Absolutely beautiful.iamgoofball wrote:
I agree with this, and I think I'll be making this change. However, I'll need to highlight who the starting gangsters are name-wise for communications purposes, and this'll reduce the snowball of gang sizes I think.
Search found 17 matches
- Mon Sep 06, 2021 4:40 am
- Forum: Coding Feedback
- Topic: Families 4.0 Feedback Thread
- Replies: 40
- Views: 10780
Re: Families 4.0 Feedback Thread
- Mon Sep 06, 2021 4:39 am
- Forum: Coding Feedback
- Topic: Families 4.0 Feedback Thread
- Replies: 40
- Views: 10780
Re: Families 4.0 Feedback Thread
Even if not, the admins have made clear that security is NOT ALLOWED to engage MEMBERS of the family that did not engage security first This is not the case with this iteration of families. Who told you it was?
I was not made aware that this iteration of families had different rules of ...
I was not made aware that this iteration of families had different rules of ...
- Sun Sep 05, 2021 11:55 pm
- Forum: Coding Feedback
- Topic: Families 4.0 Feedback Thread
- Replies: 40
- Views: 10780
Re: Families 4.0 Feedback Thread
Posting because the person in question asked me to
- Sun Sep 05, 2021 10:18 pm
- Forum: Coding Feedback
- Topic: Families 4.0 Feedback Thread
- Replies: 40
- Views: 10780
Re: Families 4.0 Feedback Thread
I would like to add more to my previous post since I've played families a few more times and noticed a few extra things.
- Heads can join gangs. This is weird for two reasons:
-- 1: Absurd amounts of power can be given to a family as a result. : As mentioned in my previous post, families do not ...
- Heads can join gangs. This is weird for two reasons:
-- 1: Absurd amounts of power can be given to a family as a result. : As mentioned in my previous post, families do not ...
- Sun Sep 05, 2021 9:42 pm
- Forum: Coding Feedback
- Topic: Families 4.0 Feedback Thread
- Replies: 40
- Views: 10780
Re: Families 4.0 Feedback Thread
Porting feedback over from github.
In an attempt to show honesty and give some credit to my comment, I'd like to preface with this:
Goof, you probably don't remember me, but we only interacted 3 times, and all of those you were extremely rude without trying to understand my actions inside the ...
In an attempt to show honesty and give some credit to my comment, I'd like to preface with this:
Goof, you probably don't remember me, but we only interacted 3 times, and all of those you were extremely rude without trying to understand my actions inside the ...
- Sat Jun 12, 2021 5:00 pm
- Forum: Closed Policy Discussion
- Topic: Making Station Heads protected roles
- Replies: 54
- Views: 12479
Re: Making Station Heads protected roles
I am very against making head of staff protected roles.
The increased access and authority gives the traitor more avenues for traitoring, instead of just "hehe ebow esword funneh". I have seen traitors head of staff pull gimmicks in Manuel, or even just feats that would be ignored/impossible ...
The increased access and authority gives the traitor more avenues for traitoring, instead of just "hehe ebow esword funneh". I have seen traitors head of staff pull gimmicks in Manuel, or even just feats that would be ignored/impossible ...
- Mon Jun 07, 2021 4:18 am
- Forum: Off Topic
- Topic: manuel discord review
- Replies: 56
- Views: 10098
Re: manuel discord review
Wait, you mean the metacomms discord?
The discord you can constantly join any audio channel and see 3 to 10 people literally metacomming about the current manny round, while playing, every single day?
Idk man, kinda cool?
7/10
The discord you can constantly join any audio channel and see 3 to 10 people literally metacomming about the current manny round, while playing, every single day?
Idk man, kinda cool?
7/10
- Sun May 23, 2021 5:54 pm
- Forum: Former Admins
- Topic: [No Longer Admin]Harricross
- Replies: 24
- Views: 11262
Re: Harricross
Refuses to pay child support to our 17 children.
Dodges my requests like a pro.
Absolutely great guy, been ticket-handled by him a few times and got a polite and friendly answer every time.
Dodges my requests like a pro.
Absolutely great guy, been ticket-handled by him a few times and got a polite and friendly answer every time.
- Sun Mar 28, 2021 5:33 pm
- Forum: Resolved Appeals
- Topic: "Gamer Talk" note appeal
- Replies: 5
- Views: 2404
Re: "Gamer Talk" note appeal
Yup! Thank you for making the change, the diminished level of severity is more than enough!
- Fri Mar 26, 2021 12:43 pm
- Forum: Resolved Appeals
- Topic: "Gamer Talk" note appeal
- Replies: 5
- Views: 2404
Re: "Gamer Talk" note appeal
Initial post edited as per Sylpeht`s request.
@Deathril: You know what man? Sweet, I'll take it! Thank you for taking the time to answer me, and sorry for the inconsistency in the appeal, it's been a while and the memory is spotty. I'm satisfied with the outcome, so just feel free to lock/delete ...
@Deathril: You know what man? Sweet, I'll take it! Thank you for taking the time to answer me, and sorry for the inconsistency in the appeal, it's been a while and the memory is spotty. I'm satisfied with the outcome, so just feel free to lock/delete ...
- Fri Mar 26, 2021 12:57 am
- Forum: Resolved Appeals
- Topic: "Gamer Talk" note appeal
- Replies: 5
- Views: 2404
"Gamer Talk" note appeal
BYOND account: Mirino
Character name: Samuel Hayden
Noting adming: Deathril
Ban type: Note, low severity
Ban length: Permanent
Ban reason: Warned - OOC term's and language in IC. Especially keep it off of Manuel. Understand's to make the distinction
Time ban was placed: 2020-09-08 02:06:27 ...
Character name: Samuel Hayden
Noting adming: Deathril
Ban type: Note, low severity
Ban length: Permanent
Ban reason: Warned - OOC term's and language in IC. Especially keep it off of Manuel. Understand's to make the distinction
Time ban was placed: 2020-09-08 02:06:27 ...
- Thu Mar 18, 2021 3:34 am
- Forum: Coding Feedback
- Topic: Regarding ID changes (mainly Agent ID card)
- Replies: 1
- Views: 1512
Regarding ID changes (mainly Agent ID card)
Hi there!
I'm making this post in regards to the recent ID system changes made by TimberTOES.
First, let's get this outta the way:
tl;dr: System good! Need tweaking, tho. Agent ID dead now, increase it's slots, or allow me to scan ALL ids I have, but quickly select which ones I need to use, maybe ...
I'm making this post in regards to the recent ID system changes made by TimberTOES.
First, let's get this outta the way:
tl;dr: System good! Need tweaking, tho. Agent ID dead now, increase it's slots, or allow me to scan ALL ids I have, but quickly select which ones I need to use, maybe ...
- Wed Mar 17, 2021 8:41 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Cimika
- Replies: 38
- Views: 18229
Re: Cimika
Absolutely hate this person.
There's nothing I hate more than being treated with compassion, fairness and an uppity attitude in every ahelp.
BRING ME BACK MY JADED, UNHELPFUL ADMEMES.
GET THESE COOL, CHARISMATIC PEOPLE OUT!
There's nothing I hate more than being treated with compassion, fairness and an uppity attitude in every ahelp.
BRING ME BACK MY JADED, UNHELPFUL ADMEMES.
GET THESE COOL, CHARISMATIC PEOPLE OUT!
- Fri Jan 15, 2021 12:30 pm
- Forum: Town Hall
- Topic: Dynamic Feeback [MRP]
- Replies: 13
- Views: 4873
Re: Dynamic Feeback [MRP]
Hi! The way I see it, there are two problems with dynamic in MRP right now:
First: Antag value: Often enough we find ourselves in rounds that have 8 traitors (one of 'em, a malf AI) , a ninja (+ the pirates or swarmers it spawns), a wizard and spiders.Or a dragon. Or a blob.
Not exactly in this ...
First: Antag value: Often enough we find ourselves in rounds that have 8 traitors (one of 'em, a malf AI) , a ninja (+ the pirates or swarmers it spawns), a wizard and spiders.Or a dragon. Or a blob.
Not exactly in this ...
- Wed Jan 13, 2021 8:07 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Dynamic ruleset
- Replies: 20
- Views: 4922
Re: [MRP] Dynamic ruleset
Another thing that I think would help dynamic out, besides working on the values of each antag, is how those "purchases" the gamemode does are applied.
Instead of "buying x antags at the 15 min mark", these purchases should be spread out. The feeling that I have on dynamic is that either everything ...
Instead of "buying x antags at the 15 min mark", these purchases should be spread out. The feeling that I have on dynamic is that either everything ...
- Tue Jan 05, 2021 4:54 am
- Forum: For No Reason Trash
- Topic: [Wesoda25] Headmin banning
- Replies: 20
- Views: 10003
Re: [Wesoda25] Headmin banning
As we have seen from the videos, you're a terrible person to play with, and a terrible influence to new players.
This ban should remain.
This ban should remain.
- Mon Dec 21, 2020 2:02 am
- Forum: Closed Policy Discussion
- Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
- Replies: 39
- Views: 10253
Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
Wouldn't removal of cult require separate codebases?