Search found 32 matches

by Chowder McArthor
Thu Dec 07, 2017 7:29 am
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

Why would you ever build something knowing it's going to get reset in about 1-2hours (outliers not included)?

NOTE: I really like this idea but my personal tastes do not always come with what is sensible for the game :^)

Screenshots; bragging rights; the sense of accomplishment; building for the ...
by Chowder McArthor
Wed Dec 06, 2017 10:22 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

dwarf fortress-style build-a-station would be very creative and unique but I feel like most /tg/ players can't be trusted to do anything more than kill each other with various blunt objects and there would likely be mass braindeath as soon as they spawned in and realized that they weren't on a ...
by Chowder McArthor
Wed Dec 06, 2017 10:06 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

Why would you ever build something knowing it's going to get reset in about 1-2hours (outliers not included)?

NOTE: I really like this idea but my personal tastes do not always come with what is sensible for the game :^)

Screenshots; bragging rights; the sense of accomplishment; building for the ...
by Chowder McArthor
Wed Dec 06, 2017 8:20 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

I mentioned this in a thread the other day. Part of the original dorfmode was having a hostile outer environment to scavenge parts from, which would require either D20's asteroid belt thingy or tons of shit tactically placed across lavaland. I would love to see this as a once in a blue moon ...
by Chowder McArthor
Wed Dec 06, 2017 8:06 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

TBH we just need a non-rotation map that has the bare essentials and room to expand.
My admin event idea was to just delete the mining shuttle and drop everyone in lavaland then spawn some essentials yeah

A problem with that is that, very, very quickly, the entire map will be explored ...
by Chowder McArthor
Wed Dec 06, 2017 7:32 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

Pkp brought up a nice point, and with that I think a better idea is to expand upon golem ship instead, but no idea on how

Again, the problem with the golem ship is that it is on a normal round, and the golems really only are pushed to build RnD. Rarely do I see golems build anything else. They ...
by Chowder McArthor
Wed Dec 06, 2017 7:28 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

Essentially golem ship but it's the whole game, then? I've played with the idea before but honestly it seems like too drastic of a change and should really be a separate game from SS13, the golem ship works because it's already so separated from the main game

Well the idea is more or less to ...
by Chowder McArthor
Wed Dec 06, 2017 7:21 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

Essentially golem ship but it's the whole game, then? I've played with the idea before but honestly it seems like too drastic of a change and should really be a separate game from SS13, the golem ship works because it's already so separated from the main game

Well the idea is more or less to ...
by Chowder McArthor
Wed Dec 06, 2017 7:15 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

Sounds a lot like what planetstation is trying to do.

Best way to do this would be to make it an event or give it its own server. Personally I would like it to be a weekly event.

Baystation code has cryo sleepers to handle logging out and in, also you may want to consider other methods of respawn ...
by Chowder McArthor
Wed Dec 06, 2017 6:58 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

No arrivals or departure shuttles, just 20-30 secure cyrosleepers that lock themselves to the ckey that activated within it and allow you to lock yourselves inside freezing your bodily state and letting you ghost out. Since its land bound you could also justify either a kevinz gas miner rig or a ...
by Chowder McArthor
Wed Dec 06, 2017 6:25 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

It would also probably need a way to let people go afk to do things like sleep and work

On d20s dorf mode, a safe room was usually constructed just for that, and it was against the modes rules to strip people of their things, unless it was for something important, such as station blueprints ...
by Chowder McArthor
Wed Dec 06, 2017 6:15 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Re: Dwarf Fortress Mode

I personally love stuff like this but I feel like 75% of the community is sadly too smoothbrained for this
I would imagine that, would this happen, it would have to be on a separate server, so that people do not get upset that their server is on dorf mode, and they can not play their normal ss13 ...
by Chowder McArthor
Wed Dec 06, 2017 5:57 pm
Forum: Ideas
Topic: Dwarf Fortress Mode
Replies: 35
Views: 11633

Dwarf Fortress Mode

Let me start this by saying that, if you have played d20s dorf mode, this is that.

The idea is to have a small, shitty station on a large lavaland map, where the game mode is to build, expand, mine, and explore.
Here is a picture of one of d20s dorf mode maps, to give an idea.
https://img.4plebs ...
by Chowder McArthor
Tue Nov 08, 2016 7:03 pm
Forum: Ideas
Topic: Autoloom
Replies: 20
Views: 5951

Re: Autoloom

What other clothing should I look out for?
I'm avoiding anything with fairly high armor stats (which saddly includes sec berets/fucking ball caps).
by Chowder McArthor
Fri Nov 04, 2016 2:01 am
Forum: Ideas
Topic: Autoloom
Replies: 20
Views: 5951

Re: Autoloom

That'd be a lot of clothing that'd clutter up the biogen.
by Chowder McArthor
Thu Nov 03, 2016 11:23 pm
Forum: Ideas
Topic: Autoloom
Replies: 20
Views: 5951

Re: Autoloom

Dagdammit wrote:Alot of this can also be done via biogenerator in botany; have you thought about how to handle that overlap?(Removing biogenerator options would beclamest answer, IMO).
Which parts, exactly?
by Chowder McArthor
Thu Nov 03, 2016 9:49 pm
Forum: Ideas
Topic: Autoloom
Replies: 20
Views: 5951

Re: Autoloom

How would dragon scales interact with the loom?
I didn't really consider those, because there's only like one thing that they're used for, which is dragon armor. I think I said this, that I would just do leather if I needed. Otherwise, metal, glass, and cloth.
It would be nice to get some of the ...
by Chowder McArthor
Thu Nov 03, 2016 12:46 am
Forum: General Chat
Topic: The Ash Walker Legion
Replies: 3
Views: 1711

Re: The Ash Walker Legion

We used the RCD that we spawned with, initially we were just gonna hack them.
by Chowder McArthor
Thu Nov 03, 2016 12:25 am
Forum: General Chat
Topic: The Ash Walker Legion
Replies: 3
Views: 1711

The Ash Walker Legion

We spawned in as ash walkers on the prison side of lavaland.
We managed to build a bridge across, and several of us died soon to large creatures patrolling the wastes.
But then, I had managed to kill a tendril.
My prize was a deck of tarrot cards; my guardian was a healer.
We then discovered that ...
by Chowder McArthor
Tue Nov 01, 2016 5:25 pm
Forum: Ideas
Topic: Autoloom
Replies: 20
Views: 5951

Autoloom

Ok, so I decided to do an autoloom now, like the one on d20, except with a few modifications.
The basic idea is just an autolathe that uses cloth and such to make clothing. There'd be two types, normal and "specialized." Normal would make most types of normal clothing while the specialized one would ...
by Chowder McArthor
Thu Oct 27, 2016 1:38 am
Forum: Spriting and Mapping
Topic: New Map Idea
Replies: 10
Views: 3111

Re: New Map Idea

Well the idea was that it'd be multi-z, with lavaland levels replacing the randomized space levels or something along those lines.
by Chowder McArthor
Thu Oct 27, 2016 12:01 am
Forum: Spriting and Mapping
Topic: New Map Idea
Replies: 10
Views: 3111

Re: New Map Idea

cocothegogo wrote:very original idea
Was... was that sarcasm? I honestly have trouble telling at times, sorry.
by Chowder McArthor
Wed Oct 26, 2016 9:57 pm
Forum: Spriting and Mapping
Topic: New Map Idea
Replies: 10
Views: 3111

New Map Idea

So, I had an idea for a map.
The idea is that part of the map is in space, while the other half is on a planet, say lavaland. there'll be multiple Z levels (or just a larger Z level) for the surface.
Things like arrivals, cargo, xenobio, the main part of security, the bridge, etc. along with ...
by Chowder McArthor
Wed Oct 26, 2016 9:50 pm
Forum: Coding Feedback
Topic: Stuff To Do
Replies: 54
Views: 13626

Re: Stuff To Do

Does TG still have that thing where if you eat a mint while fat, it gibs you?
by Chowder McArthor
Tue Oct 25, 2016 5:54 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3788
Views: 1071179

Re: Minor Suggestions

Reduce cost of fultons to 750 points, allow them to be stacked.
by Chowder McArthor
Mon Oct 24, 2016 5:01 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3788
Views: 1071179

Re: Minor Suggestions

https://www.dropbox.com/s/f1238i6wdild8 ... s.dmi?dl=0
I did it on d20, I could do it here, just waiting for another PR to get pulled because it's my first time and I put my shit into my master branch like a dumbass.
by Chowder McArthor
Mon Oct 24, 2016 4:58 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3788
Views: 1071179

Re: Minor Suggestions

https://i.gyazo.com/500ce6be9ed9fad7582 ... fed8e9.png
Pumpsky around halloween, giving beepsky a little santa hat around christmas.
by Chowder McArthor
Mon Oct 24, 2016 3:59 am
Forum: Coding Feedback
Topic: Stuff To Do
Replies: 54
Views: 13626

Re: Stuff To Do

This wasn't on d20, but on another project (the human icons were altered, but I have the original female icons)
https://i.gyazo.com/thumb/116_w/_39fd7788da3089e473c22afbac6ae282-png.jpg
Just female icons, which some people say are over-sexualized, but others I've talked to say that it's better than ...
by Chowder McArthor
Sun Oct 23, 2016 11:49 pm
Forum: Coding Feedback
Topic: Stuff To Do
Replies: 54
Views: 13626

Re: Stuff To Do

https://i.gyazo.com/e39d36c08c0bc283f47 ... 20cfdf.png and https://i.gyazo.com/46b7f23a3619cf492b1 ... 35b9d8.png for those interested are all the fat clothing icons I did. The main priority was job clothing icons, with others taking a side.
by Chowder McArthor
Thu Oct 20, 2016 10:03 pm
Forum: Coding Feedback
Topic: Stuff To Do
Replies: 54
Views: 13626

Re: Stuff To Do

Also, something I didn't do on d20 but I've done on other code bases, a neck slot. Ties, necklaces, etc. I'd be able to easily put it in if people want it.
by Chowder McArthor
Thu Oct 20, 2016 9:35 pm
Forum: Coding Feedback
Topic: Stuff To Do
Replies: 54
Views: 13626

Re: Stuff To Do

DemonFiren wrote:Camera helmets making a return?

Here we go.
Were they already in, and had a problem or something?
I know there was a problem with the old camera system on d20, but it eventually got fixed.
by Chowder McArthor
Thu Oct 20, 2016 9:29 pm
Forum: Coding Feedback
Topic: Stuff To Do
Replies: 54
Views: 13626

Stuff To Do

Hello!
My name's Chowder McArthor. In the past, I've coded for D20, which was a NT server. Recently, as it seems to have died, I've wanted to move to another server.
Long story short, I wanted to port over some of my work, and post here to see what people would want/what's already in/what's dumb.
So ...