Porting baymed as it is is probably wouldn't be a very good idea.
It would require lots of tweaking to adjust to TG's playstyle, such as lowering the time and effort it takes to treat someone.
Search found 514 matches
- Mon Aug 29, 2016 3:57 pm
- Forum: Ideas
- Topic: BAYMED: THE RECKONING
- Replies: 47
- Views: 14571
- Mon Jul 04, 2016 5:16 am
- Forum: Ideas
- Topic: Shit son let's go spelunking
- Replies: 23
- Views: 6200
Re: Shit son let's go spelunking
Lavaland in general was a mistake
Creating a relatively large amount of content that only a small fraction of players in any given round can access is what is wrong with this game
Players shouldn't have incentives to leave the station and isolate themselves from the round
Creating a relatively large amount of content that only a small fraction of players in any given round can access is what is wrong with this game
Players shouldn't have incentives to leave the station and isolate themselves from the round
- Fri Jun 24, 2016 10:57 pm
- Forum: Ideas
- Topic: New Game mode: Soviet Agents
- Replies: 9
- Views: 3367
Re: New Game mode: Soviet Agents
3. Avoid being captured alive or dead
Fixed
Fixed
- Wed Jun 22, 2016 9:41 pm
- Forum: Coding Feedback
- Topic: To whomever nerfed water and made it dry instantly
- Replies: 9
- Views: 3163
Re: To whomever nerfed water and made it dry instantly
Janitor is totally not fun anymore now.
- Wed Jun 22, 2016 9:39 pm
- Forum: Ideas
- Topic: Lizard bans
- Replies: 26
- Views: 6070
Re: Lizard bans
How about we remove lizards?
- Wed Jun 22, 2016 9:37 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3980
- Views: 1282332
Re: ITT: We make shitty suggestions and come up with poor id
Give the chef no slips because real fast food workers wear no slips
- Thu Jun 16, 2016 3:49 am
- Forum: Ideas
- Topic: *TEST* Reducing stuns adding lethals
- Replies: 25
- Views: 7392
Re: *TEST* Reducing stuns adding lethals
One shot taser is actually not a completely bad idea but it should be reloadable akin to a kinetic accelerator otherwise lethal is the only option after an officer misses.
- Wed Jun 15, 2016 9:05 pm
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 27541
Re: Armour Wars: Episode 3, Revenge of the Balance
This is probably a bad idea but what if armor gave a form of protection against stuns? Like a stun duration reduction or requiring multiple hits to stun?
You can give some antags the option to buy concealed armor to balance it out.
You can give some antags the option to buy concealed armor to balance it out.
- Sat Jun 11, 2016 12:14 am
- Forum: Ideas
- Topic: Stun, slip, and weaken nerf.
- Replies: 44
- Views: 11797
Re: Stun, slip, and weaken nerf.
What if we made it so security armor reduces ranged stun duration and we allow traitors to buy similar armor with their uplinks?
- Sat Jun 11, 2016 12:08 am
- Forum: Ideas
- Topic: Station Beautification
- Replies: 11
- Views: 3166
Re: Station Beautification
Why hasn't anybody posted any screenshots yet?
- Tue Oct 27, 2015 2:33 am
- Forum: Ideas
- Topic: New Job:Prisoner.
- Replies: 21
- Views: 4442
Re: New Job:Prisoner.
Sounds interesting, only there would need to be something done about completing your labor quota and walking free with security suddenly metaing you back into prison for 'mite b antag'
- Sat Oct 10, 2015 7:08 am
- Forum: Ideas
- Topic: End of round screenshot
- Replies: 4
- Views: 1611
Re: End of round screenshot
A detailed end round summary would accomplish the same thing instead and be of statistical value
- Sun Sep 27, 2015 7:17 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 35604
Re: Changeling rounds are boring as hell
Changeling has been in dire need of a redesign for a long long time. Buffing/nerfing what we have right now really won't solve the problem.
Re: virology
It's cause outbreaks are an annoyance at best. Even when they are "beneficial"
You guys ever see Contagion? Imagine a round like that.
You guys ever see Contagion? Imagine a round like that.
- Sat Sep 19, 2015 10:19 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1167497
Re: Minor Suggestions
Room lights should automatically turn on/off depending if somebody is in it or not.
- Fri Sep 11, 2015 6:56 am
- Forum: Ideas
- Topic: Culinary Wizarde Merlin's Healing Legumes
- Replies: 5
- Views: 2199
Re: Culinary Wizarde Merlin's Healing Legumes
Pretty sure you can't heal yourself with the healing wand. Unless I'm mistaken.
- Sun Sep 06, 2015 11:20 pm
- Forum: Ideas
- Topic: Unique Gun Names
- Replies: 40
- Views: 11496
Re: Unique Gun Names
Like Nightingale said I would prefer if we kept things easy to identify and the examine text got the descriptive name instead.
- Fri Sep 04, 2015 4:46 am
- Forum: Coding Feedback
- Topic: Cooking makes absolutely no sense.
- Replies: 17
- Views: 7489
Re: Cooking makes absolutely no sense.
If we're going to complain about lack of sense in the kitchen can we at least point out that someone decided that the chef should use a microwave rather than a stove for everything?
- Mon Aug 31, 2015 8:01 pm
- Forum: Coding Feedback
- Topic: P L U M B I N G (no longer in development)
- Replies: 37
- Views: 9925
Re: P L U M B I N G
Very nice, but couldn't plumber merged with atmospheric technician duties since neither job has much to do anyway?
- Fri Aug 21, 2015 1:12 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1167497
Re: Minor Suggestions
Can we get a proper gun rack?
The things in the armory are really ugly.
The things in the armory are really ugly.
Re: Deputies
Well, as a counterpoint, it is kind of annoying to run around gathering all this equipment for someone that may or may not use it properly. Especially when I need to deputize several people at once which usually happens to be during an emergency, I think it would just be convenient if I could shove ...
- Thu Aug 20, 2015 10:20 pm
- Forum: Ideas
- Topic: Justice for Service Workers
- Replies: 24
- Views: 7639
Re: Justice for Service Workers
I don't think people would like having two arbitrary meters to keep track of. It is already annoying with one.
However, you still could halve hunger buildup time to make room for a thirst meter.
However, you still could halve hunger buildup time to make room for a thirst meter.
- Thu Aug 20, 2015 5:52 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3980
- Views: 1282332
Re: ITT: We make shitty suggestions and come up with poor id
We should rename all the pens in the game to space pens.
- Fri Aug 14, 2015 12:17 am
- Forum: Ideas
- Topic: Justice for Service Workers
- Replies: 24
- Views: 7639
Re: Justice for Service Workers
Reinforcing the chef's workplace sounds boring.
I don't know about you guys, but out of all the jobs in the station, the chef is the job where I get into fist fights the most simply because I tend to jealously guard my workplace more than most people.
I don't know about you guys, but out of all the jobs in the station, the chef is the job where I get into fist fights the most simply because I tend to jealously guard my workplace more than most people.
- Tue Aug 11, 2015 5:41 am
- Forum: Ideas
- Topic: Ling Rework
- Replies: 21
- Views: 5495
Re: Ling Rework
Please, do it
Can't be any worse than what we already have
Can't be any worse than what we already have
- Tue Aug 04, 2015 1:10 am
- Forum: Ideas
- Topic: A Return of Cloakers
- Replies: 43
- Views: 10913
Re: A Return of Cloakers
Make it work like the spy's watch or a variant thereof
- Sat Aug 01, 2015 1:23 am
- Forum: Closed Policy Discussion
- Topic: Looking at the AI's core during roundstart
- Replies: 48
- Views: 13388
Looking at the AI's core during roundstart
I just came from a malf round where I was killed in less than 10 minutes because someone was looking at my core cams very early in the round. During the subsequent deadchat tears I was told that looking at the core cams at roundstart is pretty ordinary behavior and the rule is to not hack your core ...
- Fri Jul 31, 2015 11:23 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2030
- Views: 775053
Re: Stories of Awesome (Or something close to it.)
>chef
>preparing my kitchen when a scientist table crawls over and steals my beaker
>shout at him and start fighting him for it
>people start joining in and it turns into a bar brawl
>eventually ends with me slamming the kitchen shutters on a guy and tossing him into the hallway
>not even a minute ...
>preparing my kitchen when a scientist table crawls over and steals my beaker
>shout at him and start fighting him for it
>people start joining in and it turns into a bar brawl
>eventually ends with me slamming the kitchen shutters on a guy and tossing him into the hallway
>not even a minute ...
- Thu Jul 30, 2015 1:11 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3980
- Views: 1282332
Re: ITT: We make shitty suggestions and come up with poor id
Throwing, dropping or otherwise being clumsy with any kind of explosive should have a small chance to instantly detonate it.
- Sun Jul 26, 2015 1:19 am
- Forum: Ideas
- Topic: Skill Stats
- Replies: 23
- Views: 7808
Re: Skill Stats
The only way I could see any kind of skill system work if it doesn't restrict people from doing what they can already do currently. That also means no RNG "your gun misfires!"
For example, anyone could still hack a door the traditional way, but someone who started off as an engineer already has the ...
For example, anyone could still hack a door the traditional way, but someone who started off as an engineer already has the ...
- Sun Jul 19, 2015 6:27 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 22207
Re: PlazaStation development thread - REDESIGN POLL
I figured some people would like the idea of a maintenance you could truly get lost in.
Not it's own "department" exactly, but just a large chunk of the station that seems to have been abandoned.
Not it's own "department" exactly, but just a large chunk of the station that seems to have been abandoned.
- Sun Jul 19, 2015 8:05 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 22207
Re: PlazaStation development thread - REDESIGN POLL
I uploaded some new sketches in the OP and added a poll cause I am indecisive
- Wed Jul 15, 2015 9:33 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1167497
Re: Minor Suggestions
Being on fire or being near an explosion should produce an overlay effect on things, similar to how bloody items are.
- Sun Jul 12, 2015 3:33 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 22207
Re: PlazaStation development thread - with pictures!
I've completely started over. This time I started on the plaza first.
But a question I want to ask, the reason I posted in the first place, is do people still want this map? Or am I wasting my time?
But a question I want to ask, the reason I posted in the first place, is do people still want this map? Or am I wasting my time?
- Fri Jul 10, 2015 7:33 pm
- Forum: Ideas
- Topic: Map Rotation
- Replies: 88
- Views: 19571
Re: Map Rotation
I would definitely try mapping again if there was a rotation.
- Fri Jul 10, 2015 7:31 pm
- Forum: Ideas
- Topic: [BALANCE] Upgrading/Exchanging energy weapon cells!
- Replies: 12
- Views: 4004
Re: [BALANCE] Upgrading/Exchanging energy weapon cells!
Dedicated gun cells and a slower tactical reload than what ops get is what I would prefer imo
- Wed Jul 08, 2015 6:32 am
- Forum: Ideas
- Topic: Throwing your stun baton?(Closed, due to new info)
- Replies: 11
- Views: 3306
Re: Throwing your stun baton?
You mean like a one shot taser with a 50% chance to hit?kevinz000 wrote: Daily reminder this is just making people armed with stunprods/stunbatons have the same combat ability as a guy with a taser
- Wed Jul 08, 2015 2:40 am
- Forum: Ideas
- Topic: Rethinking internals?
- Replies: 8
- Views: 1935
Re: Rethinking internals?
Personally I think it would be more interesting if the emergency tanks were nerfed, but a more visible O2 meter was added onto the HUD. Seeing your O2 tick down 15%...14%...13% is really nerve racking in other games and I think it would add a lot to the atmosphere here.
- Fri Jul 03, 2015 10:21 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1167497
Re: Minor Suggestions
Heads should start with their job title next to their names over comms at roundstart
Just you know, so you can avoid those awkward "Who are you again?" over command radio
Just you know, so you can avoid those awkward "Who are you again?" over command radio
- Fri Jul 03, 2015 4:24 am
- Forum: Coding Feedback
- Topic: Let's make a whitelist antag game mode
- Replies: 44
- Views: 10565
Re: Let's make a whitelist antag game mode
I feel like the only way it could work is if there are always special challenges enabled. Otherwise I would agree with oranges and say every round would be a one sided curbstomb. In my experience, when team antag is very competent usually they end up winning before even half of the station knows ...
- Tue Jun 30, 2015 10:09 pm
- Forum: Roleplaying
- Topic: Writing Competition
- Replies: 28
- Views: 12258
Re: Writing Competition
"A fire had broken out in Engineering.
Naturally, as atmospheric technicians, it was our duty to respond to it. The only problem was that the fire was plasma caused, and not a small electrical fire like we had expected. Upon opening Engineering's entrance, my co-worker standing beside me with the ...
Naturally, as atmospheric technicians, it was our duty to respond to it. The only problem was that the fire was plasma caused, and not a small electrical fire like we had expected. Upon opening Engineering's entrance, my co-worker standing beside me with the ...
- Tue Jun 30, 2015 3:18 am
- Forum: Coding Feedback
- Topic: Economy [XHUIS EDITION]
- Replies: 35
- Views: 11274
Re: Economy [XHUIS EDITION]
Pretty much what Gun Hog said, quick n' easy transactions means this system will be a fun one to use instead of an annoyance. Because of this I think we shouldn't use PIN numbers. Mugging someone to nab their ID should be enough to jack their account as well.
- Fri Jun 26, 2015 12:10 am
- Forum: Roleplaying
- Topic: Writing Competition
- Replies: 28
- Views: 12258
Re: Writing Competition
It has to be fan fiction? No poems or anything?
- Wed Jun 24, 2015 3:54 am
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 34146
Re: Microbombs and Macrobombs
Suicide bombs are very fun, yes for the suiciding person. However it is very unfun for the 5* people who also get gibbed as a result. I wouldn't totally be against some sort of short term warning or alarm a bit before the actual detonation.
What if the fuse for the explosive is triggered by ...
What if the fuse for the explosive is triggered by ...
- Wed Jun 24, 2015 2:06 am
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 34146
Re: Microbombs and Macrobombs
Why can't we have 20tc suicide vests that have to be hidden under coats instead?
- Sun Jun 21, 2015 11:35 pm
- Forum: Ideas
- Topic: Removing the Head of Personnel
- Replies: 57
- Views: 14674
Re: Removing the Head of Personnel
Pretty much what Loonikus just said
- Sat Jun 20, 2015 4:59 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2030
- Views: 775053
Re: Stories of Awesome (Or something close to it.)
>engineer
>woop woop summon guns and summon magic active
>get an ebow and a door wand
>cause mischief, get brigged for it
>the warden gives me a very long sentence and starts heckling me for the next 7 minutes
>start throwing things around in my cell to piss him off
>he flashes the cell and enters ...
>woop woop summon guns and summon magic active
>get an ebow and a door wand
>cause mischief, get brigged for it
>the warden gives me a very long sentence and starts heckling me for the next 7 minutes
>start throwing things around in my cell to piss him off
>he flashes the cell and enters ...
- Fri Jun 19, 2015 8:44 pm
- Forum: Coding Feedback
- Topic: Revenants
- Replies: 20
- Views: 4836
Re: Revenants
I did get attacked by a revenant once. It stunned me or something and it ran away?
Personally I liked the spook factor. But perhaps that was only because I was alone in the morgue.
Personally I liked the spook factor. But perhaps that was only because I was alone in the morgue.
- Fri Jun 19, 2015 6:58 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 91116
Re: Gang War feedback
What if individual security officers could be "paid off" or something? Just so they turn a blind eye and don't interfere with gang business? Kinda like a crooked cop gameplay mechanic?
- Thu Jun 18, 2015 4:48 pm
- Forum: Ideas
- Topic: Make Changeling Not Terrible
- Replies: 20
- Views: 4376
Re: Make Changeling Not Terrible
I suggest everyone here go back and watch John Carpenter's 1982 movie The Thing to understand what it was intended to be in the first place.Steelpoint wrote: Changeling has been through so many iterations that no one actually has any clear idea of how exactly the Changeling should play
It's a good movie.