Why would you ever build something knowing it's going to get reset in about 1-2hours (outliers not included)?
NOTE: I really like this idea but my personal tastes do not always come with what is sensible for the game :^)
Screenshots; bragging rights; the sense of accomplishment; building for the ...
Search found 32 matches
- Thu Dec 07, 2017 7:29 am
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
- Wed Dec 06, 2017 10:22 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
dwarf fortress-style build-a-station would be very creative and unique but I feel like most /tg/ players can't be trusted to do anything more than kill each other with various blunt objects and there would likely be mass braindeath as soon as they spawned in and realized that they weren't on a ...
- Wed Dec 06, 2017 10:06 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
Why would you ever build something knowing it's going to get reset in about 1-2hours (outliers not included)?
NOTE: I really like this idea but my personal tastes do not always come with what is sensible for the game :^)
Screenshots; bragging rights; the sense of accomplishment; building for the ...
NOTE: I really like this idea but my personal tastes do not always come with what is sensible for the game :^)
Screenshots; bragging rights; the sense of accomplishment; building for the ...
- Wed Dec 06, 2017 8:20 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
I mentioned this in a thread the other day. Part of the original dorfmode was having a hostile outer environment to scavenge parts from, which would require either D20's asteroid belt thingy or tons of shit tactically placed across lavaland. I would love to see this as a once in a blue moon ...
- Wed Dec 06, 2017 8:06 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
TBH we just need a non-rotation map that has the bare essentials and room to expand.
My admin event idea was to just delete the mining shuttle and drop everyone in lavaland then spawn some essentials yeah
A problem with that is that, very, very quickly, the entire map will be explored ...
My admin event idea was to just delete the mining shuttle and drop everyone in lavaland then spawn some essentials yeah
A problem with that is that, very, very quickly, the entire map will be explored ...
- Wed Dec 06, 2017 7:32 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
Pkp brought up a nice point, and with that I think a better idea is to expand upon golem ship instead, but no idea on how
Again, the problem with the golem ship is that it is on a normal round, and the golems really only are pushed to build RnD. Rarely do I see golems build anything else. They ...
Again, the problem with the golem ship is that it is on a normal round, and the golems really only are pushed to build RnD. Rarely do I see golems build anything else. They ...
- Wed Dec 06, 2017 7:28 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
Essentially golem ship but it's the whole game, then? I've played with the idea before but honestly it seems like too drastic of a change and should really be a separate game from SS13, the golem ship works because it's already so separated from the main game
Well the idea is more or less to ...
Well the idea is more or less to ...
- Wed Dec 06, 2017 7:21 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
Essentially golem ship but it's the whole game, then? I've played with the idea before but honestly it seems like too drastic of a change and should really be a separate game from SS13, the golem ship works because it's already so separated from the main game
Well the idea is more or less to ...
Well the idea is more or less to ...
- Wed Dec 06, 2017 7:15 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
Sounds a lot like what planetstation is trying to do.
Best way to do this would be to make it an event or give it its own server. Personally I would like it to be a weekly event.
Baystation code has cryo sleepers to handle logging out and in, also you may want to consider other methods of respawn ...
Best way to do this would be to make it an event or give it its own server. Personally I would like it to be a weekly event.
Baystation code has cryo sleepers to handle logging out and in, also you may want to consider other methods of respawn ...
- Wed Dec 06, 2017 6:58 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
No arrivals or departure shuttles, just 20-30 secure cyrosleepers that lock themselves to the ckey that activated within it and allow you to lock yourselves inside freezing your bodily state and letting you ghost out. Since its land bound you could also justify either a kevinz gas miner rig or a ...
- Wed Dec 06, 2017 6:25 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
It would also probably need a way to let people go afk to do things like sleep and work
On d20s dorf mode, a safe room was usually constructed just for that, and it was against the modes rules to strip people of their things, unless it was for something important, such as station blueprints ...
On d20s dorf mode, a safe room was usually constructed just for that, and it was against the modes rules to strip people of their things, unless it was for something important, such as station blueprints ...
- Wed Dec 06, 2017 6:15 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Re: Dwarf Fortress Mode
I personally love stuff like this but I feel like 75% of the community is sadly too smoothbrained for this
I would imagine that, would this happen, it would have to be on a separate server, so that people do not get upset that their server is on dorf mode, and they can not play their normal ss13 ...
I would imagine that, would this happen, it would have to be on a separate server, so that people do not get upset that their server is on dorf mode, and they can not play their normal ss13 ...
- Wed Dec 06, 2017 5:57 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 11633
Dwarf Fortress Mode
Let me start this by saying that, if you have played d20s dorf mode, this is that.
The idea is to have a small, shitty station on a large lavaland map, where the game mode is to build, expand, mine, and explore.
Here is a picture of one of d20s dorf mode maps, to give an idea.
https://img.4plebs ...
The idea is to have a small, shitty station on a large lavaland map, where the game mode is to build, expand, mine, and explore.
Here is a picture of one of d20s dorf mode maps, to give an idea.
https://img.4plebs ...
Re: Autoloom
What other clothing should I look out for?
I'm avoiding anything with fairly high armor stats (which saddly includes sec berets/fucking ball caps).
I'm avoiding anything with fairly high armor stats (which saddly includes sec berets/fucking ball caps).
Re: Autoloom
That'd be a lot of clothing that'd clutter up the biogen.
Re: Autoloom
Which parts, exactly?Dagdammit wrote:Alot of this can also be done via biogenerator in botany; have you thought about how to handle that overlap?(Removing biogenerator options would beclamest answer, IMO).
Re: Autoloom
How would dragon scales interact with the loom?
I didn't really consider those, because there's only like one thing that they're used for, which is dragon armor. I think I said this, that I would just do leather if I needed. Otherwise, metal, glass, and cloth.
It would be nice to get some of the ...
I didn't really consider those, because there's only like one thing that they're used for, which is dragon armor. I think I said this, that I would just do leather if I needed. Otherwise, metal, glass, and cloth.
It would be nice to get some of the ...
- Thu Nov 03, 2016 12:46 am
- Forum: General Chat
- Topic: The Ash Walker Legion
- Replies: 3
- Views: 1711
Re: The Ash Walker Legion
We used the RCD that we spawned with, initially we were just gonna hack them.
- Thu Nov 03, 2016 12:25 am
- Forum: General Chat
- Topic: The Ash Walker Legion
- Replies: 3
- Views: 1711
The Ash Walker Legion
We spawned in as ash walkers on the prison side of lavaland.
We managed to build a bridge across, and several of us died soon to large creatures patrolling the wastes.
But then, I had managed to kill a tendril.
My prize was a deck of tarrot cards; my guardian was a healer.
We then discovered that ...
We managed to build a bridge across, and several of us died soon to large creatures patrolling the wastes.
But then, I had managed to kill a tendril.
My prize was a deck of tarrot cards; my guardian was a healer.
We then discovered that ...
Autoloom
Ok, so I decided to do an autoloom now, like the one on d20, except with a few modifications.
The basic idea is just an autolathe that uses cloth and such to make clothing. There'd be two types, normal and "specialized." Normal would make most types of normal clothing while the specialized one would ...
The basic idea is just an autolathe that uses cloth and such to make clothing. There'd be two types, normal and "specialized." Normal would make most types of normal clothing while the specialized one would ...
- Thu Oct 27, 2016 1:38 am
- Forum: Spriting and Mapping
- Topic: New Map Idea
- Replies: 10
- Views: 3111
Re: New Map Idea
Well the idea was that it'd be multi-z, with lavaland levels replacing the randomized space levels or something along those lines.
- Thu Oct 27, 2016 12:01 am
- Forum: Spriting and Mapping
- Topic: New Map Idea
- Replies: 10
- Views: 3111
Re: New Map Idea
Was... was that sarcasm? I honestly have trouble telling at times, sorry.cocothegogo wrote:very original idea
- Wed Oct 26, 2016 9:57 pm
- Forum: Spriting and Mapping
- Topic: New Map Idea
- Replies: 10
- Views: 3111
New Map Idea
So, I had an idea for a map.
The idea is that part of the map is in space, while the other half is on a planet, say lavaland. there'll be multiple Z levels (or just a larger Z level) for the surface.
Things like arrivals, cargo, xenobio, the main part of security, the bridge, etc. along with ...
The idea is that part of the map is in space, while the other half is on a planet, say lavaland. there'll be multiple Z levels (or just a larger Z level) for the surface.
Things like arrivals, cargo, xenobio, the main part of security, the bridge, etc. along with ...
- Wed Oct 26, 2016 9:50 pm
- Forum: Coding Feedback
- Topic: Stuff To Do
- Replies: 54
- Views: 13626
Re: Stuff To Do
Does TG still have that thing where if you eat a mint while fat, it gibs you?
- Tue Oct 25, 2016 5:54 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3788
- Views: 1071179
Re: Minor Suggestions
Reduce cost of fultons to 750 points, allow them to be stacked.
- Mon Oct 24, 2016 5:01 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3788
- Views: 1071179
Re: Minor Suggestions
https://www.dropbox.com/s/f1238i6wdild8 ... s.dmi?dl=0
I did it on d20, I could do it here, just waiting for another PR to get pulled because it's my first time and I put my shit into my master branch like a dumbass.
I did it on d20, I could do it here, just waiting for another PR to get pulled because it's my first time and I put my shit into my master branch like a dumbass.
- Mon Oct 24, 2016 4:58 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3788
- Views: 1071179
Re: Minor Suggestions
https://i.gyazo.com/500ce6be9ed9fad7582 ... fed8e9.png
Pumpsky around halloween, giving beepsky a little santa hat around christmas.
Pumpsky around halloween, giving beepsky a little santa hat around christmas.
- Mon Oct 24, 2016 3:59 am
- Forum: Coding Feedback
- Topic: Stuff To Do
- Replies: 54
- Views: 13626
Re: Stuff To Do
This wasn't on d20, but on another project (the human icons were altered, but I have the original female icons)
https://i.gyazo.com/thumb/116_w/_39fd7788da3089e473c22afbac6ae282-png.jpg
Just female icons, which some people say are over-sexualized, but others I've talked to say that it's better than ...
https://i.gyazo.com/thumb/116_w/_39fd7788da3089e473c22afbac6ae282-png.jpg
Just female icons, which some people say are over-sexualized, but others I've talked to say that it's better than ...
- Sun Oct 23, 2016 11:49 pm
- Forum: Coding Feedback
- Topic: Stuff To Do
- Replies: 54
- Views: 13626
Re: Stuff To Do
https://i.gyazo.com/e39d36c08c0bc283f47 ... 20cfdf.png and https://i.gyazo.com/46b7f23a3619cf492b1 ... 35b9d8.png for those interested are all the fat clothing icons I did. The main priority was job clothing icons, with others taking a side.
- Thu Oct 20, 2016 10:03 pm
- Forum: Coding Feedback
- Topic: Stuff To Do
- Replies: 54
- Views: 13626
Re: Stuff To Do
Also, something I didn't do on d20 but I've done on other code bases, a neck slot. Ties, necklaces, etc. I'd be able to easily put it in if people want it.
- Thu Oct 20, 2016 9:35 pm
- Forum: Coding Feedback
- Topic: Stuff To Do
- Replies: 54
- Views: 13626
Re: Stuff To Do
Were they already in, and had a problem or something?DemonFiren wrote:Camera helmets making a return?
Here we go.
I know there was a problem with the old camera system on d20, but it eventually got fixed.
- Thu Oct 20, 2016 9:29 pm
- Forum: Coding Feedback
- Topic: Stuff To Do
- Replies: 54
- Views: 13626
Stuff To Do
Hello!
My name's Chowder McArthor. In the past, I've coded for D20, which was a NT server. Recently, as it seems to have died, I've wanted to move to another server.
Long story short, I wanted to port over some of my work, and post here to see what people would want/what's already in/what's dumb.
So ...
My name's Chowder McArthor. In the past, I've coded for D20, which was a NT server. Recently, as it seems to have died, I've wanted to move to another server.
Long story short, I wanted to port over some of my work, and post here to see what people would want/what's already in/what's dumb.
So ...