleon kit. Like, security, engineering, assistant, scientist and so on
What it do?
You press a button, choose a preset and all parts of chameleon kit on you change into the job's clothes. Example: You wear full chameleon kit. Choose ...
- Sat Jul 29, 2017 2:54 pm
- Forum: Town Hall
- Topic: Trialmin Review: Armhulennn
- Replies: 24
- Views: 7916
Re: Trialmin Review: Armhulennn
Deprives himself of sleep.
I tell him to go to bed but he doesn't.
Adminning will kill him. Sleep deprivation is bad for you.
I tell him to go to bed but he doesn't.
Adminning will kill him. Sleep deprivation is bad for you.
- Mon Jun 26, 2017 8:18 pm
- Forum: Ideas
- Topic: [AI] One-Click borg lockdown
- Replies: 5
- Views: 1709
[AI] One-Click borg lockdown
Here's my yet another idea.
Lockdown borgs slaved to you with Ctrl+Click.
Bring up cyborg detonation confirmation with Alt+Click.
Why? Here are some made up reasons:
Because travelling to robotics console in RD office every time is tedious. We don't even have ability to bookmark position to jump ...
Lockdown borgs slaved to you with Ctrl+Click.
Bring up cyborg detonation confirmation with Alt+Click.
Why? Here are some made up reasons:
Because travelling to robotics console in RD office every time is tedious. We don't even have ability to bookmark position to jump ...
- Sun May 28, 2017 1:56 pm
- Forum: Ideas
- Topic: Executions.
- Replies: 32
- Views: 9665
Re: Executions.
I don't imagine it being too difficult to make. Put someone in like you do with a meathook, click on it to activate it, and have the person's head get dismembered.
Now somebody tell me about these newfangled bonfire things. I want to capture a wizard alive and burn them at the stake.
Get wood. As ...
Now somebody tell me about these newfangled bonfire things. I want to capture a wizard alive and burn them at the stake.
Get wood. As ...
- Sun May 28, 2017 7:56 am
- Forum: Ideas
- Topic: Executions.
- Replies: 32
- Views: 9665
Re: Executions.
>Nobody brings up burning people alive on meatracks
>Nobody brings up death by unstable mutagen IV drip
You people sicken me
Nobody burns people on meatracks. We have bonfires for that now. Get with the times, grandpa. Geez.
Why would you attach IV drip with mutagen? Just stick them into cryo ...
>Nobody brings up death by unstable mutagen IV drip
You people sicken me
Nobody burns people on meatracks. We have bonfires for that now. Get with the times, grandpa. Geez.
Why would you attach IV drip with mutagen? Just stick them into cryo ...
- Sun May 28, 2017 12:20 am
- Forum: Ideas
- Topic: Executions.
- Replies: 32
- Views: 9665
Re: Executions.
So... Is the idea approved? I think my HUD idea got approved, but I can't tell whether it's being coded or if it was forgotten already.
Yes, I am shilling another of my threads. What'cha gonna do about that?
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=10832
Yes, I am shilling another of my threads. What'cha gonna do about that?
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=10832
- Sat May 27, 2017 11:49 pm
- Forum: Ideas
- Topic: Executions.
- Replies: 32
- Views: 9665
Re: Executions.
ISIS pls go and stay go.Luke Cox wrote:>Execution ideas
Finally, something within my area of expertise!
- Sat May 27, 2017 11:27 pm
- Forum: Ideas
- Topic: Executions.
- Replies: 32
- Views: 9665
Re: Executions.
Best method is maxcapping the execution chamber
maxcaps take knowledge, access to cooler and heater, access to a can of plasma, a can of oxygen, two tanks and a tank transfer valve.
This here takes "press 8 on numpad with numpad on til you target mouth, press one on number board so you are on help ...
maxcaps take knowledge, access to cooler and heater, access to a can of plasma, a can of oxygen, two tanks and a tank transfer valve.
This here takes "press 8 on numpad with numpad on til you target mouth, press one on number board so you are on help ...
- Sat May 27, 2017 10:08 pm
- Forum: Ideas
- Topic: Executions.
- Replies: 32
- Views: 9665
Executions.
Ah, executions. Nothing like pointing / sticking a laser gun / pistol at someone's head/mouth and watching that progress bar fill for that sweet, sweet 3x damage.
Of course you can just unload your clip into them. But executions are more fun.
More executions. We need more. Well maybe not we, but I ...
Of course you can just unload your clip into them. But executions are more fun.
More executions. We need more. Well maybe not we, but I ...
- Wed Apr 26, 2017 7:30 am
- Forum: Ideas
- Topic: Camera HUD for AI.
- Replies: 22
- Views: 5950
Re: Camera HUD for AI.
Oh, in case it's not clear for everybody here.
What Gun Hog proposed so far is the following:
AI's HUDs are merged by default
R&D HUD upgrade allows the AI to use the full HUD that includes criminal status, implants and health no matter the sensors settings
What CosmicScientist proposed so far ...
What Gun Hog proposed so far is the following:
AI's HUDs are merged by default
R&D HUD upgrade allows the AI to use the full HUD that includes criminal status, implants and health no matter the sensors settings
What CosmicScientist proposed so far ...
- Mon Apr 24, 2017 5:03 pm
- Forum: Ideas
- Topic: Camera HUD for AI.
- Replies: 22
- Views: 5950
Re: Camera HUD for AI.
Pls do it Kevinz, I'll protect you, I got a knife and know human anatomy. I'll unkill your family.kevinz000 wrote:I'd do this but I know the anti silicon flamesquad will kill my PR and my family and friends.
Please please please.
- Mon Apr 24, 2017 4:35 pm
- Forum: Ideas
- Topic: Camera HUD for AI.
- Replies: 22
- Views: 5950
Re: Camera HUD for AI.
Who's the anti-silicon brigade and why do they hate silicons?Atlanta-Ned wrote:This would be great but the anti-silicon brigade is going to burn this thread to the ground as soon as they find out about it. Sorry.
Silicons are cute.
- Mon Apr 24, 2017 4:12 pm
- Forum: Ideas
- Topic: Camera HUD for AI.
- Replies: 22
- Views: 5950
Camera HUD for AI.
Merge camera modes for AI (sensor augmentation), to make it work like ghost's "toggle sec/med/diag HUD" button. Because sometimes I forget which door I shocked (and only diag mode HUD shows if door is shocked). I know, a real AI doesn't forget, AI knows which door it shocked but come on, I'm merely ...
- Tue Mar 07, 2017 4:09 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 79397
Re: spooky russian codebase
Heard you need a cyka from vodkaland.
Native russian reporting in.
I know jack shit about programming, but I aspire to become a translator. Already translated at least a part of one game to russian, translating to english is usually much easier.
I'll be glad to help.
tbh english is my drug. I find ...
Native russian reporting in.
I know jack shit about programming, but I aspire to become a translator. Already translated at least a part of one game to russian, translating to english is usually much easier.
I'll be glad to help.
tbh english is my drug. I find ...
- Thu Feb 23, 2017 12:40 pm
- Forum: Ideas
- Topic: New recipe: Ectoplasma+Salt
- Replies: 10
- Views: 2749
Re: New recipe: Ectoplasma+Salt
shit we got such thread?DemonFiren wrote:>>/shittyideasthread/
- Thu Feb 23, 2017 12:36 pm
- Forum: Ideas
- Topic: New recipe: Ectoplasma+Salt
- Replies: 10
- Views: 2749
New recipe: Ectoplasma+Salt
Ectoplasma + Salt = revenant
Why? Because revenant is essentially a salty ghost (get it?) and is very annoying.
Ectoplasma is pretty rare to find.
salt is common, though. Might want to replace it with something rarer.
This is by far my shittiest idea.
Discuss.
Why? Because revenant is essentially a salty ghost (get it?) and is very annoying.
Ectoplasma is pretty rare to find.
salt is common, though. Might want to replace it with something rarer.
This is by far my shittiest idea.
Discuss.
- Thu Feb 09, 2017 2:51 pm
- Forum: Ideas
- Topic: New mode: Pandemic
- Replies: 30
- Views: 7069
Re: New mode: Pandemic
Plague Inc, but I get to FIGHT the disease? Sign me right up!
- Thu Feb 02, 2017 7:27 pm
- Forum: Ideas
- Topic: "Prepare to leave" button for those who have to go.
- Replies: 20
- Views: 4661
Re: "Prepare to leave" button for those who have to go.
no
>people can and will abuse it to attain valids from salt in their past life
>people can and will fuck up my metafriend relationships
>people can and will meme as other people that had to log
if anything make it optional, if your a head and have to log and don't want someone playing as your ...
>people can and will abuse it to attain valids from salt in their past life
>people can and will fuck up my metafriend relationships
>people can and will meme as other people that had to log
if anything make it optional, if your a head and have to log and don't want someone playing as your ...
- Thu Feb 02, 2017 5:59 pm
- Forum: Ideas
- Topic: "Prepare to leave" button for those who have to go.
- Replies: 20
- Views: 4661
Re: "Prepare to leave" button for those who have to go.
Don't be lazy.kevinz000 wrote:Even thinking about having to investigate things when multiple ckeys are in the same body is giving me headaches.
Or just ban everyone who was in that body. No way it will be over 2 ckeys anyway.
- Thu Feb 02, 2017 4:12 pm
- Forum: Ideas
- Topic: "Prepare to leave" button for those who have to go.
- Replies: 20
- Views: 4661
Re: "Prepare to leave" button for those who have to go.
If admins can ban abusing players from being selected to take over a body then I think this is a good idea.
If drone/pAI banned people aren't prompted it could work.
It is just somewhat more complicated than policing drones since when a drone is fucking around it is obvious, but a scenario like ...
If drone/pAI banned people aren't prompted it could work.
It is just somewhat more complicated than policing drones since when a drone is fucking around it is obvious, but a scenario like ...
- Thu Feb 02, 2017 1:28 pm
- Forum: Ideas
- Topic: "Prepare to leave" button for those who have to go.
- Replies: 20
- Views: 4661
Re: "Prepare to leave" button for those who have to go.
big red letters saying "ALL PREVIOUS LIVES ARE FORGOTTEN"leibniz wrote:Could be good, I have to ahelp about this now and then.
The only problem is that some ghosts are salty and putting them back into the round will lead to bad situations.
- Thu Feb 02, 2017 12:49 pm
- Forum: Ideas
- Topic: "Prepare to leave" button for those who have to go.
- Replies: 20
- Views: 4661
"Prepare to leave" button for those who have to go.
Prepare to leave. Pressing this button will offer control over your mob to ghosts when you close the game.
Why?
Because sometimes you know you won't return for the duration of this round. Real life has its issues. With this button, there won't be braindead people littering hallways, or if you play ...
Why?
Because sometimes you know you won't return for the duration of this round. Real life has its issues. With this button, there won't be braindead people littering hallways, or if you play ...
- Mon Jan 23, 2017 5:20 pm
- Forum: Ideas
- Topic: New movement mode for digitrade legged lizards
- Replies: 31
- Views: 7812
Re: New movement mode for digitrade legged lizards
I honestly wouldn't bother. Aside from the massive spriting and maintenance ballache this would be there would be a fucking huge controversy over giving more snowflake power shit to lizards, especially digitigrade lizards, regardless of whatever downsides it carries
This, pretty much.
But for ...
This, pretty much.
But for ...
- Mon Jan 23, 2017 2:02 pm
- Forum: Ideas
- Topic: New movement mode for digitrade legged lizards
- Replies: 31
- Views: 7812
Re: New movement mode for digitrade legged lizards
Balance and mechanics aside, this is almost impossible to implement due to spriting issues. Every single piece of wearable clothing and gear would need to be resprited for crawling lizards, in addition to every new piece of gear that's added later.
Almost impossible you say...
https://i.ytimg.com ...
Almost impossible you say...
https://i.ytimg.com ...
- Mon Jan 23, 2017 1:36 pm
- Forum: Ideas
- Topic: New movement mode for digitrade legged lizards
- Replies: 31
- Views: 7812
New movement mode for digitrade legged lizards
Here's my shitty idea.
Lizards with digitrade legs and empty hands can run on all fours
What it gives:
The good: speed boost. I'm thinking maybe 1.5x-1.7x, maybe 2x (but 2x might be just too overpowered)
The bad: Lizards smash into walls and airlocks if they fail to stop before hitting one, dealing ...
Lizards with digitrade legs and empty hands can run on all fours
What it gives:
The good: speed boost. I'm thinking maybe 1.5x-1.7x, maybe 2x (but 2x might be just too overpowered)
The bad: Lizards smash into walls and airlocks if they fail to stop before hitting one, dealing ...