Search found 132 matches
- Fri Feb 28, 2025 2:35 am
- Forum: Resolved Appeals
- Topic: [Discord] Kayozz789
- Replies: 3
- Views: 5734
Re: [Discord] Kayozz789
You're unbanned. The person you insulted was me, actually- you had said that I was too afraid to go to a library because I might get shot (a shooting in a public space generally tends to be a mass shooting, which is why I commented about how it's poor taste to make a mass shooting joke in response ...
- Thu Feb 27, 2025 10:11 am
- Forum: Resolved Appeals
- Topic: [Discord] Kayozz789
- Replies: 3
- Views: 5734
[Discord] Kayozz789
Discord username: Kayozz789
Commonly used names: Kayo (also Ronnie Biscuits in-game)
Banning admin: EDIT: Omega
Ban reason: Quote: Insulted someone and said 'go die in a fire you stupid Yank c*nt'
Time ban was placed: 00.30 GMT (ish) - 27th Feb
Your side of the story: Zero excuses from me. Was ...
Commonly used names: Kayo (also Ronnie Biscuits in-game)
Banning admin: EDIT: Omega
Ban reason: Quote: Insulted someone and said 'go die in a fire you stupid Yank c*nt'
Time ban was placed: 00.30 GMT (ish) - 27th Feb
Your side of the story: Zero excuses from me. Was ...
- Sat Oct 26, 2024 4:06 pm
- Forum: General Chat
- Topic: farewell MSO
- Replies: 143
- Views: 65549
Re: farewell MSO
Godspeed MSO - thanks for the sound channel and answering my numerous and boring questions. Please don't get bogged down into an argument in your leaving thread.
- Fri Sep 27, 2024 4:37 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 114325
Re: damn it's dead
I've been reading this topic but not replying basically the whole time because I have essentially interpreted this as a vent thread; you don't actually want this question answered right?
Like I could go through the changes that get merged and find a bunch of stuff that has been added, buffed, or ...
- Fri Sep 27, 2024 4:23 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 114325
Re: damn it's dead
How come all the 'features' are nerfs though? I understand nobody wants medbay to get bombed within seconds, but holy shit... almost all of the fun stuff of the last decade or so has been removed. Someone made a good list on the previous page and I was stunned at some of the things that had been ...
- Fri Sep 27, 2024 11:18 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 114325
Re: damn it's dead
Could we not have a system in place that involves the coders having to actually play the game once in a while? That way they are at least exposed to the bullshit changes they force on everyone else?
Even if it's just once a year or something.
Even if it's just once a year or something.
- Thu Sep 26, 2024 4:53 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 114325
Re: damn it's dead
The coders won't rest until everyone is gone.
Until then... I've heard leaks that the coders are planning on removing: (in the following order)
Clowns, clown department, departments, gravity, atmos, security, all changeling abilities, soap, text, text to speech, engineering, ambience, HOP, food ...
Until then... I've heard leaks that the coders are planning on removing: (in the following order)
Clowns, clown department, departments, gravity, atmos, security, all changeling abilities, soap, text, text to speech, engineering, ambience, HOP, food ...
- Fri Sep 13, 2024 8:18 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 114325
Re: damn it's dead
Trying to word this in a way that doesn't make me sound insane. But defeatism begets defeatism.
The more people who stare at the low numbers and don't join cannot truly complain about low numbers.
Every single person who could join can change that number to a positive.
The more people who stare at the low numbers and don't join cannot truly complain about low numbers.
Every single person who could join can change that number to a positive.
- Thu Sep 12, 2024 8:12 pm
- Forum: Video Games
- Topic: satisfactory
- Replies: 11
- Views: 9429
Re: satisfactory
Fantastic game - Really gets the old brain thinking. I do recommend it.
- Tue Sep 10, 2024 5:48 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1230136
Re: Minor Suggestions
Matches should be able to be struck and lit on walls and perhaps other things (for the cool factor).
- Tue Aug 20, 2024 3:56 pm
- Forum: Ideas
- Topic: Biting - how would you design this feature?
- Replies: 5
- Views: 6112
Re: Biting - how would you design this feature?
When grabbing or being grabbed, biting does extra damage.
If you have no arms, you can bite to drag (slowly) but also does damage.
Higher chance of infection when bitten if the biter is infected with something.
Felinids/Lizards have a higher chance of causing bleeding but maybe do less brute?.
Moths ...
If you have no arms, you can bite to drag (slowly) but also does damage.
Higher chance of infection when bitten if the biter is infected with something.
Felinids/Lizards have a higher chance of causing bleeding but maybe do less brute?.
Moths ...
- Tue Aug 20, 2024 3:49 pm
- Forum: Ideas
- Topic: A topic of handedness
- Replies: 5
- Views: 6423
Re: A topic of handedness
Arm/brain injuries, caffeine/nicotine withdrawal and a lack of oxygen could all contribute to scruffier handwriting.
- Tue Jul 30, 2024 4:30 pm
- Forum: Ideas
- Topic: Permabrig General
- Replies: 10
- Views: 3386
Re: Permabrig General
Wait how?
- Tue Jul 09, 2024 5:12 pm
- Forum: Closed Policy Discussion
- Topic: Make Station Traits Less Common
- Replies: 17
- Views: 6261
Re: Make Station Traits Less Common
Yeah reduce station gimmicks by a fair amount please. And yeah increase special jobs.
- Thu Jul 04, 2024 8:51 pm
- Forum: Video Games
- Topic: Dwarf Fortress: Travelling Bar Brawler edition
- Replies: 245
- Views: 144969
Re: Dwarf Fortress: Travelling Bar Brawler edition
This is one of those games that I LOVE reading about but never have the patience to play. Same with Eve online (although I did used to play it).
Some of the stories are fucking hilarious.
Some of the stories are fucking hilarious.
- Fri Jun 28, 2024 6:38 pm
- Forum: Closed Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 45
- Views: 12210
Re: Unauthorized AIs and Silicon Policy
I've said this before and I'll say it again: Building an unauthorized AI should be illegal under space law, not some OOC ruling. You CAN do it but don't be surprised when you get arrested for it and your AI buddy carded
I second this. I've never experienced a single round that a secondary AI ...
- Thu Jun 20, 2024 7:58 pm
- Forum: Ideas
- Topic: Carlarc's Wacky Idea Repositorium
- Replies: 23
- Views: 9848
Re: Carlarc's Wacky Idea Repositorium
Concept: Chaplain reunions every X amount of time that grant fun boons to attendants
Goal: Give chaplain tools to allow congregations and hangouts of people, with an incentive to do so
Non-goal: Become a meta way to get robust loot, yet, at the same time, rewarding players for their time spent ...
- Thu Jun 20, 2024 7:57 pm
- Forum: Ideas
- Topic: Carlarc's Wacky Idea Repositorium
- Replies: 23
- Views: 9848
Re: Carlarc's Wacky Idea Repositorium
Concept: Psychologist machine that lets you fight their moodlets and traumas to cure them
Goals: Give psychologist something to do that isn't drug dealing
Non-Goals: Make psychologist a crucial part of medbay/moodlet management
Elaboration: Some form of machine with an attached helmet for the ...
- Wed Jun 19, 2024 12:20 am
- Forum: Resolved Appeals
- Topic: [Cheshify] Kayozz11- Note severity reduction appeal
- Replies: 9
- Views: 1540
Re: [Cheshify] Kayozz11- Note severity reduction appeal
Guess this is resolved, thanks Cheshify.
- Wed Jun 19, 2024 12:18 am
- Forum: Closed Policy Discussion
- Topic: Forgetting the person who killed you
- Replies: 37
- Views: 9213
Re: Forgetting the person who killed you
Thanks for the replies Higgin and Dendy and I'm sorry if I went off topic. Just thought it was partially relevant and you've both more or less explained it.
Genuinely didn't know the leniency on the RR, but you've both explained it well. Justified in the scope of objectives is a decent way of ...
Genuinely didn't know the leniency on the RR, but you've both explained it well. Justified in the scope of objectives is a decent way of ...
- Tue Jun 18, 2024 8:13 pm
- Forum: Closed Policy Discussion
- Topic: Forgetting the person who killed you
- Replies: 37
- Views: 9213
Re: Forgetting the person who killed you
So, again it's either getting bwoinked by admins for RR'ing someone, or getting killed by sec/your victim because they were easily brought back to life and named you - because it was very easy to bring you back.
I know on MRP story-telling comes first, but still... employing certain methods of ...
I know on MRP story-telling comes first, but still... employing certain methods of ...
- Tue Jun 18, 2024 7:36 pm
- Forum: Resolved Appeals
- Topic: [Cheshify] Kayozz11- Note severity reduction appeal
- Replies: 9
- Views: 1540
- Tue Jun 18, 2024 7:34 pm
- Forum: Closed Policy Discussion
- Topic: Forgetting the person who killed you
- Replies: 37
- Views: 9213
Re: Forgetting the person who killed you
Actually since it's a very similar subject, what does constitute round removal / RR?
if I'm an antag engineer for example and I need to kill the CE, does throwing them into the crystal and dusting them count as RR? Or is that a perfectly valid assassination technique? Is spacing someone classed as ...
if I'm an antag engineer for example and I need to kill the CE, does throwing them into the crystal and dusting them count as RR? Or is that a perfectly valid assassination technique? Is spacing someone classed as ...
- Tue Jun 18, 2024 7:30 pm
- Forum: Resolved Appeals
- Topic: [Cheshify] Kayozz11- Note severity reduction appeal
- Replies: 9
- Views: 1540
Re: [Cheshify] Kayozz11- Note severity reduction appeal
This note is so old that it won't even be taken into consideration, and note severity has even less basis for admin action.
Though full honesty my first thought was "no you ruined my goku event >:("
My only worry was that an admin will see a 'high rating' note and think this guy is a griefer ...
- Tue Jun 18, 2024 7:15 pm
- Forum: Closed Policy Discussion
- Topic: Forgetting the person who killed you
- Replies: 37
- Views: 9213
Re: Forgetting the person who killed you
As in the previous thread: this sucks on downstreams and I don’t think it has a place in fun gameplay. Let people decide if they want to have post death amnesia or go on a revenge story. The whole point of antags is that they’re there to create stories for everyone else, if they kill someone and ...
- Tue Jun 18, 2024 7:06 pm
- Forum: Resolved Appeals
- Topic: [Cheshify] Kayozz11- Note severity reduction appeal
- Replies: 9
- Views: 1540
- Tue Jun 18, 2024 6:53 pm
- Forum: Closed Policy Discussion
- Topic: Forgetting the person who killed you
- Replies: 37
- Views: 9213
Re: Forgetting the person who killed you
From a MRP point of view, this is something I support.
If the rules say don't RR someone, then what would be the point of killing someone, then bringing them to medbay/leaving them somewhere to be found, only for them to out you immediately upon revival. It makes it difficult to be an antag when ...
If the rules say don't RR someone, then what would be the point of killing someone, then bringing them to medbay/leaving them somewhere to be found, only for them to out you immediately upon revival. It makes it difficult to be an antag when ...
- Tue Jun 18, 2024 6:36 pm
- Forum: Resolved Appeals
- Topic: [Cheshify] Kayozz11- Note severity reduction appeal
- Replies: 9
- Views: 1540
[Cheshify] Kayozz11- Note severity reduction appeal
This is a note appeal to hopefully reduce the severity of my ONLY note from high severity to medium severity after a year of good behaviour and no further notes from any admin.
https://i.imgur.com/T82Jht0.png
I am following this guide-line:
The note's contents or existence is unjustifiably ...
https://i.imgur.com/T82Jht0.png
I am following this guide-line:
The note's contents or existence is unjustifiably ...
- Mon Jun 17, 2024 4:33 pm
- Forum: Ideas
- Topic: Going to be working on some sounds/ambience
- Replies: 12
- Views: 3845
Re: Going to be working on some sounds/ambience
hiii idk if youre still working on it but i think more walking sfx would be great.
afaik right now the only footstep sounds are just barefoot vs not. it would be cool if like, jackboots made a heavier thump, so you could listen for if security was near. MODsuit boots or magboots could also have ...
- Fri Jun 07, 2024 4:15 pm
- Forum: General Chat
- Topic: I loved only what you once were
- Replies: 73
- Views: 34308
Re: I loved only what you once were
Absolute bungalow of a thread.
Edit: fuck I posted in the wrong thread and necro'd it.
Edit: fuck I posted in the wrong thread and necro'd it.
- Tue Jun 04, 2024 6:27 pm
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 14247
Re: Security Strategies?
Didn't even know we had a shitcurity page?
But nah, mostly tongue-in-cheek criticism of past experiences.
But nah, mostly tongue-in-cheek criticism of past experiences.
- Tue Jun 04, 2024 6:05 pm
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 37
- Views: 14247
Re: Security Strategies?
Beat people up for making defenses during nuke ops. Beat up and lethal anyone wanting a weapon from the armoury during a blob round.
Ignore the genuine calls for help over the radio whilst you're arresting people for littering.
Threaten the lawyer for doing his job.
Make sure to spend most of your ...
Ignore the genuine calls for help over the radio whilst you're arresting people for littering.
Threaten the lawyer for doing his job.
Make sure to spend most of your ...
- Sat Jun 01, 2024 11:05 pm
- Forum: Ideas
- Topic: Going to be working on some sounds/ambience
- Replies: 12
- Views: 3845
- Sat Jun 01, 2024 1:15 pm
- Forum: Closed Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 48
- Views: 12154
Re: change dynamic on manuel to only select restricted antagonists
Edit: ignore, was too negative. Soz.
- Fri May 31, 2024 4:00 am
- Forum: Ideas
- Topic: Going to be working on some sounds/ambience
- Replies: 12
- Views: 3845
Re: Going to be working on some sounds/ambience
make the crit heartbeat noise less horrible while youre in there its so annoying it could at least use some variance
Fastbeat.ogg? It sounds like the same sound repeated over and over. It could easily be varied by just cutting up the file and maybe applying some pitch shift / time stretch to ...
- Fri May 31, 2024 3:45 am
- Forum: Ideas
- Topic: Going to be working on some sounds/ambience
- Replies: 12
- Views: 3845
Re: Going to be working on some sounds/ambience
Judging from comments on the discord and by the poll linked by Capsandi it seems a lot of the sound levels are imbalanced. A lot of the complaints are due to loudness.
I think either replacing some of the sounds or running them through reaper/audacity to stop them clipping might be an idea. Noise ...
I think either replacing some of the sounds or running them through reaper/audacity to stop them clipping might be an idea. Noise ...
- Fri May 31, 2024 1:57 am
- Forum: Ideas
- Topic: Going to be working on some sounds/ambience
- Replies: 12
- Views: 3845
Re: Going to be working on some sounds/ambience
Thanks Capsandi.
Edit: that link is brilliant, thanks.
Edit: that link is brilliant, thanks.
- Thu May 30, 2024 5:25 pm
- Forum: Ideas
- Topic: Going to be working on some sounds/ambience
- Replies: 12
- Views: 3845
Going to be working on some sounds/ambience
I'm looking to compile a list of wanted/needed sound effects to add to the game, so I thought I'd ask here to see what you think might be needed?
First of all - I'd like to add some spooky maintenance sounds to add to the paranoia of the game. Distant creaking metal, humming machines, occasional ...
First of all - I'd like to add some spooky maintenance sounds to add to the paranoia of the game. Distant creaking metal, humming machines, occasional ...
- Tue May 28, 2024 8:51 pm
- Forum: Admin Feedback
- Topic: Dunham
- Replies: 30
- Views: 14646
Re: Dunham
Great dude, went out of his way to check something for me from another round, went log diving without me asking him just to answer a question about something. Very polite too - top quality staff <3
- Mon May 27, 2024 12:37 am
- Forum: Ideas
- Topic: Dragon evolution
- Replies: 0
- Views: 5827
Dragon evolution
If a dragon secures its portal, why not allow it to evolve?
It can remain a normal dragon.
It can also become a frost dragon/plasma dragon/radiation dragon/physical dragon/banana dragon etc.
It can remain a normal dragon.
It can also become a frost dragon/plasma dragon/radiation dragon/physical dragon/banana dragon etc.
- Sun May 26, 2024 10:21 am
- Forum: Coding Feedback
- Topic: The arrivals shuttle is too LOUD
- Replies: 5
- Views: 6662
Re: The arrivals shuttle is too LOUD
Good stuff. I don't use github much so thanks for showing me thisDaBoss wrote: ↑Sat May 25, 2024 6:26 pm Someone read your post and a fix is in the works.
https://github.com/tgstation/tgstation/pull/83447

- Sat May 25, 2024 3:42 pm
- Forum: Coding Feedback
- Topic: The arrivals shuttle is too LOUD
- Replies: 5
- Views: 6662
Re: The arrivals shuttle is too LOUD
Can you explain why (I don't know much about coding or BYOND). Is it that the WAV/MP3 is too loud? Is the sound effect not editable (i.e can we not just export the file and alter it)? Or is there another reason?and I can't even change it
Genuinely curious.
- Fri May 24, 2024 9:15 pm
- Forum: Coding Feedback
- Topic: The arrivals shuttle is too LOUD
- Replies: 5
- Views: 6662
The arrivals shuttle is too LOUD
Anyone else agree?
If I'm playing late at night, I genuinely find myself reaching for the volume controls at the start of the round to avoid waking up the whole street.
Any chance someone could fix the volume please?
If I'm playing late at night, I genuinely find myself reaching for the volume controls at the start of the round to avoid waking up the whole street.
Any chance someone could fix the volume please?
- Sun May 19, 2024 10:14 pm
- Forum: Ideas
- Topic: Station goal Brainstorming thread.
- Replies: 15
- Views: 6144
Re: Station goal Brainstorming thread.
Build a satellite station from scratch with certain functions and synch it up to the main-station.
Kill X amount of fauna on lavaland/ice planet
Develop X amount of unique viruses / Genetic traits for archive
Collect X amount of Ore (not for research)
Acquire serious amounts of station power somehow ...
Kill X amount of fauna on lavaland/ice planet
Develop X amount of unique viruses / Genetic traits for archive
Collect X amount of Ore (not for research)
Acquire serious amounts of station power somehow ...
- Sat May 18, 2024 5:14 pm
- Forum: Coding
- Topic: What can we do to prepare for the next tide?
- Replies: 66
- Views: 35642
Re: What can we do to prepare for the next tide?
I think a mentor button is a good idea. Maybe allow several regular/volunteer players and admins on each server to have access to the chat, so it doesn't disrupt OOC and can be used for answering questions that don't directly need an admin.
Also if admins are offline, regular players can help?
Also if admins are offline, regular players can help?
- Sun Apr 28, 2024 8:20 am
- Forum: Coding Feedback
- Topic: I like the text-to-speech, What do you think?
- Replies: 42
- Views: 30287
Re: I like the text-to-speech, What do you think?
Tried it once, turned it off and will never turn it back on. Awful.
- Fri Apr 12, 2024 4:35 pm
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 76690
Re: Everyone on manual is so nice and accepting it gives me a fucking headache.
Yesterday someone stole my shoes, so I punched them several times in the head. They called me rude and uncouth then we both went our separate ways and I stood on some glass and fell over.
This is the Manuel experience you're all missing out on.
I imagine on one of the LRP servers I'd have shanked ...
This is the Manuel experience you're all missing out on.
I imagine on one of the LRP servers I'd have shanked ...
- Fri Apr 12, 2024 1:17 pm
- Forum: General Chat
- Topic: How is the roleplay nowadays?
- Replies: 41
- Views: 19072
Re: How is the roleplay nowadays?
Try and hop on Manuel when I'm on and come to the bar. Old Ronnie Biscuits is usually (drunkenly) asking the barman (or whoever is listening) about what colour the ceiling tiles are which usually evolves/devolves into some kind of flat land Edwin Abbott Abbott-esque philosophical discourse about the ...
- Mon Sep 11, 2023 11:20 am
- Forum: Ideas
- Topic: New Technological Antag Ideas?
- Replies: 23
- Views: 12217
Re: New Technological Antag Ideas?
I'd like to expand on the APC virus thing a little.
SENTIENT CODE
It'd be a sentient piece of evil software/a Virus that can 'hop' from APC to APC with the aim of eventually killing or hacking the AI or borgs or any other disruptive task involving tech aboard the station (disrupting the RD ...
SENTIENT CODE
It'd be a sentient piece of evil software/a Virus that can 'hop' from APC to APC with the aim of eventually killing or hacking the AI or borgs or any other disruptive task involving tech aboard the station (disrupting the RD ...
- Thu Sep 07, 2023 10:30 pm
- Forum: Video Games
- Topic: Does anyone play MTGA?
- Replies: 2
- Views: 8176
Re: Does anyone play MTGA?
Yeah you can get a decent amount of free cards/decks everyday if you play it carefully. It's a really good format.
Nothing wrong with blue/black. Blue being my favourite colour tbh.
I guess my second best deck is my blue 'clone' deck which basically copies the opponent's deck, be that creatures ...
Nothing wrong with blue/black. Blue being my favourite colour tbh.
I guess my second best deck is my blue 'clone' deck which basically copies the opponent's deck, be that creatures ...