Beep boop gulag, huge tide riots are only fun for the rioters.BeeSting12 wrote:yes but which is funner? huge tide riot or beep boop gulag.
Search found 1548 matches
- Wed Apr 12, 2017 2:20 am
- Forum: Closed Policy Discussion
- Topic: All access and security
- Replies: 53
- Views: 14232
Re: All access and security
- Sat Mar 11, 2017 4:26 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 764325
Re: Little things you learned that are game changing
Put a stackable item in a container on your person and move to a tile containing the same type of item.
Put the item in storage in your hand and it adds the stack on the floor to itself.
Effectively this means you no longer have to pixel hunt for individual cable pieces.
So you've got cable ...
Put the item in storage in your hand and it adds the stack on the floor to itself.
Effectively this means you no longer have to pixel hunt for individual cable pieces.
So you've got cable ...
- Fri Feb 24, 2017 4:03 am
- Forum: General Chat
- Topic: Pros and cons of TG vs Goon
- Replies: 102
- Views: 34006
Re: Pros and cons of TG vs Goon
but I'm in the minority Get out. That SJW shit ruined goon.
"I dislike people spamming racial slurs" makes me a SJW? Nice bait
I'M GOING NUCLEAR BATTEN DOWN THE HATCHES CALL THE OPS SECURE THE DISK :disk: :disk: :disk: :newcop: :newcop: :newcop:
... nah it just makes you a decent person
"I dislike people spamming racial slurs" makes me a SJW? Nice bait
I'M GOING NUCLEAR BATTEN DOWN THE HATCHES CALL THE OPS SECURE THE DISK :disk: :disk: :disk: :newcop: :newcop: :newcop:
... nah it just makes you a decent person
- Thu Feb 23, 2017 6:47 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2218
- Views: 814086
Re: SS13 Related Art / Hand Drawn Art
>Deathsquad Officer
>Using Pulse Carbine
Instantly dropped.
Pretty neat otherwise, also we're all assuming the DS Officer is a male...
Are we? Nobody's using male pronouns for her. Anonmare's right about squiddies having macho-as-hell names, though...
Headcanon: she's called something really ...
>Using Pulse Carbine
Instantly dropped.
Pretty neat otherwise, also we're all assuming the DS Officer is a male...
Are we? Nobody's using male pronouns for her. Anonmare's right about squiddies having macho-as-hell names, though...
Headcanon: she's called something really ...
- Tue Feb 21, 2017 7:14 am
- Forum: Coding Feedback
- Topic: Medical HUDShades
- Replies: 65
- Views: 16643
Re: Medical HUDShades
They're just sunglasses with a medHUD. One pair of sunglasses for the CMO isn't exactly gamebreaking, they spawn in maint fairly often and the CMO gets a free medHUD implant anyway.
They're stylish flash protection for a head of staff (like the HoP, Captain, HoS and CE all get), they're not the ...
They're stylish flash protection for a head of staff (like the HoP, Captain, HoS and CE all get), they're not the ...
- Sun Feb 19, 2017 1:19 am
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 63113
Re: There is too little minor IC crime
I'm saying your view is skewed if you think realism/rp is equivalent to people not committing any crime because they aren't "the bad guys".
If anyone can do anything, why even have antags at all? Why not just let everyone do what they want, and solve it IC? If we're going for maximum realism ...
If anyone can do anything, why even have antags at all? Why not just let everyone do what they want, and solve it IC? If we're going for maximum realism ...
- Sat Feb 18, 2017 11:33 pm
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 63113
Re: There is too little minor IC crime
I mean it's not a realistic aim, because our culture will always revolve around "can I kill it?". I'd like it if everyone calmed down a little, and talked more shot less, but that's not going to happen any time soon, because you'd have to change the whole triangle to keep it fair.
I'd like more ...
I'd like more ...
- Sat Feb 18, 2017 9:30 pm
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 63113
Re: There is too little minor IC crime
Oh, it's never going to happen on /tg/, valids are too ingrained in our culture. I just think it'd be nice if it did. Were we supposed to be realistic?
- Sat Feb 18, 2017 6:20 pm
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 63113
Re: There is too little minor IC crime
Now I'm reading my own post to see if I came across wrong. I'm not saying "don't do crime" at all. I'm saying, "don't do crime that affects other people if you don't have a good reason for it". And yes, that means security focuses more on validhunting, because they're less distracted by the tide ...
- Sat Feb 18, 2017 12:58 pm
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 63113
Re: There is too little minor IC crime
I think what people don't realise is that, although conflict is one way to create fun, it's also not the only way. You can have fun in extended rounds where nobody self-antags and tides... but there's no conflict in sight.
- Sat Feb 18, 2017 5:25 am
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 63113
Re: There is too little minor IC crime
I'm saying, don't steal someone's toolbox for no raisins. It's not about the act, it's about the principle of "don't be a dick". You need that guy's toolbox real bad, and it has to be that one (e.g. syndie toolbox, and you work rnd)? Ask him for it. Does he rudely tell you to bugger off? Okay, *now ...
- Fri Feb 17, 2017 9:50 pm
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 63113
Re: There is too little minor IC crime
Crime should be from the antagonists, whose responsibility is to do suspicious stuff to spice up the round. Not from the average greyshirt with budget insuls, a stunprod and a fetish for spacing Ian.
Consider:
1) Eliminate unprovoked IC crime [read: no spacing Ian just because the HoP won't give ...
Consider:
1) Eliminate unprovoked IC crime [read: no spacing Ian just because the HoP won't give ...
- Fri Feb 17, 2017 2:43 am
- Forum: Closed Policy Discussion
- Topic: Antags, Security and Admin Policy
- Replies: 121
- Views: 27912
Re: Antags, Security and Admin Policy
I think in the games current state we would lose more than we gain from antagonist security.
The pros
Distrust of Security : Security personal would no longer enjoy the near universal trust that the crew places on them.
Crew Feat of Retribution : With antagonist security, crew members would be ...
The pros
Distrust of Security : Security personal would no longer enjoy the near universal trust that the crew places on them.
Crew Feat of Retribution : With antagonist security, crew members would be ...
- Thu Feb 16, 2017 6:56 am
- Forum: Closed Policy Discussion
- Topic: There is too little greytide
- Replies: 218
- Views: 63113
Re: There is too little minor IC crime
Raiding the Armory isn't "minor" IC crime. It's gaining access to the second most secure location on the station (AI Core is first) and stealing weapons you could easily kill someone with. If you're not an antagonist, and you're not doing it because Sec's dead and there's someone shooting up Medbay ...
- Sat Feb 11, 2017 5:17 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2251
- Views: 705576
Re: Pet Peeves Thread - Little things that REALLY annoy you
Am I your pet peeve?confused rock wrote:yea thats kind of the reason why they piss me off so much
- Sat Feb 11, 2017 8:19 am
- Forum: Coding Feedback
- Topic: Role-Specific Traitor Items
- Replies: 56
- Views: 14492
Re: Role-Specific Traitor Items
I can say that unless there's a way for any traitor to get access to a job specific item then the moment Security gets wind of a department specific item existing then I can assure you the entire department is going to get raided and placed under arrest.
Reminder, this.
Certain jobs can be ...
Reminder, this.
Certain jobs can be ...
- Sat Feb 11, 2017 7:59 am
- Forum: Closed Policy Discussion
- Topic: talking mimes
- Replies: 38
- Views: 10924
Re: talking mimes
"Is it valid?" is the traditional /tg/station13 question regarding absolutely anything, including mimes.
- Fri Feb 10, 2017 2:49 am
- Forum: General Chat
- Topic: Gender reassignment gone?
- Replies: 135
- Views: 39829
Re: Gender reassignment gone?
I still maintain we should just have it like this...
1) Surgeon performs gender reassignment surgery on Patient.
2) Patient is given a menu - "Which pronouns do you want to use?" - to choose from [he, she or they].
3) If Patient is willingly undergoing the surgery (for disguise purposes, or if they ...
1) Surgeon performs gender reassignment surgery on Patient.
2) Patient is given a menu - "Which pronouns do you want to use?" - to choose from [he, she or they].
3) If Patient is willingly undergoing the surgery (for disguise purposes, or if they ...
- Thu Feb 09, 2017 8:46 am
- Forum: General Chat
- Topic: Gender reassignment gone?
- Replies: 135
- Views: 39829
Re: Gender reassignment gone?
It's great for disguises... but people used it to griff. Solution? Make it ungriffable.
- Thu Feb 09, 2017 5:44 am
- Forum: General Chat
- Topic: Gender reassignment gone?
- Replies: 135
- Views: 39829
Re: Gender reassignment gone?
How about let the person being surgerised choose their new gender? If someone surgerises you and you're not into having it changed, just select the gender your character is already.
- Thu Feb 09, 2017 2:24 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2251
- Views: 705576
Re: Pet Peeves Thread - Little things that REALLY annoy you
Isn't this why permabans exist?Qbopper wrote:telling them to drink bleach
- Wed Feb 08, 2017 7:35 am
- Forum: Closed Policy Discussion
- Topic: Can anyone write some better escalation rules?
- Replies: 156
- Views: 49394
Re: Can anyone write some better escalation rules?
Second one, burden on whoever started shit. You start (non-lethal) shit with someone, they come to settle the issue, even if they use lethals first you're just supposed to roll over, die and accept your death, or run away. If you don't, and end up killing them, you get banned for killbaiting ...
- Sat Feb 04, 2017 10:17 pm
- Forum: Closed Policy Discussion
- Topic: Extending bans because someone appealed your ban
- Replies: 68
- Views: 18816
Re: Extending bans because someone appealed your ban
The only way to justify extending a ban as a result of the appeal is if the appeal itself breaks the rules. If something else happens to come up in the discussion that's bannable then that's a separate ban. Extending it for not agreeing with it is just shit though.
not agreeing=perfectly fine ...
not agreeing=perfectly fine ...
- Wed Feb 01, 2017 3:46 pm
- Forum: Closed Policy Discussion
- Topic: MFW its 2017 and admins are still awful at sillicon policy
- Replies: 111
- Views: 27244
Re: MFW its 2017 and admins are still awful at sillicon poli
I'd assume law priority shouldn't be a thing, unless explicitly stated in the laws? Asimov Law 2 is "unless doing so conflicts with the first law", Law 3 is "... first or second laws", etc - are these redundant, then? What if you removed that clause, and then an AI was ordered to flood plasma and ...
- Mon Jan 23, 2017 6:24 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 37518
Re: REMOVE TELEBATON
If the CMO fills her hypospray with neurotoxin, that means it's less convenient to use as medicine (you have to mess around with changing the chemicals); and the CE making a stunprod at roundstart is just powergamey as hell. The RD's teleport armour is decent enough, but it's not exactly something ...
- Thu Jan 12, 2017 9:30 pm
- Forum: Coding Feedback
- Topic: The great mysteries of SS13
- Replies: 36
- Views: 10436
Re: The great mysteries of SS13
Why can I draw oxygen from a tank in my pocket but not one in my backpack.
Backpacks are sealed so that you can go into space without everything flying out as the oxygen inside the backpack is jettisoned, this unfortunately means you cannot connect a hose, as it would break the seal.
Then how ...
Backpacks are sealed so that you can go into space without everything flying out as the oxygen inside the backpack is jettisoned, this unfortunately means you cannot connect a hose, as it would break the seal.
Then how ...
- Thu Jan 12, 2017 9:29 pm
- Forum: Closed Policy Discussion
- Topic: "Self-Antagging" via mining drops - clarify
- Replies: 160
- Views: 52281
Re: "Self-Antagging" via mining drops - clarify
Why not add an "only join if antag" option to the setup menu? If you get antag, you join; otherwise you observe. Poof, people who only play for antag can do so, and we don't have a bunch of catatonics cluttering the halls.
- Thu Jan 12, 2017 2:45 pm
- Forum: Closed Policy Discussion
- Topic: Ghosting, when is it ok?
- Replies: 45
- Views: 12907
Re: Ghosting, when is it ok?
I might be in the minority here, but I don't think the length of the ban matters when appealing it. If the ban is invalid, it shouldn't be given at all (it's a permanent note on someone's record), so appealing a short ban isn't about "hey can you let me play faster" so much as the principle of it.
- Tue Jan 10, 2017 3:44 pm
- Forum: Coding Feedback
- Topic: Goof Gunsmithing
- Replies: 95
- Views: 20859
Re: Goof Gunsmithing
The tasers Security starts with:
- Can't have seclites attached
- Have no indication of mode (stun/disable; previously yellow/blue)
- Have no indication of charge (i.e. you can't tell how many shots they have left)
Is this a hidden Sec nerf?
I love the concept, and the implementation isn't bad ...
- Can't have seclites attached
- Have no indication of mode (stun/disable; previously yellow/blue)
- Have no indication of charge (i.e. you can't tell how many shots they have left)
Is this a hidden Sec nerf?
I love the concept, and the implementation isn't bad ...
- Sat Jan 07, 2017 9:53 pm
- Forum: Coding Feedback
- Topic: Give the AI its medical overlay back
- Replies: 14
- Views: 3968
Re: Give the AI its medical overlay back
As an AI player, please don't give AI a full MedHUD. You know why? Because if someone doesn't have their sensors on, we can ignore them being harmed.
(thatwasajoke)
(thatwasajoke)
- Wed Jan 04, 2017 4:34 am
- Forum: Closed Policy Discussion
- Topic: Ash Walkers
- Replies: 20
- Views: 6086
Re: Ash Walkers
It's like if you're doing a gimmick as flucops, then one of your ops starts shooting at the Captain, so you attack them to protect the Captain. Is that valid?
- Mon Dec 26, 2016 1:10 am
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 100537
Re: Security is more or less impossible to deal with IC
[center]KEEP IT CLEAN[/center]Okand37 wrote:I think we should all just hug it out and be friends.
- Sun Dec 25, 2016 7:25 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2218
- Views: 814086
Re: SS13 Related Art / Hand Drawn Art
Kor wrote:Remie Richards wrote:Wyzack wrote:Merry Whatever and welcome to the tgstation forums! Don't forget you are here forever. All art is welcome in this thread
- Fri Dec 23, 2016 12:15 am
- Forum: Closed Policy Discussion
- Topic: Alert Level Language
- Replies: 48
- Views: 14078
Re: Alert Level Language
Weapons 'visible' includes having it on your suit storage, belt or back, I think.
TL;DR:
Green alert: everything's fine, don't walk around with a taser in your hand.
Blue alert: you *can* walk around with a taser in your hand, but you shouldn't unless you're chasing a crook.
Red alert: you *should ...
TL;DR:
Green alert: everything's fine, don't walk around with a taser in your hand.
Blue alert: you *can* walk around with a taser in your hand, but you shouldn't unless you're chasing a crook.
Red alert: you *should ...
- Wed Dec 21, 2016 8:40 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 100537
Re: Security is more or less impossible to deal with IC
We already have a rule against this. "Don't be a dick". Giving someone 10 minutes for loitering is being a dick. Stealing Sec's taser when they try and arrest you is being a dick. Shooting someone ten times for possession of a camera bug is being a dick. Smashing into a department when people work ...
- Wed Dec 21, 2016 1:23 pm
- Forum: Closed Policy Discussion
- Topic: There needs to be a policy about murder boning on low-pop
- Replies: 61
- Views: 21185
Re: There needs to be a policy about murder boning on low-po
Add a rule solution, not a code one; people will always find a way around code. Just ban lowpop murderboners under Rule 1.
- Sun Dec 18, 2016 8:00 pm
- Forum: Closed Policy Discussion
- Topic: Wish-granter ruin, does it grant antag status?
- Replies: 23
- Views: 9663
Re: Wish-granter ruin, does it grant antag status?
I think peace kills all the Faithless.
- Mon Dec 12, 2016 6:04 am
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 100537
Re: Security is more or less impossible to deal with IC
If you get collared by Sec and you didn't do anything, don't resist (unless there's a really good reason to believe Sec's rogue - e.g. "help someone killed Officer Redshirt and took his clothes"). That means no saxxing, no shouting about how you dindu nuffin and Sec is the worst and you'll bomb them ...
- Thu Dec 08, 2016 2:08 pm
- Forum: Closed Policy Discussion
- Topic: Uranium Golems
- Replies: 53
- Views: 15621
Re: Uranium Golems
ERT?Grazyn wrote:FTFYD&B wrote:Just kill them, anything from lavaland any ghost role is free game.
I don't think there is a single ghost role that isn't valid.
- Sat Dec 03, 2016 3:45 pm
- Forum: Closed Policy Discussion
- Topic: There needs to be a policy about murder boning on low-pop
- Replies: 61
- Views: 21185
Re: There needs to be a policy about murder boning on low-po
Rework restart votes so people who don't vote don't count, and having an admin online doesn't autofail it (but they can override if they want to).
- Thu Nov 24, 2016 1:06 pm
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 71910
Re: What do you think you're known for? (egothread)
I'd like to think someone remembers my old R&D guide. If not, I'm fifteen million spiders in a rainbow flannel, and I shill the old Basil every now and then.
- Thu Nov 24, 2016 1:01 pm
- Forum: Closed Policy Discussion
- Topic: "Self-Antagging" via mining drops - clarify
- Replies: 160
- Views: 52281
Re: "Self-Antagging" via mining drops - clarify
Why not remove megafauna, use them for events, and make lavaland less dangerous? It's more friendly to new miners, encourages miners to actually mine instead of boss-hunt, gives admins cool monsters to use in events, and stops miners coming back to the station with OP loot only they can get.
- Mon Nov 21, 2016 11:23 pm
- Forum: Coding Feedback
- Topic: Structural Damage Feedback
- Replies: 23
- Views: 6047
Re: Structural Damage Feedback
What if you can't damage stuff on help intent? Problem solved.
- Sun Nov 20, 2016 6:10 am
- Forum: Coding Feedback
- Topic: Let Spears Break Doors
- Replies: 26
- Views: 8903
Re: Let Spears Break Doors
"Average spessman punches 15.5 petajoules of energy" factoid actualy just statistical error. Average spessman punches 100 joules of energy. Spessman Georg, who lives in maint & energies over 10,000 petajoules a punch, is an outlier adn should not have been counted
- Sun Nov 20, 2016 5:46 am
- Forum: Coding Feedback
- Topic: Let Spears Break Doors
- Replies: 26
- Views: 8903
Re: Let Spears Break Doors
Where did you get 15.5 petajoules from? Unarmed melee punches? Dragging stuff?
- Tue Nov 15, 2016 8:50 pm
- Forum: General Chat
- Topic: Y do eswords do brute?
- Replies: 40
- Views: 10970
Re: Y do eswords do brute?
Why not both?
- Mon Nov 14, 2016 5:18 pm
- Forum: Ideas
- Topic: Making the peacekeeper cyborg not useless
- Replies: 65
- Views: 16200
Re: Making the peacekeeper cyborg not useless
Give it a stunbaton, disabler and a ziptie module.
- Thu Nov 10, 2016 3:58 am
- Forum: Site, Forums, And Wiki
- Topic: Moderator Application
- Replies: 62
- Views: 15658
Re: Moderator Application
I placed rather highly for someone who showed up out of nowhere after not having played the game in over a year.
Yeah and Shadowdimentio somehow managed to get 6 votes, who cares.
I would be a good admin if you cucks would let me
Yeah man get rid of all the rules you frequently break and ...
Yeah and Shadowdimentio somehow managed to get 6 votes, who cares.
I would be a good admin if you cucks would let me
Yeah man get rid of all the rules you frequently break and ...
- Wed Nov 02, 2016 4:13 pm
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 26298
Re: Security and antagonizing crew members
If you hack into somewhere and get arrested, I will confiscate your toolbelt and gloves and put them in the evidence.
This is how it should be done. Having tools isn't in itself bad, but if you use those tools to commit a crime, you're not responsible enough to have them. It's like if an atmos ...
This is how it should be done. Having tools isn't in itself bad, but if you use those tools to commit a crime, you're not responsible enough to have them. It's like if an atmos ...
- Fri Oct 28, 2016 7:10 pm
- Forum: General Chat
- Topic: borers = RAPE
- Replies: 21
- Views: 6801
Re: borers = RAPE
My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.'. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he ...