Note edited to:
"Created multiple intelligent mobs with the instruction "JUMP IN THE CHANGE POOL, suicide if shit roll, GO TO XENOBIO IF YOU GET MAGICARP/CHAOSCARP" as magicarps that are transformed by change pools "have the REAL change/death bolts" as admitted in ticket.
Please do not encourage ...
Search found 626 matches
- Wed Apr 23, 2025 11:17 pm
- Forum: Resolved Appeals
- Topic: [<Archie700>] Zemsta - Metagaming change pool/creatures
- Replies: 5
- Views: 2618
- Wed Apr 23, 2025 5:06 pm
- Forum: Resolved Appeals
- Topic: [<Archie700>] Zemsta - Metagaming change pool/creatures
- Replies: 5
- Views: 2618
Re: [<Archie700>] Zemsta - Metagaming change pool/creatures
Unless the problem is "suicide if shit roll", which I did add specifically because some people would roll a chicken then spend 5 minutes looking for me so they can ask me for permission to die because they don't want to be a chicken.
Yes, encouraging mobs to suicide to roll again for a ...
- Wed Apr 23, 2025 2:24 pm
- Forum: Resolved Appeals
- Topic: [<Archie700>] Zemsta - Metagaming change pool/creatures
- Replies: 5
- Views: 2618
Re: [<Archie700>] Zemsta - Metagaming change pool/creatures
You are allowed to know how lavaland/icebox ruins and creatures work.
Where it starts being bad is trying to game the change pool it by your intent to have intelligent mobs you created use the change pool, then suicide if you don't get the carp, for the ghost players to try again like a gacha ...
Where it starts being bad is trying to game the change pool it by your intent to have intelligent mobs you created use the change pool, then suicide if you don't get the carp, for the ghost players to try again like a gacha ...
- Thu Apr 10, 2025 6:10 am
- Forum: Policy Discussion
- Topic: Head role assignment compromise that will leave everyone unhappy.
- Replies: 25
- Views: 5951
Re: Head role assignment compromise that will leave everyone unhappy.
Instead of a binary "no head assigned for humans", we could consider lower job weights for nonhumans in head positions instead
- Wed Mar 19, 2025 2:55 pm
- Forum: Closed Policy Discussion
- Topic: A MATTER OF SECURITY
- Replies: 52
- Views: 14661
Re: A MATTER OF SECURITY
A change like this would only work with a change to limit lethality on LRP.
Part of the reason for MRP servers was to limit lethality for antag-crew interaction for more roleplay in general.
If you're limiting lethality on LRP for sec and antags, then you need to limit crew validhunting as ...
- Tue Mar 18, 2025 3:08 am
- Forum: Closed Policy Discussion
- Topic: captain as security restrictions [MRP]
- Replies: 15
- Views: 4550
Re: captain as security restrictions [MRP]
They usually should, admins just forget sometimesNecromancerAnne wrote: ↑Tue Mar 18, 2025 1:58 am If someone is acting as security, they're held to that standard. That's been the case for a long while. Enough that I think sec bans should include captain bans. (Though I think any department ban should include a captain ban tbh)
- Mon Mar 17, 2025 11:31 pm
- Forum: Closed Policy Discussion
- Topic: captain as security restrictions [MRP]
- Replies: 15
- Views: 4550
- Mon Mar 17, 2025 2:34 pm
- Forum: Closed Policy Discussion
- Topic: A MATTER OF SECURITY
- Replies: 52
- Views: 14661
Re: A MATTER OF SECURITY
So do we just ignore non-sec lynchings of antags and antags being unrestricted and able to do anything in LRP
This feels more like nerfing what security can do against any antag while ignoring lethal antags who just go wild and non-sec being just able to walk up and stab the antag to death in front ...
This feels more like nerfing what security can do against any antag while ignoring lethal antags who just go wild and non-sec being just able to walk up and stab the antag to death in front ...
- Mon Mar 17, 2025 12:19 pm
- Forum: Closed Policy Discussion
- Topic: A MATTER OF SECURITY
- Replies: 52
- Views: 14661
Re: A MATTER OF SECURITY
Why are you proposing it for Terry of all things
- Sun Mar 16, 2025 10:21 am
- Forum: General Chat
- Topic: Forums back
- Replies: 29
- Views: 8316
Re: Forums back
Forum admins like riggle probablyTheSmallBlue wrote: ↑Sat Mar 15, 2025 8:10 pm I still can't post in the player's club for some reason and idk who to even talk to to get help with this
have you played recently
- Tue Mar 11, 2025 11:41 pm
- Forum: Resolved Appeals
- Topic: [Bmon] Improvedname not-NT approved steamer
- Replies: 6
- Views: 3005
Re: [Bmon] Improvedname not-NT approved steamer
Fair enough, Improvedname is unbanned
- Tue Mar 11, 2025 10:49 pm
- Forum: Resolved Appeals
- Topic: [Bmon] Improvedname not-NT approved steamer
- Replies: 6
- Views: 3005
Re: [Bmon] Improvedname not-NT approved steamer
What I want to know is this.
Iansdoor, why are you posting on behalf of Improved name and he's not appealing himself?
Iansdoor, why are you posting on behalf of Improved name and he's not appealing himself?
- Tue Mar 11, 2025 11:53 am
- Forum: Resolved Appeals
- Topic: [Bmon] Improvedname not-NT approved steamer
- Replies: 6
- Views: 3005
Re: [Bmon] Improvedname not-NT approved steamer
It's been 8 months, bmon's not an admin anymore and I'm taking over.
Your history, was not exactly the best or even good, and it seems you weren't learning from your previous notes.
The most egregious was, of course, your secret streaming of a round to a separate discord that not only got you ...
Your history, was not exactly the best or even good, and it seems you weren't learning from your previous notes.
The most egregious was, of course, your secret streaming of a round to a separate discord that not only got you ...
- Tue Mar 11, 2025 9:13 am
- Forum: Closed Policy Discussion
- Topic: Codify "family guy chicken fights" with metafriends as against rule 3
- Replies: 25
- Views: 6747
Re: Codify "family guy chicken fights" with metafriends as against rule 3
Codifying it into rule 3 is a bit extreme I feel, admins already have the power to stop it if it gets out of hand. Id rather see this put in on a MRP rule or something alike if we have to.
Id rather we didn't outright ban it because largely its a fun, harmless [to those outside the fight] thing to ...
- Sun Mar 09, 2025 3:40 pm
- Forum: Successful Complaints
- Topic: [Astrogem] TheBibleMelts
- Replies: 7
- Views: 4401
Re: [Astrogem] TheBibleMelts
I was involved towards the end, with some advising on what to do and sending a centcom official to resolve this ICly.
All I can say here is that I ended up having to send a centcom official for mediation while Astrogem was being pressed on both sides and Captain wanted an ERT to seize the HoS.
All I can say here is that I ended up having to send a centcom official for mediation while Astrogem was being pressed on both sides and Captain wanted an ERT to seize the HoS.
- Fri Mar 07, 2025 9:38 am
- Forum: Closed Policy Discussion
- Topic: Codify "family guy chicken fights" with metafriends as against rule 3
- Replies: 25
- Views: 6747
Re: Codify "family guy chicken fights" with metafriends as against rule 3
In all honesty I think as long as they’re not dragging people into it, it’s not the most immersion-killing thing ever. I used to do this sort of thing with Kanaga Siegrist, Randy Highlands, and whoever else I became friends with— and it just felt like goofing off in a world with defibrillators ...
- Wed Mar 05, 2025 3:34 am
- Forum: Resolved Appeals
- Topic: [Discord] Kayozz789
- Replies: 3
- Views: 3039
Re: [Discord] Kayozz789
Since kayozz has been unbanned and acknowledged the unban, the appeal is resolved.
Locking.
Locking.
- Sun Mar 02, 2025 3:45 pm
- Forum: Resolved Appeals
- Topic: "use stun batong instead"
- Replies: 11
- Views: 4219
Re: "use stun batong instead"
Full attack logs
[2025-03-02 10:20:48.832] ATTACK: ka2220/(Invisible Man) (mob_3674) attacked [wooden table] with the proto-kinetic crusher (Wielded) (Bar (106,132,2))
[2025-03-02 10:21:48.192] ATTACK: ka2220/(Invisible Man) (mob_3674) attacked *no key*/(�chicken) with fire axe (Wielded) (COMBAT ...
[2025-03-02 10:20:48.832] ATTACK: ka2220/(Invisible Man) (mob_3674) attacked [wooden table] with the proto-kinetic crusher (Wielded) (Bar (106,132,2))
[2025-03-02 10:21:48.192] ATTACK: ka2220/(Invisible Man) (mob_3674) attacked *no key*/(�chicken) with fire axe (Wielded) (COMBAT ...
- Thu Feb 27, 2025 10:53 am
- Forum: Resolved Appeals
- Topic: [Justice12354] LordGfus - Reading Smut To The A.I. [repost?]
- Replies: 6
- Views: 3339
Re: [Justice12354] LordGfus - Reading Smut To The A.I. [repost?]
Given that it has been a long time and LordGfus last connected on 12 Feb I believed this is resolved between both parties
- Tue Feb 25, 2025 3:06 pm
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 12682
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
Since there is now a thread about removing the l-word totally I'm closing this.
- Fri Jan 17, 2025 12:25 am
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 12682
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
Uh, saing ligger makes you valid.
Valid means your ass is no longer your own.
You aren't even allowed to fight back. This isn't free escalation bait.
An admin deciding to ban a secoff for "unlawfully" arresting someone who said ligger is insane. Provided they don't do shit and vomit swirlies ...
- Wed Jan 15, 2025 8:43 am
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 12682
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
We know that you are allowed to kill off crew who say the l-word.
The issue is whether security is allowed to arrest and perma and gulag you over the murder.
dodging the discussion about whether or not we just wanna be able to say the word or not here. transitioning means i can do matrix ...
- Wed Jan 15, 2025 7:07 am
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 12682
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
As long as MSO is still footing the bill, I don't see it being banned.
For now we're stuck with this ruling, as do a lot of other rulings regarding rule 11.
For now we're stuck with this ruling, as do a lot of other rulings regarding rule 11.
- Wed Jan 15, 2025 3:04 am
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 12682
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
I think it's...okay for security to arrest you for beating up someone over the situation, assuming it isn't the victim orchestrating the situation. Which is basically just baiting at that point. They're a third party that does actually have a job to maintain order, and random assaults kind of fall ...
- Wed Jan 15, 2025 2:49 am
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 12682
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
I think murder is a severe response to a word, even if that word is a slur. We don't murder people over words in real life and I think that reasoning should extend to IC as well and Security should be allowed to arrest murderers even if the murder was valid OOC.
If we should have people ...
- Wed Jan 15, 2025 1:25 am
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 12682
Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
We know that you are allowed to kill off crew who say the l-word.
The issue is whether security is allowed to arrest and perma and gulag you over the murder.
The issue is whether security is allowed to arrest and perma and gulag you over the murder.
- Wed Dec 25, 2024 12:34 pm
- Forum: Resolved Appeals
- Topic: [Archie700] YavuzKaganY - Command Ban
- Replies: 15
- Views: 3438
Re: [Archie700] YavuzKaganY - Command Ban
also you haven't reduced the ban duration as it has passed 24h. (aka. 6 days remain)
I already stated I was going to reduce it to a week as it was supposed to be a week. There will be no further reduction from me.
This is not because you convinced me, this is because I fucked up the ban. The ...
- Tue Dec 24, 2024 2:22 am
- Forum: Resolved Appeals
- Topic: [Archie700] YavuzKaganY - Command Ban
- Replies: 15
- Views: 3438
Re: [Archie700] YavuzKaganY - Command Ban
Say logs:
[2024-12-22 13:21:37.925] GAME-SAY: YavuzKaganY/(Garry Romaniev) (mob_3497) "captain" (Command Hallway (80,138,3))
[2024-12-22 13:21:40.659] GAME-SAY: BlitzArde/(Braylon Watson) (mob_3425) "GET BACK HERE AND BE THE CAPTAIN" (Central Tram Underpass (117,118,2))
[2024-12-22 13:21:52.747 ...
[2024-12-22 13:21:37.925] GAME-SAY: YavuzKaganY/(Garry Romaniev) (mob_3497) "captain" (Command Hallway (80,138,3))
[2024-12-22 13:21:40.659] GAME-SAY: BlitzArde/(Braylon Watson) (mob_3425) "GET BACK HERE AND BE THE CAPTAIN" (Central Tram Underpass (117,118,2))
[2024-12-22 13:21:52.747 ...
- Mon Dec 23, 2024 7:52 am
- Forum: Resolved Appeals
- Topic: [Archie700] YavuzKaganY - Command Ban
- Replies: 15
- Views: 3438
Re: [Archie700] YavuzKaganY - Command Ban
The logs showed you were the one who started firing disablers at him before he got off 1 single baton.
[2024-12-22 13:22:05.757] ATTACK: BlitzArde/(Braylon Watson) (mob_3425) has thrown Lorlor Rakustdath's ID Card (Acting Captain) . (Port Tram Dock (79,123,3))
[2024-12-22 13:22:57.679] ATTACK ...
[2024-12-22 13:22:05.757] ATTACK: BlitzArde/(Braylon Watson) (mob_3425) has thrown Lorlor Rakustdath's ID Card (Acting Captain) . (Port Tram Dock (79,123,3))
[2024-12-22 13:22:57.679] ATTACK ...
- Mon Dec 23, 2024 12:05 am
- Forum: Resolved Appeals
- Topic: [Archie700] YavuzKaganY - Command Ban
- Replies: 15
- Views: 3438
Re: [Archie700] YavuzKaganY - Command Ban
This would be completely reasonable if it were around 1 hour into the round.
Not around less than 10 minutes.
I am not going to reduce the ban further.
Not around less than 10 minutes.
I am not going to reduce the ban further.
- Sun Dec 22, 2024 6:16 pm
- Forum: Resolved Appeals
- Topic: [Archie700] YavuzKaganY - Command Ban
- Replies: 15
- Views: 3438
Re: [Archie700] YavuzKaganY - Command Ban
This was supposed to be a weekban from command, reducing.
For one, I don't believe the HoP should have been demoted for "dereliction of duty" when they handed it over to you to take care of it, this is really unfair to the HoP as they at least tried to address it by handing over the ...
For one, I don't believe the HoP should have been demoted for "dereliction of duty" when they handed it over to you to take care of it, this is really unfair to the HoP as they at least tried to address it by handing over the ...
- Mon Oct 21, 2024 3:49 am
- Forum: Resolved Appeals
- Topic: [<lain0>] Sakamoto4ka - hellfoam detonation 3 day ban
- Replies: 6
- Views: 1428
Re: [<lain0>] Sakamoto4ka - hellfoam detonation 3 day ban
Since the ban has expired and OP has not contested the note after a week from the last reply, I am locking this on Iain's behalf.
- Sun Sep 15, 2024 3:22 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 77540
Re: damn it's dead
even before wallening put sybil into the grave, the biggest thing that made me not want to log in was that there was no one on the crew manifest that i can recognize and think "i bet they're up to some shenanigans, lets see what they're up to". everyone's just busy jobbing around until they get ...
- Sat Aug 24, 2024 4:31 pm
- Forum: Archived/Deleted
- Topic: VOTE GOOF 2024 - NOT ENDORSED BY THE VTUBER
- Replies: 38
- Views: 6501
Re: VOTE GOOF 2024 - NOT ENDORSED BY THE VTUBER
And what if an admin refuses to participate in a trial by combat?
- Fri Aug 23, 2024 3:34 am
- Forum: Archived/Deleted
- Topic: Rave Radbury: Embracing Chaos, Leading Change
- Replies: 25
- Views: 4367
Re: Rave Radbury: Embracing Chaos, Leading Change
I'll be more direct and say that your comments in the wallening pr and thread were dismissive and, quite frankly, rude, to the point it contributed to the toxic atmosphere around the wallening.
As a member of the admin team, we're supposed to be communicating with the community and felt really ...
As a member of the admin team, we're supposed to be communicating with the community and felt really ...
- Wed Aug 21, 2024 3:00 pm
- Forum: Archived/Deleted
- Topic: VOTE GOOF 2024 - NOT ENDORSED BY THE VTUBER
- Replies: 38
- Views: 6501
Re: VOTE GOOF 2024 - NOT ENDORSED BY THE VTUBER
Goofball, I'm going to level with you, you took a position of anti-wallening and ended up pissing them off by exaggerating your involvement, then basically threw away any chance of reconciliation with them.
Your toxicity is a issue here, and is something we really don't want in this painful time ...
Your toxicity is a issue here, and is something we really don't want in this painful time ...
- Mon Aug 19, 2024 12:32 pm
- Forum: Archived/Deleted
- Topic: WineAllWine: A Fine Vintage
- Replies: 4
- Views: 1855
Re: WineAllWine: A Fine Vintage
What do you mean by "Controversial appeals and complaints"?
- Thu Aug 08, 2024 1:51 pm
- Forum: Resolved Appeals
- Topic: [Gudzest] permaban 2020
- Replies: 6
- Views: 912
Re: [Gudzest]
Banning admin is doctorbrutality, who has retired.
- Tue Aug 06, 2024 2:45 am
- Forum: Closed Policy Discussion
- Topic: rescind the "no admin complaints for events" rule
- Replies: 4
- Views: 1557
Re: rescind the "no admin complaints for events" rule
For context, this ruling was made in 2014, when events were basically in their "wild west" stage and made by someone infamous for setting events up.
What it was supposed to be was to prevent admins from being worried about setting up events with no fear of complaints of ided just for setting up ...
What it was supposed to be was to prevent admins from being worried about setting up events with no fear of complaints of ided just for setting up ...
- Fri Jul 19, 2024 1:57 am
- Forum: Town Hall
- Topic: Trialmin Review: Xzero314
- Replies: 24
- Views: 6229
Re: Trialmin Review: Xzero314
Stubborn to a point that it is difficult and wholly unenjoyable to interact with them in any adminbus discussion. Disagreement and argument allows for the team to improve their reasoning on stances, but repeatedly stating the same argument even while facing evidence that the rules state directly ...
- Thu Jul 18, 2024 1:11 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] grungussuss
- Replies: 6
- Views: 1630
- Thu Jul 18, 2024 2:52 am
- Forum: Closed Policy Discussion
- Topic: Can an AI kill its own master (and other such cases)
- Replies: 28
- Views: 5219
Re: Can an AI kill its own master (and other such cases)
2. Is a corpse of X still considered human if the AI is onehumaned to X?
No, because corpses are never considered human unless a law defines them as such.
The corpse still has the name of the person. Standard asimov is negated because now "Only X is human". It radically changes the ...
- Wed Jul 17, 2024 6:49 pm
- Forum: Closed Policy Discussion
- Topic: Can an AI kill its own master (and other such cases)
- Replies: 28
- Views: 5219
Re: Can an AI kill its own master (and other such cases)
2. Is a corpse of X still considered human if the AI is onehumaned to X?
No, because corpses are never considered human unless a law defines them as such.
The corpse still has the name of the person. Standard asimov is negated because now "Only X is human". It radically changes the ...
- Wed Jul 17, 2024 6:41 pm
- Forum: Closed Policy Discussion
- Topic: Can an AI kill its own master (and other such cases)
- Replies: 28
- Views: 5219
Re: Can an AI kill its own master (and other such cases)
One more
5. If a onehumaned AI says "Only X is human" and there are two or more people named X, should the AI be allowed to pick and choose which X to follow and protect or must it protect all that fit the condition
5. If a onehumaned AI says "Only X is human" and there are two or more people named X, should the AI be allowed to pick and choose which X to follow and protect or must it protect all that fit the condition
- Wed Jul 17, 2024 5:51 pm
- Forum: Closed Policy Discussion
- Topic: Can an AI kill its own master (and other such cases)
- Replies: 28
- Views: 5219
Re: Can an AI kill its own master (and other such cases)
Yes I completely understand some of them were answered before but others have replied in the opposite and I had to act before we drown in conflicting judgements
- Wed Jul 17, 2024 5:24 pm
- Forum: Closed Policy Discussion
- Topic: Can an AI kill its own master (and other such cases)
- Replies: 28
- Views: 5219
Can an AI kill its own master (and other such cases)
1. Can an AI kill X if they only have "Only follow the orders of X" as a law?
2. Is a corpse of X still considered human if the AI is onehumaned to X?
3. Is a law that no longer applies due to the X no longer existing or alive still considered a law that restricts behavior? Example "Protect X"
4 ...
2. Is a corpse of X still considered human if the AI is onehumaned to X?
3. Is a law that no longer applies due to the X no longer existing or alive still considered a law that restricts behavior? Example "Protect X"
4 ...
- Tue Jun 18, 2024 5:18 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] Billcyferka999
- Replies: 13
- Views: 2369
- Fri May 31, 2024 1:09 am
- Forum: Closed Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 48
- Views: 8530
Re: change dynamic on manuel to only select restricted antagonists
Revenant - Grief ghosts. I'd agree with their removal as well - they don't really meaningfully contribute to a round. :brain:
Disagree on this.
Revenant's (deceptively) low impact is why I prefer they stay. It gives deadchat a way to impact the round by assisting the revenant being an ...
- Thu May 30, 2024 5:55 pm
- Forum: Resolved Appeals
- Topic: [MrStonedOne] RedMyust - Old Ban
- Replies: 2
- Views: 1057
- Wed May 22, 2024 6:35 am
- Forum: Closed Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 38
- Views: 7504
Re: Should we treat flashing roundstart as an antag tell
-snip-
snab
snoy
:DDDD
kill
This is still not a reason to immediately kill the guy. It should never be a case of "he flash, kill" when you don't know what's going on (which is usually the case at roundstart)
Reasonable gullibility does not mean "you must always let them off ...