Search found 613 matches

by Cheshify
Fri Apr 04, 2025 1:38 am
Forum: Resolved Appeals
Topic: [cheshify] Chappygart - Rise and Mcfall
Replies: 8
Views: 1107

Re: [cheshify] Chappygart - Rise and Mcfall

Frankly, the only way we can go about learning if you've changed is to give you the opportunity to prove it to us.
Don't expect nearly as much leniency as you had the first time around, but I'm going to un-ban you.
by Cheshify
Thu Apr 03, 2025 1:29 am
Forum: Resolved Appeals
Topic: [cheshify] Chappygart - Rise and Mcfall
Replies: 8
Views: 1107

Re: [cheshify] Chappygart - Rise and Mcfall

Well I had meant to post this a bit ago but the forums went down-

Feel free to comment on this, correct anything, or ask questions.
So, I'll be pretty forward with my thought process here. The playstyle of focusing on exploits and winning was entirely negative for the server, you were banned for ...
by Cheshify
Wed Apr 02, 2025 1:29 am
Forum: Resolved Appeals
Topic: [cheshify] Chappygart - Rise and Mcfall
Replies: 8
Views: 1107

Re: [cheshify] Chappygart - Rise and Mcfall

So, I want to address something.
Do you get why your playstyle was bad for the game?
by Cheshify
Mon Feb 24, 2025 6:41 pm
Forum: Admin Feedback
Topic: Cheshify
Replies: 39
Views: 16078

Re: Cheshify

by Cheshify
Sat Sep 28, 2024 11:15 pm
Forum: Admin Feedback
Topic: Cheshify
Replies: 39
Views: 16078

Re: Cheshify

I retired because I disagreed with the current term, we'll see what they say it was for. I was burnt out and acting irrationally.
by Cheshify
Thu Aug 22, 2024 3:42 pm
Forum: Archived/Deleted
Topic: Xzero314|Player to Admin to Headmin.
Replies: 11
Views: 1520

Re: Xzero314|Player to Admin to Headmin.

Xzero was an absolute joy to train, and seriously puts more time and effort into improving this game than most admins (including me). They've got a good head on their shoulders.

Xzero, what kind of steps are you going to take to learn more about LRP communities and get a feel for what they want?
by Cheshify
Wed Aug 21, 2024 7:33 pm
Forum: Resolved Appeals
Topic: [<Striders13>] Priest20243 - Grieving/Ban Evasion
Replies: 6
Views: 1241

Re: [<Striders13>] Priest20243 - Grieving/Ban Evasion

Just did the un-ban, let me know if you have any issues connecting
by Cheshify
Tue Aug 20, 2024 5:38 pm
Forum: Archived/Deleted
Topic: Bible 2: THE SQUEAKQUEL
Replies: 15
Views: 2074

Re: Bible 2: THE SQUEAKQUEL

I can absolutely say that TBM was an amazing headmin to work alongside. He has the game's best intentions in mind, and puts 110% into his efforts to improve things.
by Cheshify
Wed Aug 14, 2024 4:25 pm
Forum: Resolved Appeals
Topic: [Cheshify] vecter cx - Metacomming
Replies: 4
Views: 682

Re: [Cheshify] vecter cx - Metacomming

Ok got it, let me know if you can connect.
by Cheshify
Wed Aug 14, 2024 4:22 pm
Forum: Resolved Appeals
Topic: [Cheshify] vecter cx - Metacomming
Replies: 4
Views: 682

Re: [Cheshify] vecter cx - Metacomming

I can't fucking connect to the servers to unban you
by Cheshify
Wed Aug 14, 2024 4:17 pm
Forum: Resolved Appeals
Topic: [Cheshify] vecter cx - Metacomming
Replies: 4
Views: 682

Re: [Cheshify] vecter cx - Metacomming

Hi there Vecter, I confirmed your playtime with TGMC. It's good to see that you've taken steps to try new servers, and have taken yourself out of metacords that break rules. I think the lesson has been learned and I'm glad to welcome you back.
by Cheshify
Tue Aug 06, 2024 3:40 am
Forum: Closed Policy Discussion
Topic: Codifying a rule against friendly antagonists
Replies: 44
Views: 4513

Re: Codifying a rule against friendly antagonists


This already kind of has policy on mrp. For whatever reason if an antag is acting friendly you can just straight up kill them regardless of their actions...and on LRP it doesn't matter cause antags are all KOS anyways. Personally I feel like we should open more room for people to actually roleplay ...
by Cheshify
Tue Jul 30, 2024 7:24 pm
Forum: Auditorium
Topic: Config changes
Replies: 74
Views: 58302

Re: Config changes

At headmin request, humans_need_surnames has been disabled.
by Cheshify
Mon Jul 29, 2024 3:33 pm
Forum: Auditorium
Topic: Config changes
Replies: 74
Views: 58302

Re: Config changes

So it turns out the museum.dmm map (which I just found out existed) was never enabled. It's a gateway map merged some time ago, and I just turned it on.
by Cheshify
Sun Jul 28, 2024 12:41 am
Forum: Closed Policy Discussion
Topic: Rule 2 precedent to require ghost roles to avoid interfering with their killer
Replies: 9
Views: 1341

Re: Rule 2 precedent to require ghost roles to avoid interfering with their killer

I don't think this needs to be made policy. If you're a new character you aren't allowed to know anything from your old life, this obvious and having extra policy to do something you shouldn't be doing in the first place is just bloat.
by Cheshify
Sun Jul 14, 2024 9:37 pm
Forum: Resolved Appeals
Topic: (discord) Blacklist897
Replies: 11
Views: 904

Re: (discord) Blacklist897

Coward. I'm unbanning you.
by Cheshify
Fri Jul 12, 2024 5:54 am
Forum: Town Hall
Topic: Trialmin Review: Xzero314
Replies: 24
Views: 3206

Re: Trialmin Review: Xzero314

Being very biased, I am incredibly proud of Xzero and their time here. They're a great admin, fun to be around, a great learner, and I look forward to seeing them in a game admin position.
by Cheshify
Mon Jul 08, 2024 2:06 am
Forum: Resolved Appeals
Topic: [Cheshify] Grungussuss - Changing AI laws as captain
Replies: 7
Views: 1782

Re: [Cheshify] Grungussuss - Changing AI laws as captain

Specifically, the issue is that your lawsets are in direct opposition to the majority of the crew as a whole.

You must always disagree with everyone on everything.
You must always be extermely rude
This just has an AI that will shut doors, possibly shock people, hamper the crew's ability to do ...
by Cheshify
Tue Jun 25, 2024 4:03 pm
Forum: Resolved Appeals
Topic: [Cheshify] Grungussuss - Changing AI laws as captain
Replies: 7
Views: 1782

Re: [Cheshify] Grungussuss - Changing AI laws as captain

Since this lacks any response for over a week, I'm going to rephrase my question slightly to see if we can get a discussion going.

The note is accurate in the sense that you should be cautious when re-lawing the AI for gimmicks, as not to accidentally create a crew-opposed force that will cause ...
by Cheshify
Tue Jun 18, 2024 7:34 pm
Forum: Resolved Appeals
Topic: [Cheshify] Kayozz11- Note severity reduction appeal
Replies: 9
Views: 740

Re: [Cheshify] Kayozz11- Note severity reduction appeal

Anyways sure I'll drop the severity if it bothers you
by Cheshify
Tue Jun 18, 2024 7:33 pm
Forum: Resolved Appeals
Topic: [Cheshify] Kayozz11- Note severity reduction appeal
Replies: 9
Views: 740

Re: [Cheshify] Kayozz11- Note severity reduction appeal

I do not think any admins are going to see a note from 2023 and go "hey look a griefer", especially when the note says you were apologetic.
by Cheshify
Tue Jun 18, 2024 7:26 pm
Forum: Resolved Appeals
Topic: [Cheshify] Kayozz11- Note severity reduction appeal
Replies: 9
Views: 740

Re: [Cheshify] Kayozz11- Note severity reduction appeal

This note is so old that it won't even be taken into consideration, and note severity has even less basis for admin action.
Though full honesty my first thought was "no you ruined my goku event >:("
by Cheshify
Sun Jun 16, 2024 6:19 pm
Forum: Resolved Appeals
Topic: [Cheshify] Grungussuss - Changing AI laws as captain
Replies: 7
Views: 1782

Re: [Cheshify] Grungussuss - Changing AI laws as captain

The issue here, as noted in the note, isn't the fact that you made fresh AI laws to keep the round interesting, but the fact that you made an AI lawset that was actively antagonistic to the crew. The two lawsets in question, and the ones you should be avoiding are these:

You must always disagree ...
by Cheshify
Wed Jun 12, 2024 10:15 pm
Forum: Resolved Appeals
Topic: [<Chesify>] Brayd - Achievement Unlocked: Rule 8
Replies: 5
Views: 1167

Re: [<Chesify>] Brayd - Achievement Unlocked: Rule 8

I would advise you on your own time to apologize to the player, as well.
by Cheshify
Wed Jun 12, 2024 10:10 pm
Forum: Resolved Appeals
Topic: [<Chesify>] Brayd - Achievement Unlocked: Rule 8
Replies: 5
Views: 1167

Re: [<Chesify>] Brayd - Achievement Unlocked: Rule 8

I genuinely appreciate the apology, and I am trusting that it is sincere. I'm going to be reducing this ban from the 21st to the 16th, making this a 9 day ban.
by Cheshify
Tue Jun 11, 2024 4:54 pm
Forum: Resolved Appeals
Topic: [<Chesify>] Brayd - Achievement Unlocked: Rule 8
Replies: 5
Views: 1167

Re: [<Chesify>] Brayd - Achievement Unlocked: Rule 8

I've seen the appeal, just debating on how to proceed. I recognize and appreciate your apology for the way you acted.
by Cheshify
Thu May 30, 2024 9:45 pm
Forum: Closed Policy Discussion
Topic: change dynamic on manuel to only select restricted antagonists
Replies: 48
Views: 4962

Re: change dynamic on manuel to only select restricted antagonists

I remember when I was at the code meeting and it was universally agreed upon that we need MORE antagonists to keep the game fresh and to make dynamic better. I don't think cutting half our antag roster is a good idea.
by Cheshify
Thu May 30, 2024 7:12 pm
Forum: Resolved Appeals
Topic: [Cheshify] Scrubject16 - Lemon Grenades
Replies: 4
Views: 580

Re: [Cheshify] Scrubject16 - Lemon Grenades

The ban's been edited down to a week.
by Cheshify
Thu May 30, 2024 6:56 pm
Forum: Resolved Appeals
Topic: [Cheshify] Scrubject16 - Lemon Grenades
Replies: 4
Views: 580

Re: [Cheshify] Scrubject16 - Lemon Grenades

So to preface before I get into this, I will be decreasing the time on this ban. I had genuinely believed you were a grief account with how you acted and responded.

The full ban reason is:
Banned from the server permanently - As a non-antag cargo tech, started throwing lemons at people randomly ...
by Cheshify
Thu May 30, 2024 2:06 pm
Forum: Closed Policy Discussion
Topic: DISABLE ASSISTANTS
Replies: 48
Views: 5436

Re: DISABLE ASSISTANTS


Frankly, I've been saying to just disable assistant outright this entire time, but this works too. As a native Sybilian it'd be a welcome change.


Out of curiosity, what kind of play was making you believe they should be removed? Is this possibly a rules issue / enforcement issue and not a job ...
by Cheshify
Tue May 21, 2024 2:33 pm
Forum: Town Hall
Topic: Trialmin Review: Dunham
Replies: 10
Views: 2448

Re: Trialmin Review: Dunham

Great addition to the team, active in their own learning process.
by Cheshify
Wed May 15, 2024 8:20 pm
Forum: Spriting and Mapping
Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Replies: 47
Views: 19071

Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]

Not-Dorsidarf wrote: Fri May 10, 2024 2:38 pm this might sound embarassing but I only realised Northstar has a massive service department just now when i looked it up on the webmap. I dont think i ever go there, or really to the entire zlevel.
Then that's part of my failure, and why I want to make a better map!
by Cheshify
Mon May 06, 2024 4:09 pm
Forum: Coding Feedback
Topic: What makes meta special?
Replies: 42
Views: 26886

Re: What makes meta special?


Oh, so what about meta-station makes it the most popular map besides for social inertia. Is there anything from Mehta that in particular makes it feel better to play?


It's been around the longest, it's relatively simple, and there isn't anything special about it. It's a perfectly serviceable ...
by Cheshify
Sun May 05, 2024 8:37 pm
Forum: Spriting and Mapping
Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Replies: 47
Views: 19071

Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]

I want to design things around service being more open and central, so the kitchen's feel is likely going to stay.
by Cheshify
Fri May 03, 2024 5:17 am
Forum: Resolved Appeals
Topic: [DISCORD] Avii Cinderfeather
Replies: 6
Views: 972

Re: [DISCORD] Avii Cinderfeather

Immediately upon me unbanning them, Avii Cinderfeather fucking shot themselves again.

Image
by Cheshify
Fri May 03, 2024 5:13 am
Forum: Resolved Appeals
Topic: [DISCORD] Avii Cinderfeather
Replies: 6
Views: 972

Re: [DISCORD] Avii Cinderfeather

That's actually bullshit the number was 7
by Cheshify
Fri May 03, 2024 4:41 am
Forum: Resolved Appeals
Topic: [DISCORD] Avii Cinderfeather
Replies: 6
Views: 972

Re: [DISCORD] Avii Cinderfeather

So I've been informed that the discord roulette timer increases the more people use it, and you got shot for an exceedingly long amount of time. This is funny to me, and your ban appeal has been DENIED.

If you can guess the whole number I'm thinking of (between 1 and 10) I'll lift it.
by Cheshify
Fri May 03, 2024 4:35 am
Forum: Resolved Appeals
Topic: [DISCORD] Avii Cinderfeather
Replies: 6
Views: 972

Re: [DISCORD] Avii Cinderfeather

I'm checking right now, hold on.
by Cheshify
Thu May 02, 2024 4:01 pm
Forum: Spriting and Mapping
Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Replies: 47
Views: 19071

Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]

Bepis wrote: Tue Apr 30, 2024 5:14 am do you still intend to have as many z-levels on the next iteration?
I want more, but I'm kind of forced to cut down to 3 until byond/whatever can reasonably handle 4+ zs
by Cheshify
Wed Apr 24, 2024 5:26 pm
Forum: Spriting and Mapping
Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Replies: 47
Views: 19071

Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]

I'm out of college and now (slowly) working on North Star 2, that's the update!
by Cheshify
Fri Apr 12, 2024 5:26 pm
Forum: Closed Policy Discussion
Topic: Move RPR 10 to the general rules
Replies: 13
Views: 2564

Re: Move RPR 10 to the general rules

PapaMichael wrote: Fri Apr 12, 2024 5:15 pm My concern is, to a casual player reading the rules, seeing something listed as a "roleplay rule" somewhat implies that it is not a rule on the LRP servers, ya feel?
When it kinda is, but it's not worded.

I totally get you, this should really just be global.
by Cheshify
Fri Apr 12, 2024 5:11 pm
Forum: Closed Policy Discussion
Topic: Move RPR 10 to the general rules
Replies: 13
Views: 2564

Re: Move RPR 10 to the general rules

I kind of feel like this should just be part of rule 1, if it needs to be clarified.
by Cheshify
Thu Mar 21, 2024 5:00 am
Forum: Closed Policy Discussion
Topic: Remove Security Policy regarding Borgs.
Replies: 38
Views: 5188

Re: Remove Security Policy regarding Borgs.

This ruling is one that encourages interactions is a fun way. Instead of every single instance of sec and Borg conflict resulting in murder, both sides are somewhat limited in how they can approach the other, which in turn actually creates far more options for both.

In a hypothetical scenario where ...
by Cheshify
Mon Mar 18, 2024 1:00 pm
Forum: Closed Policy Discussion
Topic: should slimepeople remain enabled
Replies: 28
Views: 3844

Re: should slimepeople remain enabled

The intent was a last second shitpost and not something to be done for an extended period of time. Leaking my own message in admin channels, I actively advised headmins to turn it off soon into the term.
by Cheshify
Sun Mar 17, 2024 6:46 pm
Forum: Admin Feedback
Topic: Dunham
Replies: 30
Views: 6386

Re: Dunham

Great up and coming admin. I really want to see them branch out to more servers though.
by Cheshify
Fri Mar 15, 2024 8:24 pm
Forum: Auditorium
Topic: Config changes
Replies: 74
Views: 58302

Re: Config changes

Jellypeople have been enabled as a roundstart race. Not the ones that split just the ones that die to toxin healing damage.
by Cheshify
Fri Mar 15, 2024 2:14 am
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 1202
Views: 934207

Re: Admin Staffing Log

ConradThunderBunch has elected to retire to the old folk's home (for now).
by Cheshify
Fri Mar 15, 2024 2:12 am
Forum: Former Admins
Topic: [No Longer Admin] ConradThunderbunch
Replies: 9
Views: 6193

Re: ConradThunderbunch

Conrad has retired from the team, for now!