Search found 11 matches
- Wed Oct 07, 2015 8:31 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3788
- Views: 1068174
Re: Minor Suggestions
The outer airlock doors should not open until the inner doors are closed, especially now with spacewind
- Wed Sep 30, 2015 8:13 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1176995
Re: ITT: We make shitty suggestions and come up with poor id
The shuttle shouldn't be easy to call.
It should be harder to call a shuttle early.
I know this is a shitty idea, because I have no idea HOW you would do that.
It should be harder to call a shuttle early.
I know this is a shitty idea, because I have no idea HOW you would do that.
- Tue Sep 29, 2015 3:20 pm
- Forum: Ideas
- Topic: Remote piloted robots for Engineers
- Replies: 8
- Views: 2391
Re: Remote piloted robots for Engineers
I grabbed a screenshot of a diagram of what it looks like in SOMA
Spoiler:
- Sat Sep 26, 2015 5:45 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1176995
Re: ITT: We make shitty suggestions and come up with poor id
I've seen engineering set up a secret speakeasy beforeWyzack wrote:Would actually be super fun as an admin event, have a secret maintenance speakeasy serving hooch and moonshine, assisstents bootlegging illegal booze. mite b cool
- Sat Sep 26, 2015 1:51 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1176995
Re: ITT: We make shitty suggestions and come up with poor id
Prohibition Dry Station Gamemode
- Fri Sep 25, 2015 5:15 pm
- Forum: Ideas
- Topic: Gang converting sec/snowballing
- Replies: 116
- Views: 26018
Re: Gang converting sec/snowballing
Cargo seems to be just as viable a route for arming your gang.
- Fri Sep 25, 2015 5:14 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 591803
Re: Simple Questions Thread
Is there a way to deconstruct intercoms and construct them elsewhere or make some sort of radio. I'm trying to figure out how to make a replacement AI core in the event of the AI sat getting bombed.
- Fri Sep 25, 2015 5:12 pm
- Forum: General Chat
- Topic: What are the best ways to kill a rogue AI?
- Replies: 66
- Views: 19175
Re: What are the best ways to kill a rogue AI?
Does this actually work?Zaffre wrote:Build another AI and tell it to turn off the rogue AIs APC or whatever because it is causing human harm.
EZ
- Fri Sep 25, 2015 4:53 pm
- Forum: Video Games
- Topic: Metal Gear Hackfraud V: The Phantom Content
- Replies: 290
- Views: 100765
Re: Metal Gear Hackfraud V: The Phantom Content
I hope yall found the DLC unlocker mod. Literally a mod that makes the DLC appear. Apparently it also unlocks the console DLC on PC too, which corrupts your save if you use it, because yanno just because.
Also the grind in this game sucks. I have no shame in admitting that I gave myself unlimited ...
Also the grind in this game sucks. I have no shame in admitting that I gave myself unlimited ...
- Fri Sep 25, 2015 4:33 pm
- Forum: Ideas
- Topic: Remote piloted robots for Engineers
- Replies: 8
- Views: 2391
Remote piloted robots for Engineers
Sorta inspired from SOMA, it would be cool to have pilot seats that engineers can sit in and remote control some sort of robot.
It would mean that Engineers could set up the emitters without the need for hardsuits, or set up the solars without ever leaving engineering. Added safety and efficiency ...
It would mean that Engineers could set up the emitters without the need for hardsuits, or set up the solars without ever leaving engineering. Added safety and efficiency ...
- Fri Sep 25, 2015 3:36 pm
- Forum: Video Games
- Topic: Remember: No Portuguese (Sub Rosa)
- Replies: 33
- Views: 9145
Re: Remember: No Portuguese (Sub Rosa)
Is it worth upgrading from 0.7? I've been enjoying 0.7 lots.