Explain.
We keep finding more sensitive data that we need to cleanup. I didn't realize how much of the internet was sitting behind a Cloudflare CDN until this incident.
The examples we're finding are so bad, I cancelled some weekend plans to go into the office on Sunday to help build some tools ...
Search found 38 matches
- Fri Feb 24, 2017 11:29 pm
- Forum: General Chat
- Topic: Change your passwords (again)
- Replies: 6
- Views: 2234
- Sat Dec 17, 2016 2:12 am
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 16989
Re: SS13 on Linux
Linux and BSD don't have a client, only a compiler and dreamdaemon.Lumbermancer wrote:But linux has native client?
Since /tg/station13 now requires IE11 you can't run it on wine either, leaving a Windows VM or dual-booting as your only choices.
- Sun Sep 18, 2016 12:32 am
- Forum: Video Games
- Topic: Barotrauma: SS13 Underwater
- Replies: 465
- Views: 175114
Re: Barotrauma: SS13 Underwater
Netcode rewrite is apparently still slowly ongoing. Should fix stairs of death/hatches of death as well as some other problems whenever it's done. It'll be nice when people don't get physics-ed to death crossing from the minisub into the main via the docks and water doesn't randomly blast in through ...
- Sun Sep 04, 2016 10:59 pm
- Forum: Coding Feedback
- Topic: Double Energy Swords
- Replies: 79
- Views: 21755
Re: Double Energy Swords
Do bullets actually get through?
I unloaded all of my shells into a dual-sworder as the detective and got "nothin personnel kid"ed before I could pull my baton out when in the past it worked even if a taser didn't.
I unloaded all of my shells into a dual-sworder as the detective and got "nothin personnel kid"ed before I could pull my baton out when in the past it worked even if a taser didn't.
- Wed May 27, 2015 5:45 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Ausops
- Replies: 17
- Views: 5935
Re: TRIALMIN REVIEW: Ausops
All of my interactions with Ausops have been positive. In my experience he's polite and professional, no complaints here.
- Thu May 21, 2015 5:50 am
- Forum: Closed Policy Discussion
- Topic: A Reminder and Discussion on Drone behaviour
- Replies: 45
- Views: 14232
Re: A Reminder and Discussion on Drone behaviour
I think that's an option for them actually, I remember seeing a drone verb that lets you set the mob overlay between: Static, text (I think it just showed an M or something) and nothing.mosquitoman wrote:What if... you actually make all mobs other than other drones invisible to them?
- Sun May 17, 2015 8:47 pm
- Forum: Resolved Requests
- Topic: Bork Lesnar (Captain job-ban request)
- Replies: 23
- Views: 8519
Re: Bork Lesnar (Captain job-ban request)
I was the clown in this round, somewhere between 5 - 10 minutes in Bork called both the mime and I to the bridge. He told us there was going to be a war, that one of the two of us was going to be dead by the end of it. He then turned us out into the halls, told us to recruit crew members for the war ...
- Sun May 03, 2015 2:56 am
- Forum: Coding Feedback
- Topic: Borgs blind/stunned/deafened/muted from stuns
- Replies: 16
- Views: 3547
Re: Borgs blind/stunned/deafened/muted from stuns
Not being able to silence borgs is super fucking shitty for any antag that is trying to not be a murderboner.
This fucks over cult so fucking often.
If a guy walks in on you, you can stun or emp him - if a borg does it, you're literally fucked and there's nothing you can do about it.
I don't see ...
This fucks over cult so fucking often.
If a guy walks in on you, you can stun or emp him - if a borg does it, you're literally fucked and there's nothing you can do about it.
I don't see ...
- Mon Apr 27, 2015 6:41 pm
- Forum: General Chat
- Topic: Honorable Mentions
- Replies: 46
- Views: 15154
Re: Honorable Mentions
If I'm ever an antag and SOLAR is a engie borg I'm genuinely terrified on them.
I'm a little confused why you'd be terrified of me unless you're harming people, if you're not there isn't a lot to be worried about from me.
There's some people I'd love to mention here but I'm having trouble paring ...
I'm a little confused why you'd be terrified of me unless you're harming people, if you're not there isn't a lot to be worried about from me.
There's some people I'd love to mention here but I'm having trouble paring ...
- Wed Apr 22, 2015 12:23 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 955337
Re: Stories of rage, tears and regret
I'm a late-join traitor atmos tech with the objective to destroy Asclepius the AI. Abductor aliens are causing a huge distraction so I take the axe and make my way to the west side of the satellite, buying two c4 to breach the r-walls and a minibomb to take out the core APC.
I attach the c4 to the ...
I attach the c4 to the ...
- Sun Apr 12, 2015 8:25 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 1029916
Re: Screenshots General
I'm running around as a shaft miner when I come across a train consisting of a janicart and rolling chairs so I hop on: (We must have gotten jostled and had to fix it since I don't think I was originally second.)
https://dl.dropboxusercontent.com/u/83869314/ShareX/2015/04/train1.jpg
It happened ...
https://dl.dropboxusercontent.com/u/83869314/ShareX/2015/04/train1.jpg
It happened ...
- Fri Apr 03, 2015 8:57 am
- Forum: Site, Forums, And Wiki
- Topic: General wiki stuff
- Replies: 45
- Views: 14930
Re: General wiki stuff
The chemical inacusiate has no entry on the chemistry guide, it heals all deafness with only 1 unit. It's made with water, carbon and charcoal. 1 unit of each results in 2 of inacusiate.
/datum/chemical_reaction/inacusiate
name = "inacusiate"
id = "inacusiate"
result = "inacusiate"
required ...
/datum/chemical_reaction/inacusiate
name = "inacusiate"
id = "inacusiate"
result = "inacusiate"
required ...
- Tue Mar 24, 2015 6:25 pm
- Forum: General Chat
- Topic: Admin Music Request Thread
- Replies: 9
- Views: 4877
Re: Admin Music Request Thread
I packaged fluidsynth up with two soundfonts (bikehorn and another smaller one) quite a while ago and thought I'd share it here. There's two batch files inside, drag & drop a midi onto them to convert it to an ogg. (The ogg will be in the output folder.) There's a text file in the soundfonts folder ...
- Sun Mar 15, 2015 6:38 am
- Forum: General Chat
- Topic: BATTLE OF THE SERBERS
- Replies: 205
- Views: 79058
Re: BATTLE OF THE SERBERS
I'd like to sign up for Sybil if I'm not too late. (I should be available but I'm not 100% positive.)
Here's a snapshot of a timezone conversion between CDT, MDT and GMT.
https://dl.dropboxusercontent.com/u/83869314/ShareX/2015/03/2015-03-15_00-35-59.png
Edit: Someone double check this, GMT ...
Here's a snapshot of a timezone conversion between CDT, MDT and GMT.
https://dl.dropboxusercontent.com/u/83869314/ShareX/2015/03/2015-03-15_00-35-59.png
Edit: Someone double check this, GMT ...
- Sun Jan 11, 2015 4:28 am
- Forum: Coding Feedback
- Topic: Non-cult constructs
- Replies: 10
- Views: 2781
- Fri Jan 09, 2015 8:38 pm
- Forum: General Chat
- Topic: AI: Tips and tricks 2k15 edition
- Replies: 9
- Views: 3617
Re: AI: Tips and tricks 2k15 edition
Ctrl-Shift-Click will toggle emergency access on doors, you can ctrl-click apcs to toggle their breaker. The AI can take pictures (borgs can take pictures and upload them to their AI or print them out) and upload them to newscaster channels, I'll try to edit in more as I get time / remember.
- Wed Jan 07, 2015 8:30 am
- Forum: Video Games
- Topic: need a good skulking in shadows fix
- Replies: 20
- Views: 5230
Re: need a good skulking in shadows fix
The original Unreal Tournament has a mod called Thievery, it's geared towards multiplayer but has bot support. (At least for guards, can't remember about thieves.)
There's also a standalone game (id4 engine) called The Dark Mod. (It used to be a Doom 3 TC. I've never played it.)
There's also a standalone game (id4 engine) called The Dark Mod. (It used to be a Doom 3 TC. I've never played it.)
- Tue Jan 06, 2015 6:59 pm
- Forum: Spriting and Mapping
- Topic: Screenshotting a z-level
- Replies: 5
- Views: 1752
Re: Screenshotting a z-level
ByondTools has a script to render a .dmm to an image.
- Mon Jan 05, 2015 11:07 pm
- Forum: Ideas
- Topic: Highlighting important text
- Replies: 5
- Views: 2921
Re: Highlighting important text
There's parsing done in adminhelps to detect surnames, forenames and ckeys so this is probably do-able. I'm not sure how it'd affect performance or how you'd do it only for the people it's intended for.
Edit:
Hearing is handled in the Hear() proc, there'd need to be something that adds the mob's ...
Edit:
Hearing is handled in the Hear() proc, there'd need to be something that adds the mob's ...
- Sun Jan 04, 2015 7:20 pm
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 170196
Re: DIRTSTATION 2015
When I saw the main hall after latejoining recently, I honestly thought someone had run around while setting off dirt grenades.
- Fri Dec 26, 2014 8:51 pm
- Forum: Coding
- Topic: Porting code features
- Replies: 5
- Views: 2849
Re: Porting code features
You can add the other code-base's repo as a remote and cherry-pick commits from it.
- Thu Dec 04, 2014 9:38 pm
- Forum: Spriting and Mapping
- Topic: Map Images
- Replies: 9
- Views: 4978
Re: Map Images
Anyone still looking for this can use https://github.com/Boggart/ByondTools until N3X15's one works again, it's a revert back to 0.1.5 with rgb support and fixes backported.
There's a couple of minor issues like the shuttle corners not rendering correctly from certain directions and the colors are a ...
There's a couple of minor issues like the shuttle corners not rendering correctly from certain directions and the colors are a ...
- Sun Nov 30, 2014 10:55 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 955337
Re: Stories of rage, tears and regret
You are the DA, kill some assistant. My genetics partner abruptly asks about me buying an e-bow if they buy a dual-sword. Wait, how do they know, paranoia at 11. Turns out I'm not their target, okay. Think about it, suddenly a scientist (Kayla) hacks in from maint, with no ID and a mask, says that ...
- Mon Nov 17, 2014 6:49 pm
- Forum: Resolved Appeals
- Topic: [Subtlegraces]Starwars10: Misunderstandings
- Replies: 10
- Views: 3615
Re: [Subtlegraces]Starwars10: Misunderstandings
Engiborg here, I was out in space because I get an alert each and every time someone enters the armory. Someone was breaching it repeatedly and I would then fix it to try to prevent the revolutionaries stealing more gear and possibly dragging anyone in the armory to space. That time, I saw a ...
- Thu Nov 13, 2014 7:17 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 497162
Re: Memorable Quotes
I'm sitting at my desk in engineering when suddenly:
Marcus Crane starts climbing onto the table.
Marcus Crane climbs onto the table.
Marcus Crane says, "I absolutely love gagging on dirty dicks."
Marcus Crane says, "My butthole absolutely reeks of cum."
Nolan Field says, "Haha"
Marcus Crane ...
Marcus Crane starts climbing onto the table.
Marcus Crane climbs onto the table.
Marcus Crane says, "I absolutely love gagging on dirty dicks."
Marcus Crane says, "My butthole absolutely reeks of cum."
Nolan Field says, "Haha"
Marcus Crane ...
- Thu Oct 16, 2014 8:24 pm
- Forum: Coding Feedback
- Topic: AI defense is getting ridiculous
- Replies: 73
- Views: 19268
Re: AI defense is getting ridiculous
AI's speech goes through regardless since they use intercomms. Borgs can toggle between intercomm/headset modes. (They need to be on headset mode to use any installed encryption keys for departmental channels.)Oldman Robustin wrote:VoX let's AI's communicate even once comms go down
- Tue Oct 07, 2014 8:41 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 1029916
- Tue Oct 07, 2014 12:50 am
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 24691
Re: Changelings got nerfed. Again.
What genius decided to make it so you can examine a changeling in disguise as someone else and you get the message "Their body moves unnaturally" or some shit?
Digital Camouflage gives the user an examine message while active:
if(digitalcamo)
msg += "[t_He] [t_is] moving [t_his] body in an ...
Digital Camouflage gives the user an examine message while active:
if(digitalcamo)
msg += "[t_He] [t_is] moving [t_his] body in an ...
- Fri Sep 12, 2014 10:43 pm
- Forum: Spriting and Mapping
- Topic: Map Images
- Replies: 9
- Views: 4978
Re: Map Images
ByondTool's map api is currently broken due to it undergoing a rewrite, I've been trying to get an earlier version to work but so far no luck. If anyone gets it working let me know, I'd like to update my scrollable map and make ones for the other maps besides Metastation.
- Thu Sep 11, 2014 7:18 pm
- Forum: Coding Feedback
- Topic: Traitor needs an overhaul
- Replies: 51
- Views: 16691
Re: Traitor needs an overhaul
Would only checking sentences said by antag types that get codewords and using something like findText() help much?Cheridan wrote:It would be a good feature, but it would require checking every single word in every sentence said. It just sounds like a recipe for lag.
- Sat Aug 16, 2014 6:25 am
- Forum: Closed Policy Discussion
- Topic: Cloning backups and memories after scan.
- Replies: 59
- Views: 20386
Re: Cloning backups and memories after scan.
Frankly, I feel total memory loss is for heavy RP servers and doesn't fit with the play-style here, while up till scan seems an unnecessary burden on both players and admins. (MrStonedOne brought up good points on problems for admins.) A few problems I can see occurring under both is:
You're a ...
You're a ...
- Mon Aug 11, 2014 5:38 am
- Forum: Closed Policy Discussion
- Topic: Cloning backups and memories after scan.
- Replies: 59
- Views: 20386
Re: Cloning backups and memories after scan.
Ah, apologies. I hadn't realized there'd been a thread about this before.
*Edit:* Although it doesn't really look like anything was decided for sure.
*Edit:* Although it doesn't really look like anything was decided for sure.
- Mon Aug 11, 2014 5:30 am
- Forum: Closed Policy Discussion
- Topic: Cloning backups and memories after scan.
- Replies: 59
- Views: 20386
Re: Cloning backups and memories after scan.
Since I've posted this, further admin input in the ban request makes it seem like this may not be a thing.
- Mon Aug 11, 2014 3:46 am
- Forum: Closed Policy Discussion
- Topic: Cloning backups and memories after scan.
- Replies: 59
- Views: 20386
Cloning backups and memories after scan.
This came up in a ban request.
> English, unfortunately, had a clone backup, and immediately called for my head, and that he was an innocent. <
This is meta knowledge from after death. His clone back up should have no idea what happened to the original body. When you are scanned, you only have ...
> English, unfortunately, had a clone backup, and immediately called for my head, and that he was an innocent. <
This is meta knowledge from after death. His clone back up should have no idea what happened to the original body. When you are scanned, you only have ...
- Sun Aug 10, 2014 4:48 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 955337
Re: Stories of rage, tears and regret
You are the wizard! Wheezy the Old. Spells: magic missile, fireball, teleport, jaunt and knock.
Objectives: Kill Hammy the assistant, steal the nuke disk and live.
I mess around for a while, using my intercomm in the wizard's den to listen in. There's barely any sec but there's an AI. I get to the ...
Objectives: Kill Hammy the assistant, steal the nuke disk and live.
I mess around for a while, using my intercomm in the wizard's den to listen in. There's barely any sec but there's an AI. I get to the ...
- Wed Jul 09, 2014 6:50 pm
- Forum: Coding Feedback
- Topic: Non-Cultist constructs during Cult rounds.
- Replies: 32
- Views: 7558
Re: Non-Cultist constructs during Cult rounds.
Just did another test on extended on a local test server, culted one person, soulstoned and made them into a construct, no longer cultist. Culted the person who made them, they didn't see them as a cultist. This would need to be checked on an actual cult round. Is someone maybe sharding a cultist ...
- Tue Jul 08, 2014 11:50 pm
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 96661
Re: Public Headmin Discussion
https://db.tt/QgkC88fX
Link to the recording. It is 1 hour 40 minutes and ended up missing a smaller beginning portion. Sorry for the incoveniance but I belive the overall dicscussion worked out better on ts3 vs other platforms.
We definately got quite a bit done, and were mostly in agreement ...
Link to the recording. It is 1 hour 40 minutes and ended up missing a smaller beginning portion. Sorry for the incoveniance but I belive the overall dicscussion worked out better on ts3 vs other platforms.
We definately got quite a bit done, and were mostly in agreement ...
- Sat Jul 05, 2014 11:24 pm
- Forum: Coding Feedback
- Topic: Non-Cultist constructs during Cult rounds.
- Replies: 32
- Views: 7558
Re: Non-Cultist constructs during Cult rounds.
There used to be a bug where even wizard made constructs were cultists, it was made so that shades were only cultists if the maker was. (https://github.com/tgstation/-tg-station/pull/3630)
Unless something's changed these constructs should be non-antags still. (The file hasn't been changed since ...
Unless something's changed these constructs should be non-antags still. (The file hasn't been changed since ...