What the fuck?
Since when are traitors anything but griefing scum with a license to kill?
I thought easy objectives was just an excuse to blow up the station..
Search found 40 matches
- Wed Nov 18, 2015 4:04 pm
- Forum: Coding Feedback
- Topic: Remove Steal Hand Teleporter, slime extract, etc objectives.
- Replies: 32
- Views: 7782
- Wed Nov 18, 2015 9:57 am
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 10722
Re: RP Features
What I really want to see is a buddy cop system.
When you are security you are paired with another officer and at round end it greentexts you whether he lives or dies.
Heads of staff could be its own separate pool like Captain <3 AI(ship it).
I guess this could be expanded as a more general ...
When you are security you are paired with another officer and at round end it greentexts you whether he lives or dies.
Heads of staff could be its own separate pool like Captain <3 AI(ship it).
I guess this could be expanded as a more general ...
Heroes
Like traitors but the opposite.
Starts with a random assortment of non-violent traitor gadges and/or mutations(super heroes!)
Spawns a few scaled with population at about 1 per 25 players.
Maybe have some cool costumes and maybe a shiny hero license?
Their mission:
Save people.
Keep your hero ...
Starts with a random assortment of non-violent traitor gadges and/or mutations(super heroes!)
Spawns a few scaled with population at about 1 per 25 players.
Maybe have some cool costumes and maybe a shiny hero license?
Their mission:
Save people.
Keep your hero ...
- Thu Nov 12, 2015 5:24 am
- Forum: Coding Feedback
- Topic: Goofmed Feedback
- Replies: 40
- Views: 9286
Re: Goofmed Feedback
I don't like the brain damage death.
I think it would be best to replace it with oxyloss.
Blood also needs to be tweaked. Less RNG and more defined.
I think it would be best to replace it with oxyloss.
Blood also needs to be tweaked. Less RNG and more defined.
- Wed Nov 11, 2015 6:53 pm
- Forum: Coding Feedback
- Topic: nerfs dihydrogen monoxide
- Replies: 78
- Views: 16541
Re: nerfs dihydrogen monoxide
I remember when water was 8 stun, good times.
That said I don't see the point of this nerf. There is a reason we have no slip shoes and careful walking.
That said I don't see the point of this nerf. There is a reason we have no slip shoes and careful walking.
- Wed Nov 11, 2015 6:30 pm
- Forum: Ideas
- Topic: Escape Shuttle Engine computer
- Replies: 14
- Views: 3754
Re: Escape Shuttle Engine computer
Forget about upgrades.
The shuttle blows up when it is en route from centicom and you are stranded and have to build it from scratch.
FUND IT.
The shuttle blows up when it is en route from centicom and you are stranded and have to build it from scratch.
FUND IT.
- Wed Nov 11, 2015 11:39 am
- Forum: Ideas
- Topic: How can we make Cult more fun?
- Replies: 39
- Views: 8764
Re: How can we make Cult more fun?
The problem with corruption and structures is they always shift focus from the runes and removes any possibility of stealth.
Once the crew sees even a hint of corruption they will immediately call the shuttle and get armed to the teeth.
Once the crew sees even a hint of corruption they will immediately call the shuttle and get armed to the teeth.
- Wed Nov 11, 2015 8:04 am
- Forum: Ideas
- Topic: How can we make Cult more fun?
- Replies: 39
- Views: 8764
Re: How can we make Cult more fun?
Does anyone want sacrifice for words back?
The problem with cult is that they need some reliable challenge from which they can get words and sacrifice was really ideal and unique to them.
There needs to be a way to give global words reliably as well as have free communication for cultists. It is ...
The problem with cult is that they need some reliable challenge from which they can get words and sacrifice was really ideal and unique to them.
There needs to be a way to give global words reliably as well as have free communication for cultists. It is ...
- Mon Nov 09, 2015 5:30 pm
- Forum: Video Games
- Topic: So Centration is dead (again)
- Replies: 16
- Views: 6403
Re: So Centration is dead (again)
Does anyone know how good is the current network code for the ss13 remake?
- Mon Nov 09, 2015 3:38 pm
- Forum: Coding Feedback
- Topic: To Stun Or Not To Stun: The Final Solution Edition
- Replies: 55
- Views: 12371
Re: To Stun Or Not To Stun: The Final Solution Edition
Stun combat is basically unavoidable but I wish there was more viable alternatives that works in parallel with stun.
- Mon Nov 09, 2015 9:51 am
- Forum: Ideas
- Topic: How can we make Cult more fun?
- Replies: 39
- Views: 8764
Re: How can we make Cult more fun?
It depends on what you wan to do with cult.
I always wanted to see cult more as a cloak and daggers type mode with good teamwork but with sacrifice for words gone that is dead.
One elegant solution I found for the whole conversion/sacrifice problem is to need cult armor and sword for solo ...
I always wanted to see cult more as a cloak and daggers type mode with good teamwork but with sacrifice for words gone that is dead.
One elegant solution I found for the whole conversion/sacrifice problem is to need cult armor and sword for solo ...
- Tue Dec 09, 2014 3:37 pm
- Forum: Coding
- Topic: Should we switch from a feature freeze to Rework Features?
- Replies: 14
- Views: 5032
Re: Should we switch from a feature freeze to Rework Feature
And the point I'm making is that if a significant code fix would have a minor gameplay impact then it's probably permissible even while in freeze. Sometimes there's overlap between fixing an issue and making a feature. Case in point, https://github.com/tgstation/-tg-station/pull/5936 Does it have a ...
- Mon Dec 08, 2014 9:48 pm
- Forum: Coding Feedback
- Topic: How blue do you like your windows?
- Replies: 13
- Views: 3902
Re: How blue do you like your windows?
Medium rare.
- Fri Dec 05, 2014 9:10 pm
- Forum: Coding
- Topic: Should we switch from a feature freeze to Rework Features?
- Replies: 14
- Views: 5032
Re: Should we switch from a feature freeze to Rework Feature
If something has a significant impact upon how the game is played, then yeah it should probably wait. If fixing the bug has a very minor effect then it's probably fine? If you have any concerns as to whether something you are or are planning on working on will be counted as a bug or feature, all ...
- Fri Dec 05, 2014 5:36 pm
- Forum: Coding
- Topic: Should we switch from a feature freeze to Rework Features?
- Replies: 14
- Views: 5032
Re: Should we switch from a feature freeze to Rework Feature
Fixed that for you.Scott wrote: Some people enjoy fixing bugs. It's also a good opportunity to focus on rewriting bad code that will not be merged because it causes gameplay changes and thus is a 'feature'.
- Wed Dec 03, 2014 11:14 am
- Forum: Coding
- Topic: Should we switch from a feature freeze to Rework Features?
- Replies: 14
- Views: 5032
Re: Should we switch from a feature freeze to Rework Feature
I hate Feature Freezes with a passion. It's like cutting individual strands of hair, it is painfully inefficient.
If you want to be more efficient with stomping bugs, aggregate them based on systems. If a coder takes on a project relevant to that system he is going to know how the code works better ...
If you want to be more efficient with stomping bugs, aggregate them based on systems. If a coder takes on a project relevant to that system he is going to know how the code works better ...
- Tue Dec 02, 2014 9:34 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 66129
Re: Dont make space slow please
Ok boys, time to lynch HG and get him to revert. If you think about it its his fault for not stepping up and resolving the issue.MisterPerson wrote:I'm not going to go against HG aka my boss without a damn good reason to do so.
- Mon Dec 01, 2014 8:06 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 30300
Re: Feedback forums hostility
Hot air.
Reread my stuff because you missed all the context.
Also just join coderbus and see the situation for yourself.
Shit ain't hard. Get 5 people in a skype call, look at a problem in the game, look for its underlying causes in a complicated way that views the game as a system rather than ...
Reread my stuff because you missed all the context.
Also just join coderbus and see the situation for yourself.
Shit ain't hard. Get 5 people in a skype call, look at a problem in the game, look for its underlying causes in a complicated way that views the game as a system rather than ...
- Mon Dec 01, 2014 7:28 pm
- Forum: Coding Feedback
- Topic: When is the game "Hard Enough"?
- Replies: 24
- Views: 7782
Re: When is the game "Hard Enough"?
That is a problem of usability not complexity.
You want something easy to get into and hard to master.
Besides most systems are time-wasters anyway.
You want something easy to get into and hard to master.
Besides most systems are time-wasters anyway.
- Mon Dec 01, 2014 6:51 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 30300
Re: Feedback forums hostility
On big teams they compartmentalize designs but the lead designer still works with all the departments. Furthermore, there is still a hierarchy. There is a head level designer and level designers.
Which is what I said. The system is authorial.
Designer is no more a leadership position in a ...
Which is what I said. The system is authorial.
Designer is no more a leadership position in a ...
- Mon Dec 01, 2014 4:16 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 30300
Re: Feedback forums hostility
You are using the term designer wrong. A designer, an individual designer, is not someone who dictates everything that happens. Most design teams make up multiple people talking about a product and figuring out a cohesive direction. A designer doesn't float down from the heavens to dictate ...
- Mon Dec 01, 2014 10:27 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 30300
Re: Feedback forums hostility
Yes, but who decides when it's time to change things back?
Already proposed a system. A month of trial with a last week polling should be a definitive decision that NO ONE should question. If you fail to get support with that, its on you.
Or maybe something is just controversial and there's many ...
Already proposed a system. A month of trial with a last week polling should be a definitive decision that NO ONE should question. If you fail to get support with that, its on you.
Or maybe something is just controversial and there's many ...
- Mon Dec 01, 2014 8:58 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 30300
Re: Feedback forums hostility
But what may help with some of the hostility is seperating the idea of a coder and the idea of a designer, because they are entirely seperate skill sets. People dedicated to design, to appreciating complex systems, game theory, and player behavior could have no idea how to code but still be more ...
- Mon Dec 01, 2014 8:37 am
- Forum: Ideas
- Topic: Bring back old cult new cult has devolved into golemfest
- Replies: 31
- Views: 7858
Re: Bring back old cult new cult has devolved into golemfest
Creates shells and shards with magic missile? What.
Artificers Yo. That's what they had previously.
Also you should make runes literally drain blood like cultists needblood transfusions and shit. Could be amusing or if they have a blood bag no need for runes
I don't want too complicated stuff ...
- Mon Dec 01, 2014 8:18 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 66129
Re: Dont make space slow please
Revert the file code/modules/mob/living/carbon/human/species.dm
What is that hard to understand?
Or at least understand what the problem with the returns are and not make blind, stupid changes.
Taking into account coldness of space is also bad because you are icicle the moment you are in space ...
What is that hard to understand?
Or at least understand what the problem with the returns are and not make blind, stupid changes.
Taking into account coldness of space is also bad because you are icicle the moment you are in space ...
- Sun Nov 30, 2014 10:12 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 30300
Re: Feedback forums hostility
Are you just going to revert your change and be done with it, potentially losing a great feature? Are you going to ignore the polls, creating a shitstorm?
The problem is setting the code in stone IS the problem.
It first sets the barrier of entry high so it stops experimentation and once its on ...
The problem is setting the code in stone IS the problem.
It first sets the barrier of entry high so it stops experimentation and once its on ...
- Sun Nov 30, 2014 8:58 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 66129
Re: Dont make space slow please
Yeah that's the plan. I just need to play around with various speed values to determine what's best.
I think a full revert should be on the table.
It has caused way too many unpredictable balance issues.
In the first place cold space makes absolutely makes no sense whatsoever anyway since what ...
I think a full revert should be on the table.
It has caused way too many unpredictable balance issues.
In the first place cold space makes absolutely makes no sense whatsoever anyway since what ...
- Sun Nov 30, 2014 8:43 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 30300
Re: Feedback forums hostility
I'd be all for this but I'm concerned about the amount of time and effort it would take to manage ingame polls for every single feature added. Also, having to revert something months after it was added can be a pain. And there's the concern of people skewing the polls by mutikeying.
We could ...
- Sat Nov 29, 2014 10:42 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 30300
Re: Feedback forums hostility
@Aranclanos
What are your thoughts on the voting system similar to NTStation?
Initially there would be a forum poll that will give a idea of the reaction from the players, its not a final decision and the coder could ignore it and put it on the server.
Once on the server there will be weekly/monthly ...
What are your thoughts on the voting system similar to NTStation?
Initially there would be a forum poll that will give a idea of the reaction from the players, its not a final decision and the coder could ignore it and put it on the server.
Once on the server there will be weekly/monthly ...
- Fri Nov 28, 2014 3:25 pm
- Forum: Ideas
- Topic: Teleporting into walls
- Replies: 21
- Views: 5288
Re: Teleporting into walls
Gibs! because you can't have too many gibs!
But seriously, any punishment is absurd.
But seriously, any punishment is absurd.
- Fri Nov 28, 2014 2:09 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 30300
Re: Feedback forums hostility
Edit: A voting system would be nice for major changes like slow space. I would hate to be a coder and work on something just for it to be reverted because no one liked it.
For major changes I recommend trial periods with in-game statistics/polls.
Actually what happened with the in-game stats ...
- Fri Nov 28, 2014 1:32 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 30300
Re: Feedback forums hostility
That's because there is no conclusions.
As long as there is no system to conclude what change is bad, what is good and what parts of it work and should be kept and what should be done code wise(in the pull requests) it will all boil down to a he said she said mentality.
All controversial changes ...
As long as there is no system to conclude what change is bad, what is good and what parts of it work and should be kept and what should be done code wise(in the pull requests) it will all boil down to a he said she said mentality.
All controversial changes ...
- Sun Nov 23, 2014 7:47 am
- Forum: Ideas
- Topic: Bring back old cult new cult has devolved into golemfest
- Replies: 31
- Views: 7858
Re: Bring back old cult new cult has devolved into golemfest
I disagree with giving shades wallpass and respawning. They are already too fucking robust. They can drain the life from anyone that slips very quickly then zoom off. If they need health, bam just hop in the crystal.
The problem is they don't have much purpose, with this they can act like scouts ...
The problem is they don't have much purpose, with this they can act like scouts ...
- Sun Nov 23, 2014 5:50 am
- Forum: Ideas
- Topic: Bring back old cult new cult has devolved into golemfest
- Replies: 31
- Views: 7858
Re: Bring back old cult new cult has devolved into golemfest
Are you still going to add those over powered sacrifice rewards that everybody hated?
Nobody can hate it since nobody played it.
The magic stuff I will probably tone down.
I am thinking of making construct shells a drop(third sacrifice is guaranteed) instead of talismans, this will ensure the ...
Nobody can hate it since nobody played it.
The magic stuff I will probably tone down.
I am thinking of making construct shells a drop(third sacrifice is guaranteed) instead of talismans, this will ensure the ...
- Sat Nov 22, 2014 10:21 pm
- Forum: Ideas
- Topic: Bring back old cult new cult has devolved into golemfest
- Replies: 31
- Views: 7858
Re: Bring back old cult new cult has devolved into golemfest
Once slow space is fixed, and we are out of the stupid feature freeze(if its a thing anymore) I plan to make some changes to cult, to my original vision.
Here is what I plan to change:
- Revert the changes to contructs, so no more plastell creation and shit, artificer create shells and shards with ...
Here is what I plan to change:
- Revert the changes to contructs, so no more plastell creation and shit, artificer create shells and shards with ...
- Thu Nov 13, 2014 1:40 pm
- Forum: Ideas
- Topic: The future of cult
- Replies: 25
- Views: 6709
Re: The future of cult
Having juggs not be absolutely immune to all basic sec weapons would help.
My thoughts on playing sec during cult round tend to be: Did RnD give us laser cannons/SMGs? Yes: We have a chance, but RNG reflected shots are just as likely to kill us as the enemy. No: GG, we lose.
How about if I make ...
My thoughts on playing sec during cult round tend to be: Did RnD give us laser cannons/SMGs? Yes: We have a chance, but RNG reflected shots are just as likely to kill us as the enemy. No: GG, we lose.
How about if I make ...
- Tue Nov 11, 2014 5:42 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 66129
Re: Dont make space slow please
Here is the problem with current space movement.
This is what the old code was:
if(!has_gravity(H))
return -1 //It's hard to be slowed down in space by... anything
else if(H.status_flags & GOTTAGOFAST)
return -1
And this is the current one:
/datum/species/proc/movement_delay(var/mob/living ...
This is what the old code was:
if(!has_gravity(H))
return -1 //It's hard to be slowed down in space by... anything
else if(H.status_flags & GOTTAGOFAST)
return -1
And this is the current one:
/datum/species/proc/movement_delay(var/mob/living ...
- Mon Nov 10, 2014 9:51 pm
- Forum: Coding Feedback
- Topic: Night Vision Mesons v2
- Replies: 20
- Views: 6083
Re: Night Vision Mesons v2
In other words space is not really dark.paprika wrote:The night vision doesn't affect seeing mobs at all wtf it only allowed you to see the tiles adjacent to you, a flashlight is more powerful for seeing mobs even
- Mon Nov 10, 2014 8:33 am
- Forum: Coding
- Topic: HTML interface module (need a /tg/ dev to look at this!)
- Replies: 25
- Views: 13356
Re: HTML interface module (need a /tg/ dev to look at this!)
For testers drop by #coderbus and #tgstation13 from IRC to get some volunteers.
Someone might be active and drop by.
You can ping me when I am on and I might drop by.
We used to have a development server that run different branches but it didn't exactly have a population.
You can try to speak with ...
Someone might be active and drop by.
You can ping me when I am on and I might drop by.
We used to have a development server that run different branches but it didn't exactly have a population.
You can try to speak with ...
- Sat Nov 08, 2014 1:58 pm
- Forum: Ideas
- Topic: The future of cult
- Replies: 25
- Views: 6709
Re: The future of cult
I can take a shot at it again.
Basically currently cult is too spammy with constructs?
One place the cult can hide is in space with the addition of cult space suits and constructs being space worthy.
Add some more stealthy options and making cult more visible in other cases can also be added.
Also ...
Basically currently cult is too spammy with constructs?
One place the cult can hide is in space with the addition of cult space suits and constructs being space worthy.
Add some more stealthy options and making cult more visible in other cases can also be added.
Also ...