Search found 10 matches

by Jike
Wed Jul 06, 2016 1:10 am
Forum: Coding Feedback
Topic: Space Ninjas
Replies: 16
Views: 4582

Re: Space Ninjas

How about making pro-nanotrasen objectives for Ninjas more likely? I heard that they used to have that kind of objectives in the wiki
by Jike
Wed Jun 15, 2016 4:42 am
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 137909

Re: Lavaland

Colossus spawn too often, period.
Lavaland generation should limit boss monsters to only one or two per round
Also, maybe boss monsters should be forced to spawn far away from the mining outpost, otherwise it can ruin mining for people too quickly.
by Jike
Fri Apr 22, 2016 4:11 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 140830

Re: Secborg replacement: Peacekeeper Borg

About the harm argument, even if laws are supposed to be guidelines on what to do while working, the cyborgs and the AI are supposed to be following them at all costs (by order of priority)

You guys may be forgetting a fundamental part of law 1 that forces silicons to stop harm at all costs

The ...
by Jike
Sat Apr 02, 2016 6:12 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 140830

Re: Secborg replacement: Peacekeeper Borg

Steelpoint wrote:This might have more merit if the sprites for it did not look like someone created a physical manifestation of autism and put wheels on it.
If you mean the blue hug abomination, it is getting replaced by a safety egg which looks a lot better IMO
by Jike
Wed Mar 30, 2016 9:34 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 140830

Re: Secborg replacement: Peacekeeper Borg

Hugging the borg should definitely give the player fuzzy/happy/comfy feelings.

If we are going for safety egg, I might already have an Idea on how the module change animation could be like.

The borg would first adjust it's wheels to be like the safekeeper's and color them, meanwhile, it would ...
by Jike
Wed Mar 30, 2016 5:05 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 140830

Re: Secborg replacement: Peacekeeper Borg

I'm glad that people liked my egg form idea, here are a few more aesthetic and miscellaneous suggestions:

- It might be harder to code that way, but to avoid abuse, the harm alarm could be only usable when people are actually harming each other, as it is a fairly strong AoE tool
- I would imagine ...
by Jike
Mon Mar 28, 2016 7:22 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 140830

Re: Secborg replacement: Peacekeeper Borg

How about something that looks around the lines of this?
Image
It looks roundy and peacekeepy without being oddly shaped, also, it retains a bit of the shape of the original sec borg
by Jike
Thu Mar 24, 2016 9:01 pm
Forum: Ideas
Topic: Nutriment and Vitamin (food) rework
Replies: 5
Views: 3579

Re: Nutriment and Vitamin (food) rework

Ah, yeah, I did notice a bit after while reading the wiki, I would still consider the other effect of providing a minuscule chance of curing from the virus, though.

I'd love for more people to analyze my idea and at least let me know if it will be considered by the devs or not, there's nothing ...
by Jike
Wed Mar 23, 2016 11:31 pm
Forum: Ideas
Topic: Nutriment and Vitamin (food) rework
Replies: 5
Views: 3579

Re: Nutriment and Vitamin (food) rework

I still would consider it, makes things more interesting and provides more RP options.
by Jike
Wed Mar 23, 2016 11:16 pm
Forum: Ideas
Topic: Nutriment and Vitamin (food) rework
Replies: 5
Views: 3579

Nutriment and Vitamin (food) rework

As we all know, with the removal of hunger, the cook and pretty much all crops that don't have any fancy effects (the ones that are actually eaten) have become heavily irrelevant and inconsequential to the station and to the rest of the crew, so here are a few ideas on how nutriment and vitamins ...