The bar is a pain in the ass to get behind as bartender. You either have to go around through maint or clamber over it, both process taking a long ass time.
I'd suggest either a windoor or a door into the backroom from the theater.
Search found 285 matches
- Tue Jan 10, 2017 10:33 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 132059
- Fri Oct 16, 2015 2:38 am
- Forum: Coding Feedback
- Topic: Sprinting Feedback
- Replies: 12
- Views: 3377
Re: Sprinting Feedback
I'd like to say for the record that sprinting is pretty fucking cool. Sprinting away from hull breaches is a nice sort-of-counter to the spacewind menace.
- Wed Oct 14, 2015 5:19 pm
- Forum: Coding Feedback
- Topic: Oxygen Tank Suicide nerf.
- Replies: 17
- Views: 6492
Re: Oxygen Tank Suicide nerf.
i don't think there's a central page for the suicide messages, they're all on their different weapon pages sadly
you can always prowl through https://github.com/tgstation/-tg-statio ... &q=suicide
you can always prowl through https://github.com/tgstation/-tg-statio ... &q=suicide
- Wed Oct 14, 2015 4:22 am
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 60668
Re: RP is at a dangerous low
i actually agree that trekchem was retarded OP, i dunno if you were here for it crag but about eight or nine months ago we had a rash of players who would abuse chemistry to solo blobs or robust the station with ease
my main problem is that goof is liable to discard opinions and has a unfortunate ...
my main problem is that goof is liable to discard opinions and has a unfortunate ...
- Wed Oct 14, 2015 4:12 am
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 60668
Re: RP is at a dangerous low
how do you quantify an unbiased player exactly
- Wed Oct 14, 2015 4:09 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 24611
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
fuck the forum nazis
long live the white rose brown turd
long live the white rose brown turd
- Wed Oct 14, 2015 1:07 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 24611
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
iunno power armor feels like it would either be a shitty mech or a better hardsuit, depeneing on how it was balanced
and it still wouldn't beat buying a borg because borgs give you a sixth member + makes the AI a non factor + are just plain ludicriously strong in a fight
and it still wouldn't beat buying a borg because borgs give you a sixth member + makes the AI a non factor + are just plain ludicriously strong in a fight
- Tue Oct 13, 2015 11:44 pm
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 24611
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
posting in a good thread fuck the forum mod nazis
- Tue Oct 13, 2015 3:00 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 24611
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
i was being an asshole to someone why are you calling me an asshole????Saegrimr wrote:Hahahaha DUDE I THOUGHT WE WERE COOL DON'T NARC ME BRO

- Mon Oct 12, 2015 11:20 pm
- Forum: Ideas
- Topic: Journey gamemode
- Replies: 26
- Views: 7727
Re: Journey gamemode
hbl once threw a ship that was sized about a tenth of the station AT the station once and the serb only froze for a couple seconds
I wouldn't think just moving a ship would lag that badly since all you're really doing is shifting it to the 'moving' z-level and then moving it to wherever you wanna ...
I wouldn't think just moving a ship would lag that badly since all you're really doing is shifting it to the 'moving' z-level and then moving it to wherever you wanna ...
- Mon Oct 12, 2015 11:08 pm
- Forum: Coding Feedback
- Topic: Syndicate Cyborg Self-Destruct [PR Closed]
- Replies: 11
- Views: 3266
Re: Syndicate Cyborg Self-Destruct
The explosion's not very big, but I like the idea.
- Thu Oct 08, 2015 6:07 pm
- Forum: Ideas
- Topic: Suit Storage Units
- Replies: 24
- Views: 5655
Re: Level 1 Lockers instead of Suit Storage Units
yeah see thats why i'm a fan of EVA suit storage being special snowflakey, because the vacuum of space is the Big Bad and all the others are small potatoes, at least looking at it from the viewpoint of the station designers
if i were gonna overhaul equipment lockers what i'd do is anchor them to ...
if i were gonna overhaul equipment lockers what i'd do is anchor them to ...
- Thu Oct 08, 2015 5:16 pm
- Forum: Ideas
- Topic: Suit Storage Units
- Replies: 24
- Views: 5655
Re: Level 1 Lockers instead of Suit Storage Units
l2 is radsuits, read the topic dummy
- Thu Oct 08, 2015 1:46 pm
- Forum: Coding Feedback
- Topic: Armory re-mapping and autorifle removal
- Replies: 153
- Views: 29922
Re: Armory re-mapping and autorifle removal
so when is xhuis' PR getting merged anywho
- Thu Oct 08, 2015 3:29 am
- Forum: Ideas
- Topic: Suit Storage Units
- Replies: 24
- Views: 5655
Re: Level 1 Lockers instead of Suit Storage Units
spraking purely personally, i kinda like the divide where Obviously Space Worthy suits get the SSUs and the more normal esque-stuff just gets lockers.
although i guess if the new rad/bio/bomb suits got new sprites that were visually distinct it'd be aight
although i guess if the new rad/bio/bomb suits got new sprites that were visually distinct it'd be aight
- Wed Oct 07, 2015 2:16 am
- Forum: Coding Feedback
- Topic: Drone tweaks
- Replies: 11
- Views: 3479
Re: Drone tweaks
>you can't easily pick up and space drones anymore
god DAMMIT that's terrible
god DAMMIT that's terrible
- Wed Oct 07, 2015 1:36 am
- Forum: Coding Feedback
- Topic: Ludicrously short facehugger stun times
- Replies: 53
- Views: 12950
Re: Ludicrously short facehugger stun times
this is good, actually
now queens can't just drop facehuggers in maint and receive babbies, now they have to go find braindeads or actually robust someone
nice job aran
now queens can't just drop facehuggers in maint and receive babbies, now they have to go find braindeads or actually robust someone
nice job aran
- Tue Oct 06, 2015 10:23 pm
- Forum: Resolved Requests
- Topic: Sirnat - Killing nonantag trying to help him
- Replies: 18
- Views: 4980
Re: Sirnat - Killing nonantag trying to help him
you said first mistake twice
- Tue Oct 06, 2015 4:49 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3980
- Views: 1282942
Re: ITT: We make shitty suggestions and come up with poor id
the sing contaiment is already SM friendly, you just have to use the anti breach projectors instead of field gens
EDIT: putting an SM crate right next to a bunch of emitters is a stoopid idea though
EDIT: putting an SM crate right next to a bunch of emitters is a stoopid idea though
- Tue Oct 06, 2015 4:47 pm
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 8988
Re: In this thread we brainstorm NTSL replacements
the last time i did this, the AI bitched to sec and i got arrestedNot-Dorsidarf wrote:I always deleted MAGNI if I found it in the tcomms machinesMiauw wrote:crashing wasn't the only reason ntsl was removed, nobody ever used it, the AI just copypasted the exact same script into it every single round.
- Mon Oct 05, 2015 8:23 pm
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 8988
Re: In this thread we brainstorm NTSL replacements
tbh the only things worth salvaging are job IDs and maybe selective muting
- Mon Oct 05, 2015 8:13 pm
- Forum: General Chat
- Topic: so here i am
- Replies: 36
- Views: 9819
Re: so here i am
stop tripping on /co/ you detestable queer
- Sun Oct 04, 2015 10:32 pm
- Forum: Coding Feedback
- Topic: implant breaker + double implant too stronk
- Replies: 42
- Views: 10185
Re: Anti ERT
emag a comms console and you get a special thing.
- Sun Oct 04, 2015 6:43 pm
- Forum: Resolved Appeals
- Topic: [shaps] plagueman - missban?
- Replies: 3
- Views: 1361
Re: [shaps] plagueman - missban?
bahahahahah
- Sun Oct 04, 2015 2:41 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Shaps
- Replies: 12
- Views: 4584
Re: TRIALMIN REVIEW: Shaps
we need a thumbs down emote jfc
- Fri Oct 02, 2015 2:36 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1168143
Re: Minor Suggestions
Takes around 45 seconds to build a unfinished rwall, another 15 seconds to finish the entire wall.
Are you serious? It takes two metal and two plasteel to drop an r-wall on the ground in 5 seconds manually.
I'm actually surprised this hasn't been abused as much as it could.
clearly you've never ...
Are you serious? It takes two metal and two plasteel to drop an r-wall on the ground in 5 seconds manually.
I'm actually surprised this hasn't been abused as much as it could.
clearly you've never ...
- Fri Oct 02, 2015 2:32 pm
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 54632
Re: Do we really need Basil?
that's completely untrue, MSO has run server map votes a ton of times with metastation winning
- Fri Oct 02, 2015 12:46 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1168143
Re: Minor Suggestions
Takes around 45 seconds to build a unfinished rwall, another 15 seconds to finish the entire wall.
Are you serious? It takes two metal and two plasteel to drop an r-wall on the ground in 5 seconds manually.
I'm actually surprised this hasn't been abused as much as it could.
clearly you've never ...
Are you serious? It takes two metal and two plasteel to drop an r-wall on the ground in 5 seconds manually.
I'm actually surprised this hasn't been abused as much as it could.
clearly you've never ...
- Fri Oct 02, 2015 12:44 am
- Forum: Closed Policy Discussion
- Topic: In case of ALIUM, cut toxins.
- Replies: 15
- Views: 4545
Re: In case of ALIUM, cut toxins.
I thought the windows in the atmos air tanks had those snowflake walls under them
I guess I'm wrong
I guess I'm wrong
- Thu Oct 01, 2015 6:06 pm
- Forum: Closed Policy Discussion
- Topic: In case of ALIUM, cut toxins.
- Replies: 15
- Views: 4545
Re: In case of ALIUM, cut toxins.
or you could close it off with those tacky heat exchanger guys. the big ones not the junctions
- Thu Oct 01, 2015 5:16 pm
- Forum: Closed Policy Discussion
- Topic: In case of ALIUM, cut toxins.
- Replies: 15
- Views: 4545
Re: In case of ALIUM, cut toxins.
I guess you could just reconfigure the filters and then pump oxygen into the waste loop
the queen would probably notice you dicking with pipes though
EDIT: now that I think about it if there's an alien in the plasma tank I think you could just unwrench the in and out plasma pipes and it'd be stuck ...
the queen would probably notice you dicking with pipes though
EDIT: now that I think about it if there's an alien in the plasma tank I think you could just unwrench the in and out plasma pipes and it'd be stuck ...
- Thu Oct 01, 2015 4:52 pm
- Forum: Closed Policy Discussion
- Topic: In case of ALIUM, cut toxins.
- Replies: 15
- Views: 4545
Re: In case of ALIUM, cut toxins.
the plasma tank is pure plasma and won't ignite without oxygen
idiot
idiot
- Tue Sep 29, 2015 4:20 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 1058480
Re: Screenshots General
fuck flowcharts and fuck autists if you link all 60 panels you can wire a swastika for all I care
unless you're a borg
unless you're a borg
- Tue Sep 29, 2015 4:18 pm
- Forum: Ideas
- Topic: We should had a Purge Day
- Replies: 20
- Views: 4226
Re: We should had a Purge Day
yo I didn't say it was GOOD but if you want lo rulez ICK OCK le epic random stuff just play then
- Tue Sep 29, 2015 3:57 pm
- Forum: Ideas
- Topic: We should had a Purge Day
- Replies: 20
- Views: 4226
Re: We should had a Purge Day
honestly April fools day is basically this but with more badminnery
- Tue Sep 29, 2015 3:10 am
- Forum: Coding Feedback
- Topic: Datum Based Antags Design Document (WIP/Preview)
- Replies: 77
- Views: 26138
Re: Datum Based Antags Design Document (WIP/Preview)
incomings sig says its a WIP
he can do it I believe in him
he can do it I believe in him
- Mon Sep 28, 2015 10:44 pm
- Forum: Closed Policy Discussion
- Topic: Player feedback forum
- Replies: 13
- Views: 3945
Re: Player feedback forum
ya what we really need is to reinforce the circlejerk
- Mon Sep 28, 2015 8:27 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2030
- Views: 775450
Re: Stories of Awesome (Or something close to it.)
I wonder if you can send holosprites thru disposals
cuz if so you could port people into the atmos gas tanks
cuz if so you could port people into the atmos gas tanks
- Mon Sep 28, 2015 1:23 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Sawrge
- Replies: 20
- Views: 5911
Re: TRIALMIN REVIEW: Sawrge
shitpost in ooc a bunch
- Fri Sep 25, 2015 11:53 am
- Forum: General Chat
- Topic: Using supermatter for mining
- Replies: 10
- Views: 4564
Re: Using supermatter for mining
if you hide in a locker you won't hallucinate
- Thu Sep 24, 2015 2:54 am
- Forum: Ideas
- Topic: Final Armour/Weapon Proposals
- Replies: 67
- Views: 17797
Re: Final Armour/Weapon Proposals
Walk your my way or the highway shit out an airlock. "You nerfed armor so you might as well remove it!" is a retarded argument.
- Thu Sep 24, 2015 2:50 am
- Forum: Coding Feedback
- Topic: New Bullet Sprites
- Replies: 4
- Views: 1719
Re: New Bullet Sprites
yeah they look like shit
- Wed Sep 23, 2015 4:18 am
- Forum: Coding Feedback
- Topic: Hulk Should Not Negate Shadowling Glare
- Replies: 23
- Views: 6237
Re: Hulk Should Not Negate Shadowling Glare
yeah I tested this live on the server (thanks wjohn) and shooting a hulk with disablers doesn't dehulk people.
- Tue Sep 22, 2015 11:11 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 21104
Re: Hardsuits for the RD and CMO!
the science power creep is real and that's all i have to say on the matter
- Tue Sep 22, 2015 6:04 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 21104
Re: Hardsuits for the RD and CMO!
also this if you really wanna spacewalk that badly gun hog just go lift a beaker of cryo mix from medical. sipping from that will let you short term spacewalk no problemStickymayhem wrote:Make space worthy chems you h u g b o x medfags
- Tue Sep 22, 2015 5:19 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 21104
Re: Hardsuits for the RD and CMO!
Giving science a hardsuit is really dumb
Like, they already do everything better than other departments- reliable EVA gear is preeeeeeetty much the only thing that science lacks, and honestly half the time scientists end up with the derelict suits, raiding EVA, or a mining hardsuit.
This might've ...
Like, they already do everything better than other departments- reliable EVA gear is preeeeeeetty much the only thing that science lacks, and honestly half the time scientists end up with the derelict suits, raiding EVA, or a mining hardsuit.
This might've ...
- Sun Sep 20, 2015 6:21 pm
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 42977
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
They dampen explosions, I guess? Plus they hide people breaking in from perma.
Also I think they look cool.
Also I think they look cool.
- Sun Sep 20, 2015 5:11 pm
- Forum: Coding Feedback
- Topic: Changeling nerfs and tweaks
- Replies: 19
- Views: 3784
Re: Changeling nerfs and tweaks
I'm a big fan of the fleshmend nerf.
- Sun Sep 20, 2015 5:05 pm
- Forum: Town Hall
- Topic: Raising server/assistant caps.
- Replies: 9
- Views: 2665
Re: Raising server/assistant caps.
If our hardware can handle it, we should obviously raise the server cap. And I wasn't really aware that there was even a hard assistant cap- are you referring to how greytide can't latejoin, currently? Because I'd be a fan of getting rid of that.