Search found 203 matches

by Indie-ana Jones
Wed Nov 20, 2024 8:24 pm
Forum: General Chat
Topic: AI hypothetical
Replies: 8
Views: 3903

Re: AI hypothetical

Law 1 overcedes law 2, which prioritizes preventing human harm at all costs. If I have an iota of a suspicion that the 2nd engineer could be harmed by letting them into the supermatter, I would not l let them in. Unless theyre both kited out to be doing repairs safely in that chamber and the 2nd ...
by Indie-ana Jones
Thu Oct 24, 2024 4:29 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead



Continues to burn how? Seeding efforts have caused a noticeable uptick from like, six player peaks to 20+ and will keep rising if we keep going. Pop attracts pop, and it may not be the Sybil you know best, but changing of the guards are inevitable and if I were you I’d be organizing or taking ...
by Indie-ana Jones
Thu Oct 24, 2024 9:42 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

What a lovely conversation as Sybil continues to burn.
by Indie-ana Jones
Tue Oct 15, 2024 3:30 pm
Forum: Coding Feedback
Topic: I would like a more viceral combat system
Replies: 14
Views: 6285

Re: I would like a more viceral combat system

You're right, we do need boomerangs
by Indie-ana Jones
Thu Oct 10, 2024 6:12 am
Forum: Ideas
Topic: Limit borgs and AI to station
Replies: 7
Views: 4172

Re: Limit borgs and AI to station

Miner borg?
by Indie-ana Jones
Sat Sep 28, 2024 7:36 pm
Forum: Closed Policy Discussion
Topic: make metastation the default low population map
Replies: 38
Views: 6805

Re: make metastation the default low population map

I think Meta is the best equipped station for lowpop.
by Indie-ana Jones
Sat Sep 28, 2024 7:00 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

You know, I do want to mention something about the coder side of things that I didn't prior, and that if there's anyone who's been doing some good changes in the interest of LRP and the game overall recently, its oranges. Some things of note:

- Got Birdshot removed temporarily, lit a fire under the ...
by Indie-ana Jones
Fri Sep 27, 2024 6:58 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead


But as far as what you're saying maybe there should be a Terry server fork away from Manuel. Why do we have to homogenize these two servers that play differently? If really bad guns fits the Manuel flavor more then let them keep it separately.


Because maintaining two forks is a massive pain in ...
by Indie-ana Jones
Fri Sep 27, 2024 5:00 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

Fair enough. As for your questions regarding what it would take to revert those changes you were you looking at, the answer would be not hard. In order to create a server while what you're thinking of, first you'd fork the most recent version of the /tg/ repo. Then, go to the PRS that made the ...
by Indie-ana Jones
Fri Sep 27, 2024 4:50 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

Outside of letting players get more TC if they so choose with final objectives and certain items being locked behind timegates, isn't progtot exactly like old tot now? Wouldn't a reversion to old tot with timegates just be what we have currently without the ability to gain TC?
by Indie-ana Jones
Thu Sep 26, 2024 9:39 pm
Forum: Video Games
Topic: FACTORIO (ft. space)
Replies: 11
Views: 12251

Re: FACTORIO (ft. space)

I'm interested and scared of the DLC at the same time, because while Factorio is fun and I enjoy it, if I start a playthrough with my buddies it's gonna consume a whole sleepless week of time until we send that rocket. I shudder to think what will happen when Space Age increases that playtime.
by Indie-ana Jones
Thu Sep 26, 2024 9:14 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

Yeah no, Sybil did not die because people "aged out". As I said in my first post, Wallstation had a huge chunk of the Sybil playerbase (more than enough to keep Sybil alive) present on it for its duration, if these people didn't want to play SS13 anymore, they would have not been present for it. I ...
by Indie-ana Jones
Wed Sep 25, 2024 1:58 pm
Forum: Closed Policy Discussion
Topic: Non human heads
Replies: 76
Views: 8659

Re: Non human heads

Yeah I basically agree wholesale with Mimepride here
by Indie-ana Jones
Fri Sep 20, 2024 10:12 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

OK let's be real here, xenos are still an oh fuck antagonist after the changes I made. Xeno's main issue is the fact that crew calls the shuttle as soon as soon as a single xeno is spotted when its way more fun to let it play out.
by Indie-ana Jones
Fri Sep 20, 2024 5:14 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

datorangebottle wrote: Fri Sep 20, 2024 4:01 pm I don't think this would have helped any of the issues, and separate discords are just ticking time bombs.
Only when they're full of wrongthink
by Indie-ana Jones
Fri Sep 20, 2024 12:33 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

The split made space for two types of players unified Sybil didn't, the wordless NRP guy and the stereotyped "Nothing should be able to kill me unless I consent" player. They both suck
by Indie-ana Jones
Wed Sep 18, 2024 1:03 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

I think you guys are reading what I said with way more hostility than I intended. I am a Sybil player myself. I'm not happy with where we sit currently, and my suggestion to make a temp downstream server modified to your liking wasn't made in jest or snark, I'm serious. Wallstation was recently made ...
by Indie-ana Jones
Wed Sep 18, 2024 12:48 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

Maybe if you believe these people still want to play SS13, you should make the LRP equivalent of Wallstation and see if you can recapture the magic under oversight you find more agreeable.
by Indie-ana Jones
Tue Sep 17, 2024 12:48 am
Forum: General Chat
Topic: FORUMS DEAD
Replies: 5
Views: 3364

Re: FORUMS DEAD

Im on a boat right now
by Indie-ana Jones
Sat Sep 14, 2024 6:34 pm
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

I prefer when there's enough pop for the full cast of antagonists to be at play, and Sybil for the most part is under the threshold for any of that to happen.
by Indie-ana Jones
Thu Sep 12, 2024 9:58 am
Forum: General Chat
Topic: Revert to save pop
Replies: 74
Views: 18047

Re: Revert to save pop

Explain why combat mode is worse than intents? You can do everything you can with intents in combat mode, plus combat mode is far, far less clunky.
by Indie-ana Jones
Thu Sep 12, 2024 3:40 am
Forum: General Chat
Topic: damn it's dead
Replies: 509
Views: 77670

Re: damn it's dead

Reasons I believe tanked Sybil:

- QC bans also taking the friends of the QC banned with them, reducing population far more than intended
- Weighted random and pop requirements for specific maps leading to death spirals of unpopular maps, which for the most part also have not changed
- Sybil admins ...
by Indie-ana Jones
Mon Sep 09, 2024 7:31 pm
Forum: Closed Policy Discussion
Topic: Make Maintenance Scary Again
Replies: 42
Views: 4912

Re: Make Maintenance Scary Again

I've never heard a Sybil player clamber for Manuel's more strict antag control as something they'd want to have on Sybil, rather if anything was wanted from Manuel it was the higher expectancy on people to act in character. That being said, I would genuinely be amazed if this actually increased the ...
by Indie-ana Jones
Mon Sep 09, 2024 6:32 pm
Forum: Closed Policy Discussion
Topic: Make Maintenance Scary Again
Replies: 42
Views: 4912

Re: Make Maintenance Scary Again

I think this is a very bad idea for LRP. I know Sybils dead but this would only serve to keep it that way.
by Indie-ana Jones
Sun Sep 08, 2024 9:22 pm
Forum: Coding Feedback
Topic: Darkness Adaptation
Replies: 11
Views: 5751

Re: Darkness Adaptation

The problem we currently have with a proper stealth killer (which a changeling that relies on disguises to net kills would be) is our changes to sound mean anyone even slightly near you is going to hear you killing someone and either call security or come fight you themselves. Sure, you might be ...
by Indie-ana Jones
Sun Jul 28, 2024 4:08 am
Forum: Video Games
Topic: Dead By Daylight
Replies: 524
Views: 266761

Re: Dead By Daylight

Yeah, as a killer 2v8 is a grand time. If only it didn't take eons to get into a match...
by Indie-ana Jones
Fri Jul 26, 2024 1:29 pm
Forum: Video Games
Topic: Dead By Daylight
Replies: 524
Views: 266761

Re: Dead By Daylight

Bepis wrote: Fri Jul 26, 2024 7:18 am have they fixed the gen pop bug yet
Yes
by Indie-ana Jones
Tue Jun 18, 2024 6:50 pm
Forum: Closed Policy Discussion
Topic: Remove space dragon on MRP
Replies: 25
Views: 4857

Re: Remove space dragon on MRP

Ok, seeing as I don't think any more direct feedback is going to come in at this point, I'll start working on a PR implementing some if not all of what I listed above. Feel free to do what you will though.
by Indie-ana Jones
Thu Jun 13, 2024 8:07 pm
Forum: Closed Policy Discussion
Topic: Remove space dragon on MRP
Replies: 25
Views: 4857

Re: Remove space dragon on MRP

Yeah, it did, but that last nerf came with a health increase (basically just made up for the laser buff before said buff happened), the fire moves faster, and more carp spawns.

Also, apparently SD spawns in more often than the other heavy weight antags, or so I've heard. Not sure why, it has 4 ...
by Indie-ana Jones
Wed Jun 12, 2024 12:25 am
Forum: Closed Policy Discussion
Topic: Remove space dragon on MRP
Replies: 25
Views: 4857

Re: Remove space dragon on MRP

Space Dragon's my antag for the most part, and I'd be willing to provide a code solution if you're all willing to work with me here. To begin, just laying down some of the information based on my current understanding:

- Space Dragon's level of strength is viewed pretty differently based on the ...
by Indie-ana Jones
Thu Jun 06, 2024 9:19 pm
Forum: Closed Policy Discussion
Topic: change dynamic on manuel to only select restricted antagonists
Replies: 48
Views: 8542

Re: change dynamic on manuel to only select restricted antagonists

It should be noted that Manuel has its weight for Nightmare set at 7. By default it's 4.
by Indie-ana Jones
Mon Jun 03, 2024 1:43 am
Forum: Closed Policy Discussion
Topic: change dynamic on manuel to only select restricted antagonists
Replies: 48
Views: 8542

Re: change dynamic on manuel to only select restricted antagonists

Making code changes to Space Dragon is always a weird thing, because the different servers perceive them almost on opposite side of the power spectrum. Manuel, which seems exemplified here, sees it as a round-ender the moment it spawns in, with a shuttle call practically guaranteed. Sybil and Terry ...
by Indie-ana Jones
Wed May 15, 2024 3:07 am
Forum: Coding
Topic: What can we do to prepare for the next tide?
Replies: 66
Views: 28192

Re: What can we do to prepare for the next tide?

May chaos take the world
by Indie-ana Jones
Thu May 09, 2024 8:49 am
Forum: Closed Policy Discussion
Topic: Limit sybil to only metastation/icebox/tramstation
Replies: 51
Views: 8770

Re: Limit sybil to only metastation/icebox/tramstation

Vekter wrote: Wed May 08, 2024 11:56 pm Off-topic but this sounds rad as fuck
Credit where credit is due, it is indeed rad as fuck.
by Indie-ana Jones
Wed May 08, 2024 10:54 pm
Forum: Closed Policy Discussion
Topic: Limit sybil to only metastation/icebox/tramstation
Replies: 51
Views: 8770

Re: Limit sybil to only metastation/icebox/tramstation


I'm always confused by this, because I hear people talk about playing on Birdshot like they don't think it's interesting or cool to play on this broken piece of shit station that Nanotrasen has just completely stopped putting money into. I genuinely feel like somehow something is wrong with me at ...
by Indie-ana Jones
Wed May 08, 2024 2:44 pm
Forum: Closed Policy Discussion
Topic: Limit sybil to only metastation/icebox/tramstation
Replies: 51
Views: 8770

Re: Limit sybil to only metastation/icebox/tramstation

It's been almost or over a year dude, I'm surprised you don't remember but we've removed maps in the past for being unpopular (Birdboat being one of them!). Unlike Tram, I don't think Birdshots going to get a massive overhaul that changes the overall public opinion anytime soon.

Also, just curious ...
by Indie-ana Jones
Wed May 08, 2024 2:31 pm
Forum: Closed Policy Discussion
Topic: Limit sybil to only metastation/icebox/tramstation
Replies: 51
Views: 8770

Re: Limit sybil to only metastation/icebox/tramstation

Just remove Birdshot from sybil rotation or remove weighted voting. Players (the ones who actually play on the map) have shown great discontent with both of these additions, so maybe appealing to them somehow might actually help the situation? Crazy, I know, but surely it's better than a server with ...
by Indie-ana Jones
Sat May 04, 2024 3:19 pm
Forum: Ideas
Topic: So: AI no AA, Y/N ok?
Replies: 6
Views: 1707

Re: So: AI no AA, Y/N ok?

I'd rather not. Robos have a lot of other stuff to do than make AIs.
by Indie-ana Jones
Sat Apr 06, 2024 1:20 am
Forum: Ideas
Topic: Xenomorph Abomination Caste from hugged changelings
Replies: 2
Views: 1151

Re: Xenomorph Abomination Caste from hugged changelings

Maybe instead of a larva hatching out of it, the changeling absorbs the embryo and becomes the abomination with its DNA.
by Indie-ana Jones
Thu Apr 04, 2024 9:15 pm
Forum: Coding Feedback
Topic: How To Make Blob Better Thread
Replies: 37
Views: 12410

Re: How To Make Blob Better Thread

What I'd do is make it so producing a blobbernaut doesn't stop the factory from making spores, and if the current blobbernaut dies another one can be purchased from the same factory
by Indie-ana Jones
Tue Apr 02, 2024 2:02 pm
Forum: Closed Policy Discussion
Topic: Usage of term "retard" and its variants ingame
Replies: 35
Views: 7810

Re: Usage of term "retard" and its variants ingame

I'm with oranges on this one. The n-word and retard aren't comparible and are on two completely different levels of acceptableness
by Indie-ana Jones
Tue Mar 26, 2024 10:33 pm
Forum: Closed Policy Discussion
Topic: Usage of term "retard" and its variants ingame
Replies: 35
Views: 7810

Re: Usage of term "retard" and its variants ingame

I don't think we should ban the word 'retard'. It's obvious what people mean when they say it in-game and perceiving it as otherwise seems like a massive, massive stretch.
by Indie-ana Jones
Tue Mar 26, 2024 10:29 pm
Forum: Ideas
Topic: New Horrible™ Random Event Idea: Pit stop
Replies: 3
Views: 2370

Re: New Horrible™ Random Event Idea: Pit stop

For some reason when I read the title, I thought it said "Make It Stop" instead of pit stop. I have no actual thoughts on the idea itself outside of free unrestricted non-antag human roles being frowned upon.
by Indie-ana Jones
Tue Mar 26, 2024 10:27 pm
Forum: Closed Policy Discussion
Topic: [UPDATE] Give Cyborgs speeding tickets
Replies: 53
Views: 13012

Re: Give Cyborgs speeding tickets

I'd be curious to see what happens, which will likely be cyborgs getting ran at with flashes and stunned and killed easily. However, I think it'd be healthier for the game if they were slower and then received changes as compensation.

Do note that a lot of cyborg work is saving humans from other ...
by Indie-ana Jones
Thu Mar 07, 2024 8:09 pm
Forum: Coding Feedback
Topic: Antagonist handholding AKA Heretics
Replies: 32
Views: 9986

Re: Antagonist handholding AKA Heretics

I pretty much agree with Anne's take wholesale on this one, I find it pretty much aligns with what I posted initially. Heretic sucks and ought to be changed, but for the sake of not being handholdy enough, especially for less seasoned players, as opposed to making it any harder than it is now.
by Indie-ana Jones
Wed Mar 06, 2024 1:24 am
Forum: Coding
Topic: Warops changes discussion
Replies: 34
Views: 9509

Re: Warops changes discussion

I think tying war-ops to a stupid invisible number as opposed to a far more tangible population requirement is unwise.
by Indie-ana Jones
Thu Feb 22, 2024 10:51 pm
Forum: Coding Feedback
Topic: Antagonist handholding AKA Heretics
Replies: 32
Views: 9986

Re: Antagonist handholding AKA Heretics

Honestly, Heretics for the most part are extremely bad at what they do. They have an abysmal ascension rate (5% or less iirc) and a stun hand alone nowhere near provides everything that a heretic needs. They're very loud and obvious, so they need a place to covertly do their magic (maint), which all ...
by Indie-ana Jones
Fri Jan 12, 2024 6:25 am
Forum: Coding Feedback
Topic: How To Make Blob Better Thread
Replies: 37
Views: 12410

How To Make Blob Better Thread

Heard some complaints about blob during a recent round and wanted to open a forum thread about it. Some players are saying blob isn't very skill-based for the crew and ends up being very samey, ultimately coming down to a numbers game where crew spam mechs, lasers, and emitters and blob does blob ...