This kind of thing from non-chaplains should be grounds for sticking them in the loony ward.BeeSting12 wrote:My favorite is arresting a guy and then he gets really salty and says "I'm talking to the gods right now, id release me if i were you."
Search found 140 matches
- Fri Aug 31, 2018 9:00 am
- Forum: Closed Policy Discussion
- Topic: Disguising OOC terms icly
- Replies: 70
- Views: 15197
Re: Disguising OOC terms icly
- Thu Aug 30, 2018 6:59 am
- Forum: Closed Policy Discussion
- Topic: Killing non-harming non-humans as synth
- Replies: 21
- Views: 5619
Re: Killing non-harming non-humans as synth
It's a necessary gameplay compromise because simple mobs are generally not able to be stunned.
- Sat Jul 28, 2018 9:37 pm
- Forum: Closed Policy Discussion
- Topic: Derelict drones, and drones in general.
- Replies: 84
- Views: 23139
Re: Derelict drones, and drones in general.
Here, lemme write out a simple as fuck policy that will solve every problem ever:
1. Don't disrupt other beings or their activities. A being is a mob, yes that includes the cleanbots - don't touch them.
2. If someone tells you to fuck off - Fuck off. No, that doesn't mean come back 2 minutes ...
1. Don't disrupt other beings or their activities. A being is a mob, yes that includes the cleanbots - don't touch them.
2. If someone tells you to fuck off - Fuck off. No, that doesn't mean come back 2 minutes ...
- Thu Jul 26, 2018 10:08 am
- Forum: Closed Policy Discussion
- Topic: Derelict drones, and drones in general.
- Replies: 84
- Views: 23139
Re: Derelict drones, and drones in general.
framing the playerbases continued abuses of drones as the failing of the headadmins is the biggest trip of 2018
Drones did not follow laws, kept on fucking with people and got removed.
This is why we can't have nice things.
Many players ignore the rules regardless of their role. Is the proper ...
Drones did not follow laws, kept on fucking with people and got removed.
This is why we can't have nice things.
Many players ignore the rules regardless of their role. Is the proper ...
- Wed Jul 25, 2018 8:50 pm
- Forum: Closed Policy Discussion
- Topic: Derelict drones, and drones in general.
- Replies: 84
- Views: 23139
Re: Derelict drones, and drones in general.
All this over-analyzing of the history of drones distracts from the real reason why drones were removed after the role existed relatively painlessly for years.
Current headmins aren't willing to bother enforcing their rules. That's it. The only things that can be done about it is to either vote them ...
Current headmins aren't willing to bother enforcing their rules. That's it. The only things that can be done about it is to either vote them ...
- Thu Jul 19, 2018 5:29 pm
- Forum: Closed Policy Discussion
- Topic: Is roundstart /immediately/ burning the xeno egg (if it even spawns) bad?
- Replies: 76
- Views: 21344
Re: Is roundstart /immediately/ burning the xeno egg (if it even spawns) bad?
Anybody trying to kill contained xenos while not a job that outranks the scientists handling containment, should be valid to be fed to the xenos.
- Wed Jul 11, 2018 4:03 pm
- Forum: Ideas
- Topic: ORM changes
- Replies: 1
- Views: 1238
Re: ORM changes
Theft is part of the game. Take precautions.
- Sun Jul 08, 2018 4:47 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy and Traitors
- Replies: 42
- Views: 13926
Re: Silicon Policy and Traitors
Let it be handled in character.
The crew has the means to remotely disable a misbehaving cyborg and hand the brain over to the chef.
The crew has the means to remotely disable a misbehaving cyborg and hand the brain over to the chef.
- Thu Jul 05, 2018 1:46 am
- Forum: Ideas
- Topic: Mailman Role
- Replies: 10
- Views: 3837
Re: Mailman Role
Back to the original subject, sorry to say it, but having a separate mailman role would eliminate one of cargo tech's very few jobs. I think there is room to say that there needs to be more item movement across departments. What would one want to mail to another department to utilize this system ...
- Tue Jun 12, 2018 11:38 am
- Forum: Closed Policy Discussion
- Topic: Streaming and rule 3?
- Replies: 43
- Views: 29978
Re: Streaming and rule 3?
More players. As simple as that. Right now we have a server which tops at 10 players, we have room to spare. More players mean more jobs filled, fresh interactions, more potential coders and admins. And more money for the patreon, better server equipment, all in all a whole load of benefits. And ...
- Mon Jun 11, 2018 5:49 pm
- Forum: Closed Policy Discussion
- Topic: Streaming and rule 3?
- Replies: 43
- Views: 29978
Re: Streaming and rule 3?
Please explain these so-called benefits of exposing SS13 to twitch viewers.Grazyn wrote:allowing streamers would cause small amounts of unnoticeable low-key metacomming but will bring much more benefits in the long run, I'd say it's worth it
- Sat Jun 09, 2018 7:48 am
- Forum: Closed Policy Discussion
- Topic: Rule 5 and disallowing deliberate incompetence
- Replies: 19
- Views: 7593
Re: Rule 5 and disallowing deliberate incompetence
Just don't ever interpret deliberate incompetence as not playing the game competitively.
People should always be free to act like Captain Murphy on occasion.
People should always be free to act like Captain Murphy on occasion.
- Wed May 30, 2018 12:57 am
- Forum: Closed Policy Discussion
- Topic: Yet another Drone Policy thread
- Replies: 96
- Views: 33355
Re: Yet another Drone Policy thread
The more I think on it the more I like the idea of detonating all drones and the dispenser a set time after emagging it.
I'd suggest adding a separate machine that's fluffed as a processing unit for the drones' AI.
If it goes down, the drones all get stuck in "hiding" state until it's repaired ...
I'd suggest adding a separate machine that's fluffed as a processing unit for the drones' AI.
If it goes down, the drones all get stuck in "hiding" state until it's repaired ...
- Wed May 23, 2018 2:49 am
- Forum: Ideas
- Topic: Additional Station Goals
- Replies: 24
- Views: 7115
Re: Additional Station Goals
For a while I've had an idea of there being station budget tiers that would affect which objects spawn at map start, where the station's set on low/normal/high budget mode depending on how frequently goals were accomplished in earlier rounds.
Low budget would leave departments with only the bare ...
Low budget would leave departments with only the bare ...
- Tue May 15, 2018 5:25 pm
- Forum: Closed Policy Discussion
- Topic: Should there be different expectations of admins and/or players on Terry?
- Replies: 47
- Views: 21550
Re: Should there be different expectations of admins and/or players on Terry?
Admins shouldn't be mashing buttons with intent to put a round to a screeching stop under any normal circumstance.
Pulling a rocks fall everyone dies when the players are having fun enough is shit GM practice.
If there's a few bored ghosts, toss in some ghost roles or tell them to server hop and ...
Pulling a rocks fall everyone dies when the players are having fun enough is shit GM practice.
If there's a few bored ghosts, toss in some ghost roles or tell them to server hop and ...
- Mon May 14, 2018 4:20 pm
- Forum: Ideas
- Topic: Seven Deadly Sins Ruins Suggestion - Wraith, Sloth, and Lust
- Replies: 7
- Views: 4086
Re: Seven Deadly Sins Ruins Suggestion - Wraith, Sloth, and Lust
There's already a sloth ruin.
- Sun May 13, 2018 12:27 am
- Forum: Coding
- Topic: Replacing firelock/etc electronics
- Replies: 11
- Views: 3724
Re: Replacing firelock/etc electronics
I suggested on the github to give wall electronic boards the freezer/heater treatment and make it possible to switch them between different types via screwdriver.
The bloat's still there, it just bumps up QoL but there's more potential maintainability issues with screwdriver switching compared to ...
The bloat's still there, it just bumps up QoL but there's more potential maintainability issues with screwdriver switching compared to ...
- Sat May 12, 2018 5:15 am
- Forum: Coding
- Topic: Replacing firelock/etc electronics
- Replies: 11
- Views: 3724
Re: Replacing firelock/etc electronics
Patching up a bombing is piss easy with foam grenades or RCDs, but going back and forth between the site and engineering/cargo to fetch power cells/power control modules/airlock electronics/fire alarm electronics/air alarm electronics/firelock electronics/etc etc etc is a total slog.
Could maybe ...
Could maybe ...
- Tue May 08, 2018 10:01 am
- Forum: Closed Policy Discussion
- Topic: The naming policy IS DUMB
- Replies: 165
- Views: 43468
Re: The naming policy IS DUMB
A blurred line for the rule is good in this case. Helps keep normal names the norm and pun/joke names minimal but not extinct.
- Tue May 08, 2018 9:53 am
- Forum: Ideas
- Topic: Starting items: like traits, except they're just items
- Replies: 21
- Views: 5286
Re: Starting items: like traits, except they're just items
So did we. The humorously and nonsensically sturdy barrier is now defeated by the common screwdriver.ComradeNecron wrote:oh yeah, they nerfed plastic flaps as well
- Mon May 07, 2018 2:44 am
- Forum: Closed Policy Discussion
- Topic: What situation would be ok for someone to BOH as nonantag?
- Replies: 43
- Views: 11271
Re: What situation would be ok for someone to BOH as nonantag?
From an in-character perspective. The mining base is relatively expendable and if it's infested by xenos (or a similar station-ending threat) which one ignorant late-arriving miner can easily give a free ride to the actual station, I feel it's perfectly reasonable to destroy the whole thing and ...
- Sat May 05, 2018 6:09 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 982160
Re: Stories of rage, tears and regret
You need oxygen and co2 to make pluoxium.
- Thu Apr 12, 2018 10:01 am
- Forum: Closed Policy Discussion
- Topic: what is the policy for secondary antags communicating with nonantags?
- Replies: 11
- Views: 2833
Re: what is the policy for secondary antags communicating with nonantags?
Should be common knowledge for characters in authority roles that the message monitor console can be used by anybody with the password to send phony PDA messages, and that Central has their own official channels to communicate with the station.
I'm all for interesting sources of conflict but the ...
I'm all for interesting sources of conflict but the ...
- Thu Apr 12, 2018 2:58 am
- Forum: Events Workshop
- Topic: [Event] Clown Mime warzone - but with players
- Replies: 9
- Views: 9576
Re: [Event] Clown Mime warzone - but with players
fluff it to be a reinactment of the Clown-Mime war of 87. Make it like vietnam, with the mimes being the Victor Charlies and the clowns being something like MAC-TAV
except the mimes are french specops and the clowns are MAC-HONK or something. Mimes use invisible guns and a mech that can completely ...
except the mimes are french specops and the clowns are MAC-HONK or something. Mimes use invisible guns and a mech that can completely ...
- Mon Apr 09, 2018 11:21 am
- Forum: Coding Feedback
- Topic: Midgame antagonists.
- Replies: 67
- Views: 17377
Re: Midgame antagonists.
Revenants could be interesting if most of them didn't just defile every external window until someone gets sick of all the lack of air and calls the shuttle.
- Sat Apr 07, 2018 3:44 pm
- Forum: Coding Feedback
- Topic: Midgame antagonists.
- Replies: 67
- Views: 17377
Re: Midgame antagonists.
In practice as long as a single swarmer is not retarded they're nigh-unstoppable.cedarbridge wrote:This. Swarmers are intended (like most threats) to be a cataclysmic event that the crew stops, slows down or loses the station to.
- Wed Apr 04, 2018 3:55 pm
- Forum: Coding Feedback
- Topic: Midgame antagonists.
- Replies: 67
- Views: 17377
Re: Midgame antagonists.
Code: Select all
/datum/round_event_control/slaughter
name = "Spawn Slaughter Demon"
typepath = /datum/round_event/ghost_role/slaughter
weight = 1 //Very rare
max_occurrences = 1
earliest_start = 1 HOURS
min_players = 20
- Wed Apr 04, 2018 4:29 am
- Forum: Coding Feedback
- Topic: Midgame antagonists.
- Replies: 67
- Views: 17377
Re: Midgame antagonists.
Did I miss any? Feel free to comment and tell me how wrong I am.
You forgot slaughter demons.
Which all they contribute is removing people from the round for happening to be near blood and not powergaming around with the best armor and weapons they can get. In which case the demon just passes ...
You forgot slaughter demons.
Which all they contribute is removing people from the round for happening to be near blood and not powergaming around with the best armor and weapons they can get. In which case the demon just passes ...
- Tue Apr 03, 2018 4:25 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 126899
Re: Clockwork Cult 2.0
There were already three antags that can be untouchable, invisible observers until they have the perfect opportunity to appear and act, then quickly disappear.
That shit is awful. We didn't need a fourth. Hopefully the mode stays out of rotation until the whole idea behind clockers warping in from ...
That shit is awful. We didn't need a fourth. Hopefully the mode stays out of rotation until the whole idea behind clockers warping in from ...
- Tue Apr 03, 2018 3:46 pm
- Forum: Coding Feedback
- Topic: Suicide and gameplay implications
- Replies: 50
- Views: 16003
Re: Suicide and gameplay implications
suiciding preventing cloning is entirely around antags suiciding after getting caught.
Could you elaborate? Suiciding adding noclone existed long before autocloning was ever a thing, and any antag thrown into the permabrig with a pre-scan can still just punch themselves to death to get around it ...
Could you elaborate? Suiciding adding noclone existed long before autocloning was ever a thing, and any antag thrown into the permabrig with a pre-scan can still just punch themselves to death to get around it ...
- Sun Apr 01, 2018 2:56 am
- Forum: Coding Feedback
- Topic: Suicide and gameplay implications
- Replies: 50
- Views: 16003
Re: Suicide and gameplay implications
Suicide should be 1A unless you make every suicide take the same amount of time as it would to beat yourself to death. an instant "haha nope" button to get out of conversion (which some people have explicitly argued in said prs) is super shitty.
If you want to get out of conversion ICly then hit ...
If you want to get out of conversion ICly then hit ...
- Sat Mar 31, 2018 9:09 pm
- Forum: Coding Feedback
- Topic: Suicide and gameplay implications
- Replies: 50
- Views: 16003
Re: Suicide and gameplay implications
I don't see the point in restricting people from taking ghost roles based on how they ghosted.
Uncloneable suicides is a relic of old design that I don't see the point of keeping around, but granted if you suicide for no apparent reason you shouldn't have any right to complain if your body's taken ...
Uncloneable suicides is a relic of old design that I don't see the point of keeping around, but granted if you suicide for no apparent reason you shouldn't have any right to complain if your body's taken ...
- Sat Mar 31, 2018 3:35 am
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 33141
Re: Remove Conversion Modes From Rotation
Yeah, but ling has undergone far less changes then clock or blood cult, and it could be fun if it was a sneaky identity changing antag with powers to make it slippery, as opposed to an immortal teamworking antag with powers to make it a murder machine
That's what they were between the great ...
That's what they were between the great ...
- Fri Mar 30, 2018 10:30 pm
- Forum: Events Workshop
- Topic: VIPs (Very Important Prisoners)
- Replies: 4
- Views: 3288
Re: VIPs (Very Important Prisoners)
Tangentially related. But back in the era of SoS where security generally wasn't allowed to murder prisoners on a whim, there was a round where security was mistreating perma prisoners and I proposed to an admin at the time to send a centcom agent disguised as a prisoner (With an implanted radio to ...
- Fri Mar 23, 2018 3:34 pm
- Forum: Ideas
- Topic: make cutting clothing possible
- Replies: 4
- Views: 1923
Re: make cutting clothing possible
Using the exercise equipment should give you a verb that rips off your clothes.Swagbringer wrote:You should be able to rip the clothes off your chest in a display of manly passion or to mourn the death of a fellow crewmember
HULKAMANIA
- Thu Mar 22, 2018 2:59 am
- Forum: Closed Policy Discussion
- Topic: oh boy another drone policy question
- Replies: 72
- Views: 25449
Re: oh boy another drone policy question
Going to hijack this thread as a general drone policy one.
It's very frequent that someone would ask me to help with things and I have to weigh the risk between whether doing so would be considered technically becoming involved with them and risk a droneban, or them trying to kill me for ignoring ...
It's very frequent that someone would ask me to help with things and I have to weigh the risk between whether doing so would be considered technically becoming involved with them and risk a droneban, or them trying to kill me for ignoring ...
- Wed Mar 21, 2018 7:04 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 24118
Re: bring back the singularity
It would be easy to do but a bitch to maintain as different contributors keep touching the maps.
- Tue Mar 20, 2018 9:11 am
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 24118
Re: bring back the singularity
An array of pacman generators would be more engaging and balanced than any of the other engines.
- Mon Mar 19, 2018 1:29 am
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 24118
Re: bring back the singularity
Back in the day the singularity only moved one tile each tick, pulled objects one step toward it each tick, and consumed whatever happened to be occupying it each tick.
It was a far cry from current singularity, which is much more dangerous even without considering that it dismantled walls and ...
It was a far cry from current singularity, which is much more dangerous even without considering that it dismantled walls and ...
- Sun Mar 18, 2018 6:15 am
- Forum: Ideas
- Topic: Limited Supply Uplink Items
- Replies: 18
- Views: 4881
Re: Limited Supply Uplink Items
Wouldnt increasing the price when it is purchased by others be a better idea? for example if Greytide McRoundstartbomb buys a syndicate bomb at 12 TC, the next person who wants to buy it would have to pay 15tc.
It would help counter some of the mass carnage that can be caused by multiple traitors ...
It would help counter some of the mass carnage that can be caused by multiple traitors ...
- Sat Mar 17, 2018 4:20 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3980
- Views: 1281714
Re: ITT: We make shitty suggestions and come up with poor ideas.
Make people take eye damage if they're looking in the direction of the sun.
- Mon Mar 12, 2018 8:02 pm
- Forum: Ideas
- Topic: Remove mech DNA lock
- Replies: 7
- Views: 3461
Re: Remove mech DNA lock
Use genetics to steal their identity.
- Sat Mar 10, 2018 4:40 pm
- Forum: Closed Policy Discussion
- Topic: Requesting a ghost role in OOC
- Replies: 28
- Views: 8455
Re: Requesting a ghost role in OOC
Maybe it's for the best to code some function for ghosts to request these things. Like click the drone dispenser when it's empty to make it beep or something.
- Thu Mar 08, 2018 4:39 pm
- Forum: Ideas
- Topic: Crew/Non-antagonist objectives.
- Replies: 40
- Views: 9701
Re: Crew/Non-antagonist objectives.
Security's job is to keep the peace and protect company assets. They should be credited for all surviving crew and station integrity, not dunked antags.
- Sat Mar 03, 2018 1:39 am
- Forum: Closed Policy Discussion
- Topic: Requesting a ghost role in OOC
- Replies: 28
- Views: 8455
Re: Requesting a ghost role in OOC
I vaguely recall age way back where the wiki suggested that it was okay to request someone to request a pAI over OOC without any specifics about the round itself.
- Tue Feb 27, 2018 8:18 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1166803
Re: Minor Suggestions
Add a way to make two airlocks cycle-linked. Like a multitool buffer or something.
- Sat Feb 24, 2018 4:20 pm
- Forum: Closed Policy Discussion
- Topic: Ghost role policy suggestion
- Replies: 82
- Views: 22432
Re: Ghost role policy suggestion
Creating a loose singularity is already a rule 1 violation. Nothing more really has to be said about it.
- Fri Feb 23, 2018 5:17 pm
- Forum: General Chat
- Topic: Engineering autism thread, share your autism forts/projects.
- Replies: 9
- Views: 3754
Re: Engineering autism thread, share your autism forts/projects.
Lava-based turbine generator. Perpetually dishes out 50kW with tier 3 parts, enough to keep a modest lavaland outpost juiced.
Wait until #35899 is fixed before wasting time making it without admin assistance though.

Wait until #35899 is fixed before wasting time making it without admin assistance though.

- Wed Feb 21, 2018 2:44 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1166803
Re: Minor Suggestions
Add a quick and easy way to turn sheets of reinforced glass back into glass and rods.
- Wed Feb 21, 2018 1:36 am
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 19126
Re: I'm so fucking sick of "I BORED" let's call the shuttle
We have an extensive repair system and a role based entirely around it, for example.
One round comes to mind where medbay was maxcapped, I was a drone at the time and quickly RCD'd up the holes and began patching up the walls and cabling while other drones and engineers began replacing the air ...
One round comes to mind where medbay was maxcapped, I was a drone at the time and quickly RCD'd up the holes and began patching up the walls and cabling while other drones and engineers began replacing the air ...