Search found 9 matches

by qsleepy
Sat Dec 30, 2017 12:07 am
Forum: Closed Complaints
Topic: leibniz
Replies: 10
Views: 3323

Re: leibniz

The CE never tried to demote me, he tried flashing me while I sat at a locker but failed after I disarmed him after his failed third attempt without saying a word to me. He then ran to brig and had you guys gulag me for theft of items I didn't have on me or found whatsoever.
by qsleepy
Sat Dec 30, 2017 12:03 am
Forum: Closed Complaints
Topic: leibniz
Replies: 10
Views: 3323

Re: leibniz

> The individual in question was brought in at the behest of the CE themselves due to the unauthorized assignment to engineering post-arrival. Apparently attempts to demote had been resisted, thus charges were also brought up on trespassing and theft by the CE.

Literally none of this happened. I ...
by qsleepy
Fri Dec 29, 2017 10:38 pm
Forum: Closed Complaints
Topic: leibniz
Replies: 10
Views: 3323

leibniz

Byond account and character name: Qsleepy, ???
Admin: Leibniz
Time and Server(Bagil or Sybil) incident occurred:
ROUND ID HERE:
Detailed Summary:
Ahelped after getting gulaged for committing zero crimes but not being, "welcome" in engineering. CE never said a word to me, get arrested and shipped off ...
by qsleepy
Thu Mar 03, 2016 3:19 am
Forum: Coding
Topic: Throw objects one tile away from mob
Replies: 7
Views: 3123

Re: Throw objects one tile away from mob

Nope, back to hitting the sentinel and landing below it's feet.
by qsleepy
Mon Feb 29, 2016 5:24 pm
Forum: Coding
Topic: Throw objects one tile away from mob
Replies: 7
Views: 3123

Re: Throw objects one tile away from mob

Ok, so I switched the code around to as follows;


F.throw_at_fast(U, 30, 2,target)


It works now and throws the bomb in front of the xeno, but on 1 tile right in front. Any idea why it isn't flying farther with the throw_at_fast variable being 30?
by qsleepy
Sun Feb 28, 2016 11:24 pm
Forum: Coding
Topic: Throw objects one tile away from mob
Replies: 7
Views: 3123

Re: Throw objects one tile away from mob

No need for apology, I felt bad and kind of guessed that you were tired of my questions! Which I understand completely. You've all been super cool and this has been a fun experience!



In the code for throw_at_fast, I used, U, which is defined as the space in front of the direction the player is ...
by qsleepy
Sun Feb 28, 2016 11:56 am
Forum: Coding
Topic: Throw objects one tile away from mob
Replies: 7
Views: 3123

Re: Throw objects one tile away from mob

I do have throw_at_fast in the code, it seems to hit the xeno...
by qsleepy
Sun Feb 28, 2016 2:31 am
Forum: Coding
Topic: Throw objects one tile away from mob
Replies: 7
Views: 3123

Throw objects one tile away from mob

Hi guys!


Very new here and to coding, thanks for all the support so far on the IRC and whatnot!


I have a code in alien_powers that tries to throw_very_fast a minibomb. In that code, you have neurotoxin, which used code to determine which way the character is face, and shoots the neuro one step ...
by qsleepy
Fri Feb 26, 2016 11:39 pm
Forum: Ideas
Topic: Toggle Dark Vision to show area's that have no light.
Replies: 4
Views: 1391

Toggle Dark Vision to show area's that have no light.

Hi guys!


I am new to coding, was hoping maybe someone could push me in the right direction to accomplish this task? As a xeno, hunting people would be easier if you could tell which area's lie in complete darkness without having to do the toggle. I plan on experimenting with it so maybe change the ...