Search found 10 matches
- Wed Jul 06, 2016 1:10 am
- Forum: Coding Feedback
- Topic: Space Ninjas
- Replies: 16
- Views: 4582
Re: Space Ninjas
How about making pro-nanotrasen objectives for Ninjas more likely? I heard that they used to have that kind of objectives in the wiki
- Wed Jun 15, 2016 4:42 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 137909
Re: Lavaland
Colossus spawn too often, period.
Lavaland generation should limit boss monsters to only one or two per round
Also, maybe boss monsters should be forced to spawn far away from the mining outpost, otherwise it can ruin mining for people too quickly.
Lavaland generation should limit boss monsters to only one or two per round
Also, maybe boss monsters should be forced to spawn far away from the mining outpost, otherwise it can ruin mining for people too quickly.
- Fri Apr 22, 2016 4:11 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 140830
Re: Secborg replacement: Peacekeeper Borg
About the harm argument, even if laws are supposed to be guidelines on what to do while working, the cyborgs and the AI are supposed to be following them at all costs (by order of priority)
You guys may be forgetting a fundamental part of law 1 that forces silicons to stop harm at all costs
The ...
You guys may be forgetting a fundamental part of law 1 that forces silicons to stop harm at all costs
The ...
- Sat Apr 02, 2016 6:12 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 140830
Re: Secborg replacement: Peacekeeper Borg
If you mean the blue hug abomination, it is getting replaced by a safety egg which looks a lot better IMOSteelpoint wrote:This might have more merit if the sprites for it did not look like someone created a physical manifestation of autism and put wheels on it.
- Wed Mar 30, 2016 9:34 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 140830
Re: Secborg replacement: Peacekeeper Borg
Hugging the borg should definitely give the player fuzzy/happy/comfy feelings.
If we are going for safety egg, I might already have an Idea on how the module change animation could be like.
The borg would first adjust it's wheels to be like the safekeeper's and color them, meanwhile, it would ...
If we are going for safety egg, I might already have an Idea on how the module change animation could be like.
The borg would first adjust it's wheels to be like the safekeeper's and color them, meanwhile, it would ...
- Wed Mar 30, 2016 5:05 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 140830
Re: Secborg replacement: Peacekeeper Borg
I'm glad that people liked my egg form idea, here are a few more aesthetic and miscellaneous suggestions:
- It might be harder to code that way, but to avoid abuse, the harm alarm could be only usable when people are actually harming each other, as it is a fairly strong AoE tool
- I would imagine ...
- It might be harder to code that way, but to avoid abuse, the harm alarm could be only usable when people are actually harming each other, as it is a fairly strong AoE tool
- I would imagine ...
- Mon Mar 28, 2016 7:22 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 140830
- Thu Mar 24, 2016 9:01 pm
- Forum: Ideas
- Topic: Nutriment and Vitamin (food) rework
- Replies: 5
- Views: 3579
Re: Nutriment and Vitamin (food) rework
Ah, yeah, I did notice a bit after while reading the wiki, I would still consider the other effect of providing a minuscule chance of curing from the virus, though.
I'd love for more people to analyze my idea and at least let me know if it will be considered by the devs or not, there's nothing ...
I'd love for more people to analyze my idea and at least let me know if it will be considered by the devs or not, there's nothing ...
- Wed Mar 23, 2016 11:31 pm
- Forum: Ideas
- Topic: Nutriment and Vitamin (food) rework
- Replies: 5
- Views: 3579
Re: Nutriment and Vitamin (food) rework
I still would consider it, makes things more interesting and provides more RP options.
- Wed Mar 23, 2016 11:16 pm
- Forum: Ideas
- Topic: Nutriment and Vitamin (food) rework
- Replies: 5
- Views: 3579
Nutriment and Vitamin (food) rework
As we all know, with the removal of hunger, the cook and pretty much all crops that don't have any fancy effects (the ones that are actually eaten) have become heavily irrelevant and inconsequential to the station and to the rest of the crew, so here are a few ideas on how nutriment and vitamins ...