Search found 284 matches
- Thu May 01, 2025 1:27 am
- Forum: Closed Complaints
- Topic: [JusticeGoat] liiiia - admin plot armor ai
- Replies: 9
- Views: 6098
Re: [JusticeGoat] liiiia - admin plot armor ai
The way the law is worded means all they can do is state laws to communicate with the crew. I already admitted and will own up to that my mistake was enabling them to seek revenge, i try to never interfere with pvp matters unless its obvious rule breaking. Next time if this weird thing comes up ...
- Thu May 01, 2025 1:15 am
- Forum: Closed Complaints
- Topic: [JusticeGoat] liiiia - admin plot armor ai
- Replies: 9
- Views: 6098
Re: [JusticeGoat] liiiia - admin plot armor ai
My main issue is with the chat spam, while i might disagree how you choose to play that round i didn't open a ticket and tell you to do anything different.
- Thu May 01, 2025 1:02 am
- Forum: Closed Complaints
- Topic: [JusticeGoat] liiiia - admin plot armor ai
- Replies: 9
- Views: 6098
Re: [JusticeGoat] liiiia - admin plot armor ai
There isn't much to elaborate, i was just reading on what some other staff had said in staff comms and found that you uploading lame laws round start so you could go start a fight with some random dude in cargo who wasn't even your target was kinda dickish. I stand by that what i did was not to ...
- Thu May 01, 2025 12:36 am
- Forum: Closed Complaints
- Topic: [JusticeGoat] liiiia - admin plot armor ai
- Replies: 9
- Views: 6098
Re: [JusticeGoat] liiiia - admin plot armor ai
Have a look at your objectives for that round.
Personal Objectives:
1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Edit Delete Mark as complete
2: Steal the Captain's jetpack Edit Delete Mark as complete
3 ...
Personal Objectives:
1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Edit Delete Mark as complete
2: Steal the Captain's jetpack Edit Delete Mark as complete
3 ...
- Thu Apr 17, 2025 11:19 am
- Forum: Ideas
- Topic: Bring back medibot chemicals
- Replies: 6
- Views: 6759
Re: Bring back medibot chemicals
Don't agree with linking to money but resource costs to medibot healing is a good idea. I'd put the resource cost on the medibot itself, probably some kind of power resource that's used up when they heal and needs to be refilled in a borg charger or have a cell replaced or something. Although the ...
- Sat Mar 22, 2025 10:39 pm
- Forum: Ideas
- Topic: Bioscramblers should affect simple mobs too
- Replies: 0
- Views: 7840
Bioscramblers should affect simple mobs too
What if bioscrambler anomalys turned things like mice, monkeys and stuff into way more dangerous variants when passed over?
- Tue Feb 25, 2025 12:09 am
- Forum: General Chat
- Topic: So fucking back (haven't played in 2 months edition)
- Replies: 2
- Views: 5967
Re: So fucking back (haven't played in 2 months edition)
Welcome back, it's nice to have things getting back to normal again.
- Fri Jan 10, 2025 3:27 am
- Forum: Closed Policy Discussion
- Topic: His Grace on MRP
- Replies: 18
- Views: 8502
Re: His Grace on MRP
How often do you see his grace? I say just let it happen when it happens, unless its a regular thing its not a big deal to have a op antag once in a while.
- Thu Nov 21, 2024 11:59 am
- Forum: Spriting and Mapping
- Topic: Looking for help updating event map. (small station)
- Replies: 7
- Views: 7632
Re: Looking for help updating event map. (small station)
i got it down to like 20 up until i got bored but you should manage
https://files.catbox.moe/otgb7o.dmm
also no guarantees if this thing wont spam a billion runtimes during loading i think it could be better to just redo from scratch
I super appreciate your help! I just wanna get it to a point ...
- Wed Nov 20, 2024 10:17 pm
- Forum: Spriting and Mapping
- Topic: Looking for help updating event map. (small station)
- Replies: 7
- Views: 7632
- Wed Nov 20, 2024 11:10 am
- Forum: Spriting and Mapping
- Topic: Looking for help updating event map. (small station)
- Replies: 7
- Views: 7632
Looking for help updating event map. (small station)
Small station originally a ghost role station i made to spawn out sometimes for teaching new players or letting bored people have another station to mess around on, it would be nice to use it again.
The station is made to be independent from the main station, using the whiteship as its escape vessel ...
The station is made to be independent from the main station, using the whiteship as its escape vessel ...
- Sun Nov 10, 2024 12:14 pm
- Forum: Closed Policy Discussion
- Topic: Close tg station on the sabbath
- Replies: 13
- Views: 4842
Re: Close tg station on the sabbath
it has to be a shitpost, should be moved to the hut oh wait...
- Mon May 20, 2024 2:25 am
- Forum: General Chat
- Topic: TG 2019
- Replies: 21
- Views: 11420
Re: TG 2019
I remember hating how all the admin tools got merged into one tab but now i can't see myself wanting to go back to that style with a bunch of separate verb tabs. I'm happy to have some time to poke around and try out what used to be the norm though.
- Sun Apr 21, 2024 10:19 pm
- Forum: Closed Policy Discussion
- Topic: Security and the armory
- Replies: 31
- Views: 6807
Re: Security and the armory
I think the warden or captain should be allowed to hand out gear from the armory that is appropriate for the situation round start. they are managing the armory and shouldn't have many restrictions on handing out gear besides maybe holding off on laser guns or such until its needed, but the non ...
- Sun Apr 21, 2024 1:57 am
- Forum: Closed Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 53
- Views: 16307
Re: [UPDATE] Give Cyborgs speeding tickets
A general slow down sounds really unfun, not all of the game is based around combat. When doing something else like fixing a broken window before the tiders run in and space the area making a fire lock hell it would be frustrating.
My suggestion for a nerf that would work for this is applying a ...
My suggestion for a nerf that would work for this is applying a ...
- Wed Mar 27, 2024 2:42 am
- Forum: Ideas
- Topic: New Horrible™ Random Event Idea: Pit stop
- Replies: 3
- Views: 2946
Re: New Horrible™ Random Event Idea: Pit stop
I love this idea, could do some edits to arrivals or make a new section of the station for civilian ships to dock with that has a hop style processing area to hand out temp ID's or something.
My only gripe is the last suggestion, after the R&D ship is fixed, what is in it for the station or the ...
My only gripe is the last suggestion, after the R&D ship is fixed, what is in it for the station or the ...
- Wed Mar 27, 2024 2:23 am
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 195
- Views: 107633
Re: Pains, Traditions, and Rituals New Players Will Never Experience
I will miss old engineering, setting up the containment field for the singlo to do its spinning in. The particle accelerator always left on low to maintain a 3x3 singlo, you had to come back and check every so often to make sure some jerk didn't set the pa to max or cut the wires to the emitters ...
- Thu Mar 21, 2024 12:06 am
- Forum: Ideas
- Topic: Prison escape map
- Replies: 1
- Views: 1420
Prison escape map
I want to see a map that has two jobs. sec and prisoners, warden is the captain and all of the normal roles are filled by prisoners doing slave labor with the task of finding things to make shivs, tools and sometime a way out. Could be on a planet so the guards can go out and search for the escapees ...
- Mon Mar 11, 2024 9:21 pm
- Forum: Ideas
- Topic: funny tarp coverings
- Replies: 5
- Views: 3074
Re: funny tarp coverings
What about using wood to build a crate around large objects?
- Sun Mar 03, 2024 2:46 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 8477
Re: Remove Security Policy regarding Borgs.
Sec should be allowed to disable and then break borgs if they keep at it, but should be expected to bring them back to robotics to be revived.
- Sat Oct 28, 2023 5:09 pm
- Forum: Ideas
- Topic: Fixing Prayer:Demanding Sacrifice
- Replies: 9
- Views: 4547
Re: Fixing Prayer:Demanding Sacrifice
Not sure why we need a code solution, i can just ask the player to drop stuff and take it without a dedicated feature, otherwise its really up to each individual admin on how they deal with the prayers.
- Fri Oct 27, 2023 4:51 am
- Forum: General Chat
- Topic: Space Station 13 Expansion pack
- Replies: 14
- Views: 11427
Re: Space Station 13 Expansion pack
linked servers with multiple persistent stations can all interact and fly too each other from cent comm, engineers and janitors to come fix evaced stations for the crew to staff again.
- Sun Oct 15, 2023 9:14 pm
- Forum: Ideas
- Topic: Engineering console updates
- Replies: 0
- Views: 5248
Engineering console updates
Idea: 1
Alerts computer upgrade
We have had an alerts console for years, but i'm not sure when the last time it has been touched. I suggest we add a fire alarm override/quiet button that can disable the fire doors and alarm, an engineer can press this on the computer.
Game play Impact:
Traitor AI's ...
Alerts computer upgrade
We have had an alerts console for years, but i'm not sure when the last time it has been touched. I suggest we add a fire alarm override/quiet button that can disable the fire doors and alarm, an engineer can press this on the computer.
Game play Impact:
Traitor AI's ...
- Mon Sep 25, 2023 12:58 am
- Forum: Ideas
- Topic: Command have brain chips
- Replies: 6
- Views: 2243
Re: Command have brain chips
Part of being command is having a target on your back and dying in some back maint tunnel to never be found if you're not careful, chips like this would be too hug box.
- Fri Jun 30, 2023 9:42 am
- Forum: Ideas
- Topic: bluespace capsules
- Replies: 10
- Views: 2864
Re: bluespace capsules
hah an emergency public restroom pod would be great
- Tue Jun 27, 2023 10:52 pm
- Forum: Ideas
- Topic: bluespace capsules
- Replies: 10
- Views: 2864
Re: bluespace capsules
I say skip the job ones that have department equipment and maybe have other variants like the arena, chapel, a reading room, a gambling den, ect.
- Thu Jun 15, 2023 7:38 am
- Forum: General Chat
- Topic: A concern
- Replies: 18
- Views: 10367
Re: A concern
Thankfully you got the nice maintainer to reply.
- Tue Jun 13, 2023 7:10 am
- Forum: Coding Feedback
- Topic: Current state of The Science Department
- Replies: 19
- Views: 8823
Re: Current state of The Science Department
What if the tech tree was tied to the other departments ability to operate, where tech for medical unlocked as you dissected stuff and healed damage, service would unlock as you grew plants and cooked food for robot guests. The tech in those trees would be tied each respective department without ...
- Sun Jun 11, 2023 9:06 pm
- Forum: General Chat
- Topic: Hello!!! i’m a new player I need help
- Replies: 36
- Views: 13757
Re: Hello!!! i’m a new player I need help
Don't be afraid to Ahelp as in open a ticket in game if you have a question about how something works and its not on the wiki, admins are happy to help out. 

- Fri Jun 02, 2023 10:14 pm
- Forum: General Chat
- Topic: What if the AI was an actual AI?
- Replies: 10
- Views: 8573
- Tue May 09, 2023 1:29 am
- Forum: Ideas
- Topic: More maintenance tomfoolery
- Replies: 2
- Views: 1647
Re: More maintenance tomfoolery
I like the idea of more maint pranks, but I feel like maint O2 cannisters actually serve a purpose: to rapidly repressurize rooms. Would feel kind of lame if you went out of your way to repair the station using roundstart equipment and you end up killing people without warning.
just the o2 ...
- Mon May 08, 2023 8:17 pm
- Forum: Ideas
- Topic: More maintenance tomfoolery
- Replies: 2
- Views: 1647
More maintenance tomfoolery
What if the o2 canister left in the maint room by atmos and arrivals has a small chance to be a n2o canister that is mislabeled? I doubt trash left in the back rooms are inspected by normal crew very often and such things can be overlooked.
- Mon May 08, 2023 4:01 am
- Forum: Coding Feedback
- Topic: Virology and Murderboning
- Replies: 21
- Views: 10251
Re: Virology and Murderboning
I just was a bit surprised by how that same virus owned me in less than 3 minutes, was no chance for any counterplay when caught.
- Sat May 06, 2023 8:20 pm
- Forum: Ideas
- Topic: The Industrial Electromagnet
- Replies: 5
- Views: 2526
Re: The Industrial Electromagnet
Can we hide it behind a wall or something to be used in a clever trap, Maybe have a remote trigger that can be used?
- Thu May 04, 2023 5:26 am
- Forum: Spriting and Mapping
- Topic: Map Depot
- Replies: 4
- Views: 9519
Re: Map Depot
Thank you for this service!
- Sat Apr 29, 2023 4:58 pm
- Forum: Ideas
- Topic: Brain washing
- Replies: 2
- Views: 1623
Re: Brain washing
oh how did i miss this? Thank you for pointing this out!
- Sat Apr 29, 2023 4:40 pm
- Forum: Ideas
- Topic: Brain washing
- Replies: 2
- Views: 1623
Brain washing
What if you could put a extracted brain in the washing machine to cure phobias or brain washing? Because it washes the brain, though it would give brain damage from the spinning and bouncing around.
The silly idea of the week.
The silly idea of the week.

- Sat Apr 29, 2023 4:38 pm
- Forum: Off Topic
- Topic: MSO is a dictator!
- Replies: 27
- Views: 18477
Re: MSO is a dictator!
We could not have a better server owner, i can not think of anyone who would replace MSO. Though it would make sense to come up with a emergency step in if MSO was to have medical issues or something was to come up so the server can keep running.
- Thu Apr 20, 2023 5:36 pm
- Forum: General Chat
- Topic: i am going to code tcomms, tell me your opinion on tcomms
- Replies: 25
- Views: 7744
- Sat Apr 15, 2023 2:14 am
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 195
- Views: 107633
Re: Pains, Traditions, and Rituals New Players Will Never Experience
I still remember suicide hopline where players would kill themselves as protest against the map.VexingRaven wrote: ↑Fri Apr 14, 2023 1:57 pm The glory of cerestation being a thing and everybody universally hating it but it getting voted anyway.
- Sat Apr 15, 2023 2:12 am
- Forum: Ideas
- Topic: Active Cult Deconversion
- Replies: 6
- Views: 2458
Re: Active Cult Deconversion
what if the chap could say a prayer to add more effect to the deconversion?
- Fri Apr 07, 2023 3:24 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1214812
Re: Minor Suggestions
What if we added a button on APC's next to night shift lighting that disabled/depowerd fire alarms/fire locks?
- Fri Mar 24, 2023 11:52 pm
- Forum: Off Topic
- Topic: How many of you can drive?
- Replies: 34
- Views: 18727
Re: How many of you can drive?
Motorcycles and big vans for me. 

- Mon Mar 13, 2023 9:48 am
- Forum: Ideas
- Topic: Scorched Horizon (desert planet) - Map idea
- Replies: 21
- Views: 5680
Re: Scorched Horizon (desert planet) - Map idea
Could give a reason why crew can be outside for a short time with no cold suit with the crater idea
Would be funny if people needed to drink water to survive outside or it gave you a good moodlet if it was chilled.
Would be funny if people needed to drink water to survive outside or it gave you a good moodlet if it was chilled.
- Sat Mar 11, 2023 2:52 am
- Forum: General Chat
- Topic: What do you think about Chang?
- Replies: 24
- Views: 8365
Re: What do you think about Chang?
Not sure if it was you but someone with a similar name power gamed the stick man staff and filled the shuttle with them as a ling.
- Wed Mar 08, 2023 7:52 am
- Forum: Ideas
- Topic: Scorched Horizon (desert planet) - Map idea
- Replies: 21
- Views: 5680
Re: Scorched Horizon (desert planet) - Map idea
I like how this idea is shaping up!nianjiilical wrote: ↑Thu Mar 02, 2023 1:07 pm
put it in a big crater like the doom base to justify having walls around the main z-level
Now if only we could have proper day/night cycles with multiple weather events
- Thu Mar 02, 2023 6:32 am
- Forum: Ideas
- Topic: Scorched Horizon (desert planet) - Map idea
- Replies: 21
- Views: 5680
Re: Scorched Horizon (desert planet) - Map idea
It would be interesting if it was just a bit "uncomfortable" almost burning and then random heat waves can trigger pushing into damage except for people wearing fire suits or explore suits that have a battery cooling unit? Could be resprited space suits or something.
- Thu Feb 23, 2023 12:40 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1214812
Re: Minor Suggestions
I wish we had a way to add door access that goes to a single id card. Like you take apart a door to a room in maint and then you can change the airlock electronics to only see you as the doors owner that can open it.
Then someone can be a "private investigator" ect and own the office
Then someone can be a "private investigator" ect and own the office
- Mon Feb 13, 2023 12:12 am
- Forum: Ideas
- Topic: Give AI upgrade option to EMP proof hacked APCs
- Replies: 1
- Views: 1045
Re: Give AI upgrade option to EMP proof hacked APCs
100% agree, malf AI's should be allowed to buy emp shielding or maybe a internal battery that can keep it alive for a minute or two with no power. Hell it would be funny if malf ai's could buy spider legs that sprout from the core to move around.
- Sun Feb 12, 2023 2:56 am
- Forum: Coding Feedback
- Topic: Fire alarms make me want to throttle someone
- Replies: 16
- Views: 3867
Re: Fire alarms make me want to throttle someone
would be awesome if there was a fire alarm computer that could disable alarms in a room/area