Search found 93 matches
- Fri Jan 17, 2025 3:18 am
- Forum: Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 1676
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
How about every Lizard gets one "L-word" pass at roundstart. They can give the pass to any non Lizard. If someone says the word without the pass there's some special examine text that they look guilty or like they said something they shouldn't have.
- Fri Jan 17, 2025 1:38 am
- Forum: Policy Discussion
- Topic: Prohibition of russian fascist cries and slogans
- Replies: 14
- Views: 479
Re: Prohibition of russian fascist cries and slogans
ignoring the bad words and phrases for a minute.
isnt there like 3 big in game indicators that point at the existence of space soviet Russia or something.
Drone station, a cargo shuttle event and i think another space ruins.
Assuming they should still canonically speak in normal understandable ...
- Fri Jan 17, 2025 1:11 am
- Forum: Policy Discussion
- Topic: Spawncamping and identifying the spawnee
- Replies: 10
- Views: 682
Re: Spawncamping and identifying the spawnee
It really is one of those things that's a litmus test of who is playing with only their self interest in mind. Even in modern multiplayer games, where there are spawns, you still find that if given the opportunity, there will always be people that will abuse being able to stand outside someone's ...
- Fri Jan 17, 2025 12:40 am
- Forum: Policy Discussion
- Topic: Prohibition of russian fascist cries and slogans
- Replies: 14
- Views: 479
Re: Prohibition of russian fascist cries and slogans
Yeah sounds like OOC in IC. I just feel like jumping so quickly to filter something is setting a precedent that filtering is a universal fix to objectionable language when it should be more about self moderation. It should be treated the same as someone using any reference to real world radical ...
- Fri Jan 17, 2025 12:34 am
- Forum: Roleplaying
- Topic: Patient presents with climbing toxin damage and vomiting
- Replies: 9
- Views: 642
Re: Patient presents with climbing toxin damage and vomiting
It might be lupus
- Thu Jan 16, 2025 10:07 pm
- Forum: Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 1676
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
I always thought Ligger was a lazy way of being fake racist anyways. This may sound dumb, but if there was actually a in universe reason why the word would be used by someone with some kind of historical precedent and justification why its just nigger with an L, I could see it being fine. There ...
- Wed Jan 08, 2025 12:01 am
- Forum: General Chat
- Topic: I need the communities opinion on this.
- Replies: 5
- Views: 446
Re: I need the communities opinion on this.
What a dumb situation. If that person was an antag, then there isn't really anything you can do, and I'd just arm the nuke or something and get it over with. That person is a shithead that chose to accomplish their task in the least fun way. Personally, I wouldn't find that fair to the AI player ...
- Wed Jan 01, 2025 3:58 am
- Forum: Off Topic
- Topic: About to be 2025 wew
- Replies: 6
- Views: 603
Re: About to be 2025 wew
I'm hoping to go all of 2025 clean from SS13
- Tue Dec 31, 2024 5:21 pm
- Forum: Roleplaying
- Topic: Patient presents with climbing toxin damage and vomiting
- Replies: 9
- Views: 642
Re: Patient presents with climbing toxin damage and vomiting
are you sure it isn't lupus?
- Tue Dec 31, 2024 1:21 am
- Forum: Off Topic
- Topic: counting is anti-establishment
- Replies: 16
- Views: 1457
- Sat Dec 28, 2024 7:26 pm
- Forum: Closed Policy Discussion
- Topic: Make it against the rules, again, to hunt for the nukie ship
- Replies: 15
- Views: 1041
Re: Make it against the rules, again, to hunt for the nukie ship
You forgot to lock this one so you can get the last word. Just because you're done with the discussion doesn't mean other people are.GamerAndYeahMick wrote: ↑Sat Dec 28, 2024 6:21 pm Not interested in making a policy for this, code solutions are probably preferable.
- Fri Dec 20, 2024 8:39 pm
- Forum: Off Topic
- Topic: TF2 COMICS 7 JUST DROPPED
- Replies: 1
- Views: 224
Re: TF2 COMICS 7 JUST DROPPED
Man... talk about bittersweet. "We couldn't have done this without you" hits different when you know that Valve only exclusively releases player made maps and cosmetics for updates now. Just let TF2 die Valve please, my heart can't take it. TF2 is the single most influential game of my teenage years ...
- Fri Dec 20, 2024 7:29 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 1333
Re: bingusdingus had a point
If Overwatch was coded by consensus, there are at least four characters that wouldn't be in the game anymore and the balance would be completely fucked because nobody who plays the game at a casual level has any reasonable concept of how balance should work on the whole because it's all based on ...
- Fri Dec 20, 2024 5:58 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 1333
Re: bingusdingus had a point
If it makes you feel any better I'd have clowned on it if I wasn't an admin
If you weren't an admin you wouldn't have been able to reply to a locked post in the first place. Which was entirely the issue I had. Clowning on people is well and good unless you're literally stopping someone from ...
- Fri Dec 20, 2024 5:11 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 1333
Re: bingusdingus had a point
if you make a topic and say "I will not be reading any replies" it will be closed because you don't want anyone to reply to it
if I didn't want anyone to see it I would have deleted it
he said everything he wanted to say and then said "nobody respond to this I don't want a conversation", you got ...
- Fri Dec 20, 2024 5:06 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 1333
Re: bingusdingus had a point
Thanks for the support bro. Its even worse that the admins then proceeded to do the "we're gonna repost your opinion like a copypasta to clown it" meme, immediately after locking the thread. Not a good look, but I don't think anyone cares anymore. I need my post to get approved to post here now, so ...
- Thu Dec 19, 2024 10:14 pm
- Forum: Coding Feedback
- Topic: REALISM ISN'T FUN
- Replies: 6
- Views: 517
Re: REALISM ISN'T FUN
For those of you that are going to post a wall of text in response. Good luck because I'm not going to read it.
Instead. Here's a picture of a middle finger that I would like you to imagine me giving you after you take the time and the effort to post bullshit I'm not going to read.
https://i ...
Instead. Here's a picture of a middle finger that I would like you to imagine me giving you after you take the time and the effort to post bullshit I'm not going to read.
https://i ...
- Thu Dec 19, 2024 9:34 pm
- Forum: Coding Feedback
- Topic: REALISM ISN'T FUN
- Replies: 6
- Views: 517
REALISM ISN'T FUN
I joined on Terry for a couple rounds (only so I could post in the christmas thread in the player's club I'd like to add) and was pissed off when I found that space was a fucking bitch to navigate in because that dumb space physics change that everyone fucking hated got added back in. Between this ...
- Thu Dec 19, 2024 5:31 pm
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 191
- Views: 76732
Re: People you miss that probably left the community
Fuck off, you know I left precisely because I can't stand you.
- Thu Dec 19, 2024 5:30 pm
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 191
- Views: 76732
Re: People you miss that probably left the community
I miss Bingusdingus
- Tue Dec 17, 2024 11:26 pm
- Forum: Off Topic
- Topic: counting is anti-establishment
- Replies: 16
- Views: 1457
Re: counting is anti-establishment
I agree whole heartedly with you. I said it for months until the wallening happened. That was the real shit that made me realize that nobody in charge knew what most players wanted. I would have seen the writing on the wall, but the perspective shift looked awful and broke everything so it was hard ...
- Mon Dec 09, 2024 11:59 pm
- Forum: General Chat
- Topic: THE FOG THE FOG IS COMING!
- Replies: 7
- Views: 875
Re: THE FOG THE FOG IS COMING!
Bro if you're gonna schizopost at least be original. That meme has been around for at least like 3 years.
- Sat Dec 07, 2024 6:32 pm
- Forum: General Chat
- Topic: farewell MSO
- Replies: 143
- Views: 21426
Re: farewell MSO
and who's not straight up sucking up to you.
i'm going to give you the benefit of the doubt and assume that you are not trying to infer this about me by saying this. the inherent misogyny of implying that someone's independent perspective doesn't correlate with your own could only be ...
- Sat Dec 07, 2024 6:27 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175725
Re: ITT: We make shitty suggestions and come up with poor ideas.
You should be able to push yourself off the ceilingnorsvenska wrote: ↑Sun Sep 08, 2024 6:06 pm you can push yourself off walls when gravity is off, right? you should also be able to push yourself off floors.
[USER WAS ERASED FROM THE TIMELINE FOR SHARING FORBIDDEN KNOWLEDGE]
- Sun Dec 01, 2024 11:27 pm
- Forum: General Chat
- Topic: preview mozi-h's redesign of the tgstation website
- Replies: 20
- Views: 4009
Re: preview mozi-h's redesign of the tgstation website
It looks nice, but put the server browser at the top, I don't get having to scroll past the banners and alerts, and I could see it getting annoying. I also like the autojoin function. I would also get new screenshots for the "What is Space Station 13" part, no reason to use the outdated ones. Maybe ...
- Sun Dec 01, 2024 11:11 pm
- Forum: Ideas
- Topic: (Sugestion) Protagonist Anti Antagonist
- Replies: 13
- Views: 1686
Re: (Sugestion) Protagonist Anti Antagonist
Can you imagine the rules headaches regarding what that kind of things the protagonist could and couldn't do? Restricted antags are already annoying enough to play as where you feel like you never know exactly where the line is. I feel like it would have the same pitfalls that "Friendly Antags" had ...
- Wed Nov 27, 2024 9:04 pm
- Forum: Roleplaying
- Topic: The Litmus Test
- Replies: 12
- Views: 1823
Re: The Litmus Test
I try to finish them but I probably misclick a door or an air alarm, they shove me repeatedly, take my weapon, and kill me with it. Then I mald in dchat. They tell me its my fault for being unrobust. Nobody finds my body because I forgot to change my suit sensors.
Re: Wicked
I dunno musicals for me are more about the experience of being in the theater and seeing the actors on stage, hearing the orchestra pit, and appreciating the work the crew puts in to make the whole thing run smoothly. There is still a connection between the audience and the people running the show ...
- Wed Nov 27, 2024 7:21 pm
- Forum: Admin Feedback
- Topic: TheBibleMelts
- Replies: 51
- Views: 24572
Re: TheBibleMelts
Does fun events, even if I'm not always into them. I wish there was an event server for them to run things on so they don't change normal rounds when you're not in the mood for chaos. I can't complain when they put in genuine effort to mix up the SS13 experience that isn't just pressing buttons or ...
- Wed Nov 27, 2024 7:08 pm
- Forum: Admin Feedback
- Topic: Dendydoom
- Replies: 9
- Views: 2977
Re: Dendydoom
Pretty much like the mom of the playerbase. Even when we have been awful little shits, somehow, Dendy finds the energy to put up with us and give a levelheaded response. I haven't always seen eye to eye with them, and nobody is perfect, but I think they are by far one of the least shitty SS13 admins ...
- Wed Nov 27, 2024 6:29 pm
- Forum: General Chat
- Topic: Imageboard
- Replies: 42
- Views: 13300
- Fri Nov 22, 2024 1:14 am
- Forum: Ideas
- Topic: Use egg inhand to squeeze
- Replies: 1
- Views: 452
Re: Use egg inhand to squeeze
The time honored tradition of downright stealing ideas and putting them in SS13
https://store.steampowered.com/app/3229170/Egg_Squeeze/
Then everyone gets to pretend this is better than an actual fresh idea because funny reference.
https://store.steampowered.com/app/3229170/Egg_Squeeze/
Then everyone gets to pretend this is better than an actual fresh idea because funny reference.
- Tue Nov 19, 2024 10:25 pm
- Forum: Off Topic
- Topic: counting is anti-establishment
- Replies: 16
- Views: 1457
Re: counting is anti-establishment
𒐄
(Arabic numerals have been commonly used by oppressors in history so I prefer a less problematic counting system.)
(Arabic numerals have been commonly used by oppressors in history so I prefer a less problematic counting system.)
- Tue Nov 19, 2024 10:18 pm
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 2752
Re: No starting antag for command
Yeah, naw, I do hope folks picked up on the sarcasm
Friendly reminder that saying post-hoc "It was a joke, jeez, how did you not get that?" when pressed on something that isn't on it's face, interpreted as such, is emotionally manipulative behavior. It's something that I've seen a lot, not just ...
- Mon Nov 18, 2024 10:53 pm
- Forum: Coding
- Topic: [BOUNTY] janitorial mod suit
- Replies: 6
- Views: 1277
Re: [BOUNTY] janitorial mod suit
Heres my ideas, I dunno if they're any good or doable but I came up with them off the top of my head
built in trashbag/trash collecter like the vacuum cart upgrade
automatic light replacer arm that replaces lights you walk past when powered and stocked
a toggleable civilian no-slip module that ...
built in trashbag/trash collecter like the vacuum cart upgrade
automatic light replacer arm that replaces lights you walk past when powered and stocked
a toggleable civilian no-slip module that ...
- Mon Nov 18, 2024 10:34 pm
- Forum: Coding Feedback
- Topic: Darkness Adaptation
- Replies: 11
- Views: 1807
Re: Darkness Adaptation
The crew may not be able to see antags, but can they see why kids love the taste of Cinnamon Toast Crunch?
- Mon Nov 18, 2024 10:30 pm
- Forum: Ideas
- Topic: Undo virology changes
- Replies: 10
- Views: 913
Re: Undo virology changes
I always thought more jobs should get the virology treatment. Merge genetics and robotics into science so anyone in that role can do them when they want/need to. Make coroner a generic medical job too. Departments like science already have a wide variety of disparate things to do that people can ...
- Mon Nov 18, 2024 10:24 pm
- Forum: Closed Policy Discussion
- Topic: Hardcore random week
- Replies: 16
- Views: 1615
Re: Hardcore random week
Reminds of how Runescape has servers that are permadeath. It would be funny to see an exclusively hardcore random server and see who can survive the longest.
- Mon Nov 18, 2024 10:10 pm
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 2752
Re: No starting antag for command
You want to see people listen to command? Give them a pref that's like a "you're fired" list where they can add like 3 ckeys then while they're a head of staff, those players can't roll in their department. You'll see players actually incentivised to listen to command roles and you'll probably see ...
- Sat Nov 02, 2024 7:51 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 28458
Re: damn it's dead
Back to the “damn it’s dead” doompost thread with you.
Sorry I was told to
It's okay guys, the server will bounce back from Wallening any day now. We just need to wait for the regulars to not be doing Work/School/Holidays and when the DDoS/Hardware issues/Host changes are done, or whatever the ...
- Sat Nov 02, 2024 4:10 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 2120
Re: Make walk speed be faster (probably half that of running?)
I always found the idea that everyone was running around to be funny when you think about it. Not saying everyone should be made to walk for RP, but imagine going to the store and all the employees are flat out sprinting all over.
- Mon Oct 21, 2024 8:16 pm
- Forum: General Chat
- Topic: farewell MSO
- Replies: 143
- Views: 21426
Re: farewell MSO
At least maybe we won't have the monthly "I got banned for arguing with MSO about politics" appeal. I for one will miss being called a misandrist.
- Sun Aug 11, 2024 7:31 pm
- Forum: Ideas
- Topic: Biting - how would you design this feature?
- Replies: 5
- Views: 674
Re: Biting - how would you design this feature?
I'd give it to lizards, and give them an icon that functionally let's them "equip" their teeth, basically always giving them a glass shiv at will, maybe add a chance for biting an armoured player to deal minor brute damage to the lizards head to reflect chipping a tooth.
Yeah just give them and ...
- Thu Aug 08, 2024 7:55 pm
- Forum: Ideas
- Topic: How would you revive Clock Cult?
- Replies: 13
- Views: 1159
Re: How would you revive Clock Cult?
I actually had a similar idea about something involving the remains of ratvar but not nearly as in depth as yours, and I like your powersink idea a lot, but I can see the issue for ice box. I enjoy the idea of a dead cult getting revived by some cultists that hide in plain sight and integrate back ...
- Sat Aug 03, 2024 11:25 pm
- Forum: Closed Policy Discussion
- Topic: Codifying a rule against friendly antagonists
- Replies: 44
- Views: 3480
Re: Codifying a rule against friendly antagonists
Whenever I see this brought up it always goes the same way. Admins find antag rounds to be sacred, and they rule that people can do whatever they want with their antag rounds as long as it isn't breaking the rules.
The worst part is, I agree with you 100%. I don't enjoy killing people as an ...
The worst part is, I agree with you 100%. I don't enjoy killing people as an ...
- Fri Aug 02, 2024 7:39 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175725
Re: ITT: We make shitty suggestions and come up with poor ideas.
Make a idle game for your PDA that you can check up on and play throughout the round. Kinda like the virtual pet but less involved.
- Fri Aug 02, 2024 7:36 pm
- Forum: Ideas
- Topic: Station Modifiers as Map Modifiers
- Replies: 1
- Views: 505
Re: Station Modifiers as Map Modifiers
I do like the idea of some end goals of antags being a change in the entire environment of the station. Revs could turn the station into a communist station where commerce is outlawed. Blob takes over the station and the only thing that is different is the station is covered with blob and everyone ...
- Tue Jul 30, 2024 12:47 am
- Forum: Ideas
- Topic: Permabrig General
- Replies: 10
- Views: 1043
- Mon Jul 29, 2024 8:07 pm
- Forum: Roleplaying
- Topic: Hey can you come here and help me with something?
- Replies: 18
- Views: 2730
Re: Hey can you come here and help me with something?
Okay so I ran into the other headrev and I asked what they were planning and he just said "Skibidi Cuban Pete" so I guess be careful of a toilet bomb or something.
- Mon Jul 29, 2024 5:29 pm
- Forum: Ideas
- Topic: Permabrig General
- Replies: 10
- Views: 1043
Permabrig General
I think perma has come a long way since the prisoner role has been added, but I think it could really use some love. A lot of new maps feel very barren in perma, some don't even give you the right cooking machinery for the ingredients you get, or lack the proper tools to grow plants. As someone that ...