Search found 52 matches
- Thu Apr 24, 2025 4:32 pm
- Forum: Resolved Appeals
- Topic: [Sothanforax] - dayban for pursuing an antagonist, accused of lying (?)
- Replies: 11
- Views: 9507
Re: [Sothanforax] - dayban for pursuing an antagonist, accused of lying (?)
Right, I forgot to mention but the headmins have been notified of your headmin review request. Although I think they have quite a bit on their plate right now so except to wait a tad.
- Mon Apr 21, 2025 2:29 pm
- Forum: Resolved Appeals
- Topic: [dataxpunged] - empressmaia beating assistants
- Replies: 3
- Views: 4796
- Mon Apr 21, 2025 2:11 pm
- Forum: Resolved Appeals
- Topic: [Sothanforax] - dayban for pursuing an antagonist, accused of lying (?)
- Replies: 11
- Views: 9507
Re: [Sothanforax] - dayban for pursuing an antagonist, accused of lying (?)
Here's all game and attack logs from the both of you, I believe I've scrubbed it cleanly enough.
- Sat Apr 19, 2025 11:18 pm
- Forum: Resolved Appeals
- Topic: [Sothanforax] - dayban for pursuing an antagonist, accused of lying (?)
- Replies: 11
- Views: 9507
Re: [Sothanforax] - dayban for pursuing an antagonist, accused of lying (?)
The main reasoning behind the ban is that we thought that you going so far out of the way to kill Ratman jones was a case of Validhunting. the precedent 1 of RPR 4 reads:
Actively hunting a threat involves seeking out or pursuing that threat outside the bounds of your normal reasonable play area ...
Actively hunting a threat involves seeking out or pursuing that threat outside the bounds of your normal reasonable play area ...
- Wed Apr 16, 2025 8:34 pm
- Forum: Resolved Appeals
- Topic: [dataxpunged] - empressmaia beating assistants
- Replies: 3
- Views: 4796
Re: [dataxpunged] - empressmaia beating assistants
It seems that you are misunderstood on why I placed this note. It refers specifically to the first time you beat up Timmy Johnson, which did tide in near roundstart and you had little communication before you started beating them up, which I took as breaking escalation policy.
With that said ...
With that said ...
- Sat Mar 22, 2025 3:18 am
- Forum: Resolved Appeals
- Topic: [TheBibleMelts] Salting the Snail
- Replies: 8
- Views: 7442
Re: [TheBibleMelts] Salting the Snail
Hello, I played the round in question as the CMO and I can confirm that the snail died at least once even with our best efforts.additionally, the snail to my knowledge never entirely died due to medical intervention, making the note factually incorrect to begin with.
- Mon Feb 24, 2025 7:30 pm
- Forum: Closed Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 84
- Views: 28996
Re: The Inevitable Rule 11 Thread
I think the community at large is better off without slurs in it.
- Fri Jan 10, 2025 4:51 pm
- Forum: Resolved Appeals
- Topic: [BlitzArde] EnterTheJake Antag ban.
- Replies: 3
- Views: 1409
Re: [BlitzArde] EnterTheJake Antag ban.
Alright! Our trusty intern should be unbanning you as we speak!
- Fri Jan 10, 2025 4:21 pm
- Forum: Resolved Appeals
- Topic: [BlitzArde] EnterTheJake Antag ban.
- Replies: 3
- Views: 1409
Re: [BlitzArde] EnterTheJake Antag ban.
Hey there, Blitz cannot respond on the forums right now as she can't access it on her computer, but she's seen your appeal and is willing to unban you, on the agreement that, if you need to afk like before, you have to not be a head of staff and have midrounds disabled, how does that sound?
- Thu Jan 02, 2025 10:38 pm
- Forum: Resolved Appeals
- Topic: [DATAxPUNGED] Coolzmanz - My Attempt to be un(antag)banned
- Replies: 1
- Views: 1144
Re: [DATAxPUNGED] Coolzmanz - My Attempt to be un(antag)banned
Hey there, it hasn't actually been a full month since your last appeal, but I feel that enough time has passed that I can say that I'm okay with lifting this ban. Remember that a repeat of the antag rolling that you did before will net another, much more permanent ban, second chances are a given ...
- Fri Dec 13, 2024 12:05 pm
- Forum: Resolved Appeals
- Topic: [DATAxPUNGED] Coolzmanz - My Attempt to be un(antag)banned
- Replies: 4
- Views: 1563
Re: [DATAxPUNGED] Coolzmanz - My Attempt to be un(antag)banned
Hello there, I'm very happy to see that you have put what seems to be 60 hours in the game ever since the ban, but I'm still not too sure of removing the ban just yet , I'd really like to see just a little bit more time before I'm more certain that you won't fall back in your old habits. I'd like ...
- Sat Nov 16, 2024 3:07 pm
- Forum: Resolved Appeals
- Topic: ic issues escalate to the heaveans
- Replies: 4
- Views: 1679
Re: ic issues escalate to the heaveans
I don't think a singular person laughed with your "silly gaff" of calling the QM a pedophile IC
[2024-11-16 03:48:36] Sacko/(Alonzo Moncada) (mob_3673) (Cargo Bay (71,152,2)) (Event #349)
"claudia"
[2024-11-16 03:48:45] Sacko/(Alonzo Moncada) (mob_3673) (Cargo Bay (71,152,2)) (Event #350)
"are you ...
[2024-11-16 03:48:36] Sacko/(Alonzo Moncada) (mob_3673) (Cargo Bay (71,152,2)) (Event #349)
"claudia"
[2024-11-16 03:48:45] Sacko/(Alonzo Moncada) (mob_3673) (Cargo Bay (71,152,2)) (Event #350)
"are you ...
- Sat Nov 16, 2024 1:51 pm
- Forum: Closed Policy Discussion
- Topic: Roleplay Expectations
- Replies: 39
- Views: 15098
Re: Roleplay Expectations
It would be nice if a basic expectation on the roleplay server was that people would try asking for things before wordlessly breaking into departments to get it themself.
9. Stay in your lane.
This means that you should do the job you signed up for and not try and do other people’s jobs for ...
- Thu Nov 14, 2024 5:17 pm
- Forum: Closed Policy Discussion
- Topic: how much are people expected to be able to kill each other during the skub war station trait?
- Replies: 22
- Views: 6935
Re: how much are people expected to be able to kill each other during the skub war station trait?
The fact that this policy discussion even exists only exemplifies to me that the design of the station trait is perfect
- Fri Nov 01, 2024 2:00 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 12758
- Fri Nov 01, 2024 12:21 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 12758
Make walk speed be faster (probably half that of running?)
Walking is too slow right now to be useful in any roleplay capacity, sure, going over wet tiles without slipping and stuff is useful, but if you want to walk to give a person a chance to reply when you're going away? Now it just looks like you are limping because of how slow it is, and it's much ...
- Mon Oct 28, 2024 3:11 pm
- Forum: Closed Policy Discussion
- Topic: Allow Nicknames that follow Rule 3 Precedents
- Replies: 14
- Views: 3509
Re: Allow Nicknames that follow Rule 3 Precedents
I think you could've gotten away with Hibachi "Grill Master" [LAST NAME], no?
- Wed Oct 02, 2024 12:07 pm
- Forum: Admin Feedback
- Topic: Scriptis
- Replies: 53
- Views: 38769
Re: Scriptis
Did a very fun event by requesting us lawyers to sue the clown for trademark infringement. This escalated into the captain being arrested and the station nuke activated. A very fun round overall for a lot of people involved!
- Sun Jul 28, 2024 1:30 pm
- Forum: Closed Policy Discussion
- Topic: change bagil to mrp
- Replies: 20
- Views: 6729
Re: change bagil to mrp
I'd love this. I want a server to go to when Manuel is full and Campbell just doesn't have pop. I do have to wonder if the currently bagil population will be fine with this, though?
No. That said what 5 people want is outweighed by what 40 people want.
Although true, if this change turns ...
- Sat Jul 27, 2024 3:42 pm
- Forum: Closed Policy Discussion
- Topic: change bagil to mrp
- Replies: 20
- Views: 6729
Re: change bagil to mrp
I'd love this. I want a server to go to when Manuel is full and Campbell just doesn't have pop. I do have to wonder if the currently bagil population will be fine with this, though?
- Fri Jun 28, 2024 9:52 am
- Forum: Closed Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 45
- Views: 11535
Re: Unauthorized AIs and Silicon Policy
I've said this before and I'll say it again: Building an unauthorized AI should be illegal under space law, not some OOC ruling. You CAN do it but don't be surprised when you get arrested for it and your AI buddy carded
- Thu Jun 20, 2024 4:24 pm
- Forum: Closed Policy Discussion
- Topic: Forgetting the person who killed you
- Replies: 37
- Views: 8819
Re: Forgetting the person who killed you
I like this, It'd make antags feel less of a need to round remove certain people as to not have them expose their identity, while still encouraging some kind of disguise as the victim can still remember every detail of your physical appearance
- Sat Jun 15, 2024 12:24 pm
- Forum: Closed Policy Discussion
- Topic: Remove the Firstname Lastname Requirement from Naming Policy
- Replies: 46
- Views: 8722
Re: Remove the Firstname Lastname Requirement from Naming Policy
I think we should give an special pass to names which originate in cultures with prevalent mononyms instead of just allowing it in general. Having that last name requirement makes you put just a little bit more effort into your character and although I don't think the apocalypse will happen as some ...
- Tue Jun 04, 2024 6:58 pm
- Forum: Closed Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 48
- Views: 11823
Re: change dynamic on manuel to only select restricted antagonists
I'd love more admins DMing rounds but i don't know if a blanket change like this is good
- Wed Apr 24, 2024 4:09 pm
- Forum: Closed Policy Discussion
- Topic: Restrict Combat Mech Construction to Red/Delta Alert
- Replies: 44
- Views: 9672
Re: Restrict Combat Mech Construction to Red/Delta Alert
I think it'd be interesting to make it so building mechs (or AIs, for that matter) without explicit permission of a higher up to be illegal under space law. It gives a precedent for security to stop you if they so wish, incentivizes roleplay and also lets people still ignore it to make their cool ...
- Fri Apr 12, 2024 3:26 pm
- Forum: Closed Policy Discussion
- Topic: Move RPR 10 to the general rules
- Replies: 13
- Views: 5351
Re: Move RPR 10 to the general rules
Huh, this is a roleplay rule? I was almost sure it was a global one.
And it really SHOULD be, this isn't a roleplay rule that is gonna ruin LRP's sense of freedom to do whatever or whatnot, it's just to stop annoying and repeated strategies.
And it really SHOULD be, this isn't a roleplay rule that is gonna ruin LRP's sense of freedom to do whatever or whatnot, it's just to stop annoying and repeated strategies.
- Mon Mar 18, 2024 7:25 pm
- Forum: Closed Policy Discussion
- Topic: are "enemies of the state" in a post-rev round full antags, or a mini-antag
- Replies: 9
- Views: 2964
Re: are "enemies of the state" in a post-rev round full antags, or a mini-antag
I believe exiled head revolutionaries are given a new datum once all exiled; "Enemy of the State."
Also, are they unrevivable because of the CODE or are you just not SUPPOSED TO?
They're unrevivable becase of the code, i saw a bunch of headrevs bodies being immediatelly DNR the moment that the ...
- Mon Mar 18, 2024 1:26 pm
- Forum: Closed Policy Discussion
- Topic: should slimepeople remain enabled
- Replies: 28
- Views: 6859
Re: should slimepeople remain enabled
I think they have the potential to be a fun race. They fill a certain niche that isn't seen in other species
- Sun Mar 17, 2024 7:19 pm
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 34
- Views: 13113
Re: Warops changes discussion
i think stealth ops are really fucking funny. You are just having a chill round them the nuke is armed and you go "what"
- Tue Mar 12, 2024 7:17 pm
- Forum: Resolved Appeals
- Topic: VipeRman1
- Replies: 7
- Views: 1554
Re: VipeRman1
Yeah I keep getting the same message no matter what time I join.
Servers that have this symbol have the panic bunker on, and won't accept connections from new users.
https://i.imgur.com/xaq9LrP.png
You can wait until a server doesn't have that symbol on https://tgstation13.org/ , or may go to ...
- Mon Mar 11, 2024 7:27 pm
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 75812
Re: Everyone on manual is so nice and accepting it gives me a fucking headache.
I saw this thread and i was going to ask in what manuel have u been playing then i saw that it is 2021 manuel lmao
Feels like people are much less nice nowadays
Feels like people are much less nice nowadays
- Tue Jan 30, 2024 5:41 pm
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 9834
Re: I FOUGHT THE LAW
Also, i'd like trespass to mention that using the AI to get in somewhere is still trespass, or something of the sort
- Tue Jan 30, 2024 5:38 pm
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 9834
Re: I FOUGHT THE LAW
Why is the captain suddenly needed for executions, this was never the case.
Also I hate if this entire operation procedure was enforced as an OOC ruling, it really feels like telling other people how to play the game.
This was ALWAYS the case, what are you talking about
In cases where the ...
- Mon Dec 18, 2023 4:54 pm
- Forum: Video Games
- Topic: Dead By Daylight
- Replies: 529
- Views: 291483
Re: Dead By Daylight - Chefs revenge
Beta keys are handed out on the 31st as a steam inventory item. I'll have one spare if anyone wants it then.
As for the beta, it will only be 1 map out of the 12, and the antagonist choices are limited to 1 or 2.
Tips:
Don't run around as a survivor all the time, as you leave red footprints ...
- Sat Dec 16, 2023 2:23 pm
- Forum: Video Games
- Topic: Dead By Daylight
- Replies: 529
- Views: 291483
Re: Dead By Daylight
I just found out about this thread and it's honestly really funny seeing the old pages, when fucking HUNTRESS was being released
- Tue Dec 12, 2023 2:53 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 192015
Re: Enforce Human Authority: 0
make qm human only instead
>enters thread
>drops the best take possible
>swoops away into the night hooting and looking for mice
owls really do be doing this though
I think QM being the only non-human head can be made to make sense if you think about it a bit. The primary focus of the ...
- Mon Dec 11, 2023 8:54 pm
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 195
- Views: 107608
Re: Pains, Traditions, and Rituals New Players Will Never Experience
What are you talking about, i experience this on a daily basisbobbahbrown wrote: ↑Wed Apr 08, 2020 2:48 am
- You will never experience the SOUL of planning your movements keypress by keypress during lagspikes
- Mon Dec 11, 2023 11:46 am
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 34205
Re: Please give ideas for things in outfits
loadouts should let you pick which robotic limbs your want, have an arm and a leg, both legs but no arms, maybe even robotic eyes? that'd be cool
- Sun Dec 10, 2023 1:04 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 32758
Re: MRP - Offensive Genocide of Security
Space Ninja decapitated all of the Security members on the station. I was attacked when I was just watching Security Cameras unaware, capped.
I was bwoinked AND noted for attacking ONE sec as a ninja before, I am not really sure what i would prefer out of this policy, but we NEED something ...
- Sat Dec 09, 2023 3:49 pm
- Forum: Closed Policy Discussion
- Topic: Is Regal Rat an antag?
- Replies: 18
- Views: 6154
Re: Is Regal Rat an antag?
Regal rat is bound by its flavour text on LRP as a minor/side antag. That's probably buried in code, but I'm phoneposting at the moment and can't dig it up.
I gotchu
assumed_control_message = "You are an independent, invasive force on the station! Hoard coins, trash, cheese, and the like from ...
- Fri Dec 01, 2023 9:06 pm
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 32776
Re: (proposal) forgetting death policy
I'd love this to be part of policy. I think i'd generally lead to less people being RR due to paranoia that they could (and tbh probably will) rat out the killer if revived.
- Tue Oct 31, 2023 10:11 am
- Forum: Closed Policy Discussion
- Topic: [Proposal] The Mergening
- Replies: 63
- Views: 31290
Re: [Proposal] The Mergening
I'm worried that a unification of the rules might make the roleplay on our MRP servers, that is already quite poor sometimes, worse. People have been talking here about getting rid of the powergaming rule, for example.
- Sat Oct 14, 2023 8:21 pm
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 14230
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
Did.....security forget chemical/tracking implants exist, were they removed? the reason it doesnt work on lings is because they can survive it easily, most heretics are completely mortal and while they wont be 100% unable to eventually counter or deal with the chemical implant its still a massive ...
- Sat Oct 14, 2023 6:00 pm
- Forum: Closed Policy Discussion
- Topic: Bring back golem ship to the Icemoon on MRP
- Replies: 15
- Views: 4633
Bring back golem ship to the Icemoon on MRP
Allegedly (as i didn't play at that time), Golems were removed from config in icemoon because they would go up to the station and grief shit. Icemoon suffers from a lack of any meaninful ghost roles, excluding the survivor one which isn't really fun.
Maybe, on MRP with more robust antag policies ...
Maybe, on MRP with more robust antag policies ...
- Sat Oct 14, 2023 1:04 pm
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 14230
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
I'd rather have a code change where removing their heart would remove the Mansus grasp. They could still get the heart and shit back if they pre-draw a rune, of course, but this would solve a lot of issues (Including the fact that rust heretics are incontainable without chopping off both their arms)
- Mon Oct 09, 2023 9:48 am
- Forum: Closed Policy Discussion
- Topic: Roboticists and AI making pt. 2
- Replies: 24
- Views: 12309
Re: Roboticists and AI making pt. 2
AI making should have permission from either the RD or Captain, and doing it without that permission should have a precedent on space law
- Sun Oct 08, 2023 1:33 pm
- Forum: Closed Policy Discussion
- Topic: Restore LRP Threat Level Back to How It Was
- Replies: 13
- Views: 12678
Re: Restore LRP Threat Level Back to How It Was
I wish the poll differentiated between people who voted on LRP and MRP, but this is tangential to the discussion
- Thu Sep 07, 2023 2:21 pm
- Forum: Closed Policy Discussion
- Topic: "Is it Human?" Silicon Policy needs to be updated
- Replies: 1
- Views: 1082
"Is it Human?" Silicon Policy needs to be updated
Now that nukies can be non-human , the section on silicon policy which states that nukies are to be regarded as human first should be updated to something similar to the Ninja/Disguised Players part as to not cause confusion.
Nuclear Operatives / Human UNTIL the AI or cyborg WITNESSES some aspect ...
Nuclear Operatives / Human UNTIL the AI or cyborg WITNESSES some aspect ...
- Sun Aug 27, 2023 10:40 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Make pirates an unrestricted antag
- Replies: 22
- Views: 9098
Re: [MRP] Make pirates an unrestricted antag
Can't pirates pretty much kill anyone on site already to get the credits from their IDs?
- Mon May 29, 2023 10:26 pm
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 34205
Re: Please give ideas for things in outfits
As others said, i think it'd be fine to just put everything you can get in a costumes vendor (with the exception of premium stuff, and maybe fanny packs?) in the loadout