Search found 2001 matches
- Thu Aug 22, 2024 3:48 am
- Forum: Closed Policy Discussion
- Topic: A Space Law Complain
- Replies: 16
- Views: 1543
Re: A Space Law Complain
Gulag is 1 point for a reason, it’s not just arbitrary. If you’re giving someone 100 points in labor camp for petty shit you’re trying to hurt them.
- Tue Aug 20, 2024 12:04 am
- Forum: Ideas
- Topic: A topic of handedness
- Replies: 5
- Views: 700
Re: A topic of handedness
clearly my character would instinctively write with the hand they're better with, making this change unrealismstic
- Tue Mar 19, 2024 4:10 pm
- Forum: Closed Policy Discussion
- Topic: should slimepeople remain enabled
- Replies: 28
- Views: 3454
Re: should slimepeople remain enabled
If we still have catgirls, then it can't really get worse than that. therefore, slimepeople are fine. If ur balls are already on fire it won't be any worse if u dip them in sulfuric acid, so to speak.
- Tue Mar 19, 2024 3:38 pm
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 93646
- Wed Apr 26, 2023 3:40 pm
- Forum: Closed Policy Discussion
- Topic: Let’s remove Rule 8, but make anyone who ERPs valid
- Replies: 4
- Views: 891
Re: Let’s remove Rule 8, but make anyone who ERPs valid
so, basically how ERP was already treated before the rule was added.
- Wed Apr 26, 2023 3:11 pm
- Forum: Closed Policy Discussion
- Topic: NURP'D UP IDEA: Let's test a NURP server for a few months
- Replies: 38
- Views: 6626
Re: NURP'D UP IDEA: Let's test a NURP server for a few months
TG kinda already does no RP though, what does this really change? you can say "HOW DO YOU LIKE THAT OBAMA?!!" after killing someone, probably even on manuel. how do you get less RP than that?
Could always repeal rule 8. Then it'd REALLY be different. TG's survived having ERP allowed before, you ...
Could always repeal rule 8. Then it'd REALLY be different. TG's survived having ERP allowed before, you ...
- Thu Apr 20, 2023 3:00 pm
- Forum: Off Topic
- Topic: MSO is a dictator!
- Replies: 27
- Views: 9694
Re: MSO is a dictator!
We actually did overthrow a previous tgstation host, scaredofshadows. MSO is genuinely one of the best hosts of any ss13 server. MSO is the server owner who tyrannizes his server the least. It *is* his server, and he *can* do what he wants. He chooses not to abuse it much. All other SS13 hosts ...
- Wed Apr 19, 2023 3:50 pm
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 93646
Re: Pains, Traditions, and Rituals New Players Will Never Experience
Having only one antagonist type per round ensuring some semblance of balance and focus instead of an incoherent sandbox mess every round
edit: also cardinal direction only movement
edit: also cardinal direction only movement
- Tue Apr 18, 2023 3:20 pm
- Forum: General Chat
- Topic: i am going to code tcomms, tell me your opinion on tcomms
- Replies: 25
- Views: 5386
Re: i am going to code tcomms, tell me your opinion on tcomms
isn't tcomms complicated enough already?
- Mon Apr 17, 2023 4:29 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 245
- Views: 103784
Re: Older players - what did you enjoy about playing on /tg/?
Confession: I liked rolling for traitor and murderboning. My goal was usually, but not always, to kill as many people as possible one-by-one to show how good I was at the game, then walk onto an empty shuttle victorious to show I could do an old hijack no problem. I had other gimmicks involving ...
- Mon Apr 10, 2023 7:00 pm
- Forum: Closed Policy Discussion
- Topic: Invalidate "purging AI is metagaming" ruling
- Replies: 33
- Views: 6206
Re: Invalidate "purging AI is metagaming" ruling
The solution is to give the AI effective antag status when purged, to discourage people from purging them.
- Mon Apr 10, 2023 5:18 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3324
- Views: 957412
Re: What are you fucks playing?
neverwinter nights
- Wed Jan 18, 2023 4:22 pm
- Forum: Closed Policy Discussion
- Topic: Naming policy draft public perusal thread
- Replies: 74
- Views: 14712
- Wed Jan 18, 2023 4:17 pm
- Forum: Closed Policy Discussion
- Topic: Naming policy draft public perusal thread
- Replies: 74
- Views: 14712
Re: Naming policy draft public perusal thread
Naming policy that gives certain species special naming freedoms for no real reason doesn't do anything but lead to frustration and confusion. If U want people to hate a species on an ooc level, then letting them be named lamp fluff moff (which WILL happen, only human names are ever policed) is the ...
- Thu Jul 28, 2022 8:00 pm
- Forum: Coding Feedback
- Topic: Remove stasis beds
- Replies: 36
- Views: 7842
Re: Remove stasis beds
your opinion means nothing to me
- Thu Jul 28, 2022 3:38 am
- Forum: Coding Feedback
- Topic: Remove stasis beds
- Replies: 36
- Views: 7842
Re: Remove stasis beds
you say that like there's any time pressure on a server with no permadeath.
- Sun Jul 17, 2022 4:13 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 33125
Re: The game has become too complex
Im rock i have like a bajillion hours and have travelled far and wide in search of good gameplay and good rp
Pkpenguin is right about everything and also game is so complex now its ANNOYING to do those job tasks now which isnt good it makes me want to play a simpler server
Dorsidwarf’s type 2 ...
Pkpenguin is right about everything and also game is so complex now its ANNOYING to do those job tasks now which isnt good it makes me want to play a simpler server
Dorsidwarf’s type 2 ...
- Mon Mar 28, 2022 1:46 am
- Forum: General Chat
- Topic: What's your, "God i wish /tg/ had this" moment
- Replies: 85
- Views: 25199
- Tue Feb 01, 2022 8:10 pm
- Forum: General Chat
- Topic: Does any other server have better security bots?
- Replies: 20
- Views: 4634
Re: Does any other server have better security bots?
I think the real issue is how stun-based combat used to/currently works and cyborgs being immune to the usual arsenal. Say we re-add secborgs exactly as we left them with no changes, so they'll have a stun baton and disabler. Any criminal that doesn't have a flash is essentially screwed by the ...
- Thu Jan 27, 2022 7:00 pm
- Forum: General Chat
- Topic: Does any other server have better security bots?
- Replies: 20
- Views: 4634
Re: Does any other server have better security bots?
I've played servers which keep secborgs, servers which replaced it with a forensics cyborg that's supposed to avoid combat, and a server with a real weird hybrid ai-secborg thing. I'd say not really; hell, even peacekeeper borgs are a shitty meme borg more than anything. It's a shame, since secborgs ...
- Tue Jan 25, 2022 9:08 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Introduce Death Blackout Rules
- Replies: 34
- Views: 5482
Re: [MRP] Introduce Death Blackout Rules
I've played with true blindness on HRP. It fucking sucks. It's really frustrating to have no idea whether you should ghost or not when you're dying, and while that wouldn't always be as big a problem here, you're probably still gonna know who nabbed you from when you were awake.
- Fri Jan 21, 2022 5:57 pm
- Forum: Off Topic
- Topic: 2014-ish /tg/ Simulator Thread
- Replies: 35
- Views: 8810
Re: 2014-ish /tg/ Simulator Thread
Two players, typically xenos, spend literally every minute of the round with each other. They only really speak when spoken to. What adbin do?
in like 2015 the lizard erp metagang took an escape pod when it was code red. they waited until all 4 lizards were onboard and immediately launched to ...
- Fri Jan 21, 2022 5:57 pm
- Forum: Off Topic
- Topic: 2014-ish /tg/ Simulator Thread
- Replies: 35
- Views: 8810
Re: 2014-ish /tg/ Simulator Thread
Two players, typically xenos, spend literally every minute of the round with each other. They only really speak when spoken to. What adbin do?
in like 2015 the lizard erp metagang took an escape pod when it was code red. they waited until all 4 lizards were onboard and immediately launched to ...
- Fri Jan 21, 2022 4:23 pm
- Forum: Closed Policy Discussion
- Topic: Tell admins to stop randomly smiting people.
- Replies: 47
- Views: 9659
Re: Tell admins to stop randomly smiting people.
I find that shoe tying as a "stop that" punishment is a bad way to go about things. If it's actually against the rules, then this is horribly informal and you're not being lenient, you're just refusing to actually engage with the player. If the player continues, you better not consider the shoe ...
- Thu Jan 20, 2022 9:18 pm
- Forum: Closed Policy Discussion
- Topic: Raise the standards of the LRP servers to that of the MRP servers
- Replies: 72
- Views: 14887
Re: Raise the standards of the LRP servers to that of the MRP servers
I warned people at the time that making an mrp server would just kill rp on all our other servers and ruin the tg experience for people who like rp *and* action but no one would listen
- Thu Jan 20, 2022 2:42 pm
- Forum: Closed Policy Discussion
- Topic: Raise the standards of the LRP servers to that of the MRP servers
- Replies: 72
- Views: 14887
Re: Raise the standards of the LRP servers to that of the MRP servers
The manuel rules still fucking suck, 90% of them are still “placeholder” rules from goonstation.
- Sun Dec 19, 2021 8:03 am
- Forum: General Chat
- Topic: What else do you people do in dorms?
- Replies: 25
- Views: 4579
Re: What else do you people do in dorms?
I meant more like you're never going to use that unless you're stuck in space or on mining or something with no healing items and the more health you have the less likely you are to die there
That's why the survival pod has a bed, pretty redundant with the donk-pockets though. Sleep overhaul ...
- Wed Dec 01, 2021 5:47 pm
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 56543
Re: Everyone on manual is so nice and accepting it gives me a fucking headache.
oh sure they're nice and accepting until you get into a minor IC escalation with one of the server's popular statics and then you're going to be run out of the server by constant and repeated metagrudging by around 30% of the population.
oranges.... is...
....in my opinion.....
*sobs ...
- Tue Nov 23, 2021 8:01 pm
- Forum: Closed Policy Discussion
- Topic: What shuttles are and aren't grief shuttles?
- Replies: 24
- Views: 6189
Re: What shuttles are and aren't grief shuttles?
The pile of shit shuttle at the time was oh hi daniel.
- Tue Nov 23, 2021 5:47 am
- Forum: Closed Policy Discussion
- Topic: What shuttles are and aren't grief shuttles?
- Replies: 24
- Views: 6189
What shuttles are and aren't grief shuttles?
Referring to:
https://i.snipboard.io/OZgF0a.jpg
I realise now that the current one off headmin policy on this is vague as fuck. It was created back when oh hi daniel was a common shuttle, but now there's a loot of shuttles and what is and isn't bad is debatable. And I think context is important ...
https://i.snipboard.io/OZgF0a.jpg
I realise now that the current one off headmin policy on this is vague as fuck. It was created back when oh hi daniel was a common shuttle, but now there's a loot of shuttles and what is and isn't bad is debatable. And I think context is important ...
- Mon Nov 22, 2021 7:52 pm
- Forum: Off Topic
- Topic: had a dream they invented new types of lizards
- Replies: 17
- Views: 3557
Re: had a dream they invented new types of lizards
ok boomerSuper Aggro Crag wrote: ↑Thu Nov 18, 2021 10:58 pm lizards were not racist based on what type of lizard you were but instead on what year the other lizard was born
- Thu Nov 18, 2021 4:23 am
- Forum: Closed Policy Discussion
- Topic: banning for ""random searching"" people with scrying orbs
- Replies: 28
- Views: 5521
Re: banning for ""random searching"" people with scrying orbs
The problem with the scrying orb is the dynamic gamemode. wizard wasn't designed for there to be other antags, it was designed for the round to end by the time sec was looting a scrying orb.
- Wed Oct 20, 2021 4:27 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Triple Threat: Powergaming, Powergaming as Sec, and Powergaming as Antag
- Replies: 29
- Views: 8481
Re: [MRP] Triple Threat: Powergaming, Powergaming as Sec, and Powergaming as Antag
What does security require that they lack already? The only next logical step for most of their gear is unanswerable oneshots and scouring the station for every miniscule possible answer to danger, which is part of the arms race problem.
What? No. They need anything that does anything against ...
- Wed Oct 20, 2021 4:08 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Triple Threat: Powergaming, Powergaming as Sec, and Powergaming as Antag
- Replies: 29
- Views: 8481
Re: [MRP] Triple Threat: Powergaming, Powergaming as Sec, and Powergaming as Antag
Why is it that other departments can get better equipment for their job, miners can get a fucking cleaver saw thing that's better than any lethals security can get, before something happens, but when sec does it it's powergaming? Please do correct me if security has a single fucking tool to deal ...
- Wed Oct 20, 2021 2:40 am
- Forum: Roleplaying
- Topic: you find rock
- Replies: 33
- Views: 12005
Re: you find rock
fuck off
- Mon Aug 30, 2021 6:20 pm
- Forum: Coding Feedback
- Topic: Okay seriously what's the point of the detective's revolver
- Replies: 77
- Views: 19278
Re: Okay seriously what's the point of the detective's revolver
The sad thing is that the detective revolver is literally the most reliable weapon security has, only thing that won’t get deflected by eshields and juggernauts and ammo is cheap as hell.
- Fri Jul 09, 2021 12:56 am
- Forum: Off Topic
- Topic: best signatures
- Replies: 69
- Views: 14688
Re: best signatures
Sniffing glue doesn't make you better at ss13, but ss13 does make you better at sniffing glue.
- Mon Jun 28, 2021 12:17 am
- Forum: General Chat
- Topic: /tg/station Gameshow: The Robust and Robusted
- Replies: 43
- Views: 10719
Re: /tg/station Gameshow: The Robust and Robusted
Lola's win was a bit completely bullshit and cringe BUTTT it was all luck the whole way through. Yeah Joey is literally the gamerest botany player of all time but c'mon, the last challenge was botany. That isn't fair regardless, TG isn't about botany. Lola did what they could, don't take this too ...
- Tue Jun 01, 2021 7:21 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Lavaland elites on the station?
- Replies: 43
- Views: 11534
Re: [MRP] Lavaland elites on the station?
That's an interesting way to spin people disagreeing with your opinion as supporting your opinionImaginos wrote:the fact that we don't have a consistent opinion about it, makes it even worse for everyone.
- Mon May 24, 2021 3:27 am
- Forum: General Chat
- Topic: Identified the genre and gameplay loop of AI
- Replies: 40
- Views: 7689
Re: Identified the genre and gameplay loop of AI
never played AI because im a massive pansy (scared I'll get banned if I miss a law 2 order)saprasam wrote:never played fnaf because im a massive pansy
- Sun May 23, 2021 6:19 pm
- Forum: General Chat
- Topic: Identified the genre and gameplay loop of AI
- Replies: 40
- Views: 7689
Re: Identified the genre and gameplay loop of AI
How proactively helpful I am heavily depends on the station pop. If every department is staffed, just chillin'. If there are big gaps, I try not to let them be miserable about "there's no power" or "there's nobody doing R&D" or the like.
How proactive I am checking cameras depends on how many ...
- Sun May 23, 2021 6:17 pm
- Forum: General Chat
- Topic: Identified the genre and gameplay loop of AI
- Replies: 40
- Views: 7689
Re: Identified the genre and gameplay loop of AI
As an AI, I strive to do the absolute minimum number of tasks possible. I keep an eye out for human harm, and I follow law 2 orders from humans. That's it.
If you're being helpful even when your laws don't obligate you to be, you aren't doing AI right.
As Mike Schmidt, I strive to do the absolute ...
If you're being helpful even when your laws don't obligate you to be, you aren't doing AI right.
As Mike Schmidt, I strive to do the absolute ...
- Thu May 20, 2021 3:36 am
- Forum: General Chat
- Topic: Identified the genre and gameplay loop of AI
- Replies: 40
- Views: 7689
Re: Identified the genre and gameplay loop of AI
in five night's at freddy's: sister location, you start your shift by giving your adversaries "controlled shocks." this is prevalent in a later fnaf game at well. This is reminiscient of the turrets the AI has, which give non-lethal controlled shocks. This is also the purpose of the controlled ...
- Wed May 19, 2021 10:04 pm
- Forum: General Chat
- Topic: Identified the genre and gameplay loop of AI
- Replies: 40
- Views: 7689
Identified the genre and gameplay loop of AI
AI's always been weird. Back when I first started playing "malf ai" was a common gamemode where the only antag was the AI trying to go delta. and since this was before science and mining got a load of bullshit tools, they actually had a chance (disregarding perseus adminbus on LLAstation). It's ...
- Wed May 05, 2021 8:37 pm
- Forum: Ideas
- Topic: Better traits for friendly kudzu
- Replies: 4
- Views: 1441
Re: Better traits for friendly kudzu
saprasam wrote:if the station turns into fucking jumani im gonna personally fly over to botany and elbowdrop them because "the kudzu is good 4 you"
- Wed May 05, 2021 7:40 pm
- Forum: General Chat
- Topic: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
- Replies: 75
- Views: 19493
Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
you're a shitter from 2018 and oranges is older than you.
- Mon May 03, 2021 12:56 am
- Forum: General Chat
- Topic: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
- Replies: 75
- Views: 19493
Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
legality wrote:this is because the game is getting worse and worsecacogen wrote:there's always a time when it was the best and it probably corresponds to your own honeymoon period with the game and that time was 2012
- Fri Apr 23, 2021 4:44 pm
- Forum: Off Topic
- Topic: Clown removal on manuel
- Replies: 20
- Views: 4910
Re: Clown removal on manuel
I like the jester in lifeweb you throw them at a wall and they puke and die
- Wed Apr 21, 2021 4:45 am
- Forum: Ideas
- Topic: special trait for lizardmen: snek
- Replies: 3
- Views: 1350
Re: special trait for lizardmen: snek
we already let heads be blind paraplegics anywaysnianjiilical wrote:nugget trait that cant be picked if you roll heads would be kind of funny
- Wed Apr 21, 2021 4:11 am
- Forum: General Chat
- Topic: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
- Replies: 75
- Views: 19493
Re: vintage ss13 gameplay [no combat mode] [batons stun instantly] [catgirl]
Any /tg/amers joined after 2016 can't hold a valuable opinion, all they know is clown, whine on discord, powergame, be lowrp, waste cargo budget and vote for a bad headmin