I mean this as nicely as possible, but this is a failure of reading comprehension. Just because you're incapable of parsing an answer doesn't mean it wasn't given.
I mean this as nicely as possible, but this is a failure of thread comprehension. Just because you're incapable of reading the thread ...
Search found 19 matches
- Sat Jan 18, 2020 12:40 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 123286
- Sun Jan 12, 2020 5:08 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 123286
Re: CLONING REMOVAL FEEDBACK
code is never fully deleted, it's in the git history. Leaving it in master has an active maintenance cost.
We left sleepers in despite them generally not being relevant; additionally, the only maintenance cost here is if we reintroduce cloners at some point down the line.
The only piece that ...
We left sleepers in despite them generally not being relevant; additionally, the only maintenance cost here is if we reintroduce cloners at some point down the line.
The only piece that ...
- Sun Jan 12, 2020 4:53 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 123286
Re: CLONING REMOVAL FEEDBACK
I give up on trying to be wordy.
Removing cloning code entirely doesn't match the way sleepers were removed.
Are you just removing the code for cloning because you want to make this PR harder to reverse or try to work against, skoglol? Because that's the reason that jumps out at me.
Because if ...
Removing cloning code entirely doesn't match the way sleepers were removed.
Are you just removing the code for cloning because you want to make this PR harder to reverse or try to work against, skoglol? Because that's the reason that jumps out at me.
Because if ...
- Sat Jan 11, 2020 8:47 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 123286
Re: CLONING REMOVAL FEEDBACK
Just because you dont agree with my justifications doesnt mean I havent made any. But let me sum it up for you:
Cloning is antithetical to medical content, both existing and future.
All of your justifications are for the premise that "current cloning has issues that effect the game". Which I have ...
Cloning is antithetical to medical content, both existing and future.
All of your justifications are for the premise that "current cloning has issues that effect the game". Which I have ...
- Sat Jan 11, 2020 7:07 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 123286
Re: CLONING REMOVAL FEEDBACK
I should probably say up front that I second this.Super Aggro Crag wrote:Skoglol i just want you to know that just because i disagree with your code decision doesn't mean I hate you or think you are a bad person
- Sat Jan 11, 2020 6:57 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 123286
Re: CLONING REMOVAL FEEDBACK
-snip-
You have been around long enough that you should know how test merging works, but in case you dont. It's not a full merge in the main git repo, it is a per server merge that lets us test if something is viable, or has issues that arent apparent in testing. It doesnt need reverting, as its ...
You have been around long enough that you should know how test merging works, but in case you dont. It's not a full merge in the main git repo, it is a per server merge that lets us test if something is viable, or has issues that arent apparent in testing. It doesnt need reverting, as its ...
- Sat Jan 11, 2020 4:50 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 123286
Re: CLONING REMOVAL FEEDBACK
oranges isn't the one removing cloning, I am. He didn't think we are ready yet, but I disagree. The stuff that needs sorting out are all fairly small things that we can solve before a merge. At the very least we are ready for some testmerging and evaluating this based on how the players work with ...
- Fri Jan 10, 2020 8:36 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 123286
Re: CLONING REMOVAL FEEDBACK
As someone who's played SS13 since the inception of /tg/, asking for zero input whatsoever from the community when putting this pull up (why the hell did I find out about this on Reddit)
If you found out about this change through reddit and just made a tg account today, none of the changes or ...
If you found out about this change through reddit and just made a tg account today, none of the changes or ...
- Sat Aug 18, 2018 9:17 pm
- Forum: Coding Feedback
- Topic: Stun/Slip Rework
- Replies: 80
- Views: 25353
Re: Stun/Slip Rework
let's be real even if this goes well sec mains will ree about "STUNS UNRELIABLE, CRIT JUSTIFIED" no matter how actually reliable stuns are, because the easiest way to get things changed back is to be pants-on-head stupid about the entire fucking affair until maintainers give up and revert
that's ...
that's ...
- Wed Dec 06, 2017 12:37 am
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 13835
Re: Item scarcity, Relative Value and so forth
Maybe I'm not seeing it but how does decreasing backpack usefulness resolve the "every department starts every shift with every useful thing they could need in abundance" issue brought up in the OP?
Mainly, it addresses a separate but related issue: Players like being able to carry everything at ...
Mainly, it addresses a separate but related issue: Players like being able to carry everything at ...
- Tue Dec 05, 2017 3:14 am
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 13835
Re: Item scarcity, Relative Value and so forth
The best possible nerf to storage right now would be making it so you can't drag open items in containers (aka, you can't open the box in your bag without taking it out, etc.)
People might whine and bitch, but right now it'd really help with reducing effective storage, but not quite nerf it into ...
People might whine and bitch, but right now it'd really help with reducing effective storage, but not quite nerf it into ...
- Mon Dec 04, 2017 6:57 am
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 13835
Re: Item scarcity, Relative Value and so forth
so, here's what i see the cons to scarcity here being:
[*] less possible sources of an object means people are more likely to attempt to metagame its location/who would take it. "the clown always gets soap somehow!" would become screams of "GODDAMN JANITOR STOP LETTING THIS HAPPEN", so on ...
[*] less possible sources of an object means people are more likely to attempt to metagame its location/who would take it. "the clown always gets soap somehow!" would become screams of "GODDAMN JANITOR STOP LETTING THIS HAPPEN", so on ...
- Mon Dec 04, 2017 6:25 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 54551
Re: Rnd techwebs
Well, the problem is just that departmental lathes are insanely powerful compared to most machines, yes?
Keep the checks and balances already in place. Sec lathes should auto-lockbox things it detects are harmful, so on.
The major nerf this provides would be that you can't easily hide you're ...
Keep the checks and balances already in place. Sec lathes should auto-lockbox things it detects are harmful, so on.
The major nerf this provides would be that you can't easily hide you're ...
- Mon Dec 04, 2017 5:58 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 54551
Re: Rnd techwebs
okay, kev, here's what i was trying to get at:
if there is no departmental lathe board available to me, where do i go to fabricate one
if the answer is "it is impossible" then please answer me this corollary:
wouldn't that make it incredibly effective for anyone who has sec access to detonate the ...
if there is no departmental lathe board available to me, where do i go to fabricate one
if the answer is "it is impossible" then please answer me this corollary:
wouldn't that make it incredibly effective for anyone who has sec access to detonate the ...
- Sun Dec 03, 2017 10:18 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 54551
Re: Rnd techwebs
Okay, reading back over this thread, here's some of the stuff I'm wanting to point out.
1) Isn't deleting the "Reset Research" button just ignoring the problem? What happens if I detonate the science server - does science build a new server? (Does it even have the tech for that?) If the science is ...
1) Isn't deleting the "Reset Research" button just ignoring the problem? What happens if I detonate the science server - does science build a new server? (Does it even have the tech for that?) If the science is ...
- Fri Nov 24, 2017 3:57 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 54551
Re: Rnd techwebs
I've seen mostly positive feedback in game, so please don't act like everybody who plays the game is against this change just because you personally oppose it
My point with that paragraph was mostly just to tell them to avoid acting like they speak on behalf of the playerbase as a whole when ...
My point with that paragraph was mostly just to tell them to avoid acting like they speak on behalf of the playerbase as a whole when ...
- Thu Nov 23, 2017 9:03 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 54551
Re: Rnd techwebs
>no incentive to do RnD
That's why they don't have to actively do it anymore. It's something for the RD or a single scientist or the captain or the AI to help the station progress in the background. It doesn't dump out a barrel of guns for selecting a tech, but it costs you nothing but a button ...
That's why they don't have to actively do it anymore. It's something for the RD or a single scientist or the captain or the AI to help the station progress in the background. It doesn't dump out a barrel of guns for selecting a tech, but it costs you nothing but a button ...
- Fri Nov 10, 2017 9:26 am
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 22126
Re: Decentralize Research
What is the incentive for a Scientist or the RD to bother interacting with the R&D system? Do they still have access to all the current designs? Btw, if you do not add a proper distribution system for minerals, then most of the time a single department will hog the majority of them. Fun conflict ...
- Fri Sep 11, 2015 1:24 am
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 53981
Re: PR#11662: Security Weapon Overhaul: Pistol Edition
I'll tell you all now that if I made ammo far more liberally available that people would be complaining about its prevalence and that I should nerf the amount of mags available.
Maybe that's because introducing easy-to-obtain ballistics only enables people to meta it up? People will always come ...
Maybe that's because introducing easy-to-obtain ballistics only enables people to meta it up? People will always come ...